Name: Sol Sangre Classes: Edgemaster / Killing Machine CL: 5 Age: 18 Element: Fire / Void XP: 128 Player: Len/Stafy Background: Sol may be part of a family of killers and anti-emulators, but he wants to maintain a average life and have normal activities other than honing his skills as a murderer. He strove to be a hero, but like the rest of his family, he didn't have any strong magic. Unlike his mom and dad, who were forcibly changed to become Killing Machines, he willingly chose to become one, but still maintained his character. His family bothers him daily to train, but upon realizing he can't keep up with their speed, his fighting style emphasizes that he should take it easy and take everything slow. The only thing to come out of this is being able to destroy a large area in one strike with any weapon. Sol took this opportunity to investigate the mysterious island in behalf of his family, hoping to resolve this crisis before his vacation ends. () = weapon/armor/skill modifications Strength Finesse Awareness Knowledge Spirit Luck (15) 8 8 6 4 6 CF: 2 Weight Capacity: 28/28 Prana: 5 PACC: +20 (+18) MACC: +5 (+4) EVA: +10 (+10) SPD: +14 (+6) PATK: +5 (+40) MATK: +0 (+2) PDEF: +8 (+23) [+37 when Shield Unit] MDEF: +6 (+16) Body: 73 (+8 / +5 per level) Mind: 23 (+2 per level) =General Skills= [Automatic] You wear a small scale Lunar Casket spread over your body. Night Wizards can store their personal equipment and possessions within this Lunar Casket. However, a GM may decide when something cannot be placed within (usually if something is too big or for any other reason.) Objects inside of the Lunar Robe cannot be seen or interacted with by Innocents in any way. Finally, you can use your Lunar Robe to fly (the method is described in the rules document.) [Automatic] You expand a Lunar Casket, subduing any Innocents caught within. Subdued Innocents are treated like Extras. Further, Innocents outside of the Lunar Casket will not notice its existence in any way. The Lunar Casket persists until the end of the Scene, or until the GM declares it to end. 5/5 [Constant] You gain a +[SLx2] bonus to Weight Capacity. 1/1 [Constant] You gain a +3 bonus to the PATK Judges of Physical Attacks you make using (Class: Melee) weapons. 1/1 [Constant] You gain a bonus equal to your Class Level (CL) to BODY. You may not acquire this skill if you have «MIND Up» 1/1 [Constant] Weapons you have equipped with (Slot: Two Hand) get +1 PACC. 1/1 [Constant] You gain a +3 bonus to the PATK Judges of Physical Attacks used with a (Slot: Two Hand) weapon you have equipped. =Killing Machine Skills= 1/3 [Constant] Select one Attribute. You gain a +[SL+1] bonus to that Attribute. 3/3 [Minor] Check: Automatic Target: Self Range: None Cost: None Restrict: 1/Scene You gain a +[SLx10] bonus to PATK Judges of Physical Attacks. This effect lasts until the end of the Main Process. 1/1 [Major] Check: Automatic Target:Self Range: None Cost: 1 Prana Restrict: 1/Episode You may make two Physical Attacks. These attacks may not be [Timing: Major Action] skills. You may attack the same target twice, or attack two different targets once each. =Edgemaster Skills= [Constant] [Automatic, Item] Select one (Category: Magic Sword) Broom from the item list. You acquire the chosen item. You may change your selection during Preplay. 1/3 [Major] Check: Hit Check Target: Area (P) Range: Weapon Cost: None Restrict: SL/Scene Make a Physical Attack against the target(s). 1/3 [Setup] Check: Automatic Target: Self Range: None Cost: 5 MP Restrict: Broom Equip You gain a +[SLx5] bonus to PATK Judges you make. However, your Speed Count becomes 1. The effects of this skill last until the end of the Round. 1/5 [Constant] Items with (Category: Magic Blade) that you possess gain +3 Weight, and +[SLx3] PATK. 1/3 [Automatic] Check: Automatic Target: Self Range: None Cost: None Restrict: Magic Sword Equip, [SL]/Scene Use before you make a PDEF Judge. You gain a bonus to that Judge equal to the Weight of one (Category: Magic Sword) weapon you have equipped. ==Weapons== [Giga Hammer (Modified)] [Magic Broom] Slots: Type: Melee Capacity: 2 Cost: - Weight: 14 PACC: -3 EVA:-1 MACC: 0 PATK: +21 (+24) MATK: +1 PDEF: +4 MDEF: +2 SPD: -3 Range: Close Slot: Two Hand Class: Melee (Blunt) This Broom can be acquired with «Magic Sword Possession». Use this effect just before the wielder makes a PATK Judge for an attack. Increase the PATK Judge by 3. Limit 1/Scene. A giant hammer style Broom. It pulverizes enemies with the force of its built-in booster. ===Armor=== [Longinus Battle Uniform] Slot: Outfit Weight: 1 PDEF: +7 MDEF: +5 SPD: -1 EVA: 0 This effect can be used when the wearer's HP is 10 or less. Cleanup Process. The wearer recovers 20 HP. Limit 1/Episode. The latest model uniform for Longinus members. Each is order-made to fit the wearer. However, Anzelotte has the last word on the final design. [Crimson Hat] Slot: Head Weight: 2 PDEF: +1 PACC: +1 SPD: -1 A hat that has been inherited by successive generations of veteran Wizards. It harbors some of the lingering Prana of past owners. [Powered Brace] Slot: Glove Weight: 3 PDEF: +5 MDEF: +4 PATK: +2 SPD: -2 EVA: -1 Constant. The wielder gains a +2 bonus to the PATK Judge of Physical Attacks made using (Class: Melee) weapons. A strengthening exoskeleton that covers the arm from the shoulder on down, which has further been reinforced via magic. [Bronze Star] [Accessory] Slots: Type: Mobile Capacity: 3 Weight: 6 PACC: -1 EVA: -1 MACC: -1 PATK: +6 MATK: 0 PDEF: +5 MDEF: 0 SPD: -6 Range: - Slot: Other Class: Accessory [Easy Broom] [Accessory] Slots: Type: Mobile Capacity: 2 Weight: 1 SPD: -3 EVA: +2 [Broom Board] [Accessory] Slots: Type: Mobile Capacity: 0 Weight: 1 SPD: -2 === Items === [Trap Jammer] Class: Accessory Slot: Other Weight: 1 Damage Roll. Use this effect when you take damage from a trap. Apply a Damage Cancel effect using the following. Damage Cancel: 10 [Evil-EYE] Class: Tool A special pair of glasses with sensors in them that lends support in the field. The wearer gains a +2 bonus to Enemy ID Judges, and Trap ID Judges. [HP Potion] (2) Use with a Minor or Major Action. Make a Recovery Judge with [Recovery Power: 0], and regain that much HP. Consumable. [Anti-Paralyze Potion] Use with a Minor or Major Action. You recover from {BS: Paralyze}. [Anti-Poison Potion] Use with a Minor or Major Action. You recover from {BS: Poison}. [Connection: Vivid Platinum] Family's Handler who oversees/sponsors the conversion programme and can be used for Information Gathering Checks.