if(PlayerInfo[playerid][pWanted] >= 1) { if(InRWarPlayer[playerid] == 0) { new price = (PlayerInfo[playerid][pWanted] * 3000) + 750; new count; new stringw[258]; for(new cop=0;cop= 2) { format(stringw, sizeof(stringw), "~w~Running Suspect~r~Killed~n~Bonus~g~$%d", price); GameTextForPlayer(cop, stringw, 5000, 1); ConsumingMoney[cop] = 1; PlayerInfo[cop][pCash] += price; PlayerPlaySound(cop, 1058, 0.0, 0.0, 0.0); } else { SendClientMessage(cop, COLOR_GREY, "Acest suspect are Level 1 , nu primesti bani pentru prinderea acestuia"); } count = 1; } } if(count == 1) { PlayerInfo[playerid][pCash] = PlayerInfo[playerid][pCash] - price; PlayerInfo[playerid][pWantedDeaths] += 1; PlayerInfo[playerid][pJailed] = 1; SetTimer("Checkjail",3000,false); PlayerInfo[playerid][pJailTime] = PlayerInfo[playerid][pWanted] * 300; format(stringw, sizeof(stringw), "* You are in Jail for %d Seconds and lose %s because of running away and getting shot by the Officer.", PlayerInfo[playerid][pJailTime], FormatMoney(price)); SendClientMessage(playerid, COLOR_LIGHTRED, stringw); WantedPoints[playerid] = 0; Freezed[playerid] = 0; PlayerInfo[playerid][pWanted] = 0; } } } if(PlayerInfo[killerid][pJailed] == 1 || PlayerInfo[killerid][pJailed] == 2) { new KK[MAX_PLAYER_NAME]; GetPlayerName(killerid, KK, sizeof(KK)); PlayerInfo[killerid][pJailTime] += 30; SavePlayerData(playerid); format(string, 256, "<< Player %s has been freezed and + 30 seconds jail time for Jail-Fighting >>",KK); ProxDetector(15.0, playerid, string, COLOR_LIGHTRED,COLOR_LIGHTRED,COLOR_LIGHTRED,COLOR_LIGHTRED,COLOR_LIGHTRED); } else if (IsACop(playerid)) { if(IsPlayerConnected(killerid)) { if(kmember >= 4 || kleader >= 4 || gTeam[killerid] == 3 || gTeam[killerid] == 4) { if(GetPlayerState(killerid) == 1) { if(insala[playerid] == 1 || PlayerInfo[playerid][pJailed] == 1 || PlayerInfo[playerid][pJailed] == 2) return 1; if(insala[killerid] == 1 || PlayerInfo[killerid][pJailed] == 1 || PlayerInfo[killerid][pJailed] == 2) return 1; PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 1; PlayerInfo[playerid][pDeaths] = PlayerInfo[playerid][pDeaths] + 1; PlayerInfo[killerid][pWanted] = PlayerInfo[killerid][pWanted] + 1; SendClientMessage(killerid, COLOR_LIGHTRED, "You commited a crime (First Degree Murder) [+1], Reporter: Witness"); PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0); SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid)+1); new killername[MAX_PLAYER_NAME]; GetPlayerName(killerid, killername, sizeof(killername)); new killerstring[258]; format(killerstring, sizeof(killerstring), "[killed]You got killed by %s", killername); SendClientMessage(playerid, COLOR_RED, killerstring); } else if(GetPlayerState(killerid) == 2) { if(insala[playerid] == 1 || PlayerInfo[playerid][pJailed] == 1 || PlayerInfo[playerid][pJailed] == 2) return 1; if(insala[killerid] == 1 || PlayerInfo[killerid][pJailed] == 1 || PlayerInfo[killerid][pJailed] == 2) return 1; PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 1; PlayerInfo[playerid][pDeaths] = PlayerInfo[playerid][pDeaths] + 1; PlayerInfo[killerid][pWanted] = PlayerInfo[killerid][pWanted] + 1; SendClientMessage(killerid, COLOR_LIGHTRED, "You commited a crime (Hit and Run) [+1], Reporter: Witness"); PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0); SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid)+1); new killername[MAX_PLAYER_NAME]; GetPlayerName(killerid, killername, sizeof(killername)); new killerstring[258]; format(killerstring, sizeof(killerstring), "[killed]You got killed by %s", killername); SendClientMessage(playerid, COLOR_RED, killerstring); } } else if(IsACop(killerid)) { new rtext[64]; if(PlayerInfo[killerid][pMember] == 1 || PlayerInfo[killerid][pLeader] == 1) { rtext = "Police Force"; } else if(PlayerInfo[killerid][pMember] == 2 || PlayerInfo[killerid][pLeader] == 2) { rtext = "F.B.I"; } else if(PlayerInfo[killerid][pMember] == 3 || PlayerInfo[killerid][pLeader] == 3) { rtext = "National Guard"; } new killername[MAX_PLAYER_NAME]; GetPlayerName(killerid, killername, sizeof(killername)); new killerstring[258]; format(killerstring, sizeof(killerstring), "[killed]You got killed by %s({2641FE}%s{AA3333})", killername,rtext); SendClientMessage(playerid, COLOR_RED, killerstring); PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0); } } }