on death: if attacker is a player: if {lv.%attacker%} is not set: set {lv.%attacker%} to 0 set {xp.%attacker%} to 0 set {needxp.%attacker%} to 10 if victim is not animal: if victim is armor stand: set {_xp.%attacker%} to -114514 else: set {_xp.%attacker%} to a random integer between 3 and 5 else: set {_xp.%attacker%} to a random integer between 1 and 3 message "&6%victim% &7を討伐!" to attacker message "- &6%{_xp.%attacker%}%&7 xp獲得しました" to attacker set {xp.%attacker%} to {xp.%attacker%} + {_xp.%attacker%} if {needxp.%attacker%} < {xp.%attacker%} + 1: add 1 to {lv.%attacker%} message "----------" to attacker message "&e&lLvup! &7Lv.&6%{lv.%attacker%}%" to attacker message "----------" to attacker set {xp.%attacker%} to {xp.%attacker%} - {needxp.%attacker%} set {_needxpa.%attacker%} to {needxp.%attacker%} * 1.1 set {_needxpb.%attacker%} to {lv.%attacker%} * 5 set {needxp.%attacker%} to {_needxpa.%attacker%} + {_needxpb.%attacker%} set {needxp.%attacker%} to round({needxp.%attacker%}) play sound "entity.firework.twinkle" with volume 0.5 and pitch 1 at attacker command /status: trigger: message "--------------------" message "Lv : &6%{lv.%player%}%" to player message "xp : &6%{xp.%player%}%" to player message "必用xp : &6%{needxp.%player%} - {xp.%player%}%" to player message "基準xp : &6%{needxp.%player%}%" to player message "--------------------" command /lvreset: trigger: set {lv.%player%} to 0 set {xp.%player%} to 0 set {needxp.%player%} to 10 execute player command "/status"