Character = game.Players.LocalPlayer.Character Head = Character.Head   CV="Blue"     p = game.Players.LocalPlayer     char = p.Character     local txt = Instance.new("BillboardGui", char)     txt.Adornee = char .Head     txt.Name = "_status"     txt.Size = UDim2.new(2, 0, 1.2, 0)     txt.StudsOffset = Vector3.new(-9, 8, 0)     local text = Instance.new("TextLabel", txt)     text.Size = UDim2.new(10, 0, 7, 0)     text.FontSize = "Size24"     text.TextScaled = true     text.TextTransparency = 0     text.BackgroundTransparency = 1     text.TextTransparency = 0     text.TextStrokeTransparency = 0     text.Font = "Cartoon"     text.TextStrokeColor3 = Color3.new(0,0,.50)       v=Instance.new("Part")     v.Name = "ColorBrick"     v.Parent=p.Character     v.FormFactor="Symmetric"     v.Anchored=true     v.CanCollide=false     v.BottomSurface="Smooth"     v.TopSurface="Smooth"     v.Size=Vector3.new(10,5,3)     v.Transparency=1     v.CFrame=char.Torso.CFrame     v.BrickColor=BrickColor.new(CV)     v.Transparency=1     text.TextColor3 = Color3.new(0,0,.50)     v.Shape="Block"     text.Text = "Inferno"       local s = Instance.new("Sound",char)     s.Name = "BGMusic"     s.SoundId = "rbxassetid://792238435"     s.Pitch = 1     s.Volume = 10     s.Looped = true     s.archivable = false     s.Parent = char.Head     wait(0.1)     s:play()   Instance.new("ForceField", game.Players.LocalPlayer.Character) print("Inferno Loaded.") print("Unleash the deadly fire to anyone to destroy.") p = game.Players.LocalPlayer char = p.Character torso = char.Torso neck = char.Torso.Neck   Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] cam=game.Workspace.CurrentCamera LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false bounce=false cooldown=false deeznuts=false attackdebounce = false deb=false equipped=true hand=false MMouse=nil combo=0 mana=0 trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" local Effects={} local gun=false local shoot=false player=nil mana=0 cam = workspace.CurrentCamera ZTarget = nil RocketTarget = nil local m = Instance.new("Model",Character) m.Name = "WeaponModel"   mouse=Player:GetMouse() --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso       function swait(num)     if num==0 or num==nil then     game:service'RunService'.Heartbeat:wait(0)     else     for i=0,num do     game:service'RunService'.Heartbeat:wait(0)     end     end     end       local Player = game.Players.localPlayer local Character = Player.Character local red = 255 local green = 255 local blue = 255 local Humanoid = Character.Humanoid local mouse = Player:GetMouse() local m = Instance.new("Model", Character) m.Name = "WeaponModel" local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Head = Character.Head local Torso = Character.Torso local cam = game.Workspace.CurrentCamera local RootPart = Character.HumanoidRootPart local RootJoint = RootPart.RootJoint local equipped = false local attack = false local Anim = "Idle" local idle = 0 local attacktype = 1 local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local velocity = RootPart.Velocity.y local sine = 0 local change = 1 local grabbed = false local cn = CFrame.new local mr = math.rad local angles = CFrame.Angles local ud = UDim2.new local c3 = Color3.new local lim = 0 local st = 0 local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) local attacktype = 1 local ZTarget, RocketTarget = nil, nil local euler = CFrame.fromEulerAnglesXYZ function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end