Improved Income: Coordinator Feature Static Trigger: You win a Contest. Effect: You gain 1.5x the amount of prize value instead of the normal amount you would win. Natural Grace: Coordinator Feature Static Trigger: You enter a Contest. Effect: X is half of your CHA or CON modifiers. Add Xd4 to your pokemon’s appearance appeal in the first round of a Contest. Judge Blinders: Coordinator Feature Prerequisites: Coordinator, 3 Ribbons Contest Daily / Daily - Every 5 levels gained, you may perform this Feature another time per day. Contest Target: A Contest Move performed by one of your pokemon.. Contest Effect: Roll 1d20 and add you CHA modifier. If you roll 15 or higher, you may add the keyword Special Attention to the Contest Move’s effect for that round in the Contest. Two instances of Special Attention activate separately. Daily Effect: Use the move Taunt Crowd’s Cheers: Coordinator Feature Prerequisites: Coordinator, 16 CHA Contest Daily / Battle Daily - Every 10 levels gained, you may perform this Feature another time per day. Contest Target: A Contest Move performed by one of your pokemon. Contest Effect: Roll 1d20 and add you CHA modifier. If you roll 15 or higher, replace the Effect of the Contest Move with Crowd Pleaser for that round during the Contest. Battle Daily Effect: Use the move Encore. End Set: Coordinator Feature Prerequisites: Coordinator, 16 CON, 3 Ribbons Static / Daily- Every 5 levels gained, you may perform this Feature another time per day. Static Target: A Contest Move performed by one of your pokemon with the Effect Slow Set. Static Effect: Replace the Keyword Slow Set on all of your Pokemon’s Contest Moves with End Set. Daily Target: A Pokemon Effect: Use the move Quash Electrifying Performance: Coordinator Feature Prerequisites: Coordinator, 5 Ribbons Contest Daily / Battle Daily Target: A move performed by one of your pokemon. Contest Effect: Roll 1d20 and add your CON and CHA modifiers. If you roll 16 or higher, replace the Effect of the Contest Move with Incredible for that round during the Contest. Battle Effect: The move automatically hits all legal targets. This can't be used with the moves Moves Sheer Cold, Guillotine, Horn Drill or Fissure. You may still roll to determine additional effects or critical hit. This must be declared before the Accuracy Check is made. More Incentives: Coordinator Feature Prerequisites: Coordinator, 18 CHA, 2 Ribbons Static / Daily - Every 3 levels gained, you may perform this Feature another time per day. Static Target: A Contest Move performed by one of your pokemon with the Effect Incentives. Staic Effect: For your pokemon, Incentives now has the following line added to the end of its keyword entry: Raise the target judge’s Voltage 1 level. Daily Effect: Use the move Helping Hand. Natural Grace +: Coordinator Feature Prerequisites: Coordinator, 15 CHA, 15 CON Static Trigger: You enter a Contest. Effect: X is half of your CHA modifier and half of your CON modifier. Add Xd4 to your pokemon’s appearance appeal in the first round of a Contest. This Feature replaces Natural Grace. Natural Grace Z: Coordinator Feature Prerequisites: Coordinator, Natural Grace + Static Trigger: You enter a Contest. Effect: X is either your CHA or your CON modifier, added to half of your CHA modifier or half of your CON modifier. Add Xd4 to your pokemon’s appearance appeal in the first round of a Contest. If you pick CHA for the full modifier, you must pick CON for the half and vice versa. This Feature replaces Natural Grace +. Natural Grace Z+: Coordinator Feature Prerequisites: Coordinator, Natural Grace R, 20 CON, 20 CHA Static Trigger: You enter a Contest. Effect: X is your CHA modifier and your CON modifier’s sum. Add Xd4 to your pokemon’s appearance appeal in the first round of a Contest. This Feature replaces Natural Grace Z. Start Set: Coordinator Feature Prerequisites: Coordinator, 16 CON, 3 Ribbons Static / Daily - Every 5 levels gained, you may perform this Feature another time per day. Static Effect: Replace the Keyword Quick Set on all of your Pokemon’s Contest Moves with Start Set. Daily Effect: Use the move After You. Voltage Freeze: Coordinator Feature Prerequisites: Coordinator, 15 CON, 2 Ribbons Contest Daily / Battle Daily Contest Target: A judge’s Voltage. Contest Effect: Roll 1d20 and add your CON modifier. On a result of 14 or higher, when you target a judge with a Contest Move that has either the Hold That Thought or Excitement effects, you may activate Voltage Freeze. Until the next round during the contest, that Judge’s Voltage may not be lowered or raised. Battle Trggier: A pokemon you own misses with a Battle or Center frequency move. Battle Effect: The move remains unspent, as though it had the 'Reliable' keyword. Voltage Freeze +: Coordinator Feature Prerequisites: Coordinator, 22 CON, 5 Ribbons, Voltage Freeze Contest Daily / Static Contest Target: A judge’s Voltage. Contest Effect: Roll 1d20 and add your CON modifier. On a result of 14 or higher, when you target a judge with a Contest Move that has either the Hold That Thought or Excitement effects, you may activate Voltage Freeze +. Until the next round during the contest, all Judge’s Voltages may not be lowered or raised. This Feature replaces Voltage Freeze. Static: Pokemon you own have the 'Reliable' keyword on all Battle and Center frequency moves. You Call That Impressive?: Coordinator Feature Prerequisites: Coordinator, 17 CHA Contest Daily / Battle Daily - Every 10 levels gained, you may perform this Feature another time per day. Contest Target: A Contest Move performed by one of your pokemon. Contest Effect: Roll 1d20 and add your CHA modifier. On a result of 13 or higher, add the keyword Seen Nothing Yet to your pokemon’s Contest Move for this round. Battle Target: One of your pokemon uses a Move with the Burst or Blast keyword. Effect: Increase the size of the Burst or Blast by 1.