// Date: 19/06/2013 9:53:44 PM // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package Melontank.mod.Meloncraft.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class MelonMobModel extends ModelBase { //fields ModelRenderer Body; ModelRenderer Left_Leg; ModelRenderer Right_Leg; ModelRenderer Head; ModelRenderer Left_Arm; ModelRenderer Right_Arm; public MelonMobModel() { textureWidth = 64; textureHeight = 32; Body = new ModelRenderer(this, 40, 0); Body.addBox(-4F, -15F, -2F, 8, 15, 4); Body.setRotationPoint(0F, 12F, 1F); Body.setTextureSize(64, 32); Body.mirror = true; setRotation(Body, 0F, 0F, 0F); Left_Leg = new ModelRenderer(this, 14, 0); Left_Leg.addBox(-1.6F, -3F, -0.5F, 3, 15, 3); Left_Leg.setRotationPoint(-1.5F, 12F, 0F); Left_Leg.setTextureSize(64, 32); Left_Leg.mirror = true; setRotation(Left_Leg, 0F, 0F, 0F); Right_Leg = new ModelRenderer(this, 27, 0); Right_Leg.addBox(-2F, -3F, -0.5F, 3, 15, 3); Right_Leg.setRotationPoint(2F, 12F, 0F); Right_Leg.setTextureSize(64, 32); Right_Leg.mirror = true; setRotation(Right_Leg, 0F, 0F, 0F); Head = new ModelRenderer(this, 0, 19); Head.addBox(-3.4F, -6F, -2.8F, 7, 7, 6); Head.setRotationPoint(0F, -4F, 1F); Head.setTextureSize(64, 32); Head.mirror = true; setRotation(Head, 0.0174533F, 0.0743572F, -0.0371786F); Left_Arm = new ModelRenderer(this, 0, 0); Left_Arm.addBox(-2F, -1F, 0F, 3, 12, 3); Left_Arm.setRotationPoint(-4F, -2F, 0F); Left_Arm.setTextureSize(64, 32); Left_Arm.mirror = true; setRotation(Left_Arm, 0F, 0F, 0F); Right_Arm = new ModelRenderer(this, 30, 22); Right_Arm.addBox(0F, -1F, -1F, 2, 8, 2); Right_Arm.setRotationPoint(4F, -2F, 1F); Right_Arm.setTextureSize(64, 32); Right_Arm.mirror = true; setRotation(Right_Arm, -0.0743572F, 0.0743572F, -0.0743572F); } public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); Body.render(par7); Left_Leg.render(par7); Right_Leg.render(par7); Head.render(par7); Left_Arm.render(par7); Right_Arm.render(par7); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) { } }