cvar list -------------- _autosave : cmd : : Autosave _autosavedangerous : cmd : : AutoSaveDangerous _bugreporter_restart : cmd : : Restarts bug reporter .dll _fov : 0 : , "cl" : Automates fov command to server. _record : cmd : : Record a demo incrementally. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file _restart : cmd : : Shutdown and restart the engine. achievement_debug : 0 : , "cheat", "rep", "cl" : Turn on achievement debug msgs. achievement_disable : 0 : , "cheat", "rep", "cl" : Turn off achievements. achievement_easymode : 0 : , "cl" : Enables all stat-based achievements to be earned at 10% of goals addip : cmd : : Add an IP address to the ban list. adsp_alley_min : 122 : : adsp_courtyard_min : 126 : : adsp_debug : 0 : , "a" : adsp_door_height : 112 : : adsp_duct_min : 106 : : adsp_hall_min : 110 : : adsp_low_ceiling : 108 : : adsp_opencourtyard_min : 126 : : adsp_openspace_min : 130 : : adsp_openstreet_min : 118 : : adsp_openwall_min : 130 : : adsp_reset_nodes : cmd : : adsp_room_min : 102 : : adsp_scale_delay_feedback : 0 : : adsp_scale_delay_gain : 0 : : adsp_street_min : 118 : : adsp_tunnel_min : 114 : : adsp_wall_height : 128 : : ai_auto_contact_solver : 1 : , "sv" : ai_block_damage : 0 : , "sv" : ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable ai_debug_assault : 0 : , "sv" : ai_debug_avoidancebounds : 0 : , "sv" : ai_debug_directnavprobe : 0 : , "sv" : ai_debug_doors : 0 : , "sv" : ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system. ai_debug_efficiency : 0 : , "sv" : ai_debug_enemies : 0 : , "sv" : ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs. ai_debug_follow : 0 : , "sv" : ai_debug_loners : 0 : , "sv" : ai_debug_looktargets : 0 : , "sv" : ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l ai_debug_nav : 0 : , "sv" : ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes ai_debug_ragdoll_magnets : 0 : , "sv" : ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" : ai_debug_speech : 0 : , "sv" : ai_debug_squads : 0 : , "sv" : ai_debug_think_ticks : 0 : , "sv" : ai_debugscriptconditions : 0 : , "sv" : ai_default_efficient : 0 : , "sv" : ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t ai_drawbattlelines : 0 : , "sv", "cheat" : ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position. ai_dump_hints : cmd : : ai_efficiency_override : 0 : , "sv" : ai_enable_fear_behavior : 1 : , "sv" : ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions. ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them. ai_fear_player_dist : 720 : , "sv" : ai_find_lateral_cover : 1 : , "sv" : ai_find_lateral_los : 1 : , "sv" : ai_follow_use_points : 1 : , "sv" : ai_follow_use_points_when_moving : 1 : , "sv" : ai_force_serverside_ragdoll : 0 : , "sv" : ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's). ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, ai_lead_time : 0 : , "sv" : ai_LOS_mode : 0 : , "sv", "rep" : ai_moveprobe_debug : 0 : , "sv" : ai_moveprobe_jump_debug : 0 : , "sv" : ai_moveprobe_usetracelist : 0 : , "sv" : ai_nav_debug_experimental_pathing : 0 : , "sv" : Draw paths tried during search for bodysnatcher pathing ai_navigator_generate_spikes : 0 : , "sv" : ai_navigator_generate_spikes_strength : 8 : , "sv" : ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are ai_no_local_paths : 0 : , "sv" : ai_no_node_cache : 0 : , "sv" : ai_no_select_box : 0 : , "sv" : ai_no_steer : 0 : , "sv" : ai_no_talk_delay : 0 : , "sv" : ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a ai_norebuildgraph : 0 : , "sv" : ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" : ai_path_insert_pause_at_est_end : 1 : , "sv" : ai_path_insert_pause_at_obstruction : 1 : , "sv" : ai_post_frame_navigation : 0 : , "sv" : ai_radial_max_link_dist : 512 : , "sv" : ai_reaction_delay_alert : 0 : , "sv" : ai_reaction_delay_idle : 0 : , "sv" : ai_rebalance_thinks : 1 : , "sv" : ai_report_task_timings_on_limit : 0 : , "a", "sv" : ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing. ai_sequence_debug : 0 : , "sv" : ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps ai_setenabled : cmd : : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it. ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think ai_shot_bias : 1 : , "sv" : ai_shot_bias_max : 1 : , "rep", "cl" : ai_shot_bias_min : -1 : , "rep", "cl" : ai_shot_stats : 0 : , "sv" : ai_shot_stats_term : 1000 : , "sv" : ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_crawl : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by ai_show_grid : cmd : : Draw a grid on the floor where looking. ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ai_show_hull_attacks : 0 : , "sv" : ai_show_node : cmd : : Highlight the specified node ai_show_think_tolerance : 0 : , "sv" : ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d ai_simulate_task_overtime : 0 : , "sv" : ai_spread_cone_focus_time : 0 : , "sv" : ai_spread_defocused_cone_multiplier : 3 : , "sv" : ai_spread_pattern_focus_time : 0 : , "sv" : ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no ai_strong_optimizations : 0 : , "sv" : ai_strong_optimizations_no_checkstand : 0 : , "sv" : ai_task_pre_script : 0 : , "sv" : ai_test_los : cmd : : Test AI LOS from the player's POV ai_test_moveprobe_ignoresmall : 0 : , "sv" : ai_think_limit_label : 0 : , "a", "sv" : ai_use_clipped_paths : 1 : , "sv" : ai_use_efficiency : 1 : , "sv" : ai_use_frame_think_limits : 1 : , "sv" : ai_use_think_optimizations : 1 : , "sv" : ai_use_visibility_cache : 1 : , "sv" : ai_vehicle_avoidance : 1 : , "sv", "cheat" : ainet_generate_report : cmd : : Generate a report to the console. ainet_generate_report_only : cmd : : Generate a report to the console. air_density : cmd : : Changes the density of air for drag computations. alias : cmd : : Alias a command. -alt1 : cmd : : +alt1 : cmd : : -alt2 : cmd : : +alt2 : cmd : : ammo_338mag_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_338mag_impulse : 2800 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_338mag_max : 30 : , "rep", "cl" : ammo_357sig_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_357sig_impulse : 2000 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_357sig_max : 52 : , "rep", "cl" : ammo_45acp_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_45acp_impulse : 2100 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_45acp_max : 100 : , "rep", "cl" : ammo_50AE_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_50AE_impulse : 2400 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_50AE_max : 35 : , "rep", "cl" : ammo_556mm_box_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_556mm_box_impulse : 2400 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_556mm_box_max : 200 : , "rep", "cl" : ammo_556mm_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_556mm_impulse : 2400 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_556mm_max : 90 : , "rep", "cl" : ammo_57mm_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_57mm_impulse : 2000 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_57mm_max : 100 : , "rep", "cl" : ammo_762mm_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_762mm_impulse : 2400 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_762mm_max : 90 : , "rep", "cl" : ammo_9mm_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_9mm_impulse : 2000 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_9mm_max : 120 : , "rep", "cl" : ammo_buckshot_headshot_mult : 1 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_buckshot_impulse : 600 : , "rep", "cl" : You must enable tweaking via tweak_ammo_impulses to use this value. ammo_buckshot_max : 32 : , "rep", "cl" : ammo_grenade_max : 3 : , "rep", "cl" : ammo_grenadetype_max : 1 : , "rep", "cl" : anim_3wayblend : 1 : , "rep", "cl" : Toggle the 3-way animation blending code. askconnect_accept : cmd : : Accept a redirect request by the server. asw_engine_finished_building_map : cmd : : Notify engine that we've finished building a map asw_perf_wtf : 0 : , "cl" : Disable updating of projected shadow textures from UpdateLight async_allow_held_files : 1 : : Allow AsyncBegin/EndRead() async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous) async_resume : cmd : : async_serialize : 0 : : Force async reads to serialize for profiling async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation async_suspend : cmd : : +attack : cmd : : -attack : cmd : : -attack2 : cmd : : +attack2 : cmd : : audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system autoaim_max_deflect : 0 : , "sv" : autoaim_max_dist : 2160 : , "sv" : autoaim_viewing_client : 1 : , "sv" : autobuy : cmd : : Attempt to purchase items with the order listed in cl_autobuy autosave : cmd : : Autosave autosavedangerous : cmd : : AutoSaveDangerous autosavedangerousissafe : cmd : : -back : cmd : : +back : cmd : : banid : cmd : : Add a user ID to the ban list. banip : cmd : : Add an IP address to the ban list. bench_end : cmd : : Ends gathering of info. bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo. bind : cmd : : Bind a key. bind_osx : cmd : : Bind a key for OSX only. BindToggle : cmd : : Performs a bind 'increment var 0 1 1' bink_dump_precached_movies : cmd : : Dumps information about all precached Bink movies bink_mat_queue_mode : 1 : : Update bink on mat queue thread if mat_queue_mode is on (if turned off, always update bink on main thread; may cause stalls!) bink_preload_videopanel_movies : 1 : , "cl" : Preload Bink movies used by VideoPanel. bink_try_load_vmt : 0 : : Try and load a VMT with the same name as the BIK file to override settings bink_use_preallocated_scratch_texture : 1 : : Use a pre-allocated VTF instead of creating a new one and deleting it for every texture update. Gameconsole only. blackbox : 1 : : blackbox_dump : cmd : : Dump the contents of the blackbox blackbox_record : cmd : : Record an entry into the blackbox BlendBonesMode : 2 : , "rep", "cl" : blink_duration : 0 : , "cl" : How many seconds an eye blink will last. bot_add : cmd : : bot_add - Adds a bot matching the given criteria. bot_add_ct : cmd : : bot_add_ct - Adds a Counter-Terrorist bot matching the given criteria. bot_add_t : cmd : : bot_add_t - Adds a terrorist bot matching the given criteria. bot_all_weapons : cmd : : Allows the bots to use all weapons bot_allow_grenades : 1 : , "sv", "rep" : If nonzero, bots may use grenades. bot_allow_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use the machine gun. bot_allow_pistols : 1 : , "sv", "rep" : If nonzero, bots may use pistols. bot_allow_rifles : 1 : , "sv", "rep" : If nonzero, bots may use rifles. bot_allow_rogues : 1 : , "sv", "rep" : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals. bot_allow_shotguns : 1 : , "sv", "rep" : If nonzero, bots may use shotguns. bot_allow_snipers : 1 : , "sv", "rep" : If nonzero, bots may use sniper rifles. bot_allow_sub_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use sub-machine guns. bot_auto_follow : 0 : , "sv", "rep" : If nonzero, bots with high co-op may automatically follow a nearby human player. bot_auto_vacate : 1 : , "sv", "rep" : If nonzero, bots will automatically leave to make room for human players. bot_autodifficulty_threshold : 0 : , "rep", "cl" : Percentage of Contribution Score that a bot must be outside of to change its difficulty (i.e. Contrib Score in the range [human bot_chatter : 0 : , "sv", "rep" : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'. bot_chatter_use_rr : 0 : , "sv" : 0 = Use old bot chatter system, 1 = Use response rules bot_control_next_all_teams : cmd : : Take control of the next bot regardless of team (development only). bot_controllable : 1 : , "sv", "rep" : Determines whether bots can be controlled by players bot_crouch : 0 : , "sv", "cheat" : bot_debug : 0 : , "sv", "cheat", "rep" : For internal testing purposes. bot_debug_target : 0 : , "sv", "cheat", "rep" : For internal testing purposes. bot_defer_to_human_goals : 0 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not do the scenario tasks. bot_defer_to_human_items : 1 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not get scenario items. bot_difficulty : 1 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. bot_dont_shoot : 0 : , "sv", "rep" : If nonzero, bots will not fire weapons (for debugging). bot_eco_limit : 2000 : , "sv", "rep" : If nonzero, bots will not buy if their money falls below this amount. bot_flipout : 0 : , "sv", "rep" : If nonzero, bots use no CPU for AI. Instead, they run around randomly. bot_freeze : 0 : , "sv", "cheat" : bot_goto_mark : cmd : : Sends a bot to the marked nav area (useful for testing navigation meshes) bot_goto_selected : cmd : : Sends a bot to the selected nav area (useful for testing navigation meshes) bot_gungameselect_weapons_ct : 0 : , "sv" : the list of weapons that CT bots start with in gun game select bot_gungameselect_weapons_t : 0 : , "sv" : the list of weapons that T bots start with in gun game select bot_join_after_player : 1 : , "sv", "rep" : If nonzero, bots wait until a player joins before entering the game. bot_join_delay : 0 : , "sv" : Prevents bots from joining the server for this many seconds after a map change. bot_join_team : 0 : , "sv", "rep" : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'. bot_kick : cmd : : bot_kick - Kicks a specific bot, or all bots, matching the given criteria. bot_kill : cmd : : bot_kill - Kills a specific bot, or all bots, matching the given criteria. bot_knives_only : cmd : : Restricts the bots to only using knives bot_loadout : 0 : , "sv", "cheat" : bots are given these items at round start bot_mimic : 0 : , "sv", "cheat" : bot_mimic_yaw_offset : 180 : , "sv", "cheat" : bot_pistols_only : cmd : : Restricts the bots to only using pistols bot_place : cmd : : bot_place - Places a bot from the map at where the local player is pointing. bot_prefix : 0 : , "sv", "rep" : This string is prefixed to the name of all bots that join the game. will be replaced with the bot's difficulty. cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index cl_fixedcrosshairgap : 3 : , "a", "cl", "ss" : How big to make the gap between the pips in the fixed crosshair cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet. cl_forcepreload : 0 : , "a" : Whether we should force preloading. cl_forwardspeed : 450 : , "cheat", "cl" : cl_foundry_ShowEntityHighlights : 1 : , "cl" : cl_freeze_cam_penetration_tolerance : 0 : , "cl" : If the freeze cam gets closer to target than this distance, we snap to death cam instead (0 = use character bounds instead, -1 cl_freezecampanel_position_dynamic : 1 : , "a", "cl" : Turn on/off freezecam's kill panel dynamic Y movement cl_fullupdate : cmd : : Forces the server to send a full update packet cl_game_mode_convars : cmd : : Display the values of the convars for the current game_mode. cl_gunlowerangle : 2 : , "cl" : cl_gunlowerspeed : 0 : , "cl" : cl_headbob_land_dip_amt : 4 : , "cl" : cl_idealpitchscale : 0 : , "a", "cl" : cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging). cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings). cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations. cl_interp_npcs : 0 : , "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio : 2 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). cl_interpolate : 1 : , "user" : Interpolate entities on the client. cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_invert : 0 : , "cheat", "cl" : cl_jiggle_bone_sanity : 1 : , "cl" : Prevent jiggle bones from pointing directly away from their target in case of numerical instability. cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors. cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events. cl_language : 0 : , "user" : Language (from Steam API) cl_leafsystemvis : 0 : , "cheat", "cl" : cl_left_hand_ik : 0 : , "cl" : Attach player's left hand to rifle with IK. cl_leveloverview : 0 : , "cheat", "cl" : cl_leveloverviewmarker : 0 : , "cheat", "cl" : cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games. cl_logofile : 0 : , "a" : Spraypoint logo decal. cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered cl_min_ct : 1 : , "cl" : Controls which CT model is used when cl_minmodels is set to 1. cl_min_t : 1 : , "cl" : Controls which Terrorist model is used when cl_minmodels is set to 1. cl_minimal_rtt_shadows : 1 : , "a", "cl" : cl_minmodels : 0 : , "cl" : Uses one player model for each team. Set this value to -1 to allow unapproved / in progress player models to be used. cl_modelfastpath : 1 : , "cl" : cl_modemanager_reload : cmd : : Reloads the panel metaclasses for vgui screens. cl_mouseenable : 0 : , "cl" : cl_mouselook : 1 : , "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_names_debug : 0 : , "cl" : cl_observercrosshair : 1 : , "a", "cl", "ss" : cl_overdraw_test : 0 : , "cheat", "numeric", "cl" : cl_panelanimation : cmd : : Shows panel animation variables: . cl_particle_batch_mode : 1 : , "cl" : cl_particle_fallback_base : 0 : , "cl" : Base for falling back to cheaper effects under load. cl_particle_fallback_multiplier : 1 : , "cl" : Multiplier for falling back to cheaper effects under load. cl_particle_max_count : 0 : , "cl" : cl_particle_retire_cost : 0 : , "cheat", "cl" : cl_particle_sim_fallback_base_multiplier : 5 : , "cl" : How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time cl_particle_sim_fallback_threshold_ms : 6 : , "cl" : Amount of simulation time that can elapse before new systems start falling back to cheaper versions cl_particles_dump_effects : cmd : : cl_particles_dumplist : cmd : : Dump all new particles, optional name substring. cl_particles_show_bbox : 0 : , "cheat", "cl" : cl_particles_show_controlpoints : 0 : , "cheat", "cl" : cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname. cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen. cl_phys_block_dist : 1 : , "cl" : cl_phys_block_fraction : 0 : , "cl" : cl_phys_maxticks : 2 : , "cl" : Sets the max number of physics ticks allowed for client-side physics (ragdolls) cl_phys_show_active : 0 : , "cheat", "cl" : cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls) cl_physicsshadowupdate_render : 0 : , "cl" : cl_pitchdown : 89 : , "cheat", "cl" : cl_pitchspeed : 225 : , "cl" : cl_pitchup : 89 : , "cheat", "cl" : cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos. cl_player_fullupdate_predicted_origin_fix : 1 : , "cl" : cl_player_rank_debug : 0 : , "cl" : cl_player_rank_events_spew : cmd : : Spews the contents of all events this round that could be displayed to the player, as well as the player's current ranks. cl_playerspraydisable : 1 : , "a", "cl" : Disable player sprays. cl_portal_use_new_dissolve : 1 : , "cheat", "cl" : Use new dissolve effect cl_precacheinfo : cmd : : Show precache info (client). cl_pred_checkstuck : 0 : , "cl" : Perform the additional 'stuck' traces on the client side during prediction. cl_pred_doresetlatch : 1 : , "cl" : cl_pred_error_verbose : 0 : , "cl" : Show more field info when spewing prediction errors. cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) cl_pred_track : cmd : : : Track changes to entity index entindex, for field fieldname. cl_predict : 1 : , "user", "cl" : Perform client side prediction. cl_predict_basetoggles : 1 : , "cl" : cl_predict_motioncontrol : 0 : , "cl" : cl_prediction_error_timestamps : 0 : , "cl" : cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting cl_predictphysics : 0 : , "cl" : Use a prediction-friendly physics interface on the client cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects. cl_ragdoll_collide : 0 : , "cl" : cl_ragdoll_crumple : 1 : , "cl" : cl_ragdoll_gravity : 600 : , "cheat", "cl" : Sets the gravity client-side ragdolls cl_ragdoll_physics_enable : 1 : , "cl" : Enable/disable ragdoll physics. cl_ragdoll_self_collision : 1 : , "cl" : cl_random_taser_bone_y : -1 : , "cl" : The Y position used for the random taser force. cl_random_taser_force_y : -1 : , "cl" : The Y position used for the random taser force. cl_random_taser_power : 4000 : , "cl" : Power used when applying the taser effect. cl_rebuy : 0 : , "user", "cl" : The order in which rebuy will attempt to repurchase items cl_reloadpostprocessparams : cmd : : cl_removedecals : cmd : : Remove the decals from the entity under the crosshair. cl_report_soundpatch : cmd : : reports client-side sound patch count cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt cl_resend_timeout : 60 : : Total time allowed for the client to resend the 'connect' attempt cl_retire_low_priority_lights : 0 : : Low priority dlights are replaced by high priority ones cl_righthand : 1 : , "a", "cl", "ss" : Use right-handed view models. cl_rumblescale : 1 : , "a", "cl", "ss" : Scale sensitivity of rumble effects (0 to 1.0) cl_savescreenshotstosteam : 1 : : Saves screenshots to the Steam's screenshot library cl_scalecrosshair : 1 : , "a", "cl", "ss" : Enable crosshair scaling (deprecated) cl_screenshotlocation : 0 : : Location to tag the screenshot with cl_screenshotname : 0 : : Custom Screenshot name cl_screenshotusertag : 0 : : User to tag in the screenshot cl_session : 0 : , "user", "server_can_execute" : cl_SetupAllBones : 0 : , "cl" : cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" : cl_shadowupdatespacing : 10 : , "cl" : cl_show_bounds_errors : 0 : , "cl" : cl_show_scaleform_achievement_popups : 1 : , "a", "cl" : cl_show_splashes : 1 : , "cl" : cl_showanimstate : -1 : , "cheat", "cl" : Show the (client) animation state for the specified entity (-1 for none). cl_showanimstate_activities : 0 : , "cheat", "cl" : Show activities in the (client) animation state display. cl_showanimstate_log : 0 : , "cheat", "cl" : 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both. cl_showbattery : 0 : , "cl" : Draw current battery level at top of screen when on battery power cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame. cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) cl_showents : cmd : : Dump entity list to console. cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas. cl_showevents : 0 : , "cheat" : Print event firing info in the console cl_showfps : 0 : , "cl" : Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, +10 = detailed ) cl_showhelp : 1 : , "a", "user", "cl" : Set to 0 to not show on-screen help cl_showloadout : 1 : , "a", "cl", "ss" : Toggles display of current loadout. cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused. cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you cl_showpos : 0 : , "cl" : Draw current position at top of screen cl_ShowSunVectors : 0 : , "cl" : cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen. cl_showVGUIAttachments : 0 : , "cl" : Shows the base attachment location of the vgui widget cl_sidespeed : 450 : , "cheat", "cl" : cl_simdbones : 0 : , "rep", "cl" : Use SIMD bone setup. cl_simulationtimefix : 1 : , "cl" : cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds cl_sos_test_get_opvar : cmd : : cl_sos_test_set_opvar : cmd : : cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only) cl_soundemitter_reload : cmd : : Flushes the sounds.txt system cl_soundfile : 0 : , "a" : Jingle sound file. cl_soundscape_flush : cmd : : Flushes the client side soundscapes cl_soundscape_printdebuginfo : cmd : : print soundscapes cl_spec_mode : 4 : , "a", "server_can_execute", "cl", "ss" : Saves the last viewed spectator mode for use next time we start to spectate cl_sporeclipdistance : 512 : , "cheat", "cl" : cl_ss_origin : cmd : : print origin in script format cl_steamscreenshots : cmd : : Enable/disable saving screenshots to Steam cl_sun_decay_rate : 0 : , "cheat", "cl" : cl_sunlight_depthbias : 0 : , "cl" : cl_sunlight_ortho_size : 0 : , "cheat", "cl" : Set to values greater than 0 for ortho view render projections. cl_team : 0 : , "a", "user", "cl" : Default team when joining a game cl_teamid : 0 : , "cl" : cl_teamid_max : 1000 : : cl_teamid_min : 200 : : cl_teamid_overhead : 1 : , "cheat", "cl", "ss" : Shows teamID over player's heads. 0 = off, 1 = on cl_teamid_overhead_maxdist : 3000 : , "cheat", "cl", "ss" : max distance at which the overhead team id icons will show cl_teamid_overhead_name_alpha : 240 : , "a", "cl", "ss" : The max alpha the overhead ID names will draw as. cl_teamid_overhead_name_fadetime : 0 : , "a", "cl", "ss" : How long it takes for the overhad name to fade out once your crosshair has left the target. cl_test_calibration : 0 : , "cl" : cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of C_BaseAnimating::SetupBones() cl_threaded_init : 0 : , "cl" : cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself cl_titledataversionblock1 : 12 : : stats for console title data block1 i/o version. cl_titledataversionblock2 : 6 : : stats for console title data block2 i/o version. cl_titledataversionblock3 : 31 : : stats for console title data block3 i/o version. cl_tlucfastpath : 1 : , "cl" : cl_tracer_whiz_distance : 72 : , "cl" : cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength cl_updaterate : 102 : , "a", "user" : Number of packets per second of updates you are requesting from the server cl_updatevisibility : cmd : : Updates visibility bits. cl_upspeed : 320 : , "cheat", "cl" : cl_use_hostage_ik : 1 : , "cl" : cl_use_new_headbob : 1 : , "cheat", "cl" : cl_use_simd_bones : 1 : , "rep", "cl" : 1 use SIMD bones 0 use scalar bones. cl_view : cmd : : Set the view entity index. cl_viewmodel_shift_left_amt : 0 : , "a", "cl" : The amount the viewmodel shifts to the left when shooting accuracy increases. cl_viewmodel_shift_right_amt : 0 : , "a", "cl" : The amount the viewmodel shifts to the right when shooting accuracy decreases. cl_viewmodelsclonedasworld : 0 : , "cl" : cl_voice_filter : 0 : : Filter voice by name substring cl_vote_ui_active_after_voting : 0 : , "cl" : cl_vote_ui_show_notification : 0 : , "cl" : cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar cl_wpn_sway_interp : 0 : , "cl" : cl_wpn_sway_scale : 1 : , "cheat", "cl" : cl_yawspeed : 210 : , "cl" : clear : cmd : : Clear all console output. clear_anim_cache : cmd : : Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested). clear_debug_overlays : cmd : : clears debug overlays clientport : 27005 : : Host game client port closecaption : 0 : , "a", "user" : Enable close captioning. closeonbuy : 0 : , "a", "cl", "ss" : Set non-zero to close the buy menu after buying something clTaserShakeFreqMax : 0 : , "cl" : how often the shake is applied (max time) clTaserShakeFreqMin : 0 : , "cl" : how often the shake is applied (min time) clTaserShakeTimeTotal : 7 : , "cl" : time the taser shake is applied. cmd : cmd : : Forward command to server. cmd1 : cmd : : sets userinfo string for split screen player in slot 1 cmd2 : cmd : : sets userinfo string for split screen player in slot 2 cmd3 : cmd : : sets userinfo string for split screen player in slot 3 cmd4 : cmd : : sets userinfo string for split screen player in slot 4 collision_shake_amp : 0 : , "sv" : collision_shake_freq : 0 : , "sv" : collision_shake_time : 0 : , "sv" : collision_test : cmd : : Tests collision system colorcorrectionui : cmd : : Show/hide the color correction tools UI. +commandermousemove : cmd : : -commandermousemove : cmd : : commentary : 0 : , "sv" : Desired commentary mode state. commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map. commentary_cvarsnotchanging : cmd : : commentary_finishnode : cmd : : commentary_firstrun : 0 : , "a", "cl" : commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer commentary_testfirstrun : cmd : : con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots). con_enable : 1 : , "a" : Allows the console to be activated. con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. con_logfile : 0 : : Console output gets written to this file con_notifytime : 8 : : How long to display recent console text to the upper part of the game window con_nprint_bgalpha : 50 : : Con_NPrint background alpha. con_nprint_bgborder : 5 : : Con_NPrint border size. con_timestamp : 0 : : Prefix console.log entries with timestamps con_trace : 0 : : Print console text to low level printout. condump : cmd : : dump the text currently in the console to condumpXX.log connect : cmd : : Connect to specified server. connect_lobby : 0 : , "cl" : Sets the lobby ID to connect to on start. connect_splitscreen : cmd : : Connect to specified server. With multiple players. console_window_open : 1 : : Is the console window active contimes : 8 : : Number of console lines to overlay for debugging. contributionscore_assist : 1 : , "sv" : amount of contribution score added for an assist contributionscore_bomb_defuse : 6 : , "sv" : amount of contribution score for defusing a bomb contributionscore_bomb_planted : 2 : , "sv" : amount of contribution score for planting a bomb contributionscore_hostage_kill : -2 : , "sv" : amount of contribution score for killing a hostage, normally negative contributionscore_hostage_rescue : 2 : , "sv" : amount of contribution score added per hostage rescued contributionscore_kill : 2 : , "sv" : amount of contribution score added for a kill contributionscore_objective_kill : 4 : , "sv" : amount of contribution score added for an objective related kill contributionscore_suicide : -2 : , "sv" : amount of contribution score for a suicide, normally negative contributionscore_team_kill : -2 : , "sv" : amount of contribution score for a team kill, normally negative coop : 0 : , "nf" : Cooperative play. cpu_level : 2 : : CPU Level - Default: High cpu_level_restart : -1 : , "cl" : Used to set video property at device reset. crash : cmd : : Cause the engine to crash (Debug!!) create_flashlight : cmd : : CreateHairball : cmd : : CreatePredictionError : cmd : : Create a prediction error creditsdone : cmd : : crosshair : 1 : , "a", "cl", "ss" : cs_AssistDamageThreshold : 40 : , "sv" : cs_AssistDamageThreshold defines the amount of damage needed to score an assist cs_make_vip : cmd : : Marks a player as the VIP cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions . Show player state transitions. CS_WarnFriendlyDamageInterval : 3 : , "sv", "cheat" : Defines how frequently the server notifies clients that a player damaged a friend csm_quality_level : 3 : : Cascaded shadow map quality level, [0,3], 0=VERY_LOW, 3=HIGHEST csm_quality_level_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game. csm_quality_level_restart : -1 : , "cl" : Used to set video property at device reset. +csm_rot_x_neg : cmd : : -csm_rot_x_neg : cmd : : +csm_rot_x_plus : cmd : : -csm_rot_x_plus : cmd : : +csm_rot_y_neg : cmd : : -csm_rot_y_neg : cmd : : +csm_rot_y_plus : cmd : : -csm_rot_y_plus : cmd : : cursortimeout : 60 : , "a" : Seconds before mouse cursor hides itself due to inactivity cvar_set : cmd : : Set the value of a ConVar regardless of its maximum/minimum values cvar_unhide_all : cmd : : cvarlist : cmd : : Show the list of convars/concommands. cvarlist_full : cmd : : List all ConVars. Syntax : [hidden] damage_impact_heavy : 40 : , "cl" : Damage ABOVE this value is considered heavy damage damage_impact_medium : 20 : , "cl" : Damage BELOW this value is considered light damage das_max_z_trace_length : 72 : : Maximum height of player and still test for adsp das_process_overhang_spaces : 0 : : datacachesize : 32 : : Size in MB. dbg_demofile : 0 : : dbghist_addline : cmd : : Add a line to the debug history. Format: dbghist_dump : cmd : : Dump the debug history to the console. Format: Categories: 0: Entity I/O 1: AI Decisions 2: Sc deathmatch : 1 : , "nf" : Running a deathmatch server. debug_map_crc : 0 : : Prints CRC for each map lump loaded debug_materialmodifycontrol : 0 : , "sv" : debug_materialmodifycontrol_client : 0 : , "cl" : debug_overlay_fullposition : 0 : , "sv" : debug_paint_alpha : 0 : : debug_physimpact : 0 : , "sv" : debug_touchlinks : 0 : , "sv" : Spew touch link activity debug_visibility_monitor : 0 : , "sv", "cheat" : debugsystemui : cmd : : Show/hide the debug system UI. decalfrequency : 10 : , "sv", "nf" : default_fov : 90 : , "cheat", "cl" : defaultres_restart : -1 : , "cl" : Used to set video property at device reset. defaultresheight_restart : -1 : , "cl" : Used to set video property at device reset. demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback. demo_connect_string : 0 : , "cl" : Connect string for demo UI demo_debug : 0 : : Demo debug info. demo_enabledemos : 1 : : Enable recording demos (must be set true before loading a map) demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button. demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed. demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button. demo_gototick : cmd : : Skips to a tick in demo. demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. demo_interpolateview : 1 : : Do view interpolation during dem playback. demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback. demo_pause : cmd : : Pauses demo playback. demo_pauseatservertick : 0 : : Pauses demo playback at server tick demo_quitafterplayback : 0 : : Quits game after demo playback. demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files. demo_resume : cmd : : Resumes demo playback. demo_timescale : cmd : : Sets demo replay speed. demo_togglepause : cmd : : Toggles demo playback. demo_ui_enable : 0 : , "cl" : Suffix for the demo UI demolist : cmd : : Print demo sequence list. demos : cmd : : Demo demo file sequence. demoui : cmd : : Show/hide the demo player UI. +demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground. -demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background. demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2). dev_force_selected_device : 0 : : devCheatSkipInputLocking : 0 : , "cl" : skips locking of input when joining game with multiple controllers developer : 1 : : Set developer message level devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. differences : cmd : : Show all convars which are not at their default values. disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded disconnect : cmd : : Disconnect game from server. disp_dynamic : 0 : : disp_list_all_collideable : cmd : : List all collideable displacements dispcoll_drawplane : 0 : , "sv" : display_elapsedtime : cmd : : Displays how much time has elapsed since the game started display_game_events : 0 : , "cheat" : displaysoundlist : 0 : , "sv" : dlight_debug : cmd : : Creates a dlight in front of the player drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 drawradar : cmd : : Draws HUD radar dsp_automatic : 0 : , "demo" : dsp_db_min : 80 : , "demo" : dsp_db_mixdrop : 0 : , "demo" : dsp_dist_max : 1440 : , "cheat", "demo" : dsp_dist_min : 0 : , "cheat", "demo" : dsp_enhance_stereo : 0 : , "a" : dsp_facingaway : 0 : , "demo" : dsp_mix_max : 0 : , "demo" : dsp_mix_min : 0 : , "demo" : dsp_off : 0 : , "cheat" : dsp_player : 0 : , "demo", "server_can_execute" : dsp_reload : cmd : : dsp_room : 0 : , "demo" : dsp_slow_cpu : 0 : , "a", "demo" : dsp_spatial : 40 : , "demo" : dsp_speaker : 50 : , "demo" : dsp_vol_2ch : 1 : , "demo" : dsp_vol_4ch : 0 : , "demo" : dsp_vol_5ch : 0 : , "demo" : dsp_volume : 0 : , "a", "demo" : dsp_water : 14 : , "demo" : dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work). dtwarning : 0 : : Print data table warnings? dtwatchclass : 0 : : Watch all fields encoded with this table. dtwatchdecode : 1 : : When watching show decode. dtwatchencode : 1 : : When watching show encode. dtwatchent : -1 : : Watch this entities data table encoding. dtwatchvar : 0 : : Watch the named variable. +duck : cmd : : -duck : cmd : : dump_entity_sizes : cmd : : Print sizeof(entclass) dump_globals : cmd : : Dump all global entities/states dump_particlemanifest : cmd : : Dump the list of particles loaded. dumpentityfactories : cmd : : Lists all entity factory names. dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console. dumpgamestringtable : cmd : : Dump the contents of the game string table to the console. dumpstringtables : cmd : : Print string tables to console. echo : cmd : : Echo text to console. editdemo : cmd : : Edit a recorded demo file (.dem ). editor_toggle : cmd : : Disables the simulation and returns focus to the editor enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe endmovie : cmd : : Stop recording movie frames. endround : cmd : : End the current round. english : 1 : , "user", "cl" : If set to 1, running the english language set of assets. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. ent_create : cmd : : Creates an entity of the given type where the player is looking. ent_debugkeys : 0 : , "sv" : ent_dump : cmd : : Usage: ent_dump ent_fire : cmd : : Usage: ent_fire [action] [value] [delay] ent_info : cmd : : Usage: ent_info ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue = ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha envmap : cmd : : er_colwidth : 100 : : er_graphwidthfrac : 0 : : er_maxname : 14 : : errorcallstacks_enable : 0 : : All Error() calls will attach a callstack errorcallstacks_length : 20 : : Length of automatic error callstacks escape : cmd : : Escape key pressed. exec : cmd : : Execute script file. execifexists : cmd : : Execute script file if file exists. exit : cmd : : Exit the engine. explode : cmd : : Kills the player with explosive damage explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. fast_fogvolume : 0 : : fast_poly_convert : 1 : : ff_damage_reduction_bullets : 0 : , "sv", "cheat" : How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en ff_damage_reduction_grenade : 0 : , "sv", "cheat" : How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don ff_damage_reduction_grenade_self : 1 : , "sv", "cheat" : How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do ff_damage_reduction_other : 0 : , "sv", "cheat" : How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none filesystem_max_stdio_read : 16 : : filesystem_native : 1 : : Use native FS or STDIO filesystem_report_buffered_io : 0 : : filesystem_unbuffered_io : 1 : : filesystem_use_overlapped_io : 1 : : find : cmd : : Find concommands with the specified string in their name/help text. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index find_full : cmd : : Replica of 'find'. Ignores FCVAR_HIDDEN or FCVAR_DEVELOPMENTONLY flags findflags : cmd : : Find concommands by flags. fire_absorbrate : 3 : , "sv" : fire_dmgbase : 1 : , "sv" : fire_dmginterval : 1 : , "sv" : fire_dmgscale : 0 : , "sv" : fire_extabsorb : 5 : , "sv" : fire_extscale : 12 : , "sv" : fire_growthrate : 1 : , "sv" : fire_heatscale : 1 : , "sv" : fire_incomingheatscale : 0 : , "sv" : fire_maxabsorb : 50 : , "sv" : firetarget : cmd : : firstperson : cmd : : Switch to firstperson camera. fish_debug : 0 : , "cheat", "cl" : Show debug info for fish fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive. flex_expression : 0 : , "sv" : flex_looktime : 5 : , "sv" : flex_maxawaytime : 1 : , "sv" : flex_maxplayertime : 7 : , "sv" : flex_minawaytime : 0 : , "sv" : flex_minplayertime : 5 : , "sv" : flex_rules : 1 : , "cl" : Allow flex animation rules to run. flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes. flex_talk : 0 : , "sv" : flush : cmd : : Flush unlocked cache memory. flush_locked : cmd : : Flush unlocked and locked cache memory. fog_color : -1 : , "cheat", "cl" : fog_colorskybox : -1 : , "cheat", "cl" : fog_enable : 1 : , "cheat", "cl" : fog_enable_water_fog : 1 : , "cheat" : fog_enableskybox : 1 : , "cheat", "cl" : fog_end : -1 : , "cheat", "cl" : fog_endskybox : -1 : , "cheat", "cl" : fog_hdrcolorscale : -1 : , "cheat", "cl" : fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" : fog_maxdensity : -1 : , "cheat", "cl" : fog_maxdensityskybox : -1 : , "cheat", "cl" : fog_override : 0 : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values) fog_start : -1 : , "cheat", "cl" : fog_startskybox : -1 : , "cheat", "cl" : fog_volume_debug : 0 : , "sv" : If enabled, prints diagnostic information about the current fog volume fogui : cmd : : Show/hide fog control UI. force_audio_english : 0 : , "a" : Keeps track of whether we're forcing english in a localized language. force_centerview : cmd : : force_dispatch : cmd : : Dispatch a command regardless of any hidden, cheat or developmentonly flags force_elo_bracket : cmd : : forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey) -forward : cmd : : +forward : cmd : : foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse. foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer. foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name. foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view. foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode fov_cs_debug : 0 : , "cheat", "rep", "cl" : Sets the view fov if cheats are on. fps_max : 300 : : Frame rate limiter fps_max_splitscreen : 300 : : Frame rate limiter, splitscreen fps_screenshot_frequency : 10 : , "cheat" : While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w fps_screenshot_threshold : -1 : , "cheat" : Dump a screenshot when the FPS drops below the given value. free_pass_peek_debug : 0 : , "sv" : freestyle_bot_difficulty : 0 : , "sv", "rep", "cl" : Bot difficulty for freestyle. fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened. fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was fs_enable_stats : 0 : : fs_fios_cancel_prefetches : cmd : : Cancels all the prefetches in progress. fs_fios_flush_cache : cmd : : Flushes the FIOS HDD cache. fs_fios_prefetch_file : cmd : : Prefetches a file: . The preftech is medium priority and persistent. fs_fios_prefetch_file_in_pack : cmd : : Prefetches a file in a pack: . The preftech is medium priority and non-pers fs_fios_print_prefetches : cmd : : Displays all the prefetches currently in progress. fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only fs_printopenfiles : cmd : : Show all files currently opened by the engine. fs_report_long_reads : 0 : : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during map load fs_report_sync_opens_callstack : 0 : : 0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack. fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. fs_warning_level : cmd : : Set the filesystem warning level. fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads fullscreen_restart : -1 : , "cl" : Used to set video property at device reset. func_break_max_pieces : 15 : , "a", "rep", "cl" : func_break_reduction_factor : 0 : , "sv" : func_breakdmg_bullet : 0 : , "sv" : func_breakdmg_club : 1 : , "sv" : func_breakdmg_explosive : 1 : , "sv" : fx_drawimpactdebris : 1 : , "cl" : Draw impact debris effects. fx_drawimpactdust : 1 : , "cl" : Draw impact dust effects. fx_drawmetalspark : 1 : , "cl" : Draw metal spark effects. fx_glass_velocity_cap : 0 : , "cl" : Maximum downwards speed of shattered glass particles fx_new_sparks : 1 : , "sv", "cheat" : Use new style sparks. g15_dumpplayer : cmd : : Spew player data. g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs. g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval. g_ai_threadedgraphbuild : 0 : , "sv" : If true, use experimental threaded node graph building. g_debug_angularsensor : 0 : , "sv", "cheat" : g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds. g_debug_doors : 0 : , "sv" : g_debug_npc_vehicle_roles : 0 : , "sv" : g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" : g_debug_ragdoll_visualize : 0 : , "cheat", "cl" : g_debug_trackpather : 0 : , "sv", "cheat" : g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities g_debug_vehiclebase : 0 : , "sv", "cheat" : g_debug_vehicledriver : 0 : , "sv", "cheat" : g_debug_vehicleexit : 0 : , "sv", "cheat" : g_debug_vehiclesound : 0 : , "sv", "cheat" : g_jeepexitspeed : 100 : , "sv", "cheat" : g_Language : 0 : , "rep", "cl" : g_ragdoll_fadespeed : 600 : , "cl" : g_ragdoll_important_maxcount : 2 : , "rep", "cl" : g_ragdoll_lvfadespeed : 100 : , "cl" : g_ragdoll_maxcount : 8 : , "rep", "cl" : game_mode : 0 : , "sv", "rep", "cl" : The current game mode (based on game type). See GameModes.txt. game_type : 0 : , "sv", "rep", "cl" : The current game type. See GameModes.txt. gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons. gameinstructor_enable : 0 : , "a", "cl" : Display in game lessons that teach new players. gameinstructor_find_errors : 0 : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors. gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file. gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero. gameinstructor_save_restore_lessons : 1 : , "cheat", "cl" : Set to 0 to disable save/load of open lesson opportunities in single player. gameinstructor_start_sound_cooldown : 4 : , "cl" : Number of seconds forced between similar lesson start sounds. gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name. gamemenucommand : cmd : : Issue game menu command. gamepadslot1 : cmd : : gamepadslot2 : cmd : : gamepadslot3 : cmd : : gamepadslot4 : cmd : : gamepadslot5 : cmd : : gamepadslot6 : cmd : : gamestats_file_output_directory : 0 : , "sv" : When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath gameui_activate : cmd : : Shows the game UI gameui_allowescape : cmd : : Escape key allowed to hide game UI gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI gameui_hide : cmd : : Hides the game UI gameui_preventescape : cmd : : Escape key doesn't hide game UI gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI gameui_xbox : 0 : : getpos : cmd : : dump position and angles to the console getpos_exact : cmd : : dump origin and angles to the console gg_knife_kill_demotes : 1 : , "sv", "rep" : 0 = knife kill in gungame has no effect on player level, 1 = knife kill demotes player by one level give : cmd : : Give item to player. Arguments: givecurrentammo : cmd : : Give a supply of ammo for current weapon.. gl_clear : 0 : , "cl" : gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry. global_event_log_enabled : 0 : , "sv", "cheat" : Enables the global event log system global_set : cmd : : global_set : Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). glow_outline_effect_enable : 1 : , "cheat", "cl" : Enable entity outline glow effects. glow_outline_width : 6 : , "cheat", "cl" : Width of glow outline effect in screen space. god : cmd : : Toggle. Player becomes invulnerable. gods : cmd : : Toggle. All players become invulnerable. gpu_level : 2 : : GPU Level - Default: High gpu_level_restart : -1 : , "cl" : Used to set video property at device reset. gpu_mem_level : 2 : : Memory Level - Default: High gpu_mem_level_restart : -1 : , "cl" : Used to set video property at device reset. -graph : cmd : : +graph : cmd : : -grenade1 : cmd : : +grenade1 : cmd : : -grenade2 : cmd : : +grenade2 : cmd : : groundlist : cmd : : Display ground entity list hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit heartbeat : cmd : : Force heartbeat of master servers help : cmd : : Find help about a convar/concommand. hermite_fix : 1 : , "cl" : Don't interpolate previous hermite sample when fixing up times. hide_sf_main_menu : cmd : : Hide the Scaleform main menu hideconsole : cmd : : Hide the console. hidehud : 0 : , "cheat", "cl", "ss" : hidepanel : cmd : : Hides a viewport panel hideradar : cmd : : Hides HUD radar hidescores : cmd : : Forcibly hide score panel hl2_episodic : 0 : , "rep", "cl" : host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances host_framerate : 0 : : Set to lock per-frame time elapse. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection host_map : 0 : : Current map name. host_print_frame_times : 0 : : host_profile : 0 : : host_reset_config : cmd : : reset config (for testing) with param as splitscreen index. host_runframe_input_parcelremainder : 1 : : host_runofftime : cmd : : Run off some time without rendering/updating sounds host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed. host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame. host_speeds : 0 : : Show general system running times. host_syncfps : 0 : : Synchronize real render time to host_framerate if possible. host_thread_mode : 0 : : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) host_threaded_sound : 0 : : Run the sound on a thread (independent of mix) host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount. host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file). host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. hostage_debug : 0 : , "sv", "cheat" : Show hostage AI debug information hostage_feetyawrate : 720 : , "rep", "cl" : How many degrees per second that hostages can turn their feet or upper body. hostfile : 0 : , "sv" : The HOST file to load. hostip : -1062731456.000 : : Host game server ip hostname : 0 : : Hostname for server. hostport : 27015 : : Host game server port hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran hud_drawhistory_time : 5 : , "cl" : hud_fastswitch : 1 : , "cl", "ss" : hud_jeephint_numentries : 10 : , "sv" : hud_reloadscheme : cmd : : Reloads hud layout and animation scripts. hud_saytext_time : 12 : , "cl" : hud_scaling : 0 : , "a" : Scales hud elements hud_showtargetid : 1 : , "a", "cl", "ss" : Enables display of target names hud_subtitles : cmd : : Plays the Subtitles: hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map. hunk_print_allocations : cmd : : hunk_track_allocation_types : 1 : , "cheat" : hurtme : cmd : : Hurts the player. Arguments: impulse : cmd : : in_forceuser : 0 : , "cheat" : Force user input to this split screen player. in_usekeyboardsampletime : 1 : , "cl" : Use keyboard sample time smoothing. incrementvar : cmd : : Increment specified convar value. inferno_child_spawn_interval_multiplier : 1 : , "sv", "cheat" : Amount spawn interval increases for each child inferno_child_spawn_max_depth : 4 : , "sv", "cheat" : inferno_damage : 40 : , "sv", "cheat" : Damage per second inferno_debug : 0 : , "sv", "cheat" : inferno_dlight_spacing : 200 : , "cheat", "cl" : Inferno dlights are at least this far apart inferno_dlights : 30 : , "cl" : Min FPS at which molotov dlights will be created inferno_fire : 2 : , "cl" : inferno_flame_lifetime : 7 : , "sv", "cheat" : Average lifetime of each flame in seconds inferno_flame_spacing : 50 : , "sv", "cheat" : Minimum distance between separate flame spawns inferno_forward_reduction_factor : 0 : , "sv", "cheat" : inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower. inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time between spawning flames for first fire inferno_max_child_spawn_interval : 1 : , "sv", "cheat" : Largest time interval for child flame spawning inferno_max_flames : 32 : , "sv", "cheat" : Maximum number of flames that can be created inferno_max_range : 300 : , "sv", "cheat" : Maximum distance flames can spread from their initial ignition point inferno_max_trace_per_tick : 16 : , "sv" : inferno_per_flame_spawn_duration : 5 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames inferno_scorch_decals : 1 : , "sv", "cheat" : inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent inferno_surface_offset : 20 : , "sv", "cheat" : inferno_velocity_decay_factor : 0 : , "sv", "cheat" : inferno_velocity_factor : 0 : , "sv", "cheat" : inferno_velocity_normal_factor : 0 : , "sv", "cheat" : invnext : cmd : : invnextgrenade : cmd : : invnextnongrenade : cmd : : invprev : cmd : : ip : 0 : : Overrides IP for multihomed hosts item_enable_content_streaming : 1 : , "a", "cl" : item_enable_dynamic_loading : 1 : , "rep", "cl" : Enable/disable dynamic streaming of econ content. item_quality_chance_common : 1 : , "rep", "cl" : Percentage chance that a random item is common. item_quality_chance_rare : 0 : , "rep", "cl" : Percentage chance that a random item is a rare. item_quality_chance_unique : 0 : , "rep", "cl" : Percentage chance that a random item is unique. item_show_whitelistable_definitions : cmd : : Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode. +jlook : cmd : : -jlook : cmd : : joinsplitscreen : cmd : : join split screen joy_accel_filter : 0 : , "cl" : joy_accelmax : 1 : , "a", "cl" : joy_accelscale : 0 : , "a", "cl" : joy_advanced : 0 : , "a", "cl" : joy_advaxisr : 0 : , "a", "cl" : joy_advaxisu : 0 : , "a", "cl" : joy_advaxisv : 0 : , "a", "cl" : joy_advaxisx : 0 : , "a", "cl" : joy_advaxisy : 0 : , "a", "cl" : joy_advaxisz : 0 : , "a", "cl" : joy_autoaim_dampen_smoothout_speed : 0 : , "cl" : joy_autoaimdampen : 0 : , "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target. joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered. joy_cfg_preset : 1 : , "a", "cl", "ss" : joy_circle_correct : 1 : , "a", "cl" : joy_deadzone_mode : 0 : : 0 => Cross-shaped deadzone (default), 1 => Square deadzone. joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too. joy_display_input : 0 : , "a", "cl" : joy_forwardsensitivity : -1 : , "a", "cl" : joy_forwardthreshold : 0 : , "a", "cl" : joy_gamma : 0 : , "a", "cl" : joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking. joy_lookspin_default : 0 : , "cl" : joy_lowend : 1 : , "a", "cl" : joy_lowmap : 1 : , "a", "cl" : joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement (0 is left stick) joy_name : 0 : , "a", "cl" : joy_no_accel_jump : 0 : , "a", "cl" : joy_pegged : 0 : , "cl" : joy_pitchsensitivity : -1 : , "a", "cl", "ss" : joystick pitch sensitivity joy_pitchsensitivity_default : -1 : , "cl" : joy_pitchthreshold : 0 : , "a", "cl" : joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion joy_response_look_pitch : 1 : , "a", "cl" : 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity joy_response_move_vehicle : 6 : , "cl" : joy_sensitive_step0 : 0 : , "a", "cl" : joy_sensitive_step1 : 0 : , "a", "cl" : joy_sensitive_step2 : 0 : , "a", "cl" : joy_sidesensitivity : 1 : , "a", "cl" : joy_sidethreshold : 0 : , "a", "cl" : joy_useNewAcecelMethod : 1 : , "cl" : joy_variable_frametime : 1 : , "cl" : joy_vehicle_turn_lowend : 0 : , "cl" : joy_vehicle_turn_lowmap : 0 : , "cl" : joy_virtual_peg : 0 : , "cl" : joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack. joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes. joy_xcontroller_cfg_loaded : 0 : , "cl" : If 0, the 360controller.cfg file will be executed on startup & option changes. joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected. joy_yawsensitivity : -1 : , "a", "cl", "ss" : joystick yaw sensitivity joy_yawsensitivity_default : -1 : , "cl" : joy_yawthreshold : 0 : , "a", "cl" : joyadvancedupdate : cmd : : joystick : 0 : , "a", "cl" : True if the joystick is enabled, false otherwise. jpeg : cmd : : Take a jpeg screenshot: jpeg . jpeg_quality : 90 : : jpeg screenshot quality. -jump : cmd : : +jump : cmd : : kdtree_test : cmd : : Tests spatial partition for entities queries. key_findbinding : cmd : : Find key bound to specified command string. key_listboundkeys : cmd : : List bound keys with bindings. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting. kick : cmd : : Kick a player by name. kickid : cmd : : Kick a player by userid or uniqueid, with a message. kill : cmd : : Kills the player with generic damage killserver : cmd : : Shutdown the server. killvector : cmd : : Kills a player applying force. Usage: killvector -klook : cmd : : +klook : cmd : : knife_damage_scale : 100 : , "sv" : lastinv : cmd : : -left : cmd : : +left : cmd : : light_crosshair : cmd : : Show texture color at crosshair lightcache_maxmiss : 2 : , "cheat" : lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material linefile : cmd : : Parses map leak data from .lin file listdemo : cmd : : List demo file contents. listid : cmd : : Lists banned users. listip : cmd : : List IP addresses on the ban list. listissues : cmd : : List all the issues that can be voted on. listmodels : cmd : : List loaded models. listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs. load : cmd : : Load a saved game. loadcommentary : cmd : : loader_defer_non_critical_jobs : 0 : : loader_dump_table : cmd : : loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All loader_throttle_io : 1 : : lobby_minplayers_fiveplayerlobby : 1 : , "cl" : lobby_minplayers_tenplayerlobby : 5 : , "cl" : locator_background_border_color : 1052688 : , "cl" : The default color for the border. locator_background_border_thickness : 2 : , "cl" : How many pixels the background borders the left and right. locator_background_color : 1678774272.000 : , "cl" : The default color for the background. locator_background_shift_x : 3 : , "cl" : How many pixels the background is shifted right. locator_background_shift_y : 1 : , "cl" : How many pixels the background is shifted down. locator_background_style : 2 : , "cl" : Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers. locator_background_thickness_x : 8 : , "cl" : How many pixels the background borders the left and right. locator_background_thickness_y : 0 : , "cl" : How many pixels the background borders the top and bottom. locator_fade_time : 0 : , "cl" : Number of seconds it takes for a lesson to fully fade in/out. locator_icon_max_size_non_ss : 2 : , "cl" : Minimum scale of the icon on the screen locator_icon_min_size_non_ss : 1 : , "cl" : Minimum scale of the icon on the screen locator_lerp_rest : 0 : , "cl" : Number of seconds before moving from the center. locator_lerp_speed : 5 : , "cl" : Speed that static lessons move along the Y axis. locator_lerp_time : 1 : , "cl" : Number of seconds to lerp before reaching final destination locator_pulse_time : 1 : , "cl" : Number of seconds to pulse after changing icon or position locator_screen_pos_y : 0 : , "cl" : Percentage of the lower half of the screen that the locator will draw at when at its reseting position on the hud. locator_split_len : 0 : , "cheat", "cl" : locator_split_maxwide_percent : 0 : , "cheat", "cl" : locator_start_at_crosshair : 1 : , "cl" : Start position at the crosshair instead of the top middle of the screen. locator_target_offset_x : -17 : , "cl" : How many pixels to offset the locator from the target position. locator_target_offset_y : -64 : , "cl" : How many pixels to offset the locator from the target position. locator_topdown_style : 0 : , "cl" : Topdown games set this to handle distance and offscreen location differently. log : cmd : : Enables logging to file, console, and udp < on | off >. log_color : cmd : : Set the color of a logging channel. log_dumpchannels : cmd : : Dumps information about all logging channels. log_flags : cmd : : Set the flags on a logging channel. log_level : cmd : : Set the spew level of a logging channel. logaddress_add : cmd : : Set address and port for remote host . logaddress_del : cmd : : Remove address and port for remote host . logaddress_delall : cmd : : Remove all udp addresses being logged to logaddress_list : cmd : : List all addresses currently being used by logaddress. -lookdown : cmd : : +lookdown : cmd : : -lookspin : cmd : : +lookspin : cmd : : lookspring : 0 : , "a", "cl" : lookstrafe : 0 : , "a", "cl" : +lookup : cmd : : -lookup : cmd : : loopsingleplayermaps : 0 : , "sv", "cheat", "rep" : lservercfgfile : 0 : , "sv" : m_customaccel : 3 : , "a", "cl" : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor. m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value. m_forward : 1 : , "a", "cl" : Mouse forward factor. m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement). m_mousespeed : 1 : , "a", "cl" : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor. m_rawinput : 1 : , "a", "cl" : Use Raw Input for mouse input. m_side : 0 : , "a", "cl" : Mouse side factor. m_yaw : 0 : , "a", "cl" : Mouse yaw factor. map : cmd : : Start playing on specified map. map_background : cmd : : Runs a map as the background to the main menu. map_commentary : cmd : : Start playing, with commentary, on a specified map. map_edit : cmd : : map_noareas : 0 : : Disable area to area connection testing. map_setbombradius : cmd : : Sets the bomb radius for the map. map_showbombradius : cmd : : Shows bomb radius from the center of each bomb site and planted bomb. map_showspawnpoints : cmd : : Shows player spawn points (red=invalid) map_wants_save_disable : 0 : : mapcycledisabled : 1 : , "rep", "cl" : repeats the same map after each match instead of using the map cycle mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers mapgroup : cmd : : Specify a map group maps : cmd : : Displays list of maps. mat_aaquality : 0 : : mat_aaquality_restart : 0 : , "cl" : Used to set video property at device reset. mat_accelerate_adjust_exposure_down : 40 : , "cheat", "cl" : mat_alphacoverage : 1 : : mat_alternatefastclipalgorithm : 1 : : mat_ambient_light_b : 0 : : mat_ambient_light_g : 0 : : mat_ambient_light_r : 0 : : mat_aniso_disable : 0 : , "cheat" : NOTE: You must change mat_forceaniso after changing this convar for this to take effect mat_antialias : 4 : : mat_antialias_restart : 0 : , "cl" : Used to set video property at device reset. mat_autoexposure_max : 2 : , "cl" : mat_autoexposure_max_multiplier : 1 : , "cl" : mat_autoexposure_min : 0 : , "cl" : mat_bloom_scalefactor_scalar : 0 : , "cl" : mat_bloomamount_rate : 0 : , "cheat", "cl" : mat_bloomscale : 1 : , "cl" : mat_blur_b : 0 : , "cl" : mat_blur_g : 0 : , "cl" : mat_blur_r : 0 : , "cl" : mat_bufferprimitives : 1 : : mat_bumpbasis : 0 : , "cheat" : mat_bumpmap : 1 : : mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" : mat_clipz : 1 : , "cl" : mat_colcorrection_disableentities : 0 : : Disable map color-correction entities mat_colcorrection_editor : 0 : : mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client mat_colorcorrection : 1 : : mat_compressedtextures : 1 : : mat_configcurrent : cmd : : show the current video control panel config for the material system mat_crosshair : cmd : : Display the name of the material under the crosshair mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file mat_crosshair_printmaterial : cmd : : print the material under the crosshair mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair mat_debug : cmd : : Activates debugging spew for a specific material. mat_debug_bloom : 0 : , "cheat", "cl" : mat_debug_postprocessing_effects : 0 : , "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen mat_debugalttab : 0 : , "cheat" : mat_debugdepth : 0 : : mat_debugdepthmode : 0 : : mat_debugdepthval : 128 : : mat_debugdepthvalmax : 256 : : mat_defaultlightmap : 1 : : Default brightness for lightmaps where none have been created in the level. mat_depth_blur_focal_distance_override : -1 : : mat_depth_blur_strength_override : -1 : : mat_depthbias_decal : 0 : , "cheat" : mat_depthbias_normal : 0 : , "cheat" : mat_depthbias_shadowmap : 0 : : mat_depthfeather_enable : 1 : : mat_detail_tex : 1 : : mat_diffuse : 1 : : mat_disable_bloom : 0 : , "cl" : mat_disable_fancy_blending : 0 : : mat_disablehwmorph : 1 : : Disables HW morphing for particular mods mat_displacementmap : 1 : , "cheat" : mat_do_not_shrink_dynamic_vb : 0 : : Do not shrink the size of dynamic vertex buffers during map load/unload to save memory. mat_dof_enabled : 1 : , "cl" : mat_dof_far_blur_depth : 1000 : , "cl" : mat_dof_far_blur_radius : 5 : , "cl" : mat_dof_far_focus_depth : 250 : , "cl" : mat_dof_max_blur_radius : 10 : : mat_dof_near_blur_depth : 20 : , "cl" : mat_dof_near_blur_radius : 10 : , "cl" : mat_dof_near_focus_depth : 100 : , "cl" : mat_dof_override : 0 : , "cl" : mat_dof_quality : 0 : : mat_drawflat : 0 : , "cheat" : mat_drawTexture : 0 : , "cl" : Enable debug view texture mat_drawTextureScale : 1 : , "cl" : Debug view texture scale mat_drawTitleSafe : 0 : : Enable title safe overlay mat_drawwater : 1 : , "cheat", "cl" : mat_dump_rts : 0 : , "cl" : mat_dxlevel : 95 : : mat_dynamic_tonemapping : 1 : , "cheat" : mat_dynamiclightmaps : 0 : , "cheat" : mat_dynamicPaintmaps : 0 : , "cheat" : mat_edit : cmd : : Bring up the material under the crosshair in the editor mat_envmapsize : 128 : : mat_envmaptgasize : 32 : : mat_exclude_async_update : 1 : : mat_excludetextures : 0 : : mat_exposure_center_region_x : 0 : , "cheat", "cl" : mat_exposure_center_region_y : 0 : , "cheat", "cl" : mat_fastclip : 0 : , "cheat" : mat_fastnobump : 0 : , "cheat" : mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_fillrate : 0 : , "cheat" : mat_filterlightmaps : 1 : : mat_filtertextures : 1 : : mat_force_bloom : 0 : , "cheat", "cl" : mat_force_tonemap_min_avglum : -1 : , "cheat", "cl" : Override. Old default was 3.0 mat_force_tonemap_percent_bright_pixels : -1 : , "cheat", "cl" : Override. Old value was 2.0 mat_force_tonemap_percent_target : -1 : , "cheat", "cl" : Override. Old default was 60. mat_force_tonemap_scale : 0 : , "cheat" : mat_force_vertexfog : 0 : : mat_forceaniso : 8 : : mat_forceaniso_restart : -1 : , "cl" : Used to set video property at device reset. mat_forcedynamic : 0 : , "cheat" : mat_forcehardwaresync : 1 : : mat_forcemanagedtextureintohardware : 0 : , "cheat" : mat_frame_sync_enable : 1 : , "cheat" : mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture. mat_framebuffercopyoverlaysize : 128 : , "cl" : mat_fullbright : 0 : , "cheat" : mat_fxaa_edge_sharpness_C : 8 : , "cl" : Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_SHARPNESS define due to being ALU bound (and only safe values are 2, 4, 8) mat_fxaa_edge_threshold_C : 0 : , "cl" : Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_THRESHOLD define due to being ALU bound (and only safe values are 1/4, 1/8 mat_fxaa_edge_threshold_min_C : 0 : , "cl" : Trims the algorithm from processing darks. Does not affect PS3 due to being ALU bound. (0.04 - slower and less aliasing in dark mat_fxaa_edge_threshold_min_Q : 0 : , "cl" : Trims the algorithm from processing darks: (0.0312 - visible limit, slower), (0.0625 - high quality, faster), (0.0833 - upper l mat_fxaa_edge_threshold_Q : 0 : , "cl" : The minimum amount of local contrast required to apply algorithm: (0.063 - overkill, slower), (0.125 - high quality), (0.166 - mat_fxaa_subpixel_C : 0 : , "cl" : Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Console): (0.33 - sharper), (0.5 - default) mat_fxaa_subpixel_Q : 0 : , "cl" : Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Quality): (0.0 - off), (1.0 - upper limit, softer), def mat_grain_enable : 1 : , "cl" : mat_grain_scale_override : 1 : : mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging mat_hdr_level : 2 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. mat_hdr_manual_tonemap_rate : 1 : , "cl" : mat_hdr_tonemapscale : 1 : , "sv", "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. mat_hdr_uncapexposure : 0 : , "cheat", "cl" : mat_hsv : 0 : , "cheat", "cl" : mat_info : cmd : : Shows material system info mat_leafvis : 0 : , "cheat" : Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what mat_leafvis_draw_mask : 3 : : A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an mat_leafvis_freeze : 0 : : If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates based on camera movement. mat_leafvis_update_every_frame : 0 : : Updates leafvis debug render every frame (expensive) mat_levelflush : 1 : : mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits. mat_loadtextures : 1 : , "cheat" : mat_local_contrast_edge_scale_override : -1000 : : mat_local_contrast_enable : 1 : , "cl" : mat_local_contrast_midtone_mask_override : -1 : : mat_local_contrast_scale_override : 0 : : mat_local_contrast_vignette_end_override : -1 : : mat_local_contrast_vignette_start_override : -1 : : mat_lpreview_mode : -1 : , "cheat", "cl" : mat_luxels : 0 : , "cheat" : mat_max_worldmesh_vertices : 65536 : : mat_maxframelatency : 1 : : mat_measurefillrate : 0 : , "cheat" : mat_mipmaptextures : 1 : : mat_monitorgamma : 2 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_monitorgamma_force_480_full_tv_range : 1 : : mat_monitorgamma_pwl2srgb : 0 : : mat_monitorgamma_tv_enabled : 0 : , "a" : mat_monitorgamma_tv_exp : 2 : : mat_monitorgamma_tv_range_max : 235 : : mat_monitorgamma_tv_range_min : 16 : : mat_monitorgamma_vganonpwlgamma : 2 : : mat_morphstats : 0 : , "cheat" : mat_motion_blur_enabled : 1 : : mat_motion_blur_falling_intensity : 1 : , "cl" : mat_motion_blur_falling_max : 20 : , "cl" : mat_motion_blur_falling_min : 10 : , "cl" : mat_motion_blur_forward_enabled : 0 : , "cl" : mat_motion_blur_percent_of_screen_max : 4 : : mat_motion_blur_rotation_intensity : 1 : , "cl" : mat_motion_blur_strength : 1 : , "cl" : mat_noise_enable : 0 : : mat_non_hdr_bloom_scalefactor : 0 : , "cl" : mat_norendering : 0 : , "cheat" : mat_normalmaps : 0 : , "cheat" : mat_normals : 0 : , "cheat" : mat_object_motion_blur_enable : 0 : , "cl" : mat_object_motion_blur_model_scale : 1 : , "cl" : mat_paint_enabled : 0 : : mat_parallaxmap : 1 : : mat_parallaxmapsamplesmax : 50 : : mat_parallaxmapsamplesmin : 12 : : mat_phong : 1 : : mat_picmip : -1 : : mat_postprocess_enable : 1 : , "cheat", "cl" : mat_postprocess_x : 4 : , "cl" : mat_postprocess_y : 1 : , "cl" : mat_powersavingsmode : 0 : , "a" : Power Savings Mode mat_print_top_model_vert_counts : 0 : : Constantly print to screen the top N models as measured by total faces rendered this frame mat_processtoolvars : 0 : : mat_proxy : 0 : , "cheat" : mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued mat_queue_mode_force_allow : 0 : : Whether QMS can be enabled on single threaded CPU mat_queue_mode_restart : -1 : , "cl" : Used to set video property at device reset. mat_queue_priority : 1 : : mat_reducefillrate : 0 : : mat_reduceparticles : 0 : : mat_reloadallmaterials : cmd : : Reloads all materials mat_reloadmaterial : cmd : : Reloads a single material mat_reloadtextures : cmd : : Reloads all textures mat_remoteshadercompile : 0 : , "cheat" : mat_rendered_faces_count : 0 : , "cheat" : Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re mat_rendered_faces_spew : cmd : : 'mat_rendered_faces_spew ' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count mat_report_queue_status : 0 : : mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures. mat_reversedepth : 0 : , "cheat" : mat_savechanges : cmd : : saves current video configuration to the registry mat_screen_blur_override : -1 : : mat_setvideomode : cmd : : sets the width, height, windowed state of the material system mat_shadercount : cmd : : display count of all shaders and reset that count mat_shadowstate : 1 : : mat_show_ab_hdr_hudelement : 0 : , "cl" : HDR Demo HUD Element toggle. mat_show_histogram : 0 : , "cl" : mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD. mat_showaspectratioinfo : cmd : : Spew info about the hardware aspect ratio mat_showcamerarendertarget : 0 : , "cheat", "cl" : mat_showenvmapmask : 0 : : mat_showframebuffertexture : 0 : , "cheat", "cl" : mat_showlightmappage : -1 : , "cl" : mat_showlowresimage : 0 : , "cheat" : mat_showmaterials : cmd : : Show materials. mat_showmaterialsverbose : cmd : : Show materials (verbose version). mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else mat_showtextures : cmd : : Show used textures. mat_showwatertextures : 0 : , "cheat", "cl" : mat_slopescaledepthbias_decal : -2 : , "cheat" : mat_slopescaledepthbias_normal : 0 : , "cheat" : mat_slopescaledepthbias_shadowmap : 3 : : mat_software_aa_blur_one_pixel_lines : 0 : , "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a mat_software_aa_edge_threshold : 1 : , "cl" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more mat_software_aa_quality : 0 : , "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) mat_software_aa_strength : 1 : : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o mat_software_aa_strength_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game. mat_software_aa_strength_vgui : -1 : , "cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. mat_software_aa_tap_offset : 1 : , "cl" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im mat_softwarelighting : 0 : : mat_softwareskin : 0 : , "cheat" : mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_spew_long_frames : 0 : : warn about frames that go over 66ms for CERT purposes. mat_spewalloc : 0 : , "a" : mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console mat_stub : 0 : , "cheat", "cl" : mat_supportflashlight : 1 : , "cheat" : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported mat_suppress : cmd : : Supress a material from drawing mat_surfaceid : 0 : , "cheat" : mat_surfacemat : 0 : , "cheat" : mat_tessellation_accgeometrytangents : 0 : , "cheat" : mat_tessellation_cornertangents : 1 : , "cheat" : mat_tessellation_update_buffers : 1 : , "cheat" : mat_tessellationlevel : 6 : , "cheat" : mat_texture_limit : -1 : , "numeric" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying +mat_texture_list : cmd : : mat_texture_list : 0 : : For debugging, show a list of used textures per frame -mat_texture_list : cmd : : mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures. mat_texture_list_all_frames : 2 : : How many frames to sample texture memory for all textures. mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file mat_texture_list_exclude_editing : 0 : : mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm mat_tonemapping_occlusion_use_stencil : 0 : : mat_triplebuffered : 0 : : This means we want triple buffering if we are fullscreen and vsync'd mat_updateconvars : cmd : : updates the video config convars mat_use_compressed_hdr_textures : 1 : : mat_viewportscale : 1 : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling) mat_vignette_enable : 1 : : mat_vsync : 0 : : Force sync to vertical retrace mat_wateroverlaysize : 128 : , "cl" : mat_wireframe : 0 : , "cheat" : mat_yuv : 0 : , "cheat", "cl" : maxplayers : cmd : : Change the maximum number of players allowed on this server. mc_accel_band_size : 34 : , "a", "cl" : (degrees) mc_aim_heading_multiplier : 1 : , "a", "cl" : mc_aim_pitch_multiplier : 1 : , "a", "cl" : mc_dead_zone_radius : 10 : , "a", "cl" : (degrees) mc_max_turnrate : 210 : , "a", "cl" : (degrees/sec) mc_max_yaw_deg : 30 : , "cl" : Motion Controller yaw range. Controls sensitivity. mem_compact : cmd : : mem_dump : cmd : : Dump memory stats to text file. mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) mem_dumpvballocs : cmd : : Dump VB memory allocation stats. mem_eat : cmd : : mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc mem_force_flush_section : 0 : : Cache section to restrict mem_force_flush mem_incremental_compact : cmd : : mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation mem_level : 2 : : Memory Level - Default: High mem_level_restart : -1 : , "cl" : Used to set video property at device reset. mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb) mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb) mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds. mem_test : cmd : : mem_test_each_frame : 0 : : Run heap check at end of every frame mem_test_every_n_seconds : 0 : : Run heap check at a specified interval mem_test_quiet : 0 : : Don't print stats when memtesting mem_vcollide : cmd : : Dumps the memory used by vcollides mem_verify : cmd : : Verify the validity of the heap memory : cmd : : Print memory stats. menuselect : cmd : : menuselect message_antialias : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game. message_cpu_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game. message_filtering : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game. message_model_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game. message_paged_pool_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game. message_power : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game. message_queued_mode : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game. message_shader_detail : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game. message_vsync : 0 : , "cl" : Tracks whether a user has received a notification message during this instance of the game. miniprofiler_dump : 0 : : minisave : cmd : : Saves game (for current level only!) mm_cfgdebug_mode : 0 : : mm_cfgoverride_commit : 0 : : mm_cfgoverride_file : 0 : : mm_datacenter_debugprint : cmd : : Shows information retrieved from data center mm_datacenter_delay_mount_frames : 6 : : How many frames to delay before attempting to mount the xlsp patch. mm_datacenter_query_delay : 2 : : Delay after datacenter update is enabled before data is actually queried. mm_datacenter_report_version : 5 : : Data version to report to DC. mm_datacenter_retry_infochunks_attempts : 3 : : How many times can we retry retrieving each info chunk before failing. mm_datacenter_retry_interval : 75 : : Interval between datacenter stats retries. mm_datacenter_update_interval : 3600 : : Interval between datacenter stats updates. mm_debugprint : cmd : : Show debug information about current matchmaking session mm_dedicated_allow : 1 : : 1 = allow searches for dedicated servers mm_dedicated_fake : 0 : : 1 = pretend like search is going, but abort after some time mm_dedicated_force_servers : 0 : : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy mm_dedicated_ignore_official : 0 : : 1 = Do not set white=1 tag when searching for a DS, useful for testing using local DS mm_dedicated_ip : 0 : : IP address of dedicated servers to consider available mm_dedicated_search_maxping : 150 : : Longest preferred ping to dedicated servers for games mm_dedicated_search_maxresults : 75 : : mm_dedicated_timeout_request : 20 : : mm_disable_listen_server : 0 : : mm_dlc_debugprint : cmd : : Shows information about dlc mm_events_listeners_validation : 0 : : mm_heartbeat_seconds : 300 : : mm_heartbeat_seconds_xlsp : 60 : : mm_heartbeat_timeout : 10 : : mm_heartbeat_timeout_legacy : 15 : : mm_ignored_sessions_forget_pass : 2 : : mm_ignored_sessions_forget_time : 120 : : mm_match_search_update_interval : 10 : : Interval between matchsearcher updates. mm_player_search_count : 5 : : mm_player_search_lan_ping_duration : 3 : : Duration of LAN discovery ping phase. mm_player_search_lan_ping_interval : 0 : : Interval between LAN discovery pings. mm_player_search_update_interval : 10 : : Interval between players searches. mm_server_search_inet_ping_interval : 1 : : How long to wait between pinging internet server details. mm_server_search_inet_ping_refresh : 15 : : How often to refresh a listed server. mm_server_search_inet_ping_timeout : 3 : : How long to wait for internet server details. mm_server_search_inet_ping_window : 10 : : How many servers can be pinged for server details in a batch. mm_server_search_lan_ping_duration : 1 : : Duration of LAN discovery ping phase. mm_server_search_lan_ping_interval : 0 : : Interval between LAN discovery pings. mm_server_search_lan_ports : 27015 : , "a" : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs. mm_server_search_server_lifetime : 180 : : How long until a server is no longer returned by the master till we remove it. mm_server_search_update_interval : 60 : : Interval between servers updates. mm_session_search_num_results : 50 : : mm_session_search_ping_limit : 200 : : mm_session_search_qos_timeout : 8 : : mm_session_sys_connect_timeout : 8 : : mm_session_sys_delay_create : 0 : : mm_session_sys_delay_create_host : 1 : : mm_session_sys_timeout : 3 : : mm_session_voice_loading : 0 : : mm_teamsearch_errortime : 3 : : Time team search is in error state until it self-cancels mm_teamsearch_nostart : 0 : : Team search will fake cancel before searching for server mm_tu_string : 0 : : mod_check_vcollide : 0 : : Check all vcollides on load mod_dont_load_vertices : 0 : : For the dedicated server, supress loading model vertex data mod_DumpWeaponWiewModelCache : cmd : : Dumps the weapon view model cache contents mod_DumpWeaponWorldModelCache : cmd : : Dumps the weapon world model cache contents mod_forcedata : 1 : : Forces all model file data into cache on model load. mod_forcetouchdata : 1 : : Forces all model file data into cache on model load. mod_load_anims_async : 0 : : mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms mod_load_mesh_async : 0 : : mod_load_preload : 1 : : Indicates how far ahead in seconds to preload animations. mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls mod_load_vcollide_async : 0 : : mod_lock_mdls_on_load : 1 : : mod_lock_meshes_on_load : 1 : : mod_test_mesh_not_available : 0 : : mod_test_not_available : 0 : : mod_test_verts_not_available : 0 : : mod_touchalldata : 1 : : Touch model data during level startup mod_trace_load : 0 : : mod_WeaponViewModelCache : 8 : : mod_WeaponWorldModelCache : 10 : : mod_WeaponWorldModelMinAge : 3000 : : morph_debug : 0 : : morph_path : 7 : : motdfile : 0 : , "sv" : The MOTD file to load. +movedown : cmd : : -movedown : cmd : : +moveleft : cmd : : -moveleft : cmd : : +moveright : cmd : : -moveright : cmd : : +moveup : cmd : : -moveup : cmd : : movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. movie_volume_scale : 1 : : mp_afterroundmoney : 0 : , "sv", "rep" : amount of money awared to every player after each round mp_allowNPCs : 1 : , "sv", "nf" : mp_allowspectators : 1 : , "rep", "cl" : toggles whether the server allows spectator mode or not mp_autocrosshair : 1 : , "sv", "nf" : mp_autokick : 1 : , "sv", "rep" : Kick idle/team-killing players mp_autoteambalance : 1 : , "sv", "nf" : mp_blockstyle : 1 : , "rep", "cl" : Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures. mp_bonusroundtime : 15 : , "rep", "cl" : Time after round win until round restarts mp_buytime : 90 : , "rep", "cl" : How many seconds after round start players can buy items for. mp_c4timer : 45 : , "sv", "nf", "rep" : how long from when the C4 is armed until it blows mp_capdeteriorate_time : 90 : , "rep", "cl" : Time it takes for a full capture point to deteriorate. mp_capstyle : 1 : , "rep", "cl" : Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times. mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal mp_death_drop_defuser : 1 : , "rep", "cl" : Drop defuser on player death mp_death_drop_grenade : 2 : , "rep", "cl" : Which grenade to drop on player death: 0=none, 1=best, 2=current or best mp_death_drop_gun : 1 : , "rep", "cl" : Which gun to drop on player death: 0=none, 1=best, 2=current or best mp_defaultteam : 0 : , "sv" : mp_defuser_allocation : 0 : , "rep", "cl" : How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked mp_disable_respawn_times : 0 : , "nf", "rep", "cl" : mp_dump_timers : cmd : : Prints round timers to the console for debugging mp_enableroundwaittime : 1 : , "sv", "rep" : Enable timers to wait between rounds. mp_facefronttime : 3 : , "rep", "cl" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. mp_fadetoblack : 0 : , "nf", "rep", "cl" : fade a player's screen to black when he dies mp_falldamage : 0 : , "sv", "nf" : mp_feetyawrate : 720 : , "rep", "cl" : How many degrees per second that we can turn our feet or upper body. mp_flashlight : 0 : , "sv", "nf" : mp_footsteps : 1 : , "sv", "nf" : mp_force_pick_time : 10 : , "rep", "cl" : The amount of time a player has on the team screen to make a selection before being auto-teamed mp_forcecamera : 1 : , "rep", "cl" : Restricts spectator modes for dead players mp_forcerespawn : 1 : , "sv", "nf" : mp_forcerespawnplayers : cmd : : Force all players to respawn. mp_forcewin : cmd : : Forces team to win mp_fraglimit : 0 : , "nf", "rep", "cl" : The number of kills at which the map ends mp_freezetime : 6 : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts mp_friendlyfire : 0 : , "nf", "rep", "cl" : Allows team members to injure other members of their team mp_ggprogressive_round_restart_delay : 15 : , "rep", "cl" : Number of seconds to delay before restarting a round after a win in gungame progessive mp_ggtr_bomb_defuse_bonus : 1 : , "rep", "cl" : Number of bonus upgrades to award the CTs when they defuse a gun game bomb mp_ggtr_bomb_detonation_bonus : 1 : , "rep", "cl" : Number of bonus upgrades to award the Ts when they detonate a gun game bomb mp_ggtr_bomb_pts_for_flash : 4 : , "rep", "cl" : Kill points required in a round to get a bonus flash grenade mp_ggtr_bomb_pts_for_he : 3 : , "rep", "cl" : Kill points required in a round to get a bonus HE grenade mp_ggtr_bomb_pts_for_molotov : 5 : , "rep", "cl" : Kill points required in a round to get a bonus molotov cocktail mp_ggtr_bomb_pts_for_upgrade : 2 : , "rep", "cl" : Kill points required to upgrade a player's weapon mp_ggtr_bomb_respawn_delay : 0 : , "rep", "cl" : Number of seconds to delay before making the bomb available to a respawner in gun game mp_ggtr_end_round_kill_bonus : 1 : , "rep", "cl" : Number of bonus points awarded in Demolition Mode when knife kill ends round mp_ggtr_halftime_delay : 0 : , "rep", "cl" : Number of seconds to delay during TR Mode halftime mp_ggtr_last_weapon_kill_ends_half : 0 : , "rep", "cl" : End the half and give a team round point when a player makes a kill using the final weapon mp_ggtr_rounds_per_half : 5 : , "rep", "cl" : Number of rounds to play in one half for gun game tr mode mp_gungameimmunitytime : 4 : , "rep", "cl" : How many seconds after respawn immunity lasts. mp_halftime_duration : 15 : , "rep", "cl" : Number of seconds that halftime lasts mp_hostagepenalty : 13 : , "sv", "nf" : Terrorist are kicked for killing too much hostages mp_humanteam : 0 : , "sv", "rep" : Restricts human players to a single team {any, CT, T} mp_ignore_round_win_conditions : 0 : , "sv", "rep" : Ignore conditions which would end the current round mp_ik : 1 : , "rep", "cl" : Use IK on in-place turns. mp_join_grace_time : 20 : , "rep", "cl" : Number of seconds after round start to allow a player to join a game mp_limitteams : 2 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check) mp_logdetail : 0 : , "sv" : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) mp_match_can_clinch : 1 : , "rep", "cl" : Can a team clinch and end the match by being so far ahead that the other team has no way to catching up? mp_match_end_restart : 1 : , "rep", "cl" : At the end of the match, perform a restart instead of loading a new map mp_match_restart_delay : 15 : , "rep", "cl" : Time (in seconds) until a match restarts. mp_maxmoney : 16000 : , "sv", "rep" : maximum amount of money allowed in a player's account mp_maxrounds : 0 : , "nf", "rep", "cl" : max number of rounds to play before server changes maps mp_molotovusedelay : 15 : , "rep", "cl" : Number of seconds to delay before the molotov can be used after acquiring it mp_playercashawards : 1 : , "sv", "rep" : Players can earn money by performing in-game actions mp_playerid : 0 : , "rep", "cl" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names mp_playerid_delay : 0 : , "rep", "cl" : Number of seconds to delay showing information in the status bar mp_playerid_hold : 0 : , "rep", "cl" : Number of seconds to keep showing old information in the status bar mp_respawnwavetime : 10 : , "nf", "rep", "cl" : Time between respawn waves. mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds mp_restartround : 0 : , "sv" : If non-zero, the current round will restart in the specified number of seconds mp_round_restart_delay : 7 : , "rep", "cl" : Number of seconds to delay before restarting a round after a win mp_roundtime : 5 : , "sv", "nf", "rep" : How many minutes each round takes. mp_scrambleteams : cmd : : Scramble the teams and restart the game mp_showcleanedupents : 0 : , "sv", "cheat" : Show entities that are removed on round respawn. mp_showroundtransitions : 0 : , "sv", "cheat" : Show gamestate round transitions. mp_spawnprotectiontime : 5 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart. mp_stalemate_at_timelimit : 0 : , "sv", "nf" : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round. mp_stalemate_enable : 0 : , "sv", "nf" : Enable/Disable stalemate mode. mp_stalemate_timelimit : 240 : , "sv", "rep" : Timelimit (in seconds) of the stalemate round. mp_startmoney : 800 : , "sv", "rep" : amount of money each player gets when they reset mp_swapteams : cmd : : Swap the teams and restart the game mp_switchteams : cmd : : Switch teams and restart the game mp_teamcashawards : 1 : , "sv", "rep" : Teams can earn money by performing in-game actions mp_teamlist : 0 : , "sv", "nf" : mp_teamoverride : 1 : , "sv" : mp_teamplay : 0 : , "sv", "nf" : mp_teams_unbalance_limit : 1 : , "nf", "rep", "cl" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_timelimit : 0 : , "nf", "rep", "cl" : game time per map in minutes mp_tkpunish : 0 : , "sv", "rep" : Will a TK'er be punished in the next round? {0=no, 1=yes} mp_tournament : 0 : , "nf", "rep", "cl" : mp_tournament_restart : cmd : : Restart Tournament Mode on the current level. mp_tournament_whitelist : 0 : , "sv" : Specifies the item whitelist file to use. mp_usehwmmodels : -1 : , "cl" : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) mp_usehwmvcds : -1 : , "cl" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period. mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period. mp_waitingforplayers_time : 0 : , "sv" : WaitingForPlayers time length in seconds mp_weaponstay : 0 : , "sv", "nf" : mp_win_panel_display_time : 5 : , "rep", "cl" : The amount of time to show the win panel between matches / halfs mp_winlimit : 0 : , "nf", "rep", "cl" : Max score one team can reach before server changes maps ms_player_dump_properties : cmd : : Prints a dump the current players property data ms_player_unaward : cmd : : UnAwards the current player an award multvar : cmd : : Multiply specified convar value. muzzleflash_light : 1 : , "a", "cl" : name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name nav_add_to_selected_set : cmd : : Add current area to the selected set. nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set. nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk. nav_analyze_scripted : cmd : : commandline hook to run a nav_analyze and then quit. nav_area_bgcolor : 503316480 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing. nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and nav_begin_deselecting : cmd : : Start continuously removing from the selected set. nav_begin_drag_deselecting : cmd : : Start dragging a selection area. nav_begin_drag_selecting : cmd : : Start dragging a selection area. nav_begin_selecting : cmd : : Start continuously adding to the selected set. nav_begin_shift_xy : cmd : : Begin shifting the Selected Set. nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor. nav_check_connectivity : cmd : : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site). nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area. nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set. nav_clear_selected_set : cmd : : Clear the selected set. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a nav_coplanar_slope_limit : 0 : , "sv", "cheat" : nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" : nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. nav_debug_blocked : 0 : , "sv", "cheat" : nav_delete : cmd : : Deletes the currently highlighted Area. nav_delete_marked : cmd : : Deletes the currently marked Area (if any). nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps) nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it. nav_end_deselecting : cmd : : Stop continuously removing from the selected set. nav_end_drag_deselecting : cmd : : Stop dragging a selection area. nav_end_drag_selecting : cmd : : Stop dragging a selection area. nav_end_selecting : cmd : : Stop continuously adding to the selected set. nav_end_shift_xy : cmd : : Finish shifting the Selected Set. nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_incremental_range : 2000 : , "sv", "cheat" : nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_ladder_flip : cmd : : Flips the selected ladder's direction. nav_load : cmd : : Loads the Navigation Mesh for the current map. nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume. nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units) nav_max_vis_delta_list_length : 64 : , "sv", "cheat" : nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh. nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli nav_place_list : cmd : : Lists all place names used in the map. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor. nav_place_replace : cmd : : Replaces all instances of the first place with the second place. nav_place_set : cmd : : Sets the Place of all selected areas to the current Place. nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" : nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume. nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume. nav_recall_selected_set : cmd : : Re-selects the stored selected set. nav_remove_from_selected_set : cmd : : Remove current area from the selected set. nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections. nav_restart_after_analysis : 1 : , "sv" : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system. nav_save : cmd : : Saves the current Navigation Mesh to disk. nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh. nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set nav_select_half_space : cmd : : Selects any areas that intersect the given half-space. nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set. nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set nav_select_overlapping : cmd : : Selects nav areas that are overlapping others. nav_select_radius : cmd : : Adds all areas in a radius to the selection set nav_select_stairs : cmd : : Adds all stairway areas to the selected set nav_selected_set_border_color : -16751516 : , "sv", "cheat" : Color used to draw the selected set borders while editing. nav_selected_set_color : 1623785472.000 : , "sv", "cheat" : Color used to draw the selected set background while editing. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. nav_shift : cmd : : Shifts the selected areas by the specified amount nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh. nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing nav_show_compass : 0 : , "sv", "cheat" : nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels. nav_show_light_intensity : 0 : , "sv", "cheat" : nav_show_node_grid : 0 : , "sv", "cheat" : nav_show_node_id : 0 : , "sv", "cheat" : nav_show_nodes : 0 : , "sv", "cheat" : nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area. nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated. nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated. nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system. nav_store_selected_set : cmd : : Stores the current selected set for later retrieval. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_subdivide : cmd : : Subdivides all selected areas. nav_test_node : 0 : , "sv", "cheat" : nav_test_node_crouch : 0 : , "sv", "cheat" : nav_test_node_crouch_dir : 4 : , "sv", "cheat" : nav_test_stairs : cmd : : Test the selected set for being on stairs nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set. nav_toggle_in_selected_set : cmd : : Remove current area from the selected set. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set. nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system. nav_unmark : cmd : : Clears the marked Area or Ladder. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area. nav_update_lighting : cmd : : Recomputes lighting values nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system. nav_warp_to_mark : cmd : : Warps the player to the marked area. nav_world_center : cmd : : Centers the nav mesh in the world nb_shadow_dist : 400 : , "cl" : net_allow_multicast : 1 : , "a" : net_allow_syslink : 1 : : net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name> net_channels : cmd : : Shows net channel info net_chokeloop : 0 : : Apply bandwidth choke to loopback packets net_compresspackets : 1 : : Use lz compression on game packets. net_compresspackets_minsize : 1000 : : Don't bother compressing packets below this size. net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only). net_drawslider : 0 : : Draw completion slider during signon net_droppackets : 0 : , "cheat" : Drops next n packets on client net_dumpeventstats : cmd : : Dumps out a report of game event network usage net_dumptest : 0 : : net_earliertempents : 1 : , "cheat" : net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets) net_graph : 0 : , "a", "cl" : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. net_graphheight : 64 : , "a", "cl" : Height of netgraph panel net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds. net_graphpos : 2 : , "a", "cl" : net_graphproportionalfont : 0 : , "a", "cl" : Determines whether netgraph font is proportional or not net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph. net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph. net_graphsolid : 1 : , "a", "cl" : net_graphtext : 1 : , "a", "cl" : Draw text fields net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB net_maxfragments : 1200 : : Max fragment bytes per packet net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'. net_megasnapshot : 1 : : net_minroutable : 16 : : Forces larger payloads. net_paranoid : 1 : : net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' net_queue_trace : 0 : : net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame. net_scale : 5 : , "a", "cl" : net_showdrop : 0 : : Show dropped packets in console net_showeventlisteners : 0 : : Show listening addition/removals net_showevents : 0 : : Dump game events to console (1=client only, 2=all). net_showfragments : 0 : : Show netchannel fragments net_showmsg : 0 : : Show incoming message: <0|1|name> net_showpeaks : 0 : : Show messages for large packets only: net_showreliablesounds : 0 : , "cheat" : net_showsplits : 0 : : Show info about packet splits net_showtcp : 0 : : Dump TCP stream summary to console net_showudp : 0 : : Dump UDP packets summary to console net_showudp_oob : 0 : : Dump OOB UDP packets summary to console net_showudp_remoteonly : 0 : : Dump non-loopback udp only net_showusercmd : 0 : , "cl" : Show user command encoding net_splitpacket_maxrate : 15000 : : Max bytes per second when queueing splitpacket chunks net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame net_start : cmd : : Inits multiplayer network sockets net_status : cmd : : Shows current network status net_steamcnx_allowrelay : 1 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel net_steamcnx_debug : 1 : : Show debug spew for steam based connections, 2 shows all network traffic for steam sockets. net_steamcnx_enabled : 1 : : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. net_steamcnx_status : cmd : : Print status of steam connection sockets. net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only). next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 ) nextdemo : cmd : : Play next demo in sequence. nextlevel : 0 : , "sv", "nf" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable noclip_fixup : 1 : , "sv", "cheat" : notarget : cmd : : Toggle. Player becomes hidden to NPCs. npc_ally_deathmessage : 1 : , "sv", "cheat" : npc_ammo_deplete : cmd : : Subtracts half of the target's ammo npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at npc_create_equipment : 0 : , "sv" : npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments npc_freeze_unselected : cmd : : Freeze all NPCs not selected npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none- npc_heal : cmd : : Heals the target back to full health npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none- npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg npc_sentences : 0 : , "sv" : npc_set_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments npc_set_freeze_unselected : cmd : : Freeze all NPCs not selected npc_squads : cmd : : Obsolete. Replaced by npc_combat npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance) npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- npc_thinknow : cmd : : Trigger NPC to think npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent npc_vphysics : 0 : , "sv" : old_radiusdamage : 0 : , "rep", "cl" : option_duck_method : 0 : , "a", "cl", "ss" : option_speed_method : 0 : , "a", "cl", "ss" : paint_alpha_offset_enabled : 1 : , "rep" : paint_max_surface_border_alpha : 0 : , "rep" : paint_min_valid_alpha_value : 0 : , "rep" : paintsplat_bias : 0 : , "cheat", "rep" : Change bias value for computing circle buffer paintsplat_max_alpha_noise : 0 : , "cheat", "rep" : Max noise value of circle alpha paintsplat_noise_enabled : 1 : , "cheat", "rep" : panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation particle_sim_alt_cores : 2 : , "cl" : particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles. particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe password : 0 : , "a", "norecord" : Current server access password path : cmd : : Show the engine filesystem path. pause : cmd : : Toggle the server pause state. pc_fake_controller : 0 : : perfui : cmd : : Show/hide the level performance tools UI. perfvisualbenchmark : cmd : : perfvisualbenchmark_abort : cmd : : phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency. phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes. phonemesnap : 2 : , "cl" : Lod at level at which visemes stops always considering two phonemes, regardless of duration. phys_debug_check_contacts : 0 : , "cheat", "rep", "cl" : phys_enable_experimental_optimizations : 0 : : enable some experimental SIMD/VMX128 optimizations in physics and collision phys_enable_PIX_counters : 1 : , "cheat" : enable PIX counters phys_enable_query_cache : 1 : : phys_enable_simd_optimizations : 1 : : enable some additional SIMD/VMX128 optimizations in physics and collision phys_headshotscale : 1 : , "sv", "rep" : Modifier for the headshot impulse hits on players phys_impactforcescale : 1 : , "sv" : phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes. phys_playerscale : 10 : , "sv", "rep" : This multiplies the bullet impact impuse on players for more dramatic results when players are shot. phys_pushscale : 1 : , "rep", "cl" : phys_show_active : 0 : , "sv", "cheat" : phys_speeds : 0 : , "sv" : phys_stressbodyweights : 5 : , "sv" : phys_timescale : 1 : , "sv" : Scale time for physics phys_upimpactforcescale : 0 : , "sv" : physics_budget : cmd : : Times the cost of each active object physics_constraints : cmd : : Highlights constraint system graph for an entity physics_debug_entity : cmd : : Dumps debug info for an entity physics_highlight_active : cmd : : Turns on the absbox for all active physics objects physics_report_active : cmd : : Lists all active physics objects physics_select : cmd : : Dumps debug info for an entity physicsshadowupdate_render : 0 : , "sv" : PhysPMC : 0 : : picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play ping : cmd : : Display ping to server. ping_max_green : 70 : , "cl" : ping_max_red : 250 : , "cl" : ping_max_yellow : 140 : , "cl" : pingserver : cmd : : Ping a server for info pipeline_static_props : 1 : : pixelvis_debug : cmd : : Dump debug info play : cmd : : Play a sound. play_distance : 1 : , "a", "cl" : Set to 1:'2 foot' or 2:'10 foot' presets. playdemo : cmd : : Play a recorded demo file (.dem ). player_botdifflast_s : 0 : , "a", "cl", "ss" : player_classplayedlast : 0 : , "a", "cl", "ss" : player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console. player_gamemodelast_m : 1 : , "a", "cl", "ss" : player_gamemodelast_s : 0 : , "a", "cl", "ss" : player_gametypelast_m : 0 : , "a", "cl", "ss" : player_gametypelast_s : 0 : , "a", "cl", "ss" : player_last_leaderboards_filter : 0 : , "a", "cl", "ss" : Last mode setting in the Leaderboards screen player_last_leaderboards_mode : 0 : , "a", "cl", "ss" : Last mode setting in the Leaderboards screen player_last_leaderboards_panel : 0 : , "a", "cl", "ss" : Last opened panel in the Leaderboards screen player_last_medalstats_access_time1 : 131859456 : , "a", "cl", "ss" : Last year/month/day we accessed this screen - packed as a uint32 of year:16-month:8-day:8 player_last_medalstats_access_time2 : 80677 : , "a", "cl", "ss" : Last hour/min/sec we accessed this screen - packed as a uint32 of hour:8-min:8-sec:8 player_last_medalstats_category : 4 : , "a", "cl", "ss" : Last selected category on the Medals panel in the Medals & Stats screen player_last_medalstats_panel : 0 : , "a", "cl", "ss" : Last opened panel in the Medals & Stats screen player_maplast_m : 0 : , "a", "cl", "ss" : player_maplast_s : 7 : , "a", "cl", "ss" : player_mmprivacylast_m : 0 : , "a", "cl", "ss" : player_old_armor : 0 : , "sv" : player_teamplayedlast : 3 : , "a", "cl", "ss" : playflush : cmd : : Play a sound, reloading from disk in case of changes. playgamesound : cmd : : Play a sound from the game sounds txt file playsoundscape : cmd : : Forces a soundscape to play playvideo : cmd : : Plays a video: [width height] playvideo_end_level_transition : cmd : : Plays a video fullscreen without ability to skip (unless dev 1) and fades in: