// - FELIK - // // NET cl_cmdrate 66 cl_interp 0.02 // Set linear interpolation to 20ms, better than 15.2 ms, as it gives more headroom for corrections. cl_interp_all 0 cl_interp_ratio 0 // 0 is the best value for accuracy, however, valve restricts it to 1 by default. cl_pred_optimize 1 cl_SetupAllBones 1 // Fix for bones not setting up correctly, causes hit registration issues at 0. cl_smooth 1 // Prediction error smoothing, do not turn this off, like many others have in the past. cl_smoothtime 0.1 // Do not change this value. cl_timeout 86400 cl_updaterate 66 net_compresspackets 1 net_compresspackets_minsize 1024 net_maxcleartime 0.01 net_splitpacket_maxrate 80000 net_splitrate 3 rate 80000 // - HUD - // cl_vote_ui_active_after_voting 1 // It's useful to see if a vote will pass or not. sv_motd_unload_on_dismissal 1 // Prevents the MOTD from playing an advertisement in the background. tf_scoreboard_ping_as_text 1 // More accurately see another players ping, if you want to measure latency, use ping or status in console. // - Miscellaneous - // cl_showhelp 0 // No comment. tf_explanations_store 1 // No comment. hud_achievement_count 0 // No comment. hud_achievement_tracker 0 // No comment. cl_ask_favorite_opt_out 1 // No comment. cl_ask_blacklist_opt_out 1 // No comment. hud_achievement_glowtime 0 // No comment. tf_taunt_always_show_hint 0 // No comment. replay_quitmsg_dontaskagain 1 // No comment. hud_achievement_description 0 // No comment. tf_comp_welcome_hide_forever 1 // No comment. tf_explanations_discardpanel 1 // No comment. tf_explanations_backpackpanel 1 // No comment. tf_explanations_charinfopanel 1 // No comment. tf_explanations_craftingpanel 1 // No comment. sb_dontshow_maxplayer_warning 1 // No comment. hud_achievement_count_engineer 0 // No comment. tf_casual_welcome_hide_forever 1 // No comment. tf_coach_request_nevershowagain 1 // No comment. tf_quickplay_beta_ask_percentage 0 // No comment. tf_training_has_prompted_for_forums 1 // No comment. tf_training_has_prompted_for_loadout 1 // No comment. tf_training_has_prompted_for_options 1 // No comment. cl_ask_bigpicture_controller_opt_out 1 // No comment. tf_explanations_charinfo_armory_panel 1 // No comment. tf_training_has_prompted_for_training 1 // No comment. tf_show_taunt_explanation_in_class_loadout 0 // No comment. tf_show_preset_explanation_in_class_loadout 0 // No comment. tf_training_has_prompted_for_offline_practice 1 // No comment. cl_hud_playerclass_playermodel_showed_confirm_dialog 1 // No comment. // If non-zero, the color buffer is cleared every frame to black. // OpenGL Insights - Section 23.3: // If using a GPU with tile-based rendering, set this to 1 for higher performance. (Nvidia Maxwell and Pascal. Aka GTX 700 or newer) // If using a GPU without tile-based rendering, set this to 0 for higher performance. (AMD, Intel, Nvidia GPUs older than Maxwell.) gl_clear 0 // If non-zero, the color buffer is cleared every frame with a random color regardless of gl_clear value. // Used for finding holes in maps. If non-zero, this implicitly suggests gl_clear 1. gl_clear_randomcolor 0 cl_SetupAllBones 1 // This is a fix for bones not being setup sometimes. // Occurs due to the transformative property of a bone being asked to setup later on when cl_SetupAllBones is at 0. r_fastzreject -1 // Determine if the fast Z rejection algorithm can be performed on the gpu. engine_no_focus_sleep 0 // When at 0, fps will not lower when alt tabbed, default value is 50. cl_threaded_bone_setup 1 // Process SetUpBones with multiple threads, can use a maximum of 4 threads. r_occlusion 0 // Occlusion is documentated by valve : https://developer.valvesoftware.com/wiki/Func_occluder // Set occlusion to 1 if you have a integrated gpu, or a dedicated gpu similar to the power of a integrated. // - Stability fixes - // r_drawmodeldecals 1 datacachesize 512 // No comment. cl_threaded_client_leaf_system 0 // Does not function. r_queued_decals 0 // Offloads decals to the materialsystem. mat_forcehardwaresync 0 // https://support.steampowered.com/kb_article.php?ref=1274-UOHK-5653&l=english , does not decrease fps at 0.