// if(IsPlayerInAnyVehicle(playerid)) // { AddBlitzer(playerid,b_speed,b_strafe); new player[MAX_PLAYER_NAME]; GetPlayerName(playerid, player, sizeof(player)); format(string, sizeof(string), "%s hat einen Blitzer aufgestellt.", player); ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); format(string, sizeof(string), "Blitzer aufgestellt, Max. Geschwindigkeit: %d, Strafe: %d.", b_speed, b_strafe); SendClientMessage(playerid, COLOR_GREEN, string); BlitzerErstellt[playerid] = 1; //FreezePlayer(playerid); return 1; // } // else // { // SendClientMessage(playerid, COLOR_GRAD1, "Du musst in einem Auto sein!"); // } } else if(strcmp(tmp,"weg",true) == 0) { RemoveBlitzer(playerid); new player[MAX_PLAYER_NAME]; GetPlayerName(playerid, player, sizeof(player)); format(string, sizeof(string), "%s hat seinen Blitzer abgebaut.", player); ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); BlitzerErstellt[playerid] = 0; UnFreezePlayer(playerid); return 1; } else if(strcmp(tmp,"alleweg",true) == 0) { if(PlayerInfo[playerid][pRank] <= 4) { SendClientMessage(playerid, COLOR_GREY, "Mindestens Rang 4 benötigt!"); return 1; } RemoveAllBlitzer(); SendClientMessage(playerid, COLOR_GREEN, "Alle Blitzer abgebaut."); for(new i=0; i