local p = game.Players.LocalPlayer local m = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local cam = game.Workspace.CurrentCamera local root = char.HumanoidRootPart local deb = false local shot = 0 local l = game.Lighting local stanceToggle = "Landed" local animpose = "Idle" local lastanimpose = "Idle" local shirt = Instance.new("Shirt") local pants = Instance.new("Pants") for i,v in pairs(char:children()) do if v:IsA("Hat") then v:Destroy() end end game:service'InsertService':LoadAsset(16469427):children()[1].Parent = char shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=147111512" pants.PantsTemplate = "http://www.roblox.com/asset/?id=147111543" ROW = function(out, trans, s, wt, t, ang, plus) for i = 1, 360, 360/t do local c = Instance.new("Part", game.Workspace) c.FormFactor = 3 c.TopSurface = 0 c.BottomSurface = 0 c.Size = s c.Anchored = true c.CanCollide = wt c.Material=workspace.Base.Material c.Transparency = trans c.BrickColor = workspace.Base.BrickColor c.CFrame = CFrame.new(torso.CFrame.x,0,torso.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang c.Locked=true game.Debris:AddItem(c,4+math.random(1,10)/10) end end Part = function(x,y,z,color,tr,cc,an,parent) local p = Instance.new('Part',parent or Weapon) p.formFactor = 'Custom' p.Size = Vector3.new(x,y,z) p.BrickColor = BrickColor.new(color) p.CanCollide = cc p.Transparency = tr p.Anchored = an p.TopSurface,p.BottomSurface = 0,0 p.Locked=true p:BreakJoints() return p end Mesh = function(par,num,x,y,z) local msh = _ if num == 1 then msh = Instance.new("CylinderMesh",par) elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3 elseif num == 3 then msh = Instance.new("BlockMesh",par) elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso" elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num end msh.Scale = Vector3.new(x,y,z) return msh end function explosion(col1,col2,cfr,sz,rng,dmg) local a= Part(1,1,1,col1,.5,false,true,workspace) local a2= Part(1,1,1,col2,.5,false,true,workspace) local a3= Part(1,1,1,col2,.5,false,true,workspace) v1,v2,v3=sz.x,sz.y,sz.z local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3) local m2= Mesh(a2,3,v1/3,v2/3,v3/3) local m3= Mesh(a3,3,v1/3,v2/3,v3/3) a.CFrame=cfr a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()) a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()) for i,v in pairs(workspace:children()) do if v:IsA("Model") and v:findFirstChild("Humanoid") then if v:findFirstChild("Head") and v:findFirstChild("Torso") then if (v:findFirstChild("Torso").Position - a.Position).magnitude < rng and v.Name ~= char.Name then local hit=v hit.Humanoid.Health=v.Humanoid.Health-dmg hit.Humanoid.PlatformStand=true hit.Torso.Velocity=Vector3.new(math.random(-100,100),100,math.random(-100,-100)) wait(.1) Spawn(function()wait(2)hit.Humanoid.PlatformStand=false end) end end end end Spawn(function() while wait() do if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end m.Scale=m.Scale+Vector3.new(.1,0.1,0.1) m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1) m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1) a.Transparency=a.Transparency+0.05 a2.Transparency=a2.Transparency+0.05 a3.Transparency=a3.Transparency+0.05 end end) end local keyVectors = { w = Vector3.new(0, 0, 1); a = Vector3.new(1, 0, 0); s = Vector3.new(0, 0, -1); d = Vector3.new(-1, 0, 0); } local keysDown = {} local flySpeed = 30 local canFly = false --local flyToggled = false char.Humanoid.WalkSpeed = 5 ---------------------------------------------------- function lerp(a, b, t) -- Linear interpolation return a + (b - a)*t end function slerp(a, b, t) --Spherical interpolation dot = a:Dot(b) if dot > 0.99999 or dot < -0.99999 then return t <= 0.5 and a or b else r = math.acos(dot) return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) end end function matrixInterpolate(a, b, t) local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back local t = v1:Dot(v2) if not (t < 0 or t == 0 or t > 0) then -- Failsafe return CFrame.new() end return CFrame.new( v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z) end ---------------------------------------------------- function genWeld(a,b) local w = Instance.new("Weld",a) w.Part0 = a w.Part1 = b return w end function weld(a, b) local weld = Instance.new("Weld") weld.Name = "W" weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame weld.Parent = a return weld; end ---------------------------------------------------- Debounces = { on = false; CanAttack = true; NoIdl = false; } ---------------------------------------------------- function Lerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end ----------- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end ----------- function HasntTouched(plrname) local ret = true for _, v in pairs(Touche) do if v == plrname then ret = false end end return ret end ---------------------------- newWeld(torso, larm, -1.5, 0.5, 0) larm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, rarm, 1.5, 0.5, 0) rarm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, hed, 0, 1.5, 0) newWeld(torso, lleg, -0.5, -1, 0) lleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(torso, rleg, 0.5, -1, 0) rleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(root, torso, 0, -1, 0) torso.Weld.C1 = CFrame.new(0, -1, 0) ----------------------------------------------------- --[[l.TimeOfDay = 0 l.Ambient = Color3.new(0.25,0.25,0.25) l.OutdoorAmbient = Color3.new(0.25,0.25,0.25) l.FogEnd = 100 l.FogColor = Color3.new(0,0,0) base = game.Workspace.Base base.Material = "Fabric" base.BrickColor = BrickColor.new("Really black")]]-- lite = Instance.new("PointLight") lite.Parent = torso lite.Brightness = 10 lite.Range = 8 lite.Color = Color3.new(1,0,0) ---------------------------------------------------- char.Reaper.Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=176349813" hed.face:Destroy() for i,v in pairs(hed:children()) do if v:IsA("Sound") then v:Destroy() end end --[[z = Instance.new("Sound") z.SoundId = "http://www.roblox.com/asset/?id=162787383"--167985166 z.Parent = char z.Looped = true z.Pitch = .94 z.Volume = 1 wait(.01) z:Play() wait() v = Instance.new("Sound") v.SoundId = "http://www.roblox.com/asset/?id=167048484" v.Parent = char v.Looped = true v.Pitch = 1 v.Volume = 0.05 wait(.01) v:Play()]]-- ---------------------------------------------------- if (script:FindFirstChild("forCustomRun")~=nil) then local sc = script["forCustomRun"].Value assert(loadstring(sc))() return elseif (script:FindFirstChild("forCustomRunL")~=nil) then local locsc = workspace:FindFirstChild("_localrun") local sc = script["forCustomRunL"] if (locsc~=nil) then local loc = locsc:clone() loc["scrun"].Value = sc.Value loc.Name = script.Name for i,v in pairs(script:GetChildren()) do v:clone().Parent = loc end loc.Parent = script.Parent script:remove() return else assert(loadstring(sc.Value))() return end end local m = Instance.new("Model") m.Name = "Wings" p1 = Instance.new("Part", m) p1.Name = "Part1" p1.BrickColor = BrickColor.new("Really black") p1.Material = "Fabric" p1.CFrame = CFrame.new(2.23064709, 5.42307234, -12.1674881, -0.707106709, 0.707106888, - 2.23517389e-007, -0.499999762, -0.499999851, -0.707106233, -0.499999374, -0.499999732, 0.707105637) p1.CanCollide = false p1.FormFactor = Enum.FormFactor.Symmetric p1.Elasticity = 0 p1.Size = Vector3.new(1, 4, 1) p1.BottomSurface = Enum.SurfaceType.Smooth p1.TopSurface = Enum.SurfaceType.Smooth b1 = Instance.new("BlockMesh", p1) b1.Name = "Mesh" b1.Scale = Vector3.new(0.299999923, 1, 0.299999923) p2 = Instance.new("Part", m) p2.Name = "Part2" p2.BrickColor = BrickColor.new("Really black") p2.Material = "Fabric" p2.CFrame = CFrame.new(3.99841213, 4.17309284, -13.4174824, 0.707106709, 2.23517418e-007, - 0.707106829, 0.49999994, 0.707106292, 0.499999851, 0.499999553, -0.707105696, 0.499999791) p2.CanCollide = false p2.FormFactor = Enum.FormFactor.Symmetric p2.Elasticity = 0 p2.Size = Vector3.new(1, 1, 1) p2.BottomSurface = Enum.SurfaceType.Smooth p2.TopSurface = Enum.SurfaceType.Smooth b2 = Instance.new("SpecialMesh", p2) b2.MeshType = Enum.MeshType.Wedge b2.Name = "Mesh" b2.Scale = Vector3.new(0.319999993, 0.299999923, 1) p3 = Instance.new("Part", m) p3.Name = "Part3" p3.BrickColor = BrickColor.new("Really black") p3.Material = "Fabric" p3.CFrame = CFrame.new(2.20711732, 3.78849339, -12.3740644, 0.959171534, 0.28168276, 0.0253876615, -0.282448769, 0.958654881, 0.0346818939, -0.0145691708, -0.0404358432, 0.999074996) p3.CanCollide = false p3.FormFactor = Enum.FormFactor.Symmetric p3.Elasticity = 0 p3.Size = Vector3.new(1, 3, 1) p3.BottomSurface = Enum.SurfaceType.Smooth p3.TopSurface = Enum.SurfaceType.Smooth b3 = Instance.new("BlockMesh", p3) b3.Name = "Mesh" b3.Scale = Vector3.new(0.099999927, 1, 0.099999927) p4 = Instance.new("Part", m) p4.Name = "Part4" p4.BrickColor = BrickColor.new("Really red") p4.Material = "Fabric" p4.CFrame = CFrame.new(1.26502275, 5.19090509, -11.4009991, 0.988936007, -0.146727905, 0.0218264833, 0.14821738, 0.983390749, -0.104755871, -0.00609340565, 0.106832691, 0.994257689) p4.CanCollide = false p4.FormFactor = Enum.FormFactor.Symmetric p4.Elasticity = 0 p4.Size = Vector3.new(1, 2, 1) p4.BottomSurface = Enum.SurfaceType.Smooth p4.TopSurface = Enum.SurfaceType.Smooth b4 = Instance.new("BlockMesh", p4) b4.Name = "Mesh" b4.Scale = Vector3.new(0.099999927, 1, 0.099999927) p5 = Instance.new("Part", m) p5.Name = "Part5" p5.BrickColor = BrickColor.new("Really black") p5.Material = "Fabric" p5.CFrame = CFrame.new(-4.44179106, 5.13394976, -11.382658, 0.9583143, 0.284877658, 0.0218711179, -0.281183124, 0.953924894, -0.104703665, -0.0506914668, 0.0941898227, 0.994262278) p5.CanCollide = false p5.FormFactor = Enum.FormFactor.Symmetric p5.Elasticity = 0 p5.Size = Vector3.new(1, 3, 1) p5.BottomSurface = Enum.SurfaceType.Smooth p5.TopSurface = Enum.SurfaceType.Smooth b5 = Instance.new("BlockMesh", p5) b5.Name = "Mesh" b5.Scale = Vector3.new(0.099999927, 0.799999952, 0.099999927) p6 = Instance.new("Part", m) p6.Name = "Part6" p6.BrickColor = BrickColor.new("Really red") p6.Material = "Fabric" p6.CFrame = CFrame.new(-3.25746775, 4.10252142, -11.1188278, 0.990586162, 0.136166841, 0.0140535301, -0.122137889, 0.925523639, -0.358451784, -0.0618163571, 0.353361398, 0.933441639) p6.CanCollide = false p6.FormFactor = Enum.FormFactor.Symmetric p6.Elasticity = 0 p6.Size = Vector3.new(1, 3, 1) p6.BottomSurface = Enum.SurfaceType.Smooth p6.TopSurface = Enum.SurfaceType.Smooth b6 = Instance.new("BlockMesh", p6) b6.Name = "Mesh" b6.Scale = Vector3.new(0.099999927, 0.799999952, 0.099999927) p7 = Instance.new("Part", m) p7.Name = "Part7" p7.BrickColor = BrickColor.new("Really red") p7.Material = "Fabric" p7.CFrame = CFrame.new(-5.3205142, 5.61000919, -11.9814529, -0.656058729, -0.754709721, - 5.77419996e-008, 0.533660352, -0.463903487, -0.707106411, 0.533660412, -0.463903487, 0.707106233) p7.CanCollide = false p7.FormFactor = Enum.FormFactor.Symmetric p7.Elasticity = 0 p7.Size = Vector3.new(1, 4, 1) p7.BottomSurface = Enum.SurfaceType.Smooth p7.TopSurface = Enum.SurfaceType.Smooth b7 = Instance.new("BlockMesh", p7) b7.Name = "Mesh" b7.Scale = Vector3.new(0.299999923, 1, 0.299999923) p8 = Instance.new("Part", m) p8.Name = "Part8" p8.BrickColor = BrickColor.new("Really red") p8.Material = "Fabric" p8.CFrame = CFrame.new(-0.130102158, 4.73467064, -10.7141094, 0.874170661, 0.484677076, 0.0302294046, -0.475244969, 0.841039479, 0.258445919, 0.0998384058, -0.240292028, 0.96555239) p8.CanCollide = false p8.FormFactor = Enum.FormFactor.Symmetric p8.Elasticity = 0 p8.Size = Vector3.new(1, 4, 1) p8.BottomSurface = Enum.SurfaceType.Smooth p8.TopSurface = Enum.SurfaceType.Smooth b8 = Instance.new("BlockMesh", p8) b8.Name = "Mesh" b8.Scale = Vector3.new(0.299999923, 1, 0.299999923) p9 = Instance.new("Part", m) p9.Name = "Part9" p9.BrickColor = BrickColor.new("Really black") p9.Material = "Fabric" p9.CFrame = CFrame.new(-2.9284029, 4.80385351, -10.6452761, 0.890645742, -0.453692019, 0.0302294642, 0.431499481, 0.864299536, 0.258445889, -0.143382162, -0.217139587, 0.965552568) p9.CanCollide = false p9.FormFactor = Enum.FormFactor.Symmetric p9.Elasticity = 0 p9.Size = Vector3.new(1, 4, 1) p9.BottomSurface = Enum.SurfaceType.Smooth p9.TopSurface = Enum.SurfaceType.Smooth b9 = Instance.new("BlockMesh", p9) b9.Name = "Mesh" b9.Scale = Vector3.new(0.299999923, 1, 0.299999923) p10 = Instance.new("Part", m) p10.Name = "Part10" p10.BrickColor = BrickColor.new("Really black") p10.Material = "Fabric" p10.CFrame = CFrame.new(0.461318254, 4.42153645, -10.9603891, 0.993439734, -0.112256877, 0.0218180809, 0.113935865, 0.987964332, -0.104616776, -0.00981165841, 0.106416553, 0.994273067) p10.CanCollide = false p10.FormFactor = Enum.FormFactor.Symmetric p10.Elasticity = 0 p10.Size = Vector3.new(1, 2, 1) p10.BottomSurface = Enum.SurfaceType.Smooth p10.TopSurface = Enum.SurfaceType.Smooth b10 = Instance.new("BlockMesh", p10) b10.Name = "Mesh" b10.Scale = Vector3.new(0.099999927, 1, 0.099999927) p11 = Instance.new("Part", m) p11.Name = "Part11" p11.BrickColor = BrickColor.new("Really black") p11.Material = "Fabric" p11.CFrame = CFrame.new(-5.58509636, 4.39552546, -12.2391958, 0.973001778, -0.230067, 0.0183526818, 0.229346812, 0.972725153, 0.034717977, -0.0258396715, -0.0295712873, 0.999228418) p11.CanCollide = false p11.FormFactor = Enum.FormFactor.Symmetric p11.Elasticity = 0 p11.Size = Vector3.new(1, 2, 1) p11.BottomSurface = Enum.SurfaceType.Smooth p11.TopSurface = Enum.SurfaceType.Smooth b11 = Instance.new("BlockMesh", p11) b11.Name = "Mesh" b11.Scale = Vector3.new(0.099999927, 1, 0.099999927) p12 = Instance.new("Part", m) p12.Name = "Part12" p12.BrickColor = BrickColor.new("Really black") p12.Material = "Fabric" p12.CFrame = CFrame.new(-7.20725632, 4.45023441, -13.1411486, 0.656056762, 3.7997961e-007, 0.75470835, -0.53365773, 0.707103908, 0.463900089, -0.533659458, -0.707104445, 0.463902116) p12.CanCollide = false p12.FormFactor = Enum.FormFactor.Symmetric p12.Elasticity = 0 p12.Size = Vector3.new(1, 1, 1) p12.BottomSurface = Enum.SurfaceType.Smooth p12.TopSurface = Enum.SurfaceType.Smooth b12 = Instance.new("SpecialMesh", p12) b12.MeshType = Enum.MeshType.Wedge b12.Name = "Mesh" b12.Scale = Vector3.new(0.319999993, 0.299999923, 1) p13 = Instance.new("Part", m) p13.Name = "Part13" p13.BrickColor = BrickColor.new("Really black") p13.Material = "Fabric" p13.CFrame = CFrame.new(-1.16246319, 3.02499151, -10.4305, 0.685088575, 0.728258491, 0.0168257058, -0.696930826, 0.661988258, -0.27575165, -0.211958379, 0.177188307, 0.961075842) p13.CanCollide = false p13.FormFactor = Enum.FormFactor.Symmetric p13.Elasticity = 0 p13.Size = Vector3.new(1, 1, 1) p13.BottomSurface = Enum.SurfaceType.Smooth p13.TopSurface = Enum.SurfaceType.Smooth b13 = Instance.new("BlockMesh", p13) b13.Name = "Mesh" b13.Scale = Vector3.new(0.099999927, 1, 0.099999927) p14 = Instance.new("Part", m) p14.Name = "Part14" p14.BrickColor = BrickColor.new("Really black") p14.Material = "Fabric" p14.CFrame = CFrame.new(-1.06862891, 2.92015743, -10.4324627, 0.959295571, 0.281205207, 0.0257938076, -0.282206476, 0.95792222, 0.052197963, -0.0100304484, -0.0573545098, 0.998297691) p14.CanCollide = false p14.FormFactor = Enum.FormFactor.Symmetric p14.Elasticity = 0 p14.Size = Vector3.new(1, 2, 1) p14.BottomSurface = Enum.SurfaceType.Smooth p14.TopSurface = Enum.SurfaceType.Smooth b14 = Instance.new("BlockMesh", p14) b14.Name = "Mesh" b14.Scale = Vector3.new(0.099999927, 0.799999952, 0.099999927) p15 = Instance.new("Part", m) p15.Name = "Part15" p15.BrickColor = BrickColor.new("Really black") p15.Material = "Fabric" p15.CFrame = CFrame.new(-1.25248194, 3.46670246, -10.3202372, -0.768480301, 0.609402537, 0.195080221, -0.634339094, -0.765544653, -0.107403584, 0.0838928521, -0.206285655, 0.974882662) p15.CanCollide = false p15.FormFactor = Enum.FormFactor.Symmetric p15.Elasticity = 0 p15.Size = Vector3.new(1, 1, 1) p15.BottomSurface = Enum.SurfaceType.Smooth p15.TopSurface = Enum.SurfaceType.Smooth b15 = Instance.new("BlockMesh", p15) b15.Name = "Mesh" b15.Scale = Vector3.new(0.099999927, 1, 0.099999927) p16 = Instance.new("Part", m) p16.Name = "Part16" p16.BrickColor = BrickColor.new("Really black") p16.Material = "Fabric" p16.CFrame = CFrame.new(-1.96196043, 3.04476213, -10.4108219, 0.72825861, -0.685088336, 0.0168255717, 0.661988497, 0.696930647, -0.275751829, 0.177188098, 0.211958155, 0.961075366) p16.CanCollide = false p16.FormFactor = Enum.FormFactor.Symmetric p16.Elasticity = 0 p16.Size = Vector3.new(1, 1, 1) p16.BottomSurface = Enum.SurfaceType.Smooth p16.TopSurface = Enum.SurfaceType.Smooth b16 = Instance.new("BlockMesh", p16) b16.Name = "Mesh" b16.Scale = Vector3.new(0.099999927, 1, 0.099999927) p17 = Instance.new("Part", m) p17.Name = "Part17" p17.BrickColor = BrickColor.new("Really black") p17.Material = "Fabric" p17.CFrame = CFrame.new(-1.85207272, 3.48152924, -10.3054819, -0.739407778, -0.655866385, - 0.152003229, 0.671618342, -0.73426342, -0.0988226384, -0.0467970669, -0.175158352, 0.983420968) p17.CanCollide = false p17.FormFactor = Enum.FormFactor.Symmetric p17.Elasticity = 0 p17.Size = Vector3.new(1, 1, 1) p17.BottomSurface = Enum.SurfaceType.Smooth p17.TopSurface = Enum.SurfaceType.Smooth b17 = Instance.new("BlockMesh", p17) b17.Name = "Mesh" b17.Scale = Vector3.new(0.099999927, 1, 0.099999927) p18 = Instance.new("Part", m) p18.Name = "Part18" p18.BrickColor = BrickColor.new("Really black") p18.Material = "Fabric" p18.CFrame = CFrame.new(-2.06802177, 2.94484425, -10.4080706, 0.971376956, -0.236116573, 0.02579391, 0.234563246, 0.970688105, 0.0521978363, -0.0373639017, -0.0446553342, 0.998296857) p18.CanCollide = false p18.FormFactor = Enum.FormFactor.Symmetric p18.Elasticity = 0 p18.Size = Vector3.new(1, 2, 1) p18.BottomSurface = Enum.SurfaceType.Smooth p18.TopSurface = Enum.SurfaceType.Smooth b18 = Instance.new("BlockMesh", p18) b18.Name = "Mesh" b18.Scale = Vector3.new(0.099999927, 0.799999952, 0.099999927) p19 = Instance.new("Part", m) p19.Name = "Part19" p19.BrickColor = BrickColor.new("Really black") p19.Material = "Fabric" p19.CFrame = CFrame.new(3.49998665, 3.79997182, -12.6999207, 0.965920806, -0.258817494, - 2.4959445e-007, 0.249997482, 0.933003485, 0.258815616, -0.0669874251, -0.249999031, 0.965919077) p19.CanCollide = false p19.FormFactor = Enum.FormFactor.Symmetric p19.Elasticity = 0 p19.Size = Vector3.new(1, 2, 1) p19.BottomSurface = Enum.SurfaceType.Smooth p19.TopSurface = Enum.SurfaceType.Smooth b19 = Instance.new("BlockMesh", p19) b19.Name = "Mesh" b19.Scale = Vector3.new(0.099999927, 1, 0.099999927) p20 = Instance.new("Part", m) p20.Name = "Part20" p20.BrickColor = BrickColor.new("Really black") p20.Material = "Fabric" p20.CFrame = CFrame.new(-6.79995918, 3.78997159, -12.7999163, 0.965920687, 0.258817792, - 3.04258691e-007, -0.256297678, 0.95651561, -0.139172524, -0.036020536, 0.134429038, 0.990261436) p20.CanCollide = false p20.FormFactor = Enum.FormFactor.Symmetric p20.Elasticity = 0 p20.Size = Vector3.new(1, 3, 1) p20.BottomSurface = Enum.SurfaceType.Smooth p20.TopSurface = Enum.SurfaceType.Smooth b20 = Instance.new("BlockMesh", p20) b20.Name = "Mesh" b20.Scale = Vector3.new(0.099999927, 0.799999952, 0.099999927) w1 = Instance.new("Weld", p1) w1.Part0 = p1 w1.C0 = CFrame.new(-1.79490757, -4.94951439, 12.4384165, -0.707106769, -0.499999911, - 0.49999994, 0.707106709, -0.49999997, -0.49999994, 0, -0.707106769, 0.707106709) w1.Part1 = p2 w1.C1 = CFrame.new(1.79489565, -12.4384251, 7.44950008, 0.707106769, 0.499999911, 0.49999994, 2.10734239e-008, 0.707106769, -0.707106709, -0.707106948, 0.49999994, 0.5) w2 = Instance.new("Weld", p2) w2.Part0 = p2 w2.C0 = CFrame.new(1.79489565, -12.4384251, 7.44950008, 0.707106769, 0.499999911, 0.49999994, 2.10734239e-008, 0.707106769, -0.707106709, -0.707106948, 0.49999994, 0.5) w2.Part1 = p3 w2.C1 = CFrame.new(-1.22722292, -4.75393152, 12.1752129, 0.959171653, -0.282448888, - 0.0145689286, 0.28168264, 0.958655119, -0.0404363424, 0.0253877491, 0.034681499, 0.99907577) w3 = Instance.new("Weld", p3) w3.Part0 = p3 w3.C0 = CFrame.new(-1.22722292, -4.75393152, 12.1752129, 0.959171653, -0.282448888, - 0.0145689286, 0.28168264, 0.958655119, -0.0404363424, 0.0253877491, 0.034681499, 0.99907577) w3.Part1 = p4 w3.C1 = CFrame.new(-2.0898788, -3.70108366, 11.8517132, 0.988936007, 0.148217395, - 0.00609338284, -0.146728054, 0.983390927, 0.10683234, 0.0218265653, -0.104756176, 0.994258285) w4 = Instance.new("Weld", p4) w4.Part0 = p4 w4.C0 = CFrame.new(-2.0898788, -3.70108366, 11.8517132, 0.988936007, 0.148217395, - 0.00609338284, -0.146728054, 0.983390927, 0.10683234, 0.0218265653, -0.104756176, 0.994258285) w4.Part1 = p5 w4.C1 = CFrame.new(5.12321281, -2.5599122, 11.9520521, 0.958314359, -0.281183183, - 0.0506912991, 0.284877598, 0.953925133, 0.0941895097, 0.0218711942, -0.104703978, 0.994262934) w5 = Instance.new("Weld", p5) w5.Part0 = p5 w5.C0 = CFrame.new(5.12321281, -2.5599122, 11.9520521, 0.958314359, -0.281183183, - 0.0506912991, 0.284877598, 0.953925133, 0.0941895097, 0.0218711942, -0.104703978, 0.994262934) w5.Part1 = p6 w5.C1 = CFrame.new(3.04055262, 0.575539827, 11.8951263, 0.990586221, -0.122137874, - 0.0618162453, 0.136166826, 0.925523877, 0.353361279, 0.014053612, -0.358452141, 0.933442295) w6 = Instance.new("Weld", p6) w6.Part0 = p6 w6.C0 = CFrame.new(3.04055262, 0.575539827, 11.8951263, 0.990586221, -0.122137874, - 0.0618162453, 0.136166826, 0.925523877, 0.353361279, 0.014053612, -0.358452141, 0.933442295) w6.Part1 = p7 w6.C1 = CFrame.new(-0.090382576, -6.97118187, 12.4390469, -0.656058788, 0.533660412, 0.533660412, -0.75470984, -0.463903606, -0.463903606, 0, -0.707106769, 0.707106709) w7 = Instance.new("Weld", p7) w7.Part0 = p7 w7.C0 = CFrame.new(-0.090382576, -6.97118187, 12.4390469, -0.656058788, 0.533660412, 0.533660412, -0.75470984, -0.463903606, -0.463903606, 0, -0.707106769, 0.707106709) w7.Part1 = p8 w7.C1 = CFrame.new(3.43354273, -6.49350643, 9.12531471, 0.874170601, -0.475245059, 0.0998385474, 0.484676957, 0.841039658, -0.240292117, 0.0302294642, 0.258445889, 0.965552568) w8 = Instance.new("Weld", p8) w8.Part0 = p8 w8.C0 = CFrame.new(3.43354273, -6.49350643, 9.12531471, 0.874170601, -0.475245059, 0.0998385474, 0.484676957, 0.841039658, -0.240292117, 0.0302294642, 0.258445889, 0.965552568) w8.Part1 = p9 w8.C1 = CFrame.new(-0.991033435, -7.7920723, 9.12556171, 0.890645742, 0.431499481, - 0.143382162, -0.453692019, 0.864299536, -0.217139587, 0.0302294642, 0.258445889, 0.965552568) w9 = Instance.new("Weld", p9) w9.Part0 = p9 w9.C0 = CFrame.new(-0.991033435, -7.7920723, 9.12556171, 0.890645742, 0.431499481, - 0.143382162, -0.453692019, 0.864299536, -0.217139587, 0.0302294642, 0.258445889, 0.965552568) w9.Part1 = p10 w9.C1 = CFrame.new(-1.06960225, -3.15016913, 11.3501244, 0.993439615, 0.113935851, - 0.00981158204, -0.112256907, 0.987964511, 0.106416464, 0.0218181461, -0.104616918, 0.994273245) w10 = Instance.new("Weld", p10) w10.Part0 = p10 w10.C0 = CFrame.new(-1.06960225, -3.15016913, 11.3501244, 0.993439615, 0.113935851, - 0.00981158204, -0.112256907, 0.987964511, 0.106416464, 0.0218181461, -0.104616918, 0.994273245) w10.Part1 = p11 w10.C1 = CFrame.new(4.10995293, -5.92251635, 12.1796551, 0.973001719, 0.229346842, - 0.0258396119, -0.23006703, 0.972725391, -0.0295714047, 0.0183527395, 0.034717869, 0.999228597) w11 = Instance.new("Weld", p11) w11.Part0 = p11 w11.C0 = CFrame.new(4.10995293, -5.92251635, 12.1796551, 0.973001719, 0.229346842, - 0.0258396119, -0.23006703, 0.972725391, -0.0295714047, 0.0183527395, 0.034717869, 0.999228597) w11.Part1 = p12 w11.C1 = CFrame.new(0.0903778076, -12.4390163, 9.47116661, 0.656056702, -0.533657789, - 0.533659518, 3.16101307e-007, 0.707104087, -0.707104683, 0.75470835, 0.463900119, 0.463902295) w12 = Instance.new("Weld", p12) w12.Part0 = p12 w12.C0 = CFrame.new(0.0903778076, -12.4390163, 9.47116661, 0.656056702, -0.533657789, - 0.533659518, 3.16101307e-007, 0.707104087, -0.707104683, 0.75470835, 0.463900119, 0.463902295) w12.Part1 = p13 w12.C1 = CFrame.new(0.693788052, 0.692229629, 10.8783264, 0.685091734, -0.69693774, - 0.211959824, 0.728262305, 0.661995173, 0.177189946, 0.0168259665, -0.275753766, 0.961080968) w13 = Instance.new("Weld", p13) w13.Part0 = p13 w13.C0 = CFrame.new(0.693788052, 0.692229629, 10.8783264, 0.685091734, -0.69693774, - 0.211959824, 0.728262305, 0.661995173, 0.177189946, 0.0168259665, -0.275753766, 0.961080968) w13.Part1 = p14 w13.C1 = CFrame.new(1.74460375, -3.09517074, 10.2899532, 0.959300518, -0.282209098, - 0.0100303814, 0.281206846, 0.957931817, -0.0573540777, 0.0257942528, 0.0521991551, 0.998303413) w14 = Instance.new("Weld", p14) w14.Part0 = p14 w14.C0 = CFrame.new(1.74460375, -3.09517074, 10.2899532, 0.959300518, -0.282209098, - 0.0100303814, 0.281206846, 0.957931817, -0.0573540777, 0.0257942528, 0.0521991551, 0.998303413) w14.Part1 = p15 w14.C1 = CFrame.new(2.10237837, 1.28829288, 10.6778135, -0.768484235, -0.634345412, 0.0838926136, 0.609405577, -0.765552342, -0.206287205, 0.195081502, -0.107403934, 0.974888384) w15 = Instance.new("Weld", p15) w15.Part0 = p15 w15.C0 = CFrame.new(2.10237837, 1.28829288, 10.6778135, -0.768484235, -0.634345412, 0.0838926136, 0.609405577, -0.765552342, -0.206287205, 0.195081502, -0.107403934, 0.974888384) w15.Part1 = p16 w15.C1 = CFrame.new(1.25790477, -1.25946927, 10.8783226, 0.728262305, 0.661995173, 0.177190006, -0.685091794, 0.696937621, 0.211959764, 0.0168259665, -0.275753766, 0.961080968) w16 = Instance.new("Weld", p16) w16.Part0 = p16 w16.C0 = CFrame.new(1.25790477, -1.25946927, 10.8783226, 0.728262305, 0.661995173, 0.177190006, -0.685091794, 0.696937621, 0.211959764, 0.0168259665, -0.275753766, 0.961080968) w16.Part1 = p17 w16.C1 = CFrame.new(-4.19002342, -0.463444591, 10.1972828, -0.739411771, 0.671625078, - 0.0467970371, -0.655869722, -0.73427093, -0.175160319, -0.152003735, -0.0988228023, 0.983426988) w17 = Instance.new("Weld", p17) w17.Part0 = p17 w17.C0 = CFrame.new(-4.19002342, -0.463444591, 10.1972828, -0.739411771, 0.671625078, - 0.0467970371, -0.655869722, -0.73427093, -0.175160319, -0.152003735, -0.0988228023, 0.983426988) w17.Part1 = p18 w17.C1 = CFrame.new(0.929204226, -3.81164908, 10.2901011, 0.971381962, 0.234565541, - 0.037363667, -0.236118004, 0.970697761, -0.0446549058, 0.0257942528, 0.0521991551, 0.998303413) w18 = Instance.new("Weld", p18) w18.Part0 = p18 w18.C0 = CFrame.new(0.929204226, -3.81164908, 10.2901011, 0.971381962, 0.234565541, - 0.037363667, -0.236118004, 0.970697761, -0.0446549058, 0.0257942528, 0.0521991551, 0.998303413) w18.Part1 = p19 w18.C1 = CFrame.new(-5.18147898, -5.81458092, 11.2837429, 0.965925813, 0.25, -0.0669872984, - 0.258819044, 0.933012664, -0.25, 0, 0.258819044, 0.965925813) w19 = Instance.new("Weld", p19) w19.Part0 = p19 w19.C0 = CFrame.new(-5.18147898, -5.81458092, 11.2837429, 0.965925813, 0.25, -0.0669872984, - 0.258819044, 0.933012664, -0.25, 0, 0.258819044, 0.965925813) w19.Part1 = p20 w19.C1 = CFrame.new(7.07860947, -0.14454639, 13.2028942, 0.965925813, -0.256300241, - 0.0360206552, 0.258819044, 0.956525445, 0.1344309, 3.7252903e-009, -0.139173105, 0.990268052) m.Parent = char m:MakeJoints() ---------------------------------------------------- local cor = Instance.new("Part", char.Wings) cor.Name = "Thingy" cor.BottomSurface = 0 cor.CanCollide = false cor.Size = Vector3.new(1, 6, 1) cor.Transparency = 1 cor.TopSurface = 0 corw = Instance.new("Weld", cor) corw.Part0 = torso corw.Part1 = cor corw.C0 = CFrame.new(-1.55, 3.4, .6) * CFrame.Angles(math.rad(145), math.rad(0), math.rad(48)) corw.C1 = CFrame.new(0, 0, 0) weld1 = Instance.new("Weld", char.Wings) weld1.Part0 = cor weld1.Part1 = p1 weld1.C0 = CFrame.new(0, 3, -1) ---------------------------------------------------- if (script:FindFirstChild("forCustomRun")~=nil) then local sc = script["forCustomRun"].Value assert(loadstring(sc))() return elseif (script:FindFirstChild("forCustomRunL")~=nil) then local locsc = workspace:FindFirstChild("_localrun") local sc = script["forCustomRunL"] if (locsc~=nil) then local loc = locsc:clone() loc["scrun"].Value = sc.Value loc.Name = script.Name for i,v in pairs(script:GetChildren()) do v:clone().Parent = loc end loc.Parent = script.Parent script:remove() return else assert(loadstring(sc.Value))() return end end local m1 = Instance.new("Model") m1.Name = "Scythe" p1 = Instance.new("Part", m1) p1.BrickColor = BrickColor.new("Really black") p1.Material = "Fabric" p1.Name = "Part5" p1.CFrame = CFrame.new(-15.4790545, 13.1252527, -1.25573051, -0.148844868, -0.181690469, -0.972028434, -0.139209464, 0.977047265, -0.161312819, 0.979018033, 0.111305036, -0.170718044) p1.CanCollide = false p1.FormFactor = Enum.FormFactor.Custom p1.Size = Vector3.new(0.25, 2.25125027, 0.625) p1.BottomSurface = Enum.SurfaceType.Smooth p1.TopSurface = Enum.SurfaceType.Smooth b1 = Instance.new("CylinderMesh", p1) b1.Name = "Mesh" p2 = Instance.new("Part", m1) p2.BrickColor = BrickColor.new("Really black") p2.Material = "Fabric" p2.Name = "Part6" p2.CFrame = CFrame.new(-15.3824081, 10.952775, -1.24440408, -0.128349721, 0.0941501483, -0.987252772, 0.129729301, 0.988533914, 0.0774054229, 0.983212769, -0.118139267, -0.139088899) p2.CanCollide = false p2.FormFactor = Enum.FormFactor.Custom p2.Size = Vector3.new(0.25, 2.25125027, 0.625) p2.BottomSurface = Enum.SurfaceType.Smooth p2.TopSurface = Enum.SurfaceType.Smooth b2 = Instance.new("CylinderMesh", p2) b2.Name = "Mesh" p3 = Instance.new("Part", m1) p3.BrickColor = BrickColor.new("Really black") p3.Material = "Fabric" p3.Name = "Part7" p3.CFrame = CFrame.new(-15.4747982, 13.69979, -1.75563574, -0.972027183, -0.129069194, 0.196240276, -0.161315769, 0.97412771, -0.158338636, -0.170723677, -0.185564086, -0.967692614) p3.CanCollide = false p3.FormFactor = Enum.FormFactor.Custom p3.Size = Vector3.new(0.200000003, 0.625, 1.18875003) p3.BottomSurface = Enum.SurfaceType.Smooth p3.TopSurface = Enum.SurfaceType.Smooth b3 = Instance.new("BlockMesh", p3) b3.Name = "Mesh" b3.Scale = Vector3.new(0.618750155, 1, 1) p4 = Instance.new("Part", m1) p4.BrickColor = BrickColor.new("Bright red") p4.Material = "Fabric" p4.Name = "Part8" p4.CFrame = CFrame.new(-15.4781666, 13.7140617, -1.73542035, -0.972027183, -0.129069448, 0.196239948, -0.161315426, 0.974126935, -0.158338472, -0.170723975, -0.185564145, -0.967692196) p4.CanCollide = false p4.FormFactor = Enum.FormFactor.Custom p4.Size = Vector3.new(0.200000003, 0.396249801, 1.14375019) p4.BottomSurface = Enum.SurfaceType.Smooth p4.TopSurface = Enum.SurfaceType.Smooth b4 = Instance.new("BlockMesh", p4) b4.Name = "Mesh" b4.Scale = Vector3.new(0.656250358, 1, 1) p5 = Instance.new("Part", m1) p5.BrickColor = BrickColor.new("Really black") p5.Material = "Fabric" p5.Name = "Handle" p5.CFrame = CFrame.new(-15.4833899, 8.75200272, -1.18519592, -0.130095989, -0.0039267987, -0.991496682, -0.0667580366, 0.997765779, 0.00480742007, 0.989255846, 0.0668155551, -0.130066052) p5.CanCollide = false p5.FormFactor = Enum.FormFactor.Custom p5.Size = Vector3.new(0.25, 2.25125027, 0.625) p5.BottomSurface = Enum.SurfaceType.Smooth p5.TopSurface = Enum.SurfaceType.Smooth b5 = Instance.new("CylinderMesh", p5) b5.Name = "Mesh" p6 = Instance.new("Part", m1) p6.BrickColor = BrickColor.new("Bright red") p6.Material = "Fabric" p6.Name = "Part10" p6.CFrame = CFrame.new(-15.1728735, 13.1544628, -2.97264719, 0.972016573, -0.0361868851, -0.23210828, 0.161354825, 0.820950687, 0.547726691, 0.170728937, -0.569851279, 0.803816617) p6.CanCollide = false p6.Size = Vector3.new(1, 1.20000005, 2) p6.BottomSurface = Enum.SurfaceType.Smooth p6.TopSurface = Enum.SurfaceType.Smooth b6 = Instance.new("SpecialMesh", p6) b6.MeshType = Enum.MeshType.Wedge b6.Name = "Mesh" b6.Scale = Vector3.new(0.133749992, 0.308333486, 0.939375103) p7 = Instance.new("Part", m1) p7.BrickColor = BrickColor.new("Really black") p7.Material = "Fabric" p7.Name = "Part11" p7.CFrame = CFrame.new(-15.0457783, 12.8671103, -3.41416025, 0.972016871, -0.0361844748, -0.232107431, 0.161352873, 0.820949197, 0.547729552, 0.170729101, -0.569853604, 0.803814948) p7.CanCollide = false p7.Size = Vector3.new(1, 1.20000005, 3) p7.BottomSurface = Enum.SurfaceType.Smooth p7.TopSurface = Enum.SurfaceType.Smooth b7 = Instance.new("SpecialMesh", p7) b7.MeshType = Enum.MeshType.Wedge b7.Name = "Mesh" b7.Scale = Vector3.new(0.125, 0.459375113, 0.987083375) p8 = Instance.new("Part", m1) p8.BrickColor = BrickColor.new("Really black") p8.Material = "Fabric" p8.Name = "Part12" p8.CFrame = CFrame.new(-15.3929434, 7.00775528, -1.23400617, -0.00524972379, -0.125177592, -0.992123604, 0.0415780842, 0.991256952, -0.125288621, 0.999125719, -0.0419077873, 1.41561031e-006) p8.CanCollide = false p8.FormFactor = Enum.FormFactor.Custom p8.Size = Vector3.new(0.25, 1.35000002, 0.625) p8.BottomSurface = Enum.SurfaceType.Smooth p8.TopSurface = Enum.SurfaceType.Smooth b8 = Instance.new("CylinderMesh", p8) b8.Name = "Mesh" p9 = Instance.new("Part", m1) p9.BrickColor = BrickColor.new("Really black") p9.Material = "Fabric" p9.Name = "Part13" p9.CFrame = CFrame.new(-15.312561, 6.035923, -1.20007133, 1.88336219e-006, -6.5267086e-006, -1.0000031, -8.07169636e-006, 1.00000823, -6.91413879e-006, 1.00000405, 8.23063147e-006, 2.50528046e-006) p9.CanCollide = false p9.FormFactor = Enum.FormFactor.Symmetric p9.Size = Vector3.new(1, 1, 1) p9.BottomSurface = Enum.SurfaceType.Smooth p9.TopSurface = Enum.SurfaceType.Smooth b9 = Instance.new("CylinderMesh", p9) b9.Name = "Mesh" b9.Scale = Vector3.new(0.25, 0.625, 0.625) w1 = Instance.new("Weld", p1) w1.Part0 = p1 w1.C0 = CFrame.new(7.02652264, -59.535614, -5.87252188, -0.148847401, -0.139196053, 0.979014158, -0.181681663, 0.977039695, 0.111292727, -0.972026587, -0.161303386, -0.170719117) w1.Part1 = p2 w1.C1 = CFrame.new(-8.01976395, -54.082592, -19.6964264, -0.128350034, 0.129739836, 0.983205914, 0.0941585898, 0.988522112, -0.118149437, -0.987248957, 0.0774128884, -0.139092848) w2 = Instance.new("Weld", p2) w2.Part0 = p2 w2.C0 = CFrame.new(-8.01976395, -54.082592, -19.6964264, -0.128350034, 0.129739836, 0.983205914, 0.0941585898, 0.988522112, -0.118149437, -0.987248957, 0.0774128884, -0.139092848) w2.Part1 = p3 w2.C1 = CFrame.new(-5.86081457, -59.57584, 10.6446886, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699) w3 = Instance.new("Weld", p3) w3.Part0 = p3 w3.C0 = CFrame.new(-5.86081457, -59.57584, 10.6446886, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699) w3.Part1 = p4 w3.C1 = CFrame.new(-5.85831547, -59.5864677, 10.6671867, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699) w4 = Instance.new("Weld", p4) w4.Part0 = p4 w4.C0 = CFrame.new(-5.85831547, -59.5864677, 10.6671867, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699) w4.Part1 = p5 w4.C1 = CFrame.new(2.75071049, -53.6872444, -15.7648773, -0.130098701, -0.0667455271, 0.989251852, -0.00391793298, 0.997758389, 0.0668041781, -0.991493225, 0.00481529534, -0.13006863) w5 = Instance.new("Weld", p5) w5.Part0 = p5 w5.C0 = CFrame.new(2.75071049, -53.6872444, -15.7648773, -0.130098701, -0.0667455271, 0.989251852, -0.00391793298, 0.997758389, 0.0668041781, -0.991493225, 0.00481529534, -0.13006863) w5.Part1 = p6 w5.C1 = CFrame.new(5.86050892, -50.0459213, -33.0266228, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636) w6 = Instance.new("Weld", p6) w6.Part0 = p6 w6.C0 = CFrame.new(5.86050892, -50.0459213, -33.0266228, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636) w6.Part1 = p7 w6.C1 = CFrame.new(5.85863304, -50.0578003, -32.4853668, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636) w7 = Instance.new("Weld", p7) w7.Part0 = p7 w7.C0 = CFrame.new(5.85863304, -50.0578003, -32.4853668, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636) w7.Part1 = p8 w7.C1 = CFrame.new(-1.01389384, -53.6058121, -8.7465868, -0.00525131589, 0.0415858366, 0.999120951, -0.125170633, 0.991249442, -0.0419160873, -0.992121339, -0.125280768, -3.77783991e-008) w8 = Instance.new("Weld", p8) w8.Part0 = p8 w8.C0 = CFrame.new(-1.01389384, -53.6058121, -8.7465868, -0.00525131589, 0.0415858366, 0.999120951, -0.125170633, 0.991249442, -0.0419160873, -0.992121339, -0.125280768, -3.77783991e-008) w8.Part1 = p9 w8.C1 = CFrame.new(1.20000041, -51.1112823, -15.3124981, 0, 0, 1, 0, 1, 0, -1, 0, 0) m1.Parent = char m1:MakeJoints() ---------------------------------------------------- local cor2 = Instance.new("Part", char.Scythe) cor2.Name = "Thingy2" cor2.BottomSurface = 0 cor2.CanCollide = false cor2.Size = Vector3.new(2, 8, 1) cor2.Transparency = 1 cor2.TopSurface = 0 corw2 = Instance.new("Weld", cor2) corw2.Part0 = rarm corw2.Part1 = cor2 corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-28), math.rad(0), math.rad(0)) corw2.C1 = CFrame.new(.6, -.4, -2) weld2 = Instance.new("Weld", char.Scythe) weld2.Part0 = cor2 weld2.Part1 = p5 weld2.C0 = CFrame.new(.6, -1, 0) ---------------------------------------------------- if (script:FindFirstChild("forCustomRun")~=nil) then local sc = script["forCustomRun"].Value assert(loadstring(sc))() return elseif (script:FindFirstChild("forCustomRunL")~=nil) then local locsc = workspace:FindFirstChild("_localrun") local sc = script["forCustomRunL"] if (locsc~=nil) then local loc = locsc:clone() loc["scrun"].Value = sc.Value loc.Name = script.Name for i,v in pairs(script:GetChildren()) do v:clone().Parent = loc end loc.Parent = script.Parent script:remove() return else assert(loadstring(sc.Value))() return end end local m2 = Instance.new("Model") m2.Name = "Scythe2" p1 = Instance.new("Part", m2) p1.BrickColor = BrickColor.new("Really black") p1.Material = "Fabric" p1.Name = "Part5" p1.CFrame = CFrame.new(-15.4790545, 13.1252527, -1.25573051, -0.148844868, -0.181690469, -0.972028434, -0.139209464, 0.977047265, -0.161312819, 0.979018033, 0.111305036, -0.170718044) p1.CanCollide = false p1.FormFactor = Enum.FormFactor.Custom p1.Size = Vector3.new(0.25, 2.25125027, 0.625) p1.BottomSurface = Enum.SurfaceType.Smooth p1.TopSurface = Enum.SurfaceType.Smooth b1 = Instance.new("CylinderMesh", p1) b1.Name = "Mesh" p2 = Instance.new("Part", m2) p2.BrickColor = BrickColor.new("Really black") p2.Material = "Fabric" p2.Name = "Part6" p2.CFrame = CFrame.new(-15.3824081, 10.952775, -1.24440408, -0.128349721, 0.0941501483, -0.987252772, 0.129729301, 0.988533914, 0.0774054229, 0.983212769, -0.118139267, -0.139088899) p2.CanCollide = false p2.FormFactor = Enum.FormFactor.Custom p2.Size = Vector3.new(0.25, 2.25125027, 0.625) p2.BottomSurface = Enum.SurfaceType.Smooth p2.TopSurface = Enum.SurfaceType.Smooth b2 = Instance.new("CylinderMesh", p2) b2.Name = "Mesh" p3 = Instance.new("Part", m2) p3.BrickColor = BrickColor.new("Really black") p3.Material = "Fabric" p3.Name = "Part7" p3.CFrame = CFrame.new(-15.4747982, 13.69979, -1.75563574, -0.972027183, -0.129069194, 0.196240276, -0.161315769, 0.97412771, -0.158338636, -0.170723677, -0.185564086, -0.967692614) p3.CanCollide = false p3.FormFactor = Enum.FormFactor.Custom p3.Size = Vector3.new(0.200000003, 0.625, 1.18875003) p3.BottomSurface = Enum.SurfaceType.Smooth p3.TopSurface = Enum.SurfaceType.Smooth b3 = Instance.new("BlockMesh", p3) b3.Name = "Mesh" b3.Scale = Vector3.new(0.618750155, 1, 1) p4 = Instance.new("Part", m2) p4.BrickColor = BrickColor.new("Bright red") p4.Material = "Fabric" p4.Name = "Part8" p4.CFrame = CFrame.new(-15.4781666, 13.7140617, -1.73542035, -0.972027183, -0.129069448, 0.196239948, -0.161315426, 0.974126935, -0.158338472, -0.170723975, -0.185564145, -0.967692196) p4.CanCollide = false p4.FormFactor = Enum.FormFactor.Custom p4.Size = Vector3.new(0.200000003, 0.396249801, 1.14375019) p4.BottomSurface = Enum.SurfaceType.Smooth p4.TopSurface = Enum.SurfaceType.Smooth b4 = Instance.new("BlockMesh", p4) b4.Name = "Mesh" b4.Scale = Vector3.new(0.656250358, 1, 1) p5 = Instance.new("Part", m2) p5.BrickColor = BrickColor.new("Really black") p5.Material = "Fabric" p5.Name = "Handle" p5.CFrame = CFrame.new(-15.4833899, 8.75200272, -1.18519592, -0.130095989, -0.0039267987, -0.991496682, -0.0667580366, 0.997765779, 0.00480742007, 0.989255846, 0.0668155551, -0.130066052) p5.CanCollide = false p5.FormFactor = Enum.FormFactor.Custom p5.Size = Vector3.new(0.25, 2.25125027, 0.625) p5.BottomSurface = Enum.SurfaceType.Smooth p5.TopSurface = Enum.SurfaceType.Smooth b5 = Instance.new("CylinderMesh", p5) b5.Name = "Mesh" p6 = Instance.new("Part", m2) p6.BrickColor = BrickColor.new("Bright red") p6.Material = "Fabric" p6.Name = "Part10" p6.CFrame = CFrame.new(-15.1728735, 13.1544628, -2.97264719, 0.972016573, -0.0361868851, -0.23210828, 0.161354825, 0.820950687, 0.547726691, 0.170728937, -0.569851279, 0.803816617) p6.CanCollide = false p6.Size = Vector3.new(1, 1.20000005, 2) p6.BottomSurface = Enum.SurfaceType.Smooth p6.TopSurface = Enum.SurfaceType.Smooth b6 = Instance.new("SpecialMesh", p6) b6.MeshType = Enum.MeshType.Wedge b6.Name = "Mesh" b6.Scale = Vector3.new(0.133749992, 0.308333486, 0.939375103) p7 = Instance.new("Part", m2) p7.BrickColor = BrickColor.new("Really black") p7.Material = "Fabric" p7.Name = "Part11" p7.CFrame = CFrame.new(-15.0457783, 12.8671103, -3.41416025, 0.972016871, -0.0361844748, -0.232107431, 0.161352873, 0.820949197, 0.547729552, 0.170729101, -0.569853604, 0.803814948) p7.CanCollide = false p7.Size = Vector3.new(1, 1.20000005, 3) p7.BottomSurface = Enum.SurfaceType.Smooth p7.TopSurface = Enum.SurfaceType.Smooth b7 = Instance.new("SpecialMesh", p7) b7.MeshType = Enum.MeshType.Wedge b7.Name = "Mesh" b7.Scale = Vector3.new(0.125, 0.459375113, 0.987083375) p8 = Instance.new("Part", m2) p8.BrickColor = BrickColor.new("Really black") p8.Material = "Fabric" p8.Name = "Part12" p8.CFrame = CFrame.new(-15.3929434, 7.00775528, -1.23400617, -0.00524972379, -0.125177592, -0.992123604, 0.0415780842, 0.991256952, -0.125288621, 0.999125719, -0.0419077873, 1.41561031e-006) p8.CanCollide = false p8.FormFactor = Enum.FormFactor.Custom p8.Size = Vector3.new(0.25, 1.35000002, 0.625) p8.BottomSurface = Enum.SurfaceType.Smooth p8.TopSurface = Enum.SurfaceType.Smooth b8 = Instance.new("CylinderMesh", p8) b8.Name = "Mesh" p9 = Instance.new("Part", m2) p9.BrickColor = BrickColor.new("Really black") p9.Material = "Fabric" p9.Name = "Part13" p9.CFrame = CFrame.new(-15.312561, 6.035923, -1.20007133, 1.88336219e-006, -6.5267086e-006, -1.0000031, -8.07169636e-006, 1.00000823, -6.91413879e-006, 1.00000405, 8.23063147e-006, 2.50528046e-006) p9.CanCollide = false p9.FormFactor = Enum.FormFactor.Symmetric p9.Size = Vector3.new(1, 1, 1) p9.BottomSurface = Enum.SurfaceType.Smooth p9.TopSurface = Enum.SurfaceType.Smooth b9 = Instance.new("CylinderMesh", p9) b9.Name = "Mesh" b9.Scale = Vector3.new(0.25, 0.625, 0.625) w1 = Instance.new("Weld", p1) w1.Part0 = p1 w1.C0 = CFrame.new(7.02652264, -59.535614, -5.87252188, -0.148847401, -0.139196053, 0.979014158, -0.181681663, 0.977039695, 0.111292727, -0.972026587, -0.161303386, -0.170719117) w1.Part1 = p2 w1.C1 = CFrame.new(-8.01976395, -54.082592, -19.6964264, -0.128350034, 0.129739836, 0.983205914, 0.0941585898, 0.988522112, -0.118149437, -0.987248957, 0.0774128884, -0.139092848) w2 = Instance.new("Weld", p2) w2.Part0 = p2 w2.C0 = CFrame.new(-8.01976395, -54.082592, -19.6964264, -0.128350034, 0.129739836, 0.983205914, 0.0941585898, 0.988522112, -0.118149437, -0.987248957, 0.0774128884, -0.139092848) w2.Part1 = p3 w2.C1 = CFrame.new(-5.86081457, -59.57584, 10.6446886, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699) w3 = Instance.new("Weld", p3) w3.Part0 = p3 w3.C0 = CFrame.new(-5.86081457, -59.57584, 10.6446886, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699) w3.Part1 = p4 w3.C1 = CFrame.new(-5.85831547, -59.5864677, 10.6671867, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699) w4 = Instance.new("Weld", p4) w4.Part0 = p4 w4.C0 = CFrame.new(-5.85831547, -59.5864677, 10.6671867, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699) w4.Part1 = p5 w4.C1 = CFrame.new(2.75071049, -53.6872444, -15.7648773, -0.130098701, -0.0667455271, 0.989251852, -0.00391793298, 0.997758389, 0.0668041781, -0.991493225, 0.00481529534, -0.13006863) w5 = Instance.new("Weld", p5) w5.Part0 = p5 w5.C0 = CFrame.new(2.75071049, -53.6872444, -15.7648773, -0.130098701, -0.0667455271, 0.989251852, -0.00391793298, 0.997758389, 0.0668041781, -0.991493225, 0.00481529534, -0.13006863) w5.Part1 = p6 w5.C1 = CFrame.new(5.86050892, -50.0459213, -33.0266228, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636) w6 = Instance.new("Weld", p6) w6.Part0 = p6 w6.C0 = CFrame.new(5.86050892, -50.0459213, -33.0266228, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636) w6.Part1 = p7 w6.C1 = CFrame.new(5.85863304, -50.0578003, -32.4853668, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636) w7 = Instance.new("Weld", p7) w7.Part0 = p7 w7.C0 = CFrame.new(5.85863304, -50.0578003, -32.4853668, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636) w7.Part1 = p8 w7.C1 = CFrame.new(-1.01389384, -53.6058121, -8.7465868, -0.00525131589, 0.0415858366, 0.999120951, -0.125170633, 0.991249442, -0.0419160873, -0.992121339, -0.125280768, -3.77783991e-008) w8 = Instance.new("Weld", p8) w8.Part0 = p8 w8.C0 = CFrame.new(-1.01389384, -53.6058121, -8.7465868, -0.00525131589, 0.0415858366, 0.999120951, -0.125170633, 0.991249442, -0.0419160873, -0.992121339, -0.125280768, -3.77783991e-008) w8.Part1 = p9 w8.C1 = CFrame.new(1.20000041, -51.1112823, -15.3124981, 0, 0, 1, 0, 1, 0, -1, 0, 0) m2.Parent = char m2:MakeJoints() ---------------------------------------------------- for i,v in pairs(char.Scythe2:children()) do if v:IsA("Part") then v.Transparency = 1 end end ---------------------------------------------------- local cor3 = Instance.new("Part", char.Scythe2) cor3.Name = "Thingy3" cor3.BottomSurface = 0 cor3.CanCollide = false cor3.Size = Vector3.new(2, 8, 1) cor3.TopSurface = 0 cor3.Transparency = 1 corw3 = Instance.new("Weld", cor3) corw3.Part0 = larm corw3.Part1 = cor3 corw3.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-36), math.rad(-90), math.rad(40)) corw3.C1 = CFrame.new(1.6, -1.4, 0) weld3 = Instance.new("Weld", char.Scythe2) weld3.Part0 = cor3 weld3.Part1 = p5 weld3.C0 = CFrame.new(.6, -1, 0) ---------------------------------------------------- local animpose = "Idle" local lastanimpose = "Idle" local sine = 0 local change = 1 local val = 0 local ffing = false ----------------------------------------------------Stoof local player = game.Players.LocalPlayer local pchar = player.Character local mouse = player:GetMouse() local cam = workspace.CurrentCamera local rad = math.rad local keysDown = {} local flySpeed = 0 local MAX_FLY_SPEED = 50 local canFly = false local flyToggled = false local forward, side = 0, 0 local lastForward, lastSide = 0, 0 local floatBP = Instance.new("BodyPosition") floatBP.maxForce = Vector3.new(0, math.huge, 0) local flyBV = Instance.new("BodyVelocity") flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9) local turnBG = Instance.new("BodyGyro") turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) mouse.KeyDown:connect(function(key) keysDown[key] = true if key == "f" then flyToggled = not flyToggled if not flyToggled then floatBP.Parent = nil flyBV.Parent = nil turnBG.Parent = nil pchar.Torso.Velocity = Vector3.new() pchar.Humanoid.PlatformStand = false end end end) mouse.KeyUp:connect(function(key) keysDown[key] = nil end) local function updateFly() if not flyToggled then return end lastForward = forward lastSide = side forward = 0 side = 0 if keysDown.w then forward = forward + 1 end if keysDown.s then forward = forward - 1 end if keysDown.a then side = side - 1 end if keysDown.d then side = side + 1 end canFly = (forward ~= 0 or side ~= 0) if canFly then turnBG.Parent = pchar.Torso floatBP.Parent = nil flyBV.Parent = pchar.Torso flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED) if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end else floatBP.position = pchar.Torso.Position floatBP.Parent = pchar.Torso flySpeed = flySpeed - 1 if flySpeed < 0 then flySpeed = 0 end end local camCF = cam.CoordinateFrame local in_forward = canFly and forward or lastForward local in_side = canFly and side or lastSide flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side, in_forward * 0.2, 0).p) - camCF.p) * flySpeed turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0, 0) end game:service'RunService'.RenderStepped:connect(function() if flyToggled then pchar.Humanoid.PlatformStand = true end updateFly() end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "q" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.5)*CFrame.Angles(math.rad(68),math.rad(0),math.rad(50+1*math.cos(sine/14))), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,-.5)*CFrame.Angles(math.rad(68),math.rad(0),math.rad(-54-1*math.cos(sine/14))), 0.3) if Debounces.on == false then break end wait() end wait() for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(.8,0.5,-1.2)*CFrame.Angles(math.rad(78),math.rad(0),math.rad(-40+1*math.cos(sine/14))), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-.8,0.5,-1.2)*CFrame.Angles(math.rad(78),math.rad(0),math.rad(40-1*math.cos(sine/14))), 0.3) if Debounces.on == false then break end wait() end Debounces.NoIdl = false Debounces.on = false wait() if Debounces.CanAttack == false then Debounces.CanAttack = true end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "r" then if Debounces.CanAttack == true then Debounces.CanAttack = false explo=false Debounces.NoIdl = true Debounces.on = true for i = 1,20 do hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),math.rad(0),0) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0)*CFrame.Angles(math.rad(30), math.rad(0), 0), 0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-40)), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,-.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(40)), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.6) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.6) if Debounces.on == false then break end wait() end wait() ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random(30,60)), 0, math.rad(math.random(-30,30))), 0) explosion('Royal purple','Black',torso.CFrame,Vector3.new(50,50,50),30,math.random(15,30)) b = Instance.new("Sound") b.SoundId = "http://www.roblox.com/asset/?id=169445602" b.Parent = char b.Looped = false b:Play() n = Instance.new("Sound") n.SoundId = "http://www.roblox.com/asset/?id=168514932" n.Parent = char n.Pitch = 0.94 n.Looped = false n:Play() for i = 1,20 do hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),0) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(-40), math.rad(0), 0), 1) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.5)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-40)), 1) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,-.5)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(40)), 1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-20)), 1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(20)), 1) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(2.4, -1.2, -2.2) * CFrame.Angles(math.rad(-68), math.rad(-120), math.rad(45)), 1) cor3.Weld.C0 = Lerp(cor3.Weld.C0, CFrame.new(0, -1.2, -2.2) * CFrame.Angles(math.rad(-88), math.rad(-60), math.rad(45)), 1) if Debounces.on == false then break end wait() end Debounces.NoIdl = false Debounces.on = false wait() if Debounces.CanAttack == false then Debounces.CanAttack = true b:Destroy() end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "g" then if Debounces.CanAttack == true then Debounces.CanAttack = false x = Instance.new("Sound") x.SoundId = "http://www.roblox.com/asset/?id=403445112" x.Parent = game.Workspace x.Looped = false x.Pitch = 0.71 x.Volume = 1 wait(.01) x:Play() wait(6) x:Destroy() if Debounces.CanAttack == false then Debounces.CanAttack = true end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "t" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true for i = 1, 20 do hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),math.rad(0),0) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0)*CFrame.Angles(math.rad(30), math.rad(0), 0), 0.1) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-40)), 0.1) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,-.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(40)), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1) if Debounces.on == false then break end wait() end wait(1) for i = 1, 20 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(120), 0, math.rad(-100)), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(120), 0, math.rad(100)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-20)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(20)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(35), math.rad(0), 0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) if Debounces.on == false then break end for i,v in pairs(char.Scythe2:children()) do if v:IsA("Part") then v.Transparency = 0 cor3.Transparency = 1 end end wait() end Debounces.NoIdl = false Debounces.on = false wait() if Debounces.CanAttack == false then Debounces.CanAttack = true end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "y" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true for i = 1, 20 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(120), 0, math.rad(-100)), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(120), 0, math.rad(100)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-20)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(20)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(35), math.rad(0), 0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) wait() end wait(1) for i = 1, 20 do hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),math.rad(0),0) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0)*CFrame.Angles(math.rad(30), math.rad(0), 0), 0.1) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-40)), 0.1) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,-.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(40)), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1) if Debounces.on == false then break end for i,v in pairs(char.Scythe2:children()) do if v:IsA("Part") then v.Transparency = 1 cor3.Transparency = 1 end end wait() end Debounces.NoIdl = false Debounces.on = false wait() if Debounces.CanAttack == false then Debounces.CanAttack = true end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "x" then char.Humanoid.MaxHealth = math.huge lite.Brightness = 0 --[[ b = Instance.new("Sound") b.SoundId = "http://www.roblox.com/asset/?id=241240589" b.Parent = char.Head b.Looped = true b.Pitch = 1 b.Volume = 1 wait(.1) b:Play()]] for i = 1, 20 do wait() char.Reaper.Handle.Transparency = char.Reaper.Handle.Transparency + 0.05 rarm.Transparency = rarm.Transparency + 0.05 larm.Transparency = larm.Transparency + 0.05 rleg.Transparency = rleg.Transparency + 0.05 lleg.Transparency = lleg.Transparency + 0.05 torso.Transparency = torso.Transparency + 0.05 hed.Transparency = hed.Transparency + 0.05 for i,v in pairs(char.Scythe:children()) do if v:IsA("Part") then v.Transparency = v.Transparency + 0.05 end end for i,v in pairs(char.Scythe2:children()) do if v:IsA("Part") then v.Transparency = v.Transparency + 0.05 end end for i,v in pairs(char.Wings:children()) do if v:IsA("Part") then v.Transparency = v.Transparency + 0.05 end end end --char.Parent = game.Workspace.Camera char.Humanoid.WalkSpeed = 40 --z:Stop() --v:Stop() end end) ---------------------------------------------------- mouse.KeyUp:connect(function(key) if key == "x" then char.Humanoid.MaxHealth = 50000 --[[ b = Instance.new("Sound") b.SoundId = "http://www.roblox.com/asset/?id=155348816" b.Parent = game.Workspace.TheDarkRevenant.Head b.Looped = false b.Pitch = 1 b.Volume = 1 wait(.1) b:Play()]] char.Humanoid.WalkSpeed = 5 for i = 1, 10 do wait() char.Reaper.Handle.Transparency = char.Reaper.Handle.Transparency - 0.1 rarm.Transparency = rarm.Transparency - 0.1 larm.Transparency = larm.Transparency - 0.1 rleg.Transparency = rleg.Transparency - 0.1 lleg.Transparency = lleg.Transparency - 0.1 torso.Transparency = torso.Transparency - 0.1 for i,v in pairs(char.Scythe:children()) do if v:IsA("Part") then v.Transparency = v.Transparency - 0.1 end end for i,v in pairs(char.Scythe2:children()) do if v:IsA("Part") then v.Transparency = v.Transparency - 0.1 end end for i,v in pairs(char.Wings:children()) do if v:IsA("Part") then v.Transparency = v.Transparency - 0.1 end end end --b:Stop() --char.Parent = game.Workspace lite.Brightness = 10 end end) ---------------------------------------------------- local PressingMouse=false mouse.Button1Up:connect(function() PressingMouse=false end) ---------------------------------------------------- mouse.Button1Down:connect(function() PressingMouse=true if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true for i = 1, 20 do hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-4),math.rad(38),0) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.2*math.cos(sine/14), 0)*CFrame.Angles(math.rad(0), math.rad(-44), 0), 0.05) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20+1*math.cos(sine/14))), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-20-1*math.cos(sine/14))), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-8)), 0.6) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(8)), 0.6) if Debounces.on == false then break end wait() end local targ=false if mouse.Target and mouse.Target.Parent:FindFirstChild("Humanoid") then targ = mouse.Target.Parent end if targ and targ:FindFirstChild("Torso") then --pulling the player towards you: local TargetT = targ:FindFirstChild("Torso") local TargetH = targ:FindFirstChild("Humanoid") local weld = weld(char["Torso"],TargetT) local start = weld.C0 for i = 1, 25 do wait() weld.C0 = matrixInterpolate(start,CFrame.new(-2.2,.4,-2)*CFrame.Angles(0,math.rad(60),0),i/25) end local Grabbing = true local hum = targ:FindFirstChild("Humanoid") hum.Changed:connect(function() if Grabbing then wait() hum.PlatformStand = true hum.Jump=false --yolo end end) --grabing anim for i = 1, 20 do hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(4),math.rad(44),0) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.2*math.cos(sine/14), 0)*CFrame.Angles(math.rad(0), math.rad(-44), 0), 0.05) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.6)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-10+1*math.cos(sine/14))), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-20-1*math.cos(sine/14))), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-8)), 0.6) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(8)), 0.6) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(.6, -.6, -1.8)*CFrame.Angles(math.rad(10), math.rad(-16), math.rad(80)), 0.3) if Debounces.on == false then break end wait() end ------------ repeat wait() until not PressingMouse --throwing player: local a = 0 local ang=0 for i = 1,25 do wait() a = a+1/25 ang = ang+a end Grabbing=false weld:Destroy() Debounces.Slashing = false Debounces.NoIdl = false wait() if Debounces.CanAttack == false then Debounces.CanAttack = true end else Debounces.NoIdl = false wait() if Debounces.CanAttack == false then Debounces.CanAttack = true end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "e" then for i,v in pairs(game.Players:getPlayers()) do if v.Name~=char.Name then for j,k in pairs(v.Character:GetChildren()) do if k:IsA("BasePart") and k.Transparency <= 1 then bawx=Instance.new("SelectionBox",cam) bawx.Color = BrickColor.new("Bright red") bawx.Transparency = .5 bawx.Adornee = k end end end end end end) ---------------------------------------------------- mouse.KeyUp:connect(function(key) if key == "e" then for i, v in pairs(cam:children()) do if v:IsA("SelectionBox") then v:Destroy() end end end end) ---------------------------------------------------- --[[mouse.KeyDown:connect(function(key) if key == "c" then if Debounces.CanAttack == true then Debounces.CanAttack = false l.TimeOfDay = 24 l.Ambient = Color3.new(0.2, 0.2, 0.2) l.OutdoorAmbient = Color3.new(0.2, 0.2, 0.2) else do l.TimeOfDay = 12 l.Ambient = Color3.new(0, 0, 0) l.OutdoorAmbient = Color3.new(0, 0, 0) end end end end)]]-- ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "z" then stanceToggle = "Landed" elseif key == "c" then stanceToggle = "Floating" elseif key == "v" then stanceToggle = "Sitting" end end) ---------------------------------------------------- game:GetService("RunService").RenderStepped:connect(function() --[[if char.Humanoid.Jump == true then jumpn = true else jumpn = false end]] char.Humanoid.FreeFalling:connect(function(f) if f then ffing = true else ffing = false end end) sine = sine + change if jumpn == true then animpose = "Jumping" elseif ffing == true then animpose = "Freefalling" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then animpose = "Idle" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then animpose = "Walking" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then animpose = "Running" end if animpose ~= lastanimpose then sine = 0 if Debounces.NoIdl == false then if stanceToggle == "Floating" then change = 1 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-10)), 0.6) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-8)), 0.6) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(8)), 0.6) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -2.2, -1.8)*CFrame.Angles(math.rad(-28), math.rad(0), math.rad(0)), 0.6) cor3.Weld.C0 = Lerp(cor3.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-36), math.rad(-90), math.rad(40)), 0.6) end elseif stanceToggle == "Landed" then change = 1 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6) elseif stanceToggle == "Sitting" then change = 1 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6) wait() end else end lastanimpose = animpose if Debounces.NoIdl == false then if animpose == "Idle" then if stanceToggle == "Floating" then change = 0.5 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.14*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.05) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30+1*math.cos(sine/14))), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.05*math.cos(sine/14),0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-1.5*math.cos(sine/14))), 0.3) hed.Weld.C0 = CFrame.new(0,1.5,-.3)*CFrame.Angles(math.rad(-20+2*math.cos(sine/14)),math.rad(0),0) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-8-1.5*math.cos(sine/14))), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(8+1.5*math.cos(sine/14))), 0.3) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -2.2, -1.8) * CFrame.Angles(math.rad(-28), math.rad(0), math.rad(0)), 0.3) elseif stanceToggle == "Landed" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.05*math.cos(sine/14),0)*CFrame.Angles(math.rad(16),math.rad(12),math.rad(10+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.05*math.cos(sine/14),.2)*CFrame.Angles(math.rad(20),math.rad(22),math.rad(-16-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10+2*math.cos(sine/14)),math.rad(36),0) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-36), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.7, -1, -0.3) * CFrame.Angles(math.rad(30), math.rad(30), math.rad(-30)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(1.6, -1.4, -1.4) * CFrame.Angles(math.rad(-60), math.rad(-60), math.rad(0)), 0.6) cor3.Weld.C0 = Lerp(cor3.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-36), math.rad(-90), math.rad(40)), 0.6) elseif stanceToggle == "Sitting" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(85-1*math.cos(sine/14)),math.rad(0),math.rad(12)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-25-1*math.cos(sine/14)),math.rad(0),math.rad(20)), 0.2) hed.Weld.C0 = CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-24+2*math.cos(sine/14)),math.rad(0),0) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-26+1*math.cos(sine/14)), math.rad(0), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.2, -.5) * CFrame.Angles(math.rad(-40-1*math.cos(sine/14)), 0, math.rad(0)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.2, -1) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, math.rad(0)), 0.2) end elseif animpose == "Walking" then if stanceToggle == "Landed" then change = 0.5 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0)*CFrame.Angles(math.sin(sine/8)/2.8, math.rad(14), math.rad(-10-2*math.cos(sine/14))), 1) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.sin(sine/8)/2.8, math.rad(-14), math.rad(10)), 1) hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8), 0, 0) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(-math.sin(sine/8)/2.4, 0, 0), 1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.sin(sine/8)/2.4, 0, 0), 1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.2) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(1.6, -1.4, -1.4) * CFrame.Angles(math.rad(-60), math.rad(-60), math.rad(0)), 0.6) elseif stanceToggle == "Sitting" then stanceToggle = "Landed" elseif stanceToggle == "Floating" then torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), 0, 0), 0.6) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90), 0, math.rad(30+2*math.cos(sine/14))), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(15+10*math.cos(sine/16)), 0, 0), 0.4) hed.Weld.C0 = CFrame.new(0,1.5,-.3)*CFrame.Angles(math.rad(-18+2*math.cos(sine/20)),math.rad(0),0) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(13+4*math.cos(sine/16)), 0, 0), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(15+10*math.cos(sine/16)), 0, 0), 0.4) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -2.2, -1.8) * CFrame.Angles(math.rad(-28), math.rad(0), math.rad(0)), 0.6) end end end end) while wait() do wait(5) ypcall(function()me=workspace.TheDarkRevenant local bk=me["B&W"].Handle.Mesh bk.VertexColor=Vector3.new(0,0,0) pl=Instance.new("PointLight",bk.Parent)pl.Brightness=0 pl.Color=Color3.new(0,0,0) for i=1,100 do wait() bk.VertexColor=bk.VertexColor+Vector3.new(.01,.01,.01) pl.Brightness=pl.Brightness+0.01 end for i=1,100 do wait() bk.VertexColor=bk.VertexColor-Vector3.new(.01,.01,.01) pl.Brightness=pl.Brightness-0.01 end pl:Remove() end) end Spawn(function() while wait() do updateFly() end end) char.Humanoid.MaxHealth = 50000 wait(2.4) char.Humanoid.Health = 50000 --[[snds = {"166118364", "166118419", "166118501", "166118551", "167060296", "167060276", "131300621"} coroutine.wrap(function() while wait(math.random(10,30)) do sawnd=Instance.new("Sound") sawnd.Parent = game.Workspace sawnd.Volume=.6 sawnd.Looped=false sawnd.Pitch=1 sawnd.SoundId="http://www.roblox.com/asset/?id="..snds[math.random(1,#snds)] sawnd:Play() game:service'Debris':AddItem(sawnd,2.2) end end)()]] --Left wing: Part8, Part1, Part2 --Right wing: Part9, Part 7, Part 12 --[[ z = Instance.new("Sound") z.SoundId = "http://www.roblox.com/asset/?id=229845528" z.Parent = game.Workspace.Heaysillydilly z.Looped = true z.Pitch = 1 z.Volume = 1 wait(.01) z:Play() ]]--