#include #include #include #define MAX_BANKS 100 // Wieviele Bänke es maximal geben soll #define Startgeld 100000000 // Wieviel Geld am Anfang auf der Bank sein soll #define K_STARTGELD 2000 // Wieviel Geld nach dem Erstellen eines Kontos direkt als Bonus auf der Bank sein sollen #define farbe 0xFFFFFF // In welcher Farbe die Texte angezeigt werden sollen, kannst du hier einstellen #define PICKUP_ID 1272 // Welche Pickup-ID benutzt werden soll //DIALOGE - Sollten die ID's bereits bei einem anderen Dialog im Gamemode/Filterscript verwendet werden, sind diese zu ändern #define DIALOG_BANK 8000 #define DIALOG_BANK2 8001 #define DIALOG_KONTOSTAND 8002 #define DIALOG_EINZAHLEN 8003 #define DIALOG_ABHEBEN 8004 #define DIALOG_AUFL 8005 #define DIALOG_CREATE 8006 new Float:Ausgangx[MAX_PLAYERS]; new Float:Ausgangy[MAX_PLAYERS]; new Float:Ausgangz[MAX_PLAYERS]; enum Bankdaten { Float:Bankx, Float:Banky, Float:Bankz, Bankersteller[MAX_PLAYER_NAME], Geld, Name[124], ID, pickup, Text3D:textdraw } new BankInfo[MAX_BANKS][Bankdaten]; enum Bankkonto { Besitzer, Vermoegen, Pin } new BankkontenInfo[MAX_PLAYERS][Bankkonto]; public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Dynamisches Banksystem by Fießling"); print("--------------------------------------\n"); for(new i=0;i=strval(inputtext)) { new oldbank = BankkontenInfo[playerid][Vermoegen]; BankkontenInfo[playerid][Vermoegen] = oldbank+strval(inputtext); format(string,sizeof string,"Du hast %d$ auf dein Konto eingezahlt!",strval(inputtext)); SendClientMessage(playerid,farbe,string); GivePlayerMoney(playerid,-strval(inputtext)); } else return SendClientMessage(playerid,farbe,"FEHLER: Soviel Geld hast du nicht!"); ShowPlayerDialog(playerid,DIALOG_BANK2,DIALOG_STYLE_LIST,"S.A. Bank","Kontostand\nEinzahlen\nAbheben\nKonto auflösen","Okay","Abbrechen"); } } if(dialogid == DIALOG_ABHEBEN) { if(response) { if(BankkontenInfo[playerid][Vermoegen]>=strval(inputtext)) { new oldbank = BankkontenInfo[playerid][Vermoegen]; BankkontenInfo[playerid][Vermoegen] = oldbank-strval(inputtext); format(string,sizeof string,"Du hast %d$ vom deinem Konto abgehoben!",strval(inputtext)); SendClientMessage(playerid,farbe,string); GivePlayerMoney(playerid,strval(inputtext)); } else return SendClientMessage(playerid,farbe,"FEHLER: Soviel Geld ist auf dem Konto nicht verfügbar!"); ShowPlayerDialog(playerid,DIALOG_BANK2,DIALOG_STYLE_LIST,"S.A. Bank","Kontostand\nEinzahlen\nAbheben\nKonto auflösen","Okay","Abbrechen"); } } if(dialogid == DIALOG_AUFL) { if(response) { new bankk[128],name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,sizeof name); format(bankk,sizeof bankk,"/Bankkonten/%s.txt",name); if(dini_Exists(bankk)) { dini_Remove(bankk); SendClientMessage(playerid,farbe,"Du hast dein Bankkonto erfolgreich aufgelöst!"); } else return SendClientMessage(playerid,farbe,"FEHLER: Du hast kein Konto bei der Bank!"); } } if(dialogid == DIALOG_CREATE) { if(response) { CreateKonto(playerid); } } return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } stock CreateBank(playerid,bankname[]) { new bank[128],name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,sizeof name); for(new i=0;i ' ' && ch != delim); setarg(paramPos, 0, num * neg); } case 'h', 'x': { new num = 0, ch = string[stringPos]; do { stringPos++; switch (ch) { case 'x', 'X': { num = 0; continue; } case '0' .. '9': { num = (num << 4) | (ch - '0'); } case 'a' .. 'f': { num = (num << 4) | (ch - ('a' - 10)); } case 'A' .. 'F': { num = (num << 4) | (ch - ('A' - 10)); } default: { return -1; } } } while ((ch = string[stringPos]) > ' ' && ch != delim); setarg(paramPos, 0, num); } case 'c': { setarg(paramPos, 0, string[stringPos++]); } case 'f': { new changestr[16], changepos = 0, strpos = stringPos; while(changepos < 16 && string[strpos] && string[strpos] != delim) { changestr[changepos++] = string[strpos++]; } changestr[changepos] = '\0'; setarg(paramPos,0,_:floatstr(changestr)); } case 'p': { delim = format[formatPos++]; continue; } case '\'': { new end = formatPos - 1, ch; while ((ch = format[++end]) && ch != '\'') {} if (!ch) { return -1; } format[end] = '\0'; if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1) { if (format[end + 1]) { return -1; } return 0; } format[end] = '\''; stringPos = ch + (end - formatPos); formatPos = end + 1; } case 'u': { new end = stringPos - 1, id = 0, bool:num = true, ch; while ((ch = string[++end]) && ch != delim) { if (num) { if ('0' <= ch <= '9') { id = (id * 10) + (ch - '0'); } else { num = false; } } } if (num && IsPlayerConnected(id)) { setarg(paramPos, 0, id); } else { #if !defined foreach #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2)) #define __SSCANF_FOREACH__ #endif string[end] = '\0'; num = false; new name[MAX_PLAYER_NAME]; id = end - stringPos; foreach (Player, playerid) { GetPlayerName(playerid, name, sizeof (name)); if (!strcmp(name, string[stringPos], true, id)) { setarg(paramPos, 0, playerid); num = true; break; } } if (!num) { setarg(paramPos, 0, INVALID_PLAYER_ID); } string[end] = ch; #if defined __SSCANF_FOREACH__ #undef foreach #undef __SSCANF_FOREACH__ #endif } stringPos = end; } case 's', 'z': { new i = 0, ch; if (format[formatPos]) { while ((ch = string[stringPos++]) && ch != delim) { setarg(paramPos, i++, ch); } if (!i) { return -1; } } else { while ((ch = string[stringPos++])) { setarg(paramPos, i++, ch); } } stringPos--; setarg(paramPos, i, '\0'); } default: { continue; } } while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ') { stringPos++; } while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' ')) { stringPos++; } paramPos++; } do { if ((delim = format[formatPos++]) > ' ') { if (delim == '\'') { while ((delim = format[formatPos++]) && delim != '\'') {} } else if (delim != 'z') { return delim; } } } while (delim > ' '); return 0; }