_G.AntiTs = false -- change to true to enable game:GetService("RunService").RenderStepped:Connect(function() pcall(function() if _G.AntiTs == false then return end if game:GetService("Players").LocalPlayer.Character:FindFirstChild("InTimeStop") then game:GetService("Players").LocalPlayer.Character:FindFirstChild("InTimeStop"):Destroy() end end ) end )