00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\Markus\RuneMate\logs\05-03 01-03-32 - Prime Wintertodt.txt 00:00:00 INFO Logging level can be adjusted in the Preferences tab. 00:00:00 WARN SettingsRegistry has not been loaded properly 00:00:00 DEBUG [PlayerSense] key="p_fatigue_factor" value=0 00:00:00 DEBUG [PlayerSense] key="p_prediction_delay" value=189 00:00:00 DEBUG [PlayerSense] key="p_camera_while_stepping" value=0.14296495629856953 00:00:00 DEBUG [PlayerSense] key="p_common_modifier" value=1.112247771413417 00:00:00 DEBUG [PlayerSense] key="p_afk_breaking" value=0.21402127542721694 00:00:00 DEBUG [PlayerSense] key="p_actionbar_spam_chance" value=0.7820455535521474 00:00:00 DEBUG [PlayerSense] key="p_break_spacing_min_2" value=57 00:00:00 DEBUG [PlayerSense] key="p_break_spacing_max_2" value=139 00:00:00 DEBUG [PlayerSense] key="p_break_duration_min_2" value=5 00:00:00 DEBUG [PlayerSense] key="p_break_duration_max_2" value=23 00:00:00 DEBUG [PlayerSense] key="p_antipattern_spacing" value=13 00:00:00 DEBUG [PlayerSense] key="p_idling_average" value=45 00:00:00 DEBUG [PlayerSense] key="p_area_roaming_precision" value=7.807156187312605 00:00:00 DEBUG [PlayerSense] key="p_shift_drop_mouse_moving_timeout_average" value=402.36693678810894 00:00:00 DEBUG [PlayerSense] key="p_shift_drop_release_delay" value=324.31546510692027 00:00:00 DEBUG [PlayerSense] key="p_drop_order" value=2 00:00:00 DEBUG [PlayerSense] key="p_fast_mouse_click_delay_average" value=37.493005215813994 00:00:00 DEBUG [PlayerSense] key="p_fast_key_press_delay_average" value=61.98291310947573 00:00:00 DEBUG [PlayerSense] key="p_enter_amount_number" value=44 00:00:00 DEBUG [PlayerSense] key="p_minimum_run_energy" value=24 00:00:00 DEBUG [PlayerSense] key="p_minimum_entity_visibility" value=73.65923026074896 00:00:00 DEBUG UI loaded in 2 milliseconds 00:00:00 DEBUG file:/C:/Users/Markus/RuneMate/bots/storage/PrimeWintertodt/primera.css 00:00:00 INFO Initialising bot-specific PlayerSense variables 00:00:00 TRACE Gathered XTEA Key for region 6204 00:00:00 TRACE Gathered XTEA Key for region 6205 00:00:00 TRACE Gathered XTEA Key for region 6206 00:00:00 TRACE Gathered XTEA Key for region 6460 00:00:00 TRACE Gathered XTEA Key for region 6461 00:00:00 TRACE Gathered XTEA Key for region 6462 00:00:00 TRACE Gathered XTEA Key for region 6716 00:00:00 TRACE Gathered XTEA Key for region 6717 00:00:00 TRACE Gathered XTEA Key for region 6718 00:00:00 INFO Waiting for start... 00:00:00 DEBUG Executing: Empty Leaf. 00:00:00 DEBUG Executing: Empty Leaf. 00:00:00 DEBUG Executing: Empty Leaf. 00:00:01 DEBUG Executing: Empty Leaf. 00:00:01 DEBUG Executing: Empty Leaf. 00:00:01 DEBUG Executing: Empty Leaf. 00:00:01 DEBUG Executing: Empty Leaf. 00:00:01 DEBUG Executing: Empty Leaf. 00:00:02 DEBUG Executing: Empty Leaf. 00:00:02 DEBUG Executing: Empty Leaf. 00:00:02 DEBUG Executing: Empty Leaf. 00:00:02 DEBUG Executing: Empty Leaf. 00:00:03 DEBUG Executing: Empty Leaf. 00:00:03 DEBUG Executing: Empty Leaf. 00:00:03 DEBUG Executing: Empty Leaf. 00:00:03 DEBUG Executing: Empty Leaf. 00:00:04 DEBUG Executing: Empty Leaf. 00:00:04 DEBUG Executing: Empty Leaf. 00:00:04 DEBUG Executing: Empty Leaf. 00:00:04 DEBUG Executing: Empty Leaf. 00:00:04 DEBUG Executing: Empty Leaf. 00:00:05 DEBUG Executing: Empty Leaf. 00:00:05 DEBUG Executing: Empty Leaf. 00:00:05 DEBUG Executing: Empty Leaf. 00:00:05 DEBUG Executing: Empty Leaf. 00:00:06 DEBUG Executing: Empty Leaf. 00:00:06 DEBUG Executing: Empty Leaf. 00:00:06 DEBUG Executing: Empty Leaf. 00:00:06 DEBUG Executing: Empty Leaf. 00:00:06 DEBUG Executing: Empty Leaf. 00:00:07 DEBUG Executing: Empty Leaf. 00:00:07 DEBUG Executing: Empty Leaf. 00:00:07 DEBUG Executing: Empty Leaf. 00:00:07 DEBUG Executing: Empty Leaf. 00:00:07 DEBUG Executing: Empty Leaf. 00:00:08 DEBUG Executing: Empty Leaf. 00:00:08 DEBUG Executing: Empty Leaf. 00:00:08 DEBUG Executing: Empty Leaf. 00:00:08 DEBUG Executing: Empty Leaf. 00:00:08 DEBUG Executing: Empty Leaf. 00:00:09 DEBUG Executing: Empty Leaf. 00:00:09 DEBUG Executing: Empty Leaf. 00:00:09 DEBUG Executing: Empty Leaf. 00:00:09 DEBUG Executing: Empty Leaf. 00:00:09 DEBUG Executing: Empty Leaf. 00:00:10 DEBUG Executing: Empty Leaf. 00:00:10 DEBUG Executing: Empty Leaf. 00:00:10 DEBUG Executing: Empty Leaf. 00:00:10 DEBUG Start button pushed 00:00:10 INFO Starting 00:00:10 DEBUG Food: Food(pattern=^Tuna$, min_quantity=9, pref_quantity=9) 00:00:10 DEBUG successfully invoked start 00:00:14 INFO Opening Bank 00:00:17 INFO Depositing unwanted items 00:00:19 DEBUG [ItemEvent] 1 Games necklace(3) removed 00:00:19 INFO Withdrawing: ^Tinderbox$ 00:00:24 TRACE [Bank] Withdrawing with action: Withdraw-1 00:00:24 DEBUG [ItemEvent] 1 Tinderbox added 00:00:24 INFO Withdrawing: ^Hammer$ 00:00:25 TRACE [Bank] Withdrawing with action: Withdraw-1 00:00:26 DEBUG [ItemEvent] 1 Hammer added 00:00:26 INFO Withdrawing: ^Knife$ 00:00:30 TRACE [Bank] Withdrawing with action: Withdraw-1 00:00:31 DEBUG [ItemEvent] 1 Knife added 00:00:32 DEBUG Attempting to withdraw: ^Tuna$ x9 00:00:32 INFO Withdrawing food 00:00:33 TRACE [Bank] Withdrawing with action: Withdraw-X 00:00:36 DEBUG [ItemEvent] 1 Tuna added 00:00:36 DEBUG [ItemEvent] 1 Tuna added 00:00:36 DEBUG [ItemEvent] 1 Tuna added 00:00:36 DEBUG [ItemEvent] 1 Tuna added 00:00:36 DEBUG [ItemEvent] 1 Tuna added 00:00:36 DEBUG [ItemEvent] 1 Tuna added 00:00:36 DEBUG [ItemEvent] 1 Tuna added 00:00:36 DEBUG [ItemEvent] 1 Tuna added 00:00:36 DEBUG [ItemEvent] 1 Tuna added 00:00:36 INFO Closing Bank 00:00:38 INFO Walking to doors 00:00:45 INFO Entering the Doors of Dinh 00:00:45 TRACE [Camera] Start: 4, Goal: 33 00:00:45 TRACE [Camera] Camera turn direction: RIGHT / UP 00:00:45 TRACE [Camera] Pressing keys 00:00:45 TRACE [Camera] Start: 4, Goal: 33 00:00:48 DEBUG CHECK Combat 00:00:48 INFO Walking to preferred side: WEST 00:00:48 DEBUG Walking region path: 00:00:48 DEBUG Path[Coordinate(1632, 3980, 0) -> Coordinate(1632, 3981, 0) -> Coordinate(1631, 3981, 0) -> Coordinate(1631, 3982, 0) -> Coordinate(1630, 3982, 0) -> Coordinate(1630, 3983, 0) -> Coordinate(1629, 3983, 0) -> Coordinate(1629, 3984, 0) -> Coordinate(1628, 3984, 0) -> Coordinate(1628, 3985, 0) -> Coordinate(1627, 3985, 0) -> Coordinate(1627, 3986, 0) -> Coordinate(1626, 3986, 0) -> Coordinate(1626, 3987, 0) -> Coordinate(1626, 3988, 0) -> Coordinate(1625, 3988, 0) -> Coordinate(1625, 3989, 0) -> Coordinate(1624, 3989, 0) -> Coordinate(1623, 3989, 0) -> Coordinate(1623, 3990, 0) -> Coordinate(1622, 3990, 0) -> Coordinate(1622, 3991, 0) -> Coordinate(1621, 3991, 0) -> Coordinate(1621, 3992, 0) -> Coordinate(1620, 3992, 0) -> Coordinate(1620, 3993, 0)] 00:00:50 DEBUG CHECK Combat 00:00:50 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:00:50 DEBUG CHECK Waiting 00:00:50 INFO Waiting until next spawn, not enough time to reach 500 points. 00:00:51 DEBUG CHECK Combat 00:00:51 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:00:51 DEBUG CHECK Waiting 00:00:51 DEBUG CHECK Combat 00:00:51 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:00:51 DEBUG CHECK Waiting 00:00:51 DEBUG CHECK Combat 00:00:51 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:00:51 DEBUG CHECK Waiting 00:00:51 DEBUG CHECK Combat 00:00:51 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:00:51 DEBUG CHECK Waiting 00:00:52 DEBUG CHECK Combat 00:00:52 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:00:52 DEBUG CHECK Waiting 00:00:52 DEBUG CHECK Combat 00:00:52 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:00:52 DEBUG CHECK Waiting 00:00:52 DEBUG CHECK Combat 00:00:52 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:00:52 DEBUG CHECK Waiting 00:00:53 DEBUG CHECK Combat 00:00:53 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:00:53 DEBUG CHECK Waiting 00:00:53 DEBUG CHECK Combat 00:00:53 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:00:53 DEBUG CHECK Waiting 00:00:54 DEBUG CHECK Combat 00:00:54 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:00:54 DEBUG CHECK Waiting 00:00:54 DEBUG CHECK Combat 00:00:54 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:00:54 DEBUG CHECK Waiting 00:00:54 DEBUG CHECK Combat 00:00:54 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:00:54 DEBUG CHECK Waiting 00:00:55 DEBUG CHECK Combat 00:00:55 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:00:55 DEBUG CHECK Waiting 00:00:56 DEBUG CHECK Combat 00:00:56 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:00:56 DEBUG CHECK Waiting 00:00:56 DEBUG CHECK Combat 00:00:56 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:00:56 DEBUG CHECK Waiting 00:00:56 DEBUG CHECK Combat 00:00:56 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:00:56 DEBUG CHECK Waiting 00:00:56 DEBUG CHECK Combat 00:00:57 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:00:57 DEBUG CHECK Waiting 00:00:57 DEBUG CHECK Combat 00:00:57 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:00:57 DEBUG CHECK Waiting 00:00:57 DEBUG CHECK Combat 00:00:57 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:00:57 DEBUG CHECK Waiting 00:00:57 DEBUG CHECK Combat 00:00:57 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:00:57 DEBUG CHECK Waiting 00:00:58 DEBUG CHECK Combat 00:00:58 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:00:58 DEBUG CHECK Waiting 00:00:58 DEBUG CHECK Combat 00:00:58 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:00:58 DEBUG CHECK Waiting 00:00:58 DEBUG CHECK Combat 00:00:58 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:00:58 DEBUG CHECK Waiting 00:00:59 DEBUG CHECK Combat 00:00:59 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:00:59 DEBUG CHECK Waiting 00:00:59 DEBUG CHECK Combat 00:00:59 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:00:59 DEBUG CHECK Waiting 00:00:59 DEBUG CHECK Combat 00:00:59 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:00:59 DEBUG CHECK Waiting 00:00:59 DEBUG CHECK Combat 00:00:59 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:00:59 DEBUG CHECK Waiting 00:01:00 DEBUG CHECK Combat 00:01:00 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:00 DEBUG CHECK Waiting 00:01:00 DEBUG CHECK Combat 00:01:00 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:00 DEBUG CHECK Waiting 00:01:00 DEBUG CHECK Combat 00:01:00 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:00 DEBUG CHECK Waiting 00:01:01 DEBUG CHECK Combat 00:01:01 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:01 DEBUG CHECK Waiting 00:01:01 DEBUG CHECK Combat 00:01:01 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:01 DEBUG CHECK Waiting 00:01:01 DEBUG CHECK Combat 00:01:01 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:01 DEBUG CHECK Waiting 00:01:02 DEBUG CHECK Combat 00:01:02 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:02 DEBUG CHECK Waiting 00:01:02 DEBUG CHECK Combat 00:01:02 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:02 DEBUG CHECK Waiting 00:01:02 DEBUG CHECK Combat 00:01:02 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:02 DEBUG CHECK Waiting 00:01:02 DEBUG CHECK Combat 00:01:03 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:03 DEBUG CHECK Waiting 00:01:03 DEBUG CHECK Combat 00:01:03 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:03 DEBUG CHECK Waiting 00:01:03 DEBUG CHECK Combat 00:01:03 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:03 DEBUG CHECK Waiting 00:01:03 DEBUG CHECK Combat 00:01:03 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:03 DEBUG CHECK Waiting 00:01:04 DEBUG CHECK Combat 00:01:04 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:04 DEBUG CHECK Waiting 00:01:04 DEBUG CHECK Combat 00:01:04 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:04 DEBUG CHECK Waiting 00:01:04 DEBUG CHECK Combat 00:01:04 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:04 DEBUG CHECK Waiting 00:01:05 DEBUG CHECK Combat 00:01:05 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:05 DEBUG CHECK Waiting 00:01:05 DEBUG CHECK Combat 00:01:05 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:05 DEBUG CHECK Waiting 00:01:05 DEBUG CHECK Combat 00:01:05 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:05 DEBUG CHECK Waiting 00:01:05 DEBUG CHECK Combat 00:01:06 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:06 DEBUG CHECK Waiting 00:01:06 DEBUG CHECK Combat 00:01:06 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:06 DEBUG CHECK Waiting 00:01:06 DEBUG CHECK Combat 00:01:06 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:06 DEBUG CHECK Waiting 00:01:06 DEBUG CHECK Combat 00:01:06 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:06 DEBUG CHECK Waiting 00:01:07 DEBUG CHECK Combat 00:01:07 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:07 DEBUG CHECK Waiting 00:01:07 DEBUG CHECK Combat 00:01:07 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:07 DEBUG CHECK Waiting 00:01:07 DEBUG CHECK Combat 00:01:07 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:07 DEBUG CHECK Waiting 00:01:08 DEBUG CHECK Combat 00:01:08 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:08 DEBUG CHECK Waiting 00:01:08 DEBUG CHECK Combat 00:01:08 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:08 DEBUG CHECK Waiting 00:01:08 DEBUG CHECK Combat 00:01:08 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:08 DEBUG CHECK Waiting 00:01:08 DEBUG CHECK Combat 00:01:09 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:09 DEBUG CHECK Waiting 00:01:09 DEBUG CHECK Combat 00:01:09 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:09 DEBUG CHECK Waiting 00:01:09 DEBUG CHECK Combat 00:01:09 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:09 DEBUG CHECK Waiting 00:01:09 DEBUG CHECK Combat 00:01:09 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:09 DEBUG CHECK Waiting 00:01:10 DEBUG CHECK Combat 00:01:10 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:10 DEBUG CHECK Waiting 00:01:10 DEBUG CHECK Combat 00:01:10 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:10 DEBUG CHECK Waiting 00:01:10 DEBUG CHECK Combat 00:01:10 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:10 DEBUG CHECK Waiting 00:01:11 DEBUG CHECK Combat 00:01:11 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:11 DEBUG CHECK Waiting 00:01:11 DEBUG CHECK Combat 00:01:11 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:11 DEBUG CHECK Waiting 00:01:11 DEBUG CHECK Combat 00:01:11 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:11 DEBUG CHECK Waiting 00:01:11 DEBUG CHECK Combat 00:01:11 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:11 DEBUG CHECK Waiting 00:01:12 DEBUG CHECK Combat 00:01:12 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:12 DEBUG CHECK Waiting 00:01:12 DEBUG CHECK Combat 00:01:12 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:12 DEBUG CHECK Waiting 00:01:12 DEBUG CHECK Combat 00:01:12 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:12 DEBUG CHECK Waiting 00:01:13 DEBUG CHECK Combat 00:01:13 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:13 DEBUG CHECK Waiting 00:01:13 DEBUG CHECK Combat 00:01:13 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:13 DEBUG CHECK Waiting 00:01:13 DEBUG CHECK Combat 00:01:13 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:13 DEBUG CHECK Waiting 00:01:14 DEBUG CHECK Combat 00:01:14 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:14 DEBUG CHECK Waiting 00:01:14 DEBUG CHECK Combat 00:01:14 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:14 DEBUG CHECK Waiting 00:01:14 DEBUG CHECK Combat 00:01:14 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:14 DEBUG CHECK Waiting 00:01:14 DEBUG CHECK Combat 00:01:14 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:14 DEBUG CHECK Waiting 00:01:15 DEBUG CHECK Combat 00:01:15 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:15 DEBUG CHECK Waiting 00:01:15 DEBUG CHECK Combat 00:01:15 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:15 DEBUG CHECK Waiting 00:01:15 DEBUG CHECK Combat 00:01:15 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:15 DEBUG CHECK Waiting 00:01:16 DEBUG CHECK Combat 00:01:16 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:16 DEBUG CHECK Waiting 00:01:16 DEBUG CHECK Combat 00:01:16 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:16 DEBUG CHECK Waiting 00:01:16 DEBUG CHECK Combat 00:01:16 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:16 DEBUG CHECK Waiting 00:01:17 DEBUG CHECK Combat 00:01:17 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:17 DEBUG CHECK Waiting 00:01:17 DEBUG CHECK Combat 00:01:17 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:17 DEBUG CHECK Waiting 00:01:17 DEBUG CHECK Combat 00:01:17 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:17 DEBUG CHECK Waiting 00:01:17 DEBUG CHECK Combat 00:01:17 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:17 DEBUG CHECK Waiting 00:01:18 DEBUG CHECK Combat 00:01:18 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:18 DEBUG CHECK Waiting 00:01:18 DEBUG CHECK Combat 00:01:18 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:18 DEBUG CHECK Waiting 00:01:18 DEBUG CHECK Combat 00:01:18 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:18 DEBUG CHECK Waiting 00:01:19 DEBUG CHECK Combat 00:01:19 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:19 DEBUG CHECK Waiting 00:01:19 DEBUG CHECK Combat 00:01:19 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:19 DEBUG CHECK Waiting 00:01:19 DEBUG CHECK Combat 00:01:19 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:19 DEBUG CHECK Waiting 00:01:20 DEBUG CHECK Combat 00:01:20 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:20 DEBUG CHECK Waiting 00:01:20 DEBUG CHECK Combat 00:01:20 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:20 DEBUG CHECK Waiting 00:01:20 DEBUG CHECK Combat 00:01:20 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:20 DEBUG CHECK Waiting 00:01:21 DEBUG CHECK Combat 00:01:21 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:21 DEBUG CHECK Waiting 00:01:21 DEBUG CHECK Combat 00:01:21 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:21 DEBUG CHECK Waiting 00:01:21 DEBUG CHECK Combat 00:01:21 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:21 DEBUG CHECK Waiting 00:01:21 DEBUG CHECK Combat 00:01:22 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:22 DEBUG CHECK Waiting 00:01:22 DEBUG CHECK Combat 00:01:22 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:22 DEBUG CHECK Waiting 00:01:22 DEBUG CHECK Combat 00:01:22 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:22 DEBUG CHECK Waiting 00:01:22 DEBUG CHECK Combat 00:01:22 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:22 DEBUG CHECK Waiting 00:01:23 DEBUG CHECK Combat 00:01:23 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:23 DEBUG CHECK Waiting 00:01:23 DEBUG CHECK Combat 00:01:23 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:23 DEBUG CHECK Waiting 00:01:23 DEBUG CHECK Combat 00:01:23 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:23 DEBUG CHECK Waiting 00:01:24 DEBUG CHECK Combat 00:01:24 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:24 DEBUG CHECK Waiting 00:01:24 DEBUG CHECK Combat 00:01:24 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:24 DEBUG CHECK Waiting 00:01:24 DEBUG CHECK Combat 00:01:24 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:24 DEBUG CHECK Waiting 00:01:24 DEBUG CHECK Combat 00:01:25 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:25 DEBUG CHECK Waiting 00:01:25 DEBUG CHECK Combat 00:01:25 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:25 DEBUG CHECK Waiting 00:01:25 DEBUG CHECK Combat 00:01:25 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:25 DEBUG CHECK Waiting 00:01:25 DEBUG CHECK Combat 00:01:25 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:25 DEBUG CHECK Waiting 00:01:26 DEBUG CHECK Combat 00:01:26 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:26 DEBUG CHECK Waiting 00:01:26 DEBUG CHECK Combat 00:01:26 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:26 DEBUG CHECK Waiting 00:01:26 DEBUG CHECK Combat 00:01:26 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:26 DEBUG CHECK Waiting 00:01:27 DEBUG CHECK Combat 00:01:27 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:27 DEBUG CHECK Waiting 00:01:27 DEBUG CHECK Combat 00:01:27 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:27 DEBUG CHECK Waiting 00:01:27 DEBUG CHECK Combat 00:01:27 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:27 DEBUG CHECK Waiting 00:01:27 DEBUG CHECK Combat 00:01:28 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:28 DEBUG CHECK Waiting 00:01:28 DEBUG CHECK Combat 00:01:28 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:28 DEBUG CHECK Waiting 00:01:28 DEBUG CHECK Combat 00:01:28 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:28 DEBUG CHECK Waiting 00:01:28 DEBUG CHECK Combat 00:01:28 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:28 DEBUG CHECK Waiting 00:01:29 DEBUG CHECK Combat 00:01:29 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:29 DEBUG CHECK Waiting 00:01:29 DEBUG CHECK Combat 00:01:29 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:29 DEBUG CHECK Waiting 00:01:29 DEBUG CHECK Combat 00:01:29 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:29 DEBUG CHECK Waiting 00:01:29 DEBUG CHECK Combat 00:01:30 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:30 DEBUG CHECK Waiting 00:01:30 DEBUG CHECK Combat 00:01:30 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:30 DEBUG CHECK Waiting 00:01:30 DEBUG CHECK Combat 00:01:30 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:30 DEBUG CHECK Waiting 00:01:30 DEBUG CHECK Combat 00:01:30 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:30 DEBUG CHECK Waiting 00:01:31 DEBUG CHECK Combat 00:01:31 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:31 DEBUG CHECK Waiting 00:01:31 DEBUG CHECK Combat 00:01:31 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:31 DEBUG CHECK Waiting 00:01:31 DEBUG CHECK Combat 00:01:31 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:31 DEBUG CHECK Waiting 00:01:32 DEBUG CHECK Combat 00:01:32 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:32 DEBUG CHECK Waiting 00:01:32 DEBUG CHECK Combat 00:01:32 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:32 DEBUG CHECK Waiting 00:01:32 DEBUG CHECK Combat 00:01:32 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:32 DEBUG CHECK Waiting 00:01:32 DEBUG CHECK Combat 00:01:32 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:32 DEBUG CHECK Waiting 00:01:33 DEBUG CHECK Combat 00:01:33 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:33 DEBUG CHECK Waiting 00:01:33 DEBUG CHECK Combat 00:01:33 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:33 DEBUG CHECK Waiting 00:01:33 DEBUG CHECK Combat 00:01:33 TRACE Assigning GameObject Brazier [1638, 3997, 0] a state of UNLIT 00:01:33 DEBUG CHECK Waiting 00:01:34 DEBUG CHECK Combat 00:01:34 TRACE Assigning GameObject Brazier [1638, 3997, 0] a state of UNLIT 00:01:34 DEBUG CHECK Waiting 00:01:34 DEBUG CHECK Combat 00:01:34 TRACE Assigning GameObject Brazier [1638, 3997, 0] a state of UNLIT 00:01:34 DEBUG CHECK Waiting 00:01:34 DEBUG CHECK Combat 00:01:34 TRACE Assigning GameObject Brazier [1638, 3997, 0] a state of UNLIT 00:01:34 DEBUG CHECK Waiting 00:01:34 DEBUG CHECK Combat 00:01:34 TRACE Assigning GameObject Brazier [1638, 3997, 0] a state of UNLIT 00:01:34 DEBUG CHECK Waiting 00:01:35 DEBUG CHECK Combat 00:01:35 TRACE Assigning GameObject Brazier [1638, 3997, 0] a state of UNLIT 00:01:35 DEBUG CHECK Waiting 00:01:35 DEBUG CHECK Combat 00:01:35 TRACE Assigning GameObject Brazier [1638, 3997, 0] a state of UNLIT 00:01:35 DEBUG CHECK Waiting 00:01:35 DEBUG CHECK Combat 00:01:35 TRACE Assigning GameObject Brazier [1638, 3997, 0] a state of UNLIT 00:01:35 DEBUG CHECK Waiting 00:01:36 DEBUG CHECK Combat 00:01:36 TRACE Assigning GameObject Brazier [1638, 3997, 0] a state of UNLIT 00:01:36 DEBUG CHECK Waiting 00:01:36 DEBUG CHECK Combat 00:01:36 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:36 DEBUG CHECK Waiting 00:01:36 DEBUG CHECK Combat 00:01:36 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:36 DEBUG CHECK Waiting 00:01:36 DEBUG CHECK Combat 00:01:37 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:37 DEBUG CHECK Waiting 00:01:37 DEBUG CHECK Combat 00:01:37 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:37 DEBUG CHECK Waiting 00:01:37 DEBUG CHECK Combat 00:01:37 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:37 DEBUG CHECK Waiting 00:01:37 DEBUG CHECK Combat 00:01:37 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:37 DEBUG CHECK Waiting 00:01:38 DEBUG CHECK Combat 00:01:38 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:38 DEBUG CHECK Waiting 00:01:38 DEBUG CHECK Combat 00:01:38 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:38 DEBUG CHECK Waiting 00:01:38 DEBUG CHECK Combat 00:01:38 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:38 DEBUG CHECK Waiting 00:01:39 DEBUG CHECK Combat 00:01:39 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:39 DEBUG CHECK Waiting 00:01:39 DEBUG CHECK Combat 00:01:39 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:39 DEBUG CHECK Waiting 00:01:39 DEBUG CHECK Combat 00:01:39 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:39 DEBUG CHECK Waiting 00:01:39 DEBUG CHECK Combat 00:01:39 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:39 DEBUG CHECK Waiting 00:01:40 DEBUG CHECK Combat 00:01:40 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:40 DEBUG CHECK Waiting 00:01:40 DEBUG CHECK Combat 00:01:40 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:40 DEBUG CHECK Waiting 00:01:40 DEBUG CHECK Combat 00:01:40 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:40 DEBUG CHECK Waiting 00:01:41 DEBUG CHECK Combat 00:01:41 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:41 DEBUG CHECK Waiting 00:01:41 DEBUG CHECK Combat 00:01:41 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:41 DEBUG CHECK Waiting 00:01:41 DEBUG CHECK Combat 00:01:41 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:41 DEBUG CHECK Waiting 00:01:41 DEBUG CHECK Combat 00:01:42 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:42 DEBUG CHECK Waiting 00:01:42 DEBUG CHECK Combat 00:01:42 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:42 DEBUG CHECK Waiting 00:01:42 DEBUG CHECK Combat 00:01:42 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:42 DEBUG CHECK Waiting 00:01:42 DEBUG CHECK Combat 00:01:42 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:42 DEBUG CHECK Waiting 00:01:43 DEBUG CHECK Combat 00:01:43 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:43 DEBUG CHECK Waiting 00:01:43 DEBUG CHECK Combat 00:01:43 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:43 DEBUG CHECK Waiting 00:01:43 DEBUG CHECK Combat 00:01:43 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:43 DEBUG CHECK Waiting 00:01:44 DEBUG CHECK Combat 00:01:44 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:44 DEBUG CHECK Waiting 00:01:44 DEBUG CHECK Combat 00:01:44 TRACE Assigning GameObject Burning brazier [1638, 3997, 0] a state of GOOD 00:01:44 DEBUG CHECK Waiting 00:01:44 DEBUG CHECK Combat 00:01:44 INFO Walking to preferred side: WEST 00:01:44 DEBUG Walking region path: 00:01:44 DEBUG Path[Coordinate(1631, 3979, 0) -> Coordinate(1631, 3980, 0) -> Coordinate(1630, 3980, 0) -> Coordinate(1630, 3981, 0) -> Coordinate(1629, 3981, 0) -> Coordinate(1629, 3982, 0) -> Coordinate(1628, 3982, 0) -> Coordinate(1628, 3983, 0) -> Coordinate(1627, 3983, 0) -> Coordinate(1627, 3984, 0) -> Coordinate(1627, 3985, 0) -> Coordinate(1626, 3985, 0) -> Coordinate(1626, 3986, 0) -> Coordinate(1626, 3987, 0) -> Coordinate(1626, 3988, 0) -> Coordinate(1625, 3988, 0) -> Coordinate(1625, 3989, 0) -> Coordinate(1624, 3989, 0) -> Coordinate(1623, 3989, 0) -> Coordinate(1622, 3989, 0) -> Coordinate(1622, 3990, 0) -> Coordinate(1621, 3990, 0) -> Coordinate(1620, 3990, 0) -> Coordinate(1620, 3991, 0) -> Coordinate(1620, 3992, 0) -> Coordinate(1620, 3993, 0)] 00:01:45 DEBUG CHECK Combat 00:01:45 DEBUG Walking region path: 00:01:45 DEBUG Path[Coordinate(1631, 3979, 0) -> Coordinate(1631, 3980, 0) -> Coordinate(1630, 3980, 0) -> Coordinate(1630, 3981, 0) -> Coordinate(1629, 3981, 0) -> Coordinate(1629, 3982, 0) -> Coordinate(1628, 3982, 0) -> Coordinate(1628, 3983, 0) -> Coordinate(1627, 3983, 0) -> Coordinate(1627, 3984, 0) -> Coordinate(1627, 3985, 0) -> Coordinate(1626, 3985, 0) -> Coordinate(1626, 3986, 0) -> Coordinate(1626, 3987, 0) -> Coordinate(1626, 3988, 0) -> Coordinate(1625, 3988, 0) -> Coordinate(1625, 3989, 0) -> Coordinate(1624, 3989, 0) -> Coordinate(1623, 3989, 0) -> Coordinate(1622, 3989, 0) -> Coordinate(1622, 3990, 0) -> Coordinate(1621, 3990, 0) -> Coordinate(1620, 3990, 0) -> Coordinate(1620, 3991, 0) -> Coordinate(1620, 3992, 0) -> Coordinate(1620, 3993, 0)] 00:01:46 DEBUG CHECK Combat 00:01:46 DEBUG Walking region path: 00:01:46 DEBUG Path[Coordinate(1631, 3980, 0) -> Coordinate(1631, 3981, 0) -> Coordinate(1630, 3981, 0) -> Coordinate(1630, 3982, 0) -> Coordinate(1629, 3982, 0) -> Coordinate(1629, 3983, 0) -> Coordinate(1628, 3983, 0) -> Coordinate(1628, 3984, 0) -> Coordinate(1627, 3984, 0) -> Coordinate(1627, 3985, 0) -> Coordinate(1626, 3985, 0) -> Coordinate(1626, 3986, 0) -> Coordinate(1626, 3987, 0) -> Coordinate(1626, 3988, 0) -> Coordinate(1625, 3988, 0) -> Coordinate(1625, 3989, 0) -> Coordinate(1624, 3989, 0) -> Coordinate(1623, 3989, 0) -> Coordinate(1622, 3989, 0) -> Coordinate(1622, 3990, 0) -> Coordinate(1621, 3990, 0) -> Coordinate(1621, 3991, 0) -> Coordinate(1620, 3991, 0) -> Coordinate(1620, 3992, 0) -> Coordinate(1620, 3993, 0)] 00:01:46 DEBUG CHECK Combat 00:01:46 DEBUG Walking region path: 00:01:46 DEBUG Path[Coordinate(1631, 3980, 0) -> Coordinate(1631, 3981, 0) -> Coordinate(1630, 3981, 0) -> Coordinate(1630, 3982, 0) -> Coordinate(1629, 3982, 0) -> Coordinate(1629, 3983, 0) -> Coordinate(1628, 3983, 0) -> Coordinate(1628, 3984, 0) -> Coordinate(1627, 3984, 0) -> Coordinate(1627, 3985, 0) -> Coordinate(1626, 3985, 0) -> Coordinate(1626, 3986, 0) -> Coordinate(1626, 3987, 0) -> Coordinate(1626, 3988, 0) -> Coordinate(1625, 3988, 0) -> Coordinate(1625, 3989, 0) -> Coordinate(1624, 3989, 0) -> Coordinate(1623, 3989, 0) -> Coordinate(1622, 3989, 0) -> Coordinate(1622, 3990, 0) -> Coordinate(1621, 3990, 0) -> Coordinate(1621, 3991, 0) -> Coordinate(1620, 3991, 0) -> Coordinate(1620, 3992, 0) -> Coordinate(1620, 3993, 0)] 00:01:46 DEBUG CHECK Combat 00:01:46 DEBUG Walking region path: 00:01:46 DEBUG Path[Coordinate(1631, 3981, 0) -> Coordinate(1631, 3982, 0) -> Coordinate(1630, 3982, 0) -> Coordinate(1630, 3983, 0) -> Coordinate(1629, 3983, 0) -> Coordinate(1629, 3984, 0) -> Coordinate(1628, 3984, 0) -> Coordinate(1628, 3985, 0) -> Coordinate(1627, 3985, 0) -> Coordinate(1627, 3986, 0) -> Coordinate(1626, 3986, 0) -> Coordinate(1626, 3987, 0) -> Coordinate(1626, 3988, 0) -> Coordinate(1625, 3988, 0) -> Coordinate(1625, 3989, 0) -> Coordinate(1624, 3989, 0) -> Coordinate(1623, 3989, 0) -> Coordinate(1623, 3990, 0) -> Coordinate(1622, 3990, 0) -> Coordinate(1622, 3991, 0) -> Coordinate(1621, 3991, 0) -> Coordinate(1621, 3992, 0) -> Coordinate(1620, 3992, 0) -> Coordinate(1620, 3993, 0)] 00:01:46 DEBUG CHECK Combat 00:01:46 DEBUG Walking region path: 00:01:46 DEBUG Path[Coordinate(1631, 3982, 0) -> Coordinate(1631, 3983, 0) -> Coordinate(1630, 3983, 0) -> Coordinate(1630, 3984, 0) -> Coordinate(1629, 3984, 0) -> Coordinate(1629, 3985, 0) -> Coordinate(1628, 3985, 0) -> Coordinate(1628, 3986, 0) -> Coordinate(1627, 3986, 0) -> Coordinate(1627, 3987, 0) -> Coordinate(1626, 3987, 0) -> Coordinate(1626, 3988, 0) -> Coordinate(1625, 3988, 0) -> Coordinate(1625, 3989, 0) -> Coordinate(1624, 3989, 0) -> Coordinate(1624, 3990, 0) -> Coordinate(1623, 3990, 0) -> Coordinate(1623, 3991, 0) -> Coordinate(1622, 3991, 0) -> Coordinate(1622, 3992, 0) -> Coordinate(1621, 3992, 0) -> Coordinate(1621, 3993, 0) -> Coordinate(1620, 3993, 0)] 00:01:47 DEBUG CHECK Combat 00:01:47 DEBUG Walking region path: 00:01:47 DEBUG Path[Coordinate(1631, 3982, 0) -> Coordinate(1631, 3983, 0) -> Coordinate(1630, 3983, 0) -> Coordinate(1630, 3984, 0) -> Coordinate(1629, 3984, 0) -> Coordinate(1629, 3985, 0) -> Coordinate(1628, 3985, 0) -> Coordinate(1628, 3986, 0) -> Coordinate(1627, 3986, 0) -> Coordinate(1627, 3987, 0) -> Coordinate(1626, 3987, 0) -> Coordinate(1626, 3988, 0) -> Coordinate(1625, 3988, 0) -> Coordinate(1625, 3989, 0) -> Coordinate(1624, 3989, 0) -> Coordinate(1624, 3990, 0) -> Coordinate(1623, 3990, 0) -> Coordinate(1623, 3991, 0) -> Coordinate(1622, 3991, 0) -> Coordinate(1622, 3992, 0) -> Coordinate(1621, 3992, 0) -> Coordinate(1621, 3993, 0) -> Coordinate(1620, 3993, 0)] 00:01:47 DEBUG CHECK Combat 00:01:47 DEBUG Walking region path: 00:01:47 DEBUG Path[Coordinate(1631, 3983, 0) -> Coordinate(1631, 3984, 0) -> Coordinate(1630, 3984, 0) -> Coordinate(1630, 3985, 0) -> Coordinate(1629, 3985, 0) -> Coordinate(1629, 3986, 0) -> Coordinate(1628, 3986, 0) -> Coordinate(1628, 3987, 0) -> Coordinate(1627, 3987, 0) -> Coordinate(1627, 3988, 0) -> Coordinate(1626, 3988, 0) -> Coordinate(1626, 3989, 0) -> Coordinate(1625, 3989, 0) -> Coordinate(1625, 3990, 0) -> Coordinate(1624, 3990, 0) -> Coordinate(1624, 3991, 0) -> Coordinate(1623, 3991, 0) -> Coordinate(1623, 3992, 0) -> Coordinate(1622, 3992, 0) -> Coordinate(1622, 3993, 0) -> Coordinate(1621, 3993, 0) -> Coordinate(1620, 3993, 0)] 00:01:47 DEBUG CHECK Combat 00:01:47 DEBUG Walking region path: 00:01:47 DEBUG Path[Coordinate(1631, 3984, 0) -> Coordinate(1631, 3985, 0) -> Coordinate(1630, 3985, 0) -> Coordinate(1630, 3986, 0) -> Coordinate(1629, 3986, 0) -> Coordinate(1629, 3987, 0) -> Coordinate(1628, 3987, 0) -> Coordinate(1628, 3988, 0) -> Coordinate(1627, 3988, 0) -> Coordinate(1627, 3989, 0) -> Coordinate(1626, 3989, 0) -> Coordinate(1626, 3990, 0) -> Coordinate(1625, 3990, 0) -> Coordinate(1625, 3991, 0) -> Coordinate(1624, 3991, 0) -> Coordinate(1624, 3992, 0) -> Coordinate(1623, 3992, 0) -> Coordinate(1623, 3993, 0) -> Coordinate(1622, 3993, 0) -> Coordinate(1621, 3993, 0) -> Coordinate(1620, 3993, 0)] 00:01:47 DEBUG CHECK Combat 00:01:47 DEBUG Walking region path: 00:01:47 DEBUG Path[Coordinate(1630, 3984, 0) -> Coordinate(1630, 3985, 0) -> Coordinate(1629, 3985, 0) -> Coordinate(1629, 3986, 0) -> Coordinate(1628, 3986, 0) -> Coordinate(1628, 3987, 0) -> Coordinate(1627, 3987, 0) -> Coordinate(1627, 3988, 0) -> Coordinate(1626, 3988, 0) -> Coordinate(1626, 3989, 0) -> Coordinate(1625, 3989, 0) -> Coordinate(1625, 3990, 0) -> Coordinate(1624, 3990, 0) -> Coordinate(1624, 3991, 0) -> Coordinate(1623, 3991, 0) -> Coordinate(1623, 3992, 0) -> Coordinate(1622, 3992, 0) -> Coordinate(1622, 3993, 0) -> Coordinate(1621, 3993, 0) -> Coordinate(1620, 3993, 0)] 00:01:47 DEBUG CHECK Combat 00:01:47 DEBUG Walking region path: 00:01:47 DEBUG Path[Coordinate(1629, 3985, 0) -> Coordinate(1629, 3986, 0) -> Coordinate(1628, 3986, 0) -> Coordinate(1628, 3987, 0) -> Coordinate(1627, 3987, 0) -> Coordinate(1627, 3988, 0) -> Coordinate(1626, 3988, 0) -> Coordinate(1626, 3989, 0) -> Coordinate(1625, 3989, 0) -> Coordinate(1625, 3990, 0) -> Coordinate(1624, 3990, 0) -> Coordinate(1624, 3991, 0) -> Coordinate(1623, 3991, 0) -> Coordinate(1623, 3992, 0) -> Coordinate(1622, 3992, 0) -> Coordinate(1622, 3993, 0) -> Coordinate(1621, 3993, 0) -> Coordinate(1620, 3993, 0)] 00:01:48 DEBUG CHECK Combat 00:01:48 DEBUG Walking region path: 00:01:48 DEBUG Path[Coordinate(1629, 3986, 0) -> Coordinate(1629, 3987, 0) -> Coordinate(1628, 3987, 0) -> Coordinate(1628, 3988, 0) -> Coordinate(1627, 3988, 0) -> Coordinate(1627, 3989, 0) -> Coordinate(1626, 3989, 0) -> Coordinate(1626, 3990, 0) -> Coordinate(1625, 3990, 0) -> Coordinate(1625, 3991, 0) -> Coordinate(1624, 3991, 0) -> Coordinate(1624, 3992, 0) -> Coordinate(1623, 3992, 0) -> Coordinate(1623, 3993, 0) -> Coordinate(1622, 3993, 0) -> Coordinate(1621, 3993, 0) -> Coordinate(1620, 3993, 0)] 00:01:48 DEBUG CHECK Combat 00:01:48 DEBUG Walking region path: 00:01:48 DEBUG Path[Coordinate(1628, 3986, 0) -> Coordinate(1628, 3987, 0) -> Coordinate(1627, 3987, 0) -> Coordinate(1627, 3988, 0) -> Coordinate(1626, 3988, 0) -> Coordinate(1626, 3989, 0) -> Coordinate(1625, 3989, 0) -> Coordinate(1625, 3990, 0) -> Coordinate(1624, 3990, 0) -> Coordinate(1624, 3991, 0) -> Coordinate(1623, 3991, 0) -> Coordinate(1623, 3992, 0) -> Coordinate(1622, 3992, 0) -> Coordinate(1622, 3993, 0) -> Coordinate(1621, 3993, 0) -> Coordinate(1620, 3993, 0)] 00:01:48 DEBUG CHECK Combat 00:01:48 DEBUG Walking region path: 00:01:48 DEBUG Path[Coordinate(1627, 3987, 0) -> Coordinate(1627, 3988, 0) -> Coordinate(1626, 3988, 0) -> Coordinate(1626, 3989, 0) -> Coordinate(1625, 3989, 0) -> Coordinate(1625, 3990, 0) -> Coordinate(1624, 3990, 0) -> Coordinate(1624, 3991, 0) -> Coordinate(1623, 3991, 0) -> Coordinate(1623, 3992, 0) -> Coordinate(1622, 3992, 0) -> Coordinate(1622, 3993, 0) -> Coordinate(1621, 3993, 0) -> Coordinate(1620, 3993, 0)] 00:01:48 DEBUG CHECK Combat 00:01:48 DEBUG Walking region path: 00:01:48 DEBUG Path[Coordinate(1627, 3987, 0) -> Coordinate(1627, 3988, 0) -> Coordinate(1626, 3988, 0) -> Coordinate(1626, 3989, 0) -> Coordinate(1625, 3989, 0) -> Coordinate(1625, 3990, 0) -> Coordinate(1624, 3990, 0) -> Coordinate(1624, 3991, 0) -> Coordinate(1623, 3991, 0) -> Coordinate(1623, 3992, 0) -> Coordinate(1622, 3992, 0) -> Coordinate(1622, 3993, 0) -> Coordinate(1621, 3993, 0) -> Coordinate(1620, 3993, 0)] 00:01:49 DEBUG CHECK Combat 00:01:49 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:49 DEBUG CHECK Combat 00:01:49 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:49 DEBUG CHECK Combat 00:01:49 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:50 DEBUG CHECK Combat 00:01:50 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:50 DEBUG CHECK Combat 00:01:50 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:50 DEBUG CHECK Combat 00:01:50 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:51 DEBUG CHECK Combat 00:01:51 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:51 DEBUG CHECK Combat 00:01:51 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:51 DEBUG CHECK Combat 00:01:52 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:52 DEBUG CHECK Combat 00:01:52 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:52 DEBUG CHECK Combat 00:01:52 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:53 DEBUG CHECK Combat 00:01:53 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:53 DEBUG CHECK Combat 00:01:53 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:53 DEBUG CHECK Combat 00:01:53 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:54 DEBUG CHECK Combat 00:01:54 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:54 DEBUG CHECK Combat 00:01:54 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:54 DEBUG CHECK Combat 00:01:54 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:55 DEBUG CHECK Combat 00:01:55 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:55 DEBUG CHECK Combat 00:01:55 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:55 DEBUG CHECK Combat 00:01:56 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:56 DEBUG CHECK Combat 00:01:56 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:56 INFO Moving next to brazier 00:01:56 DEBUG Walking path: 00:01:56 DEBUG Path[Coordinate(1622, 3991, 0) -> Coordinate(1622, 3992, 0) -> Coordinate(1622, 3993, 0) -> Coordinate(1622, 3994, 0) -> Coordinate(1622, 3995, 0) -> Coordinate(1622, 3996, 0)] 00:01:57 DEBUG CHECK Combat 00:01:57 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:57 DEBUG Walking path: 00:01:57 DEBUG Path[Coordinate(1622, 3991, 0) -> Coordinate(1622, 3992, 0) -> Coordinate(1622, 3993, 0) -> Coordinate(1622, 3994, 0) -> Coordinate(1622, 3995, 0) -> Coordinate(1622, 3996, 0)] 00:01:58 DEBUG CHECK Combat 00:01:58 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:58 DEBUG Walking path: 00:01:58 DEBUG Path[Coordinate(1622, 3992, 0) -> Coordinate(1622, 3993, 0) -> Coordinate(1622, 3994, 0) -> Coordinate(1622, 3995, 0) -> Coordinate(1622, 3996, 0)] 00:01:58 DEBUG CHECK Combat 00:01:58 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:58 DEBUG Walking path: 00:01:58 DEBUG Path[Coordinate(1622, 3993, 0) -> Coordinate(1622, 3994, 0) -> Coordinate(1622, 3995, 0) -> Coordinate(1622, 3996, 0)] 00:01:58 DEBUG CHECK Combat 00:01:58 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:58 DEBUG Walking path: 00:01:58 DEBUG Path[Coordinate(1622, 3994, 0) -> Coordinate(1622, 3995, 0) -> Coordinate(1622, 3996, 0)] 00:01:58 DEBUG CHECK Combat 00:01:59 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:59 DEBUG Walking path: 00:01:59 DEBUG Path[Coordinate(1622, 3994, 0) -> Coordinate(1622, 3995, 0) -> Coordinate(1622, 3996, 0)] 00:01:59 DEBUG CHECK Combat 00:01:59 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:01:59 DEBUG Walking path: 00:01:59 DEBUG Path[Coordinate(1622, 3995, 0) -> Coordinate(1622, 3996, 0)] 00:02:00 DEBUG CHECK Combat 00:02:00 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:00 INFO Turning camera to roots 00:02:00 TRACE [Camera] Start: 5, Goal: 166 00:02:00 TRACE [Camera] Camera turn direction: RIGHT / UP 00:02:00 TRACE [Camera] Pressing keys 00:02:00 TRACE [Camera] Start: 5, Goal: 166 00:02:00 TRACE [Camera] Start: 8, Goal: 166 00:02:00 TRACE [Camera] Start: 12, Goal: 166 00:02:00 TRACE [Camera] Start: 16, Goal: 166 00:02:00 TRACE [Camera] Start: 20, Goal: 166 00:02:00 DEBUG CHECK Combat 00:02:00 TRACE [Camera] Start: 25, Goal: 166 00:02:00 TRACE [Camera] Start: 31, Goal: 166 00:02:00 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:00 TRACE [Camera] Start: 37, Goal: 166 00:02:00 TRACE [Camera] Releasing keys 00:02:00 TRACE [Camera] Start: 41, Goal: 166 00:02:00 TRACE [Camera] Start: 41, Goal: 166 00:02:00 TRACE [Camera] Camera turn direction: RIGHT / UP 00:02:00 TRACE [Camera] Pressing keys 00:02:00 TRACE [Camera] Start: 41, Goal: 166 00:02:00 TRACE [Camera] Start: 42, Goal: 166 00:02:00 TRACE [Camera] Releasing key UP 00:02:00 TRACE [Camera] Start: 42, Goal: 166 00:02:00 TRACE [Camera] Start: 42, Goal: 166 00:02:00 TRACE [Camera] Start: 42, Goal: 166 00:02:00 DEBUG CHECK Combat 00:02:00 TRACE [Camera] Start: 42, Goal: 166 00:02:01 TRACE [Camera] Start: 42, Goal: 166 00:02:01 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:01 TRACE [Camera] Start: 42, Goal: 166 00:02:01 TRACE [Camera] Start: 42, Goal: 166 00:02:01 TRACE [Camera] Releasing keys 00:02:01 TRACE [Camera] Start: 42, Goal: 166 00:02:01 TRACE [Camera] Start: 42, Goal: 166 00:02:01 TRACE [Camera] Camera turn direction: RIGHT / DOWN 00:02:01 TRACE [Camera] Pressing keys 00:02:01 TRACE [Camera] Start: 42, Goal: 166 00:02:01 TRACE [Camera] Start: 45, Goal: 166 00:02:01 TRACE [Camera] Start: 49, Goal: 166 00:02:01 TRACE [Camera] Releasing key DOWN 00:02:01 TRACE [Camera] Start: 54, Goal: 166 00:02:01 TRACE [Camera] Start: 58, Goal: 166 00:02:01 DEBUG CHECK Combat 00:02:01 TRACE [Camera] Start: 62, Goal: 166 00:02:01 TRACE [Camera] Start: 66, Goal: 166 00:02:01 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:01 TRACE [Camera] Start: 70, Goal: 166 00:02:01 TRACE [Camera] Releasing keys 00:02:01 TRACE [Camera] Start: 78, Goal: 166 00:02:01 TRACE [Camera] Start: 78, Goal: 166 00:02:01 TRACE [Camera] Camera turn direction: RIGHT / UP 00:02:01 TRACE [Camera] Pressing keys 00:02:01 TRACE [Camera] Start: 78, Goal: 166 00:02:01 TRACE [Camera] Start: 79, Goal: 166 00:02:01 TRACE [Camera] Releasing key UP 00:02:01 TRACE [Camera] Start: 79, Goal: 166 00:02:01 TRACE [Camera] Start: 79, Goal: 166 00:02:01 TRACE [Camera] Start: 79, Goal: 166 00:02:01 DEBUG CHECK Combat 00:02:01 TRACE [Camera] Start: 79, Goal: 166 00:02:01 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:01 TRACE [Camera] Start: 79, Goal: 166 00:02:01 TRACE [Camera] Start: 79, Goal: 166 00:02:01 TRACE [Camera] Releasing keys 00:02:01 TRACE [Camera] Start: 79, Goal: 166 00:02:01 TRACE [Camera] Start: 79, Goal: 166 00:02:01 TRACE [Camera] Camera turn direction: RIGHT / UP 00:02:01 TRACE [Camera] Pressing keys 00:02:01 TRACE [Camera] Start: 79, Goal: 166 00:02:01 TRACE [Camera] Start: 82, Goal: 166 00:02:01 TRACE [Camera] Start: 85, Goal: 166 00:02:01 TRACE [Camera] Releasing key UP 00:02:02 TRACE [Camera] Start: 93, Goal: 166 00:02:02 TRACE [Camera] Start: 99, Goal: 166 00:02:02 DEBUG CHECK Combat 00:02:02 TRACE [Camera] Start: 105, Goal: 166 00:02:02 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:02 TRACE [Camera] Start: 112, Goal: 166 00:02:02 TRACE [Camera] Start: 118, Goal: 166 00:02:02 TRACE [Camera] Start: 124, Goal: 166 00:02:02 TRACE [Camera] Start: 130, Goal: 166 00:02:02 DEBUG CHECK Combat 00:02:02 TRACE [Camera] Start: 134, Goal: 166 00:02:02 TRACE [Camera] Start: 139, Goal: 166 00:02:02 TRACE [Camera] Releasing key RIGHT 00:02:02 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:02 TRACE [Camera] Start: 141, Goal: 166 00:02:02 DEBUG CHECK Combat 00:02:02 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:03 DEBUG CHECK Combat 00:02:03 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:03 DEBUG CHECK Combat 00:02:03 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:03 DEBUG CHECK Combat 00:02:03 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:04 DEBUG CHECK Combat 00:02:04 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:04 DEBUG CHECK Combat 00:02:04 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:04 DEBUG CHECK Combat 00:02:05 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:05 DEBUG CHECK Combat 00:02:05 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:05 DEBUG CHECK Combat 00:02:05 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:06 DEBUG CHECK Combat 00:02:06 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:06 DEBUG CHECK Combat 00:02:06 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:06 DEBUG CHECK Combat 00:02:06 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:07 DEBUG CHECK Combat 00:02:07 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:07 DEBUG CHECK Combat 00:02:07 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:07 DEBUG CHECK Combat 00:02:07 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:08 DEBUG CHECK Combat 00:02:08 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:08 DEBUG CHECK Combat 00:02:08 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:08 DEBUG CHECK Combat 00:02:09 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:09 DEBUG CHECK Combat 00:02:09 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:09 DEBUG CHECK Combat 00:02:09 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:10 DEBUG CHECK Combat 00:02:10 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:10 DEBUG CHECK Combat 00:02:10 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:10 DEBUG CHECK Combat 00:02:10 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:11 DEBUG CHECK Combat 00:02:11 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:11 DEBUG CHECK Combat 00:02:11 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:11 DEBUG CHECK Combat 00:02:11 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:12 DEBUG CHECK Combat 00:02:12 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:12 DEBUG CHECK Combat 00:02:12 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:12 DEBUG CHECK Combat 00:02:12 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:13 DEBUG CHECK Combat 00:02:13 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:13 DEBUG CHECK Combat 00:02:13 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:13 DEBUG CHECK Combat 00:02:14 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:14 DEBUG CHECK Combat 00:02:14 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:14 INFO Dragon Axe Special 00:02:14 TRACE [ControlPanelTab] Opening COMBAT_OPTIONS using hotkey 112 00:02:14 DEBUG CHECK Combat 00:02:14 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:16 DEBUG CHECK Combat 00:02:16 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:17 DEBUG CHECK Combat 00:02:17 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:17 DEBUG CHECK Combat 00:02:17 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:17 INFO Spam-clicking brazier 00:02:19 DEBUG CHECK Combat 00:02:19 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:19 DEBUG CHECK Combat 00:02:19 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:19 DEBUG CHECK Waiting 00:02:19 DEBUG CHECK Eating 00:02:19 DEBUG CHECK Chopping 00:02:19 INFO Chopping roots 00:02:19 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:20 DEBUG CHECK Combat 00:02:20 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:20 DEBUG CHECK Waiting 00:02:20 DEBUG CHECK Eating 00:02:20 DEBUG CHECK Chopping 00:02:20 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:20 DEBUG CHECK Combat 00:02:20 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:02:20 DEBUG CHECK Waiting 00:02:20 DEBUG CHECK Eating 00:02:20 DEBUG CHECK Chopping 00:02:20 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:21 DEBUG CHECK Combat 00:02:21 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:21 DEBUG CHECK Waiting 00:02:21 DEBUG CHECK Eating 00:02:21 DEBUG CHECK Chopping 00:02:21 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:21 DEBUG CHECK Combat 00:02:21 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:21 DEBUG CHECK Waiting 00:02:21 DEBUG CHECK Eating 00:02:21 DEBUG CHECK Chopping 00:02:21 DEBUG Interacting with roots. 00:02:21 TRACE [Camera] Start: 141, Goal: 166 00:02:21 TRACE [Camera] Camera turn direction: RIGHT / DOWN 00:02:21 TRACE [Camera] Pressing keys 00:02:21 TRACE [Camera] Start: 141, Goal: 166 00:02:25 DEBUG CHECK Combat 00:02:25 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:25 DEBUG CHECK Waiting 00:02:25 DEBUG CHECK Eating 00:02:25 DEBUG CHECK Chopping 00:02:26 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:26 INFO Moving camera towards brazier 00:02:26 TRACE [Camera] Start: 141, Goal: 8 00:02:26 INFO Chopping roots 00:02:26 TRACE [Camera] Camera turn direction: LEFT / DOWN 00:02:26 TRACE [Camera] Pressing keys 00:02:26 TRACE [Camera] Start: 141, Goal: 8 00:02:26 TRACE [Camera] Start: 139, Goal: 8 00:02:26 TRACE [Camera] Start: 137, Goal: 8 00:02:26 TRACE [Camera] Start: 131, Goal: 8 00:02:26 TRACE [Camera] Start: 127, Goal: 8 00:02:26 DEBUG CHECK Combat 00:02:26 TRACE [Camera] Start: 125, Goal: 8 00:02:26 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:26 DEBUG CHECK Waiting 00:02:26 DEBUG CHECK Eating 00:02:26 DEBUG CHECK Chopping 00:02:26 TRACE [Camera] Start: 116, Goal: 8 00:02:26 TRACE [Camera] Start: 110, Goal: 8 00:02:26 DEBUG [ItemEvent] 1 Bruma root added 00:02:26 TRACE [Camera] Start: 106, Goal: 8 00:02:26 TRACE [Camera] Start: 102, Goal: 8 00:02:26 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:26 INFO Moving camera towards brazier 00:02:26 TRACE [Camera] Releasing keys 00:02:26 INFO Chopping roots 00:02:26 TRACE [Camera] Start: 100, Goal: 8 00:02:26 TRACE [Camera] Start: 100, Goal: 8 00:02:26 TRACE [Camera] Camera turn direction: LEFT / DOWN 00:02:26 TRACE [Camera] Pressing keys 00:02:26 TRACE [Camera] Start: 100, Goal: 8 00:02:26 TRACE [Camera] Start: 99, Goal: 8 00:02:26 TRACE [Camera] Start: 99, Goal: 8 00:02:26 TRACE [Camera] Start: 99, Goal: 8 00:02:26 TRACE [Camera] Start: 99, Goal: 8 00:02:26 DEBUG CHECK Combat 00:02:26 TRACE [Camera] Start: 99, Goal: 8 00:02:26 TRACE [Camera] Start: 99, Goal: 8 00:02:26 TRACE [Camera] Start: 99, Goal: 8 00:02:26 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:26 DEBUG CHECK Waiting 00:02:26 DEBUG CHECK Eating 00:02:26 DEBUG CHECK Chopping 00:02:26 TRACE [Camera] Start: 99, Goal: 8 00:02:26 TRACE [Camera] Start: 99, Goal: 8 00:02:26 TRACE [Camera] Start: 99, Goal: 8 00:02:26 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:26 INFO Moving camera towards brazier 00:02:26 TRACE [Camera] Releasing keys 00:02:26 INFO Chopping roots 00:02:26 TRACE [Camera] Start: 99, Goal: 8 00:02:26 TRACE [Camera] Start: 99, Goal: 8 00:02:26 TRACE [Camera] Camera turn direction: LEFT / DOWN 00:02:26 TRACE [Camera] Pressing keys 00:02:26 TRACE [Camera] Start: 99, Goal: 8 00:02:26 TRACE [Camera] Start: 94, Goal: 8 00:02:26 TRACE [Camera] Releasing key DOWN 00:02:27 TRACE [Camera] Start: 92, Goal: 8 00:02:27 TRACE [Camera] Start: 88, Goal: 8 00:02:27 TRACE [Camera] Start: 83, Goal: 8 00:02:27 DEBUG CHECK Combat 00:02:27 TRACE [Camera] Start: 77, Goal: 8 00:02:27 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:27 DEBUG CHECK Waiting 00:02:27 DEBUG CHECK Eating 00:02:27 DEBUG CHECK Chopping 00:02:27 TRACE [Camera] Start: 71, Goal: 8 00:02:27 TRACE [Camera] Start: 65, Goal: 8 00:02:27 TRACE [Camera] Start: 63, Goal: 8 00:02:27 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:27 TRACE [Camera] Start: 58, Goal: 8 00:02:27 INFO Moving camera towards brazier 00:02:27 TRACE [Camera] Releasing keys 00:02:27 INFO Chopping roots 00:02:27 TRACE [Camera] Start: 56, Goal: 8 00:02:27 TRACE [Camera] Start: 56, Goal: 8 00:02:27 TRACE [Camera] Camera turn direction: LEFT / DOWN 00:02:27 TRACE [Camera] Pressing keys 00:02:27 TRACE [Camera] Start: 56, Goal: 8 00:02:27 TRACE [Camera] Start: 54, Goal: 8 00:02:27 TRACE [Camera] Start: 54, Goal: 8 00:02:27 TRACE [Camera] Start: 54, Goal: 8 00:02:27 TRACE [Camera] Start: 54, Goal: 8 00:02:27 DEBUG CHECK Combat 00:02:27 TRACE [Camera] Start: 54, Goal: 8 00:02:27 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:27 DEBUG CHECK Waiting 00:02:27 DEBUG CHECK Eating 00:02:27 DEBUG CHECK Chopping 00:02:27 TRACE [Camera] Start: 54, Goal: 8 00:02:27 TRACE [Camera] Start: 54, Goal: 8 00:02:27 TRACE [Camera] Start: 54, Goal: 8 00:02:27 TRACE [Camera] Start: 54, Goal: 8 00:02:27 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:27 TRACE [Camera] Start: 54, Goal: 8 00:02:27 TRACE [Camera] Start: 54, Goal: 8 00:02:27 TRACE [Camera] Start: 54, Goal: 8 00:02:28 TRACE [Camera] Start: 54, Goal: 8 00:02:28 DEBUG CHECK Combat 00:02:28 TRACE [Camera] Start: 54, Goal: 8 00:02:28 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:28 DEBUG CHECK Waiting 00:02:28 DEBUG CHECK Eating 00:02:28 DEBUG CHECK Chopping 00:02:28 TRACE [Camera] Start: 54, Goal: 8 00:02:28 DEBUG [ItemEvent] 1 Bruma root added 00:02:28 TRACE [Camera] Start: 54, Goal: 8 00:02:28 TRACE [Camera] Start: 54, Goal: 8 00:02:28 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:28 TRACE [Camera] Start: 54, Goal: 8 00:02:28 TRACE [Camera] Start: 54, Goal: 8 00:02:28 TRACE [Camera] Start: 54, Goal: 8 00:02:28 TRACE [Camera] Start: 54, Goal: 8 00:02:28 TRACE [Camera] Start: 54, Goal: 8 00:02:28 DEBUG CHECK Combat 00:02:28 TRACE [Camera] Start: 54, Goal: 8 00:02:28 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:28 DEBUG CHECK Waiting 00:02:28 DEBUG CHECK Eating 00:02:28 DEBUG CHECK Chopping 00:02:28 TRACE [Camera] Start: 54, Goal: 8 00:02:28 TRACE [Camera] Start: 54, Goal: 8 00:02:28 TRACE [Camera] Start: 54, Goal: 8 00:02:28 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:28 TRACE [Camera] Start: 54, Goal: 8 00:02:28 TRACE [Camera] Start: 54, Goal: 8 00:02:28 TRACE [Camera] Start: 54, Goal: 8 00:02:28 DEBUG CHECK Combat 00:02:28 TRACE [Camera] Start: 54, Goal: 8 00:02:28 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:28 DEBUG CHECK Waiting 00:02:28 DEBUG CHECK Eating 00:02:28 DEBUG CHECK Chopping 00:02:29 TRACE [Camera] Start: 54, Goal: 8 00:02:29 TRACE [Camera] Start: 54, Goal: 8 00:02:29 TRACE [Camera] Start: 54, Goal: 8 00:02:29 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:29 TRACE [Camera] Start: 54, Goal: 8 00:02:29 TRACE [Camera] Start: 54, Goal: 8 00:02:29 TRACE [Camera] Start: 54, Goal: 8 00:02:29 TRACE [Camera] Start: 54, Goal: 8 00:02:29 DEBUG CHECK Combat 00:02:29 TRACE [Camera] Start: 54, Goal: 8 00:02:29 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:29 DEBUG CHECK Waiting 00:02:29 DEBUG CHECK Eating 00:02:29 DEBUG CHECK Chopping 00:02:29 TRACE [Camera] Start: 54, Goal: 8 00:02:29 TRACE [Camera] Start: 54, Goal: 8 00:02:29 TRACE [Camera] Start: 54, Goal: 8 00:02:29 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:29 TRACE [Camera] Start: 54, Goal: 8 00:02:29 TRACE [Camera] Start: 54, Goal: 8 00:02:29 TRACE [Camera] Start: 54, Goal: 8 00:02:29 TRACE [Camera] Start: 54, Goal: 8 00:02:29 DEBUG CHECK Combat 00:02:29 TRACE [Camera] Start: 54, Goal: 8 00:02:29 TRACE [Camera] Start: 54, Goal: 8 00:02:29 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:29 DEBUG CHECK Waiting 00:02:29 DEBUG CHECK Eating 00:02:29 DEBUG CHECK Chopping 00:02:29 TRACE [Camera] Start: 54, Goal: 8 00:02:29 DEBUG [ItemEvent] 1 Bruma root added 00:02:29 TRACE [Camera] Start: 54, Goal: 8 00:02:30 TRACE [Camera] Start: 54, Goal: 8 00:02:30 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:30 TRACE [Camera] Start: 54, Goal: 8 00:02:30 TRACE [Camera] Start: 54, Goal: 8 00:02:30 TRACE [Camera] Start: 54, Goal: 8 00:02:30 TRACE [Camera] Start: 54, Goal: 8 00:02:30 DEBUG CHECK Combat 00:02:30 TRACE [Camera] Start: 54, Goal: 8 00:02:30 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:30 DEBUG CHECK Waiting 00:02:30 DEBUG CHECK Eating 00:02:30 DEBUG CHECK Chopping 00:02:30 TRACE [Camera] Start: 54, Goal: 8 00:02:30 TRACE [Camera] Start: 54, Goal: 8 00:02:30 TRACE [Camera] Start: 54, Goal: 8 00:02:30 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:30 TRACE [Camera] Start: 54, Goal: 8 00:02:30 TRACE [Camera] Start: 54, Goal: 8 00:02:30 TRACE [Camera] Start: 54, Goal: 8 00:02:30 TRACE [Camera] Start: 54, Goal: 8 00:02:30 TRACE [Camera] Start: 54, Goal: 8 00:02:30 DEBUG CHECK Combat 00:02:30 TRACE [Camera] Start: 54, Goal: 8 00:02:30 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:30 DEBUG CHECK Waiting 00:02:30 DEBUG CHECK Eating 00:02:30 DEBUG CHECK Chopping 00:02:30 TRACE [Camera] Start: 54, Goal: 8 00:02:30 TRACE [Camera] Start: 54, Goal: 8 00:02:30 TRACE [Camera] Start: 54, Goal: 8 00:02:30 TRACE [Camera] Start: 54, Goal: 8 00:02:30 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:30 TRACE [Camera] Start: 54, Goal: 8 00:02:31 TRACE [Camera] Start: 54, Goal: 8 00:02:31 TRACE [Camera] Start: 54, Goal: 8 00:02:31 TRACE [Camera] Start: 54, Goal: 8 00:02:31 DEBUG CHECK Combat 00:02:31 TRACE [Camera] Releasing keys 00:02:31 TRACE [Camera] Start: 54, Goal: 8 00:02:31 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:31 DEBUG CHECK Waiting 00:02:31 DEBUG CHECK Eating 00:02:31 DEBUG CHECK Chopping 00:02:31 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:31 DEBUG CHECK Combat 00:02:31 DEBUG [ItemEvent] 1 Bruma root added 00:02:31 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:31 DEBUG CHECK Waiting 00:02:31 DEBUG CHECK Eating 00:02:31 DEBUG CHECK Chopping 00:02:31 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:32 DEBUG CHECK Combat 00:02:32 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:32 DEBUG CHECK Waiting 00:02:32 DEBUG CHECK Eating 00:02:32 DEBUG CHECK Chopping 00:02:32 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:32 DEBUG CHECK Combat 00:02:32 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:32 DEBUG CHECK Waiting 00:02:32 DEBUG CHECK Eating 00:02:32 DEBUG CHECK Chopping 00:02:32 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:32 DEBUG CHECK Combat 00:02:33 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:33 DEBUG CHECK Waiting 00:02:33 DEBUG CHECK Eating 00:02:33 DEBUG CHECK Chopping 00:02:33 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:33 DEBUG CHECK Combat 00:02:33 DEBUG [ItemEvent] 1 Bruma root added 00:02:33 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:33 DEBUG CHECK Waiting 00:02:33 DEBUG CHECK Eating 00:02:33 DEBUG CHECK Chopping 00:02:33 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:33 DEBUG CHECK Combat 00:02:33 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:33 DEBUG CHECK Waiting 00:02:33 DEBUG CHECK Eating 00:02:33 DEBUG CHECK Chopping 00:02:34 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:34 DEBUG CHECK Combat 00:02:34 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:34 DEBUG CHECK Waiting 00:02:34 DEBUG CHECK Eating 00:02:34 DEBUG CHECK Chopping 00:02:34 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:34 DEBUG CHECK Combat 00:02:34 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:34 DEBUG CHECK Waiting 00:02:34 DEBUG CHECK Eating 00:02:34 DEBUG CHECK Chopping 00:02:34 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:35 DEBUG CHECK Combat 00:02:35 DEBUG [ItemEvent] 1 Bruma root added 00:02:35 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:35 DEBUG CHECK Waiting 00:02:35 DEBUG CHECK Eating 00:02:35 DEBUG CHECK Chopping 00:02:35 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:35 DEBUG CHECK Combat 00:02:35 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:35 DEBUG CHECK Waiting 00:02:35 DEBUG CHECK Eating 00:02:35 DEBUG CHECK Chopping 00:02:35 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:36 DEBUG CHECK Combat 00:02:36 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:36 DEBUG CHECK Waiting 00:02:36 DEBUG CHECK Eating 00:02:36 DEBUG CHECK Chopping 00:02:36 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:36 DEBUG CHECK Combat 00:02:36 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:36 DEBUG CHECK Waiting 00:02:36 DEBUG CHECK Eating 00:02:36 DEBUG CHECK Chopping 00:02:36 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:36 DEBUG CHECK Combat 00:02:36 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:36 DEBUG CHECK Waiting 00:02:36 DEBUG CHECK Eating 00:02:36 DEBUG CHECK Chopping 00:02:37 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:37 DEBUG [ItemEvent] 1 Bruma root added 00:02:37 DEBUG CHECK Combat 00:02:37 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:37 DEBUG CHECK Waiting 00:02:37 DEBUG CHECK Eating 00:02:37 DEBUG CHECK Chopping 00:02:37 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:37 DEBUG CHECK Combat 00:02:37 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:37 DEBUG CHECK Waiting 00:02:37 DEBUG CHECK Eating 00:02:37 DEBUG CHECK Chopping 00:02:38 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:38 DEBUG CHECK Combat 00:02:38 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:38 DEBUG CHECK Waiting 00:02:38 DEBUG CHECK Eating 00:02:38 DEBUG CHECK Chopping 00:02:38 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:38 DEBUG CHECK Combat 00:02:38 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:38 DEBUG CHECK Waiting 00:02:38 DEBUG CHECK Eating 00:02:38 DEBUG CHECK Chopping 00:02:38 DEBUG [ItemEvent] 1 Bruma root added 00:02:39 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:39 DEBUG CHECK Combat 00:02:39 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:39 DEBUG CHECK Waiting 00:02:39 DEBUG CHECK Eating 00:02:39 DEBUG CHECK Chopping 00:02:39 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:39 DEBUG CHECK Combat 00:02:39 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:39 DEBUG CHECK Waiting 00:02:39 DEBUG CHECK Eating 00:02:39 DEBUG CHECK Chopping 00:02:39 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:40 DEBUG CHECK Combat 00:02:40 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:40 DEBUG CHECK Waiting 00:02:40 DEBUG CHECK Eating 00:02:40 DEBUG CHECK Chopping 00:02:40 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:40 DEBUG CHECK Combat 00:02:40 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:40 DEBUG CHECK Waiting 00:02:40 DEBUG CHECK Eating 00:02:40 DEBUG CHECK Chopping 00:02:40 DEBUG [ItemEvent] 1 Bruma root added 00:02:40 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:41 DEBUG CHECK Combat 00:02:41 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:41 DEBUG CHECK Waiting 00:02:41 DEBUG CHECK Eating 00:02:41 DEBUG CHECK Chopping 00:02:41 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:41 DEBUG CHECK Combat 00:02:41 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:41 DEBUG CHECK Waiting 00:02:41 DEBUG CHECK Eating 00:02:41 DEBUG CHECK Chopping 00:02:41 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:41 DEBUG CHECK Combat 00:02:41 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:41 DEBUG CHECK Waiting 00:02:41 DEBUG CHECK Eating 00:02:41 DEBUG CHECK Chopping 00:02:42 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:42 DEBUG CHECK Combat 00:02:42 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:42 DEBUG CHECK Waiting 00:02:42 DEBUG CHECK Eating 00:02:42 DEBUG CHECK Chopping 00:02:42 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:42 DEBUG [ItemEvent] 1 Bruma root added 00:02:42 DEBUG CHECK Combat 00:02:42 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:42 DEBUG CHECK Waiting 00:02:42 DEBUG CHECK Eating 00:02:42 INFO Eating food 00:02:42 TRACE [ControlPanelTab] Opening INVENTORY using component: InterfaceComponent [161, 52] 00:02:44 DEBUG [ItemEvent] 1 Bruma root added 00:02:46 DEBUG [ItemEvent] 1 Bruma root added 00:02:47 DEBUG CHECK Combat 00:02:47 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:47 DEBUG CHECK Waiting 00:02:47 DEBUG CHECK Eating 00:02:48 DEBUG [ItemEvent] 1 Bruma root added 00:02:48 DEBUG [ItemEvent] 1 Tuna removed 00:02:48 DEBUG CHECK Combat 00:02:48 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:48 DEBUG CHECK Waiting 00:02:48 DEBUG CHECK Eating 00:02:50 DEBUG CHECK Combat 00:02:50 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:50 DEBUG CHECK Waiting 00:02:50 DEBUG CHECK Eating 00:02:51 DEBUG [ItemEvent] 1 Tuna removed 00:02:51 DEBUG CHECK Combat 00:02:51 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:51 DEBUG CHECK Waiting 00:02:51 DEBUG CHECK Eating 00:02:53 DEBUG CHECK Combat 00:02:53 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:53 DEBUG CHECK Waiting 00:02:53 DEBUG CHECK Eating 00:02:54 DEBUG [ItemEvent] 1 Tuna removed 00:02:54 DEBUG CHECK Combat 00:02:54 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:54 DEBUG CHECK Waiting 00:02:54 DEBUG CHECK Eating 00:02:54 DEBUG CHECK Chopping 00:02:54 INFO Chopping roots 00:02:54 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:55 DEBUG CHECK Combat 00:02:55 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:55 DEBUG CHECK Waiting 00:02:55 DEBUG CHECK Eating 00:02:55 DEBUG CHECK Chopping 00:02:55 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:55 DEBUG CHECK Combat 00:02:55 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:55 DEBUG CHECK Waiting 00:02:55 DEBUG CHECK Eating 00:02:55 DEBUG CHECK Chopping 00:02:55 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:56 DEBUG CHECK Combat 00:02:56 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:02:56 DEBUG CHECK Waiting 00:02:56 DEBUG CHECK Eating 00:02:56 DEBUG CHECK Chopping 00:02:56 DEBUG Interacting with roots. 00:02:56 TRACE [Camera] Start: 55, Goal: 154 00:02:56 TRACE [Camera] Camera turn direction: RIGHT / UP 00:02:56 TRACE [Camera] Pressing keys 00:02:56 TRACE [Camera] Start: 55, Goal: 154 00:02:56 TRACE [Camera] Start: 59, Goal: 154 00:02:56 TRACE [Camera] Start: 69, Goal: 154 00:02:56 TRACE [Camera] Start: 72, Goal: 154 00:02:56 TRACE [Camera] Start: 80, Goal: 154 00:02:56 TRACE [Camera] Start: 84, Goal: 154 00:02:56 TRACE [Camera] Start: 90, Goal: 154 00:02:56 TRACE [Camera] Start: 96, Goal: 154 00:02:56 TRACE [Camera] Start: 100, Goal: 154 00:02:56 TRACE [Camera] Releasing key UP 00:02:56 TRACE [Camera] Start: 105, Goal: 154 00:02:56 TRACE [Camera] Start: 111, Goal: 154 00:02:56 TRACE [Camera] Start: 113, Goal: 154 00:02:56 TRACE [Camera] Start: 121, Goal: 154 00:02:57 TRACE [Camera] Start: 127, Goal: 154 00:02:57 TRACE [Camera] Releasing key RIGHT 00:02:57 TRACE [Camera] Start: 128, Goal: 154 00:03:00 DEBUG CHECK Combat 00:03:00 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:00 DEBUG CHECK Waiting 00:03:00 DEBUG CHECK Eating 00:03:00 INFO Eating food 00:03:00 DEBUG [ItemEvent] 1 Bruma root added 00:03:01 DEBUG [ItemEvent] 1 Tuna removed 00:03:01 DEBUG CHECK Combat 00:03:01 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:01 DEBUG CHECK Waiting 00:03:01 DEBUG CHECK Eating 00:03:03 DEBUG CHECK Combat 00:03:03 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:03 DEBUG CHECK Waiting 00:03:03 DEBUG CHECK Eating 00:03:04 DEBUG [ItemEvent] 1 Tuna removed 00:03:04 DEBUG CHECK Combat 00:03:04 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:04 DEBUG CHECK Waiting 00:03:04 DEBUG CHECK Eating 00:03:04 DEBUG CHECK Chopping 00:03:04 INFO Chopping roots 00:03:04 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:04 INFO Moving camera towards brazier 00:03:04 TRACE [Camera] Start: 128, Goal: 8 00:03:04 INFO Chopping roots 00:03:04 TRACE [Camera] Camera turn direction: LEFT / DOWN 00:03:04 TRACE [Camera] Pressing keys 00:03:04 TRACE [Camera] Start: 128, Goal: 8 00:03:04 TRACE [Camera] Start: 124, Goal: 8 00:03:04 TRACE [Camera] Start: 120, Goal: 8 00:03:04 TRACE [Camera] Start: 112, Goal: 8 00:03:04 DEBUG CHECK Combat 00:03:04 TRACE [Camera] Start: 108, Goal: 8 00:03:04 TRACE [Camera] Start: 106, Goal: 8 00:03:04 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:04 DEBUG CHECK Waiting 00:03:04 DEBUG CHECK Eating 00:03:04 TRACE [Camera] Start: 103, Goal: 8 00:03:04 DEBUG CHECK Chopping 00:03:04 TRACE [Camera] Start: 97, Goal: 8 00:03:05 TRACE [Camera] Start: 93, Goal: 8 00:03:05 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:05 INFO Moving camera towards brazier 00:03:05 TRACE [Camera] Start: 87, Goal: 8 00:03:05 TRACE [Camera] Releasing keys 00:03:05 INFO Chopping roots 00:03:05 TRACE [Camera] Start: 87, Goal: 8 00:03:05 TRACE [Camera] Start: 87, Goal: 8 00:03:05 TRACE [Camera] Camera turn direction: LEFT / DOWN 00:03:05 TRACE [Camera] Pressing keys 00:03:05 TRACE [Camera] Start: 87, Goal: 8 00:03:05 TRACE [Camera] Start: 86, Goal: 8 00:03:05 TRACE [Camera] Start: 86, Goal: 8 00:03:05 TRACE [Camera] Start: 86, Goal: 8 00:03:05 TRACE [Camera] Start: 86, Goal: 8 00:03:05 DEBUG CHECK Combat 00:03:05 TRACE [Camera] Start: 86, Goal: 8 00:03:05 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:05 DEBUG CHECK Waiting 00:03:05 DEBUG CHECK Eating 00:03:05 DEBUG CHECK Chopping 00:03:05 TRACE [Camera] Start: 86, Goal: 8 00:03:05 TRACE [Camera] Start: 86, Goal: 8 00:03:05 TRACE [Camera] Start: 86, Goal: 8 00:03:05 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:05 INFO Moving camera towards brazier 00:03:05 TRACE [Camera] Releasing keys 00:03:05 INFO Chopping roots 00:03:05 TRACE [Camera] Start: 86, Goal: 8 00:03:05 TRACE [Camera] Start: 86, Goal: 8 00:03:05 TRACE [Camera] Camera turn direction: LEFT / DOWN 00:03:05 TRACE [Camera] Pressing keys 00:03:05 TRACE [Camera] Start: 86, Goal: 8 00:03:05 TRACE [Camera] Start: 85, Goal: 8 00:03:05 TRACE [Camera] Releasing key DOWN 00:03:05 TRACE [Camera] Start: 77, Goal: 8 00:03:05 TRACE [Camera] Start: 74, Goal: 8 00:03:05 TRACE [Camera] Start: 70, Goal: 8 00:03:05 TRACE [Camera] Start: 66, Goal: 8 00:03:05 DEBUG CHECK Combat 00:03:05 TRACE [Camera] Start: 62, Goal: 8 00:03:05 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:05 DEBUG CHECK Waiting 00:03:05 DEBUG CHECK Eating 00:03:05 DEBUG CHECK Chopping 00:03:05 TRACE [Camera] Start: 58, Goal: 8 00:03:05 TRACE [Camera] Start: 54, Goal: 8 00:03:05 TRACE [Camera] Start: 50, Goal: 8 00:03:05 TRACE [Camera] Start: 48, Goal: 8 00:03:05 DEBUG Interacting with roots. 00:03:05 TRACE [Camera] Releasing keys 00:03:05 TRACE [Camera] Start: 46, Goal: 8 00:03:05 TRACE [Camera] Start: 46, Goal: 154 00:03:05 TRACE [Camera] Camera turn direction: RIGHT / UP 00:03:05 TRACE [Camera] Pressing keys 00:03:05 TRACE [Camera] Start: 46, Goal: 154 00:03:06 TRACE [Camera] Start: 51, Goal: 154 00:03:06 TRACE [Camera] Start: 59, Goal: 154 00:03:06 TRACE [Camera] Start: 60, Goal: 154 00:03:06 TRACE [Camera] Start: 64, Goal: 154 00:03:06 TRACE [Camera] Start: 70, Goal: 154 00:03:06 TRACE [Camera] Start: 74, Goal: 154 00:03:06 TRACE [Camera] Start: 76, Goal: 154 00:03:06 TRACE [Camera] Start: 78, Goal: 154 00:03:06 TRACE [Camera] Start: 84, Goal: 154 00:03:06 TRACE [Camera] Start: 91, Goal: 154 00:03:06 TRACE [Camera] Releasing key UP 00:03:06 TRACE [Camera] Start: 97, Goal: 154 00:03:06 TRACE [Camera] Start: 101, Goal: 154 00:03:06 TRACE [Camera] Start: 107, Goal: 154 00:03:06 TRACE [Camera] Start: 113, Goal: 154 00:03:06 DEBUG CHECK Combat 00:03:06 TRACE [Camera] Start: 117, Goal: 154 00:03:06 TRACE [Camera] Start: 119, Goal: 154 00:03:06 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:06 DEBUG CHECK Waiting 00:03:06 DEBUG CHECK Eating 00:03:06 DEBUG CHECK Chopping 00:03:06 TRACE [Camera] Start: 124, Goal: 154 00:03:06 TRACE [Camera] Start: 128, Goal: 154 00:03:06 TRACE [Camera] Releasing key RIGHT 00:03:06 DEBUG Interacting with roots. 00:03:06 TRACE [Camera] Releasing keys 00:03:06 TRACE [Camera] Start: 130, Goal: 154 00:03:06 TRACE [Camera] Start: 130, Goal: 154 00:03:06 TRACE [Camera] Camera turn direction: RIGHT / DOWN 00:03:06 TRACE [Camera] Pressing keys 00:03:06 TRACE [Camera] Start: 130, Goal: 154 00:03:08 DEBUG CHECK Combat 00:03:08 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:08 DEBUG CHECK Waiting 00:03:08 DEBUG CHECK Eating 00:03:08 DEBUG CHECK Chopping 00:03:08 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:08 INFO Moving camera towards brazier 00:03:08 TRACE [Camera] Start: 130, Goal: 8 00:03:08 INFO Chopping roots 00:03:08 TRACE [Camera] Camera turn direction: LEFT / DOWN 00:03:08 TRACE [Camera] Pressing keys 00:03:08 TRACE [Camera] Start: 130, Goal: 8 00:03:08 TRACE [Camera] Start: 123, Goal: 8 00:03:08 TRACE [Camera] Start: 121, Goal: 8 00:03:08 TRACE [Camera] Start: 116, Goal: 8 00:03:09 TRACE [Camera] Start: 114, Goal: 8 00:03:09 DEBUG CHECK Combat 00:03:09 TRACE [Camera] Start: 108, Goal: 8 00:03:09 TRACE [Camera] Start: 104, Goal: 8 00:03:09 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:09 DEBUG CHECK Waiting 00:03:09 DEBUG CHECK Eating 00:03:09 DEBUG [ItemEvent] 1 Bruma root added 00:03:09 DEBUG CHECK Chopping 00:03:09 TRACE [Camera] Start: 102, Goal: 8 00:03:09 TRACE [Camera] Start: 100, Goal: 8 00:03:09 TRACE [Camera] Start: 92, Goal: 8 00:03:09 TRACE [Camera] Start: 88, Goal: 8 00:03:09 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:09 INFO Moving camera towards brazier 00:03:09 TRACE [Camera] Releasing keys 00:03:09 INFO Chopping roots 00:03:09 TRACE [Camera] Start: 87, Goal: 8 00:03:09 TRACE [Camera] Start: 87, Goal: 8 00:03:09 TRACE [Camera] Camera turn direction: LEFT / DOWN 00:03:09 TRACE [Camera] Pressing keys 00:03:09 TRACE [Camera] Start: 87, Goal: 8 00:03:09 TRACE [Camera] Start: 85, Goal: 8 00:03:09 TRACE [Camera] Start: 85, Goal: 8 00:03:09 TRACE [Camera] Start: 85, Goal: 8 00:03:09 TRACE [Camera] Start: 85, Goal: 8 00:03:09 DEBUG CHECK Combat 00:03:09 TRACE [Camera] Start: 85, Goal: 8 00:03:09 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:09 DEBUG CHECK Waiting 00:03:09 DEBUG CHECK Eating 00:03:09 DEBUG CHECK Chopping 00:03:09 TRACE [Camera] Start: 85, Goal: 8 00:03:09 TRACE [Camera] Start: 85, Goal: 8 00:03:09 TRACE [Camera] Start: 85, Goal: 8 00:03:09 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:09 INFO Moving camera towards brazier 00:03:09 TRACE [Camera] Releasing keys 00:03:09 INFO Chopping roots 00:03:09 TRACE [Camera] Start: 85, Goal: 8 00:03:09 TRACE [Camera] Start: 85, Goal: 8 00:03:09 TRACE [Camera] Camera turn direction: LEFT / DOWN 00:03:09 TRACE [Camera] Pressing keys 00:03:09 TRACE [Camera] Start: 85, Goal: 8 00:03:09 TRACE [Camera] Start: 84, Goal: 8 00:03:09 TRACE [Camera] Start: 81, Goal: 8 00:03:09 TRACE [Camera] Releasing key DOWN 00:03:09 TRACE [Camera] Start: 79, Goal: 8 00:03:09 TRACE [Camera] Start: 73, Goal: 8 00:03:09 TRACE [Camera] Start: 67, Goal: 8 00:03:09 DEBUG CHECK Combat 00:03:09 TRACE [Camera] Start: 65, Goal: 8 00:03:09 TRACE [Camera] Start: 63, Goal: 8 00:03:10 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:10 DEBUG CHECK Waiting 00:03:10 DEBUG CHECK Eating 00:03:10 DEBUG CHECK Chopping 00:03:10 TRACE [Camera] Start: 59, Goal: 8 00:03:10 TRACE [Camera] Start: 52, Goal: 8 00:03:10 TRACE [Camera] Start: 46, Goal: 8 00:03:10 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:10 TRACE [Camera] Start: 40, Goal: 8 00:03:10 TRACE [Camera] Start: 34, Goal: 8 00:03:10 TRACE [Camera] Releasing key LEFT 00:03:10 TRACE [Camera] Start: 33, Goal: 8 00:03:10 DEBUG CHECK Combat 00:03:10 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:10 DEBUG CHECK Waiting 00:03:10 DEBUG CHECK Eating 00:03:10 DEBUG CHECK Chopping 00:03:10 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:10 DEBUG CHECK Combat 00:03:10 DEBUG [ItemEvent] 1 Bruma root added 00:03:10 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:10 DEBUG CHECK Waiting 00:03:10 DEBUG CHECK Eating 00:03:10 DEBUG CHECK Chopping 00:03:11 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:11 DEBUG CHECK Combat 00:03:11 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:11 DEBUG CHECK Waiting 00:03:11 DEBUG CHECK Eating 00:03:11 DEBUG CHECK Chopping 00:03:11 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:11 DEBUG CHECK Combat 00:03:11 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:11 DEBUG CHECK Waiting 00:03:11 DEBUG CHECK Eating 00:03:11 DEBUG CHECK Chopping 00:03:11 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:12 DEBUG CHECK Combat 00:03:12 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:12 DEBUG CHECK Waiting 00:03:12 DEBUG CHECK Eating 00:03:12 DEBUG CHECK Chopping 00:03:12 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:12 DEBUG CHECK Combat 00:03:12 DEBUG [ItemEvent] 1 Bruma root added 00:03:12 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:12 DEBUG CHECK Waiting 00:03:12 DEBUG CHECK Eating 00:03:12 DEBUG CHECK Chopping 00:03:12 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:13 DEBUG CHECK Combat 00:03:13 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:13 DEBUG CHECK Waiting 00:03:13 DEBUG CHECK Eating 00:03:13 DEBUG CHECK Chopping 00:03:13 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:03:13 DEBUG CHECK Combat 00:03:13 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:03:13 DEBUG CHECK Waiting 00:03:13 DEBUG CHECK Eating 00:03:13 DEBUG CHECK Chopping 00:03:13 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:03:13 DEBUG CHECK Combat 00:03:14 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:03:14 DEBUG CHECK Waiting 00:03:14 DEBUG CHECK Eating 00:03:14 DEBUG CHECK Chopping 00:03:14 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:03:14 DEBUG CHECK Combat 00:03:14 DEBUG [ItemEvent] 1 Bruma root added 00:03:14 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:03:14 DEBUG CHECK Waiting 00:03:14 DEBUG CHECK Eating 00:03:14 DEBUG CHECK Chopping 00:03:14 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:03:14 DEBUG CHECK Combat 00:03:14 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:03:14 DEBUG CHECK Waiting 00:03:14 DEBUG CHECK Eating 00:03:14 DEBUG CHECK Chopping 00:03:15 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:03:15 DEBUG CHECK Combat 00:03:15 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:03:15 DEBUG CHECK Waiting 00:03:15 DEBUG CHECK Eating 00:03:15 DEBUG CHECK Chopping 00:03:15 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:03:15 DEBUG CHECK Combat 00:03:15 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:15 DEBUG CHECK Waiting 00:03:15 DEBUG CHECK Eating 00:03:15 DEBUG CHECK Chopping 00:03:15 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:16 DEBUG CHECK Combat 00:03:16 DEBUG [ItemEvent] 1 Bruma root added 00:03:16 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:16 DEBUG CHECK Waiting 00:03:16 DEBUG CHECK Eating 00:03:16 DEBUG CHECK Chopping 00:03:16 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:16 DEBUG CHECK Combat 00:03:16 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:16 DEBUG CHECK Waiting 00:03:16 DEBUG CHECK Eating 00:03:16 DEBUG CHECK Chopping 00:03:16 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:17 DEBUG CHECK Combat 00:03:17 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:17 DEBUG CHECK Waiting 00:03:17 DEBUG CHECK Eating 00:03:17 DEBUG CHECK Chopping 00:03:17 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:17 DEBUG CHECK Combat 00:03:17 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:17 DEBUG CHECK Waiting 00:03:17 DEBUG CHECK Eating 00:03:17 DEBUG CHECK Chopping 00:03:17 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:17 DEBUG CHECK Combat 00:03:18 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:18 DEBUG CHECK Waiting 00:03:18 DEBUG CHECK Eating 00:03:18 DEBUG CHECK Chopping 00:03:18 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:18 DEBUG [ItemEvent] 1 Bruma root added 00:03:18 DEBUG CHECK Combat 00:03:18 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:18 DEBUG CHECK Waiting 00:03:18 DEBUG CHECK Eating 00:03:18 DEBUG CHECK Chopping 00:03:18 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:18 DEBUG CHECK Combat 00:03:18 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:18 DEBUG CHECK Waiting 00:03:18 DEBUG CHECK Eating 00:03:18 DEBUG CHECK Chopping 00:03:19 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:19 DEBUG CHECK Combat 00:03:19 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:19 DEBUG CHECK Waiting 00:03:19 DEBUG CHECK Eating 00:03:19 DEBUG CHECK Chopping 00:03:19 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:19 DEBUG CHECK Combat 00:03:19 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:19 DEBUG CHECK Waiting 00:03:19 DEBUG CHECK Eating 00:03:19 DEBUG CHECK Chopping 00:03:19 DEBUG CHECK Fletching 00:03:19 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:19 DEBUG Executing node: Fletch 00:03:19 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:19 DEBUG [ItemEvent] 1 Bruma root added 00:03:21 DEBUG CHECK Combat 00:03:21 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:21 DEBUG CHECK Waiting 00:03:21 DEBUG CHECK Eating 00:03:21 DEBUG CHECK Chopping 00:03:21 DEBUG CHECK Fletching 00:03:21 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:21 DEBUG Executing node: Fletch 00:03:21 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:21 INFO Using knife on Bruma logs 00:03:24 DEBUG CHECK Combat 00:03:24 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:03:24 DEBUG CHECK Waiting 00:03:24 DEBUG CHECK Eating 00:03:24 DEBUG CHECK Chopping 00:03:24 DEBUG CHECK Fletching 00:03:24 TRACE Assigning GameObject Brazier [1620, 3997, 0] a state of UNLIT 00:03:24 DEBUG CHECK Brazier 00:03:24 DEBUG Brazier Supplied: robot.iiiiIIIiiI@1a235b5 00:03:24 DEBUG Executing node: Maintain 00:03:24 INFO Maintaining brazier 00:03:24 DEBUG [ItemEvent] 1 Bruma root removed 00:03:24 DEBUG [ItemEvent] 1 Bruma kindling added 00:03:26 DEBUG CHECK Combat 00:03:26 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:26 DEBUG CHECK Waiting 00:03:26 DEBUG CHECK Eating 00:03:26 DEBUG CHECK Chopping 00:03:26 DEBUG CHECK Fletching 00:03:26 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:26 DEBUG Executing node: Fletch 00:03:26 TRACE Already fletching... 00:03:26 INFO Fletching 00:03:27 DEBUG [ItemEvent] 1 Bruma root removed 00:03:27 DEBUG [ItemEvent] 1 Bruma kindling added 00:03:27 DEBUG CHECK Combat 00:03:27 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:27 DEBUG CHECK Waiting 00:03:27 DEBUG CHECK Eating 00:03:27 DEBUG CHECK Chopping 00:03:27 DEBUG CHECK Fletching 00:03:27 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:27 DEBUG Executing node: Fletch 00:03:27 TRACE Already fletching... 00:03:27 DEBUG CHECK Combat 00:03:27 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:27 DEBUG CHECK Waiting 00:03:27 DEBUG CHECK Eating 00:03:27 DEBUG CHECK Chopping 00:03:27 DEBUG CHECK Fletching 00:03:27 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:27 DEBUG Executing node: Fletch 00:03:27 TRACE Already fletching... 00:03:27 DEBUG CHECK Combat 00:03:27 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:27 DEBUG CHECK Waiting 00:03:27 DEBUG CHECK Eating 00:03:27 DEBUG CHECK Chopping 00:03:27 DEBUG CHECK Fletching 00:03:27 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:27 DEBUG Executing node: Fletch 00:03:27 TRACE Already fletching... 00:03:28 DEBUG CHECK Combat 00:03:28 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:28 DEBUG CHECK Waiting 00:03:28 DEBUG CHECK Eating 00:03:28 DEBUG CHECK Chopping 00:03:28 DEBUG CHECK Fletching 00:03:28 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:28 DEBUG Executing node: Fletch 00:03:28 TRACE Already fletching... 00:03:28 DEBUG CHECK Combat 00:03:28 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:28 DEBUG CHECK Waiting 00:03:28 DEBUG CHECK Eating 00:03:28 DEBUG CHECK Chopping 00:03:28 DEBUG CHECK Fletching 00:03:28 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:28 DEBUG Executing node: Fletch 00:03:28 TRACE Already fletching... 00:03:28 DEBUG CHECK Combat 00:03:29 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:29 DEBUG CHECK Waiting 00:03:29 DEBUG CHECK Eating 00:03:29 DEBUG CHECK Chopping 00:03:29 DEBUG CHECK Fletching 00:03:29 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:29 DEBUG Executing node: Fletch 00:03:29 TRACE Already fletching... 00:03:29 DEBUG CHECK Combat 00:03:29 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:29 DEBUG CHECK Waiting 00:03:29 DEBUG CHECK Eating 00:03:29 DEBUG CHECK Chopping 00:03:29 DEBUG CHECK Fletching 00:03:29 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:29 DEBUG Executing node: Fletch 00:03:29 TRACE Already fletching... 00:03:29 DEBUG [ItemEvent] 1 Bruma root removed 00:03:29 DEBUG [ItemEvent] 1 Bruma kindling added 00:03:29 DEBUG CHECK Combat 00:03:29 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:29 DEBUG CHECK Waiting 00:03:29 DEBUG CHECK Eating 00:03:29 DEBUG CHECK Chopping 00:03:29 DEBUG CHECK Fletching 00:03:29 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:29 DEBUG Executing node: Fletch 00:03:29 TRACE Already fletching... 00:03:30 DEBUG CHECK Combat 00:03:30 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:30 DEBUG CHECK Waiting 00:03:30 DEBUG CHECK Eating 00:03:30 DEBUG CHECK Chopping 00:03:30 DEBUG CHECK Fletching 00:03:30 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:30 DEBUG Executing node: Fletch 00:03:30 TRACE Already fletching... 00:03:30 DEBUG CHECK Combat 00:03:30 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:30 DEBUG CHECK Waiting 00:03:30 DEBUG CHECK Eating 00:03:30 INFO Eating food 00:03:32 DEBUG [ItemEvent] 1 Tuna removed 00:03:32 DEBUG CHECK Combat 00:03:32 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:32 DEBUG CHECK Waiting 00:03:32 DEBUG CHECK Eating 00:03:32 DEBUG CHECK Chopping 00:03:32 DEBUG CHECK Fletching 00:03:32 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:32 DEBUG Executing node: Fletch 00:03:32 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:32 INFO Using knife on Bruma logs 00:03:35 DEBUG CHECK Combat 00:03:35 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:35 DEBUG CHECK Waiting 00:03:35 DEBUG CHECK Eating 00:03:35 DEBUG CHECK Chopping 00:03:35 DEBUG CHECK Fletching 00:03:35 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:35 DEBUG Executing node: Fletch 00:03:35 TRACE Already fletching... 00:03:35 INFO Fletching 00:03:35 DEBUG CHECK Combat 00:03:35 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:35 DEBUG CHECK Waiting 00:03:35 DEBUG CHECK Eating 00:03:35 DEBUG CHECK Chopping 00:03:35 DEBUG CHECK Fletching 00:03:35 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:35 DEBUG Executing node: Fletch 00:03:35 TRACE Already fletching... 00:03:36 DEBUG [ItemEvent] 1 Bruma root removed 00:03:36 DEBUG [ItemEvent] 1 Bruma kindling added 00:03:36 DEBUG CHECK Combat 00:03:36 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:36 DEBUG CHECK Waiting 00:03:36 DEBUG CHECK Eating 00:03:36 DEBUG CHECK Chopping 00:03:36 DEBUG CHECK Fletching 00:03:36 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:36 DEBUG Executing node: Fletch 00:03:36 TRACE Already fletching... 00:03:36 DEBUG CHECK Combat 00:03:36 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:36 DEBUG CHECK Waiting 00:03:36 DEBUG CHECK Eating 00:03:36 DEBUG CHECK Chopping 00:03:36 DEBUG CHECK Fletching 00:03:36 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:36 DEBUG Executing node: Fletch 00:03:36 TRACE Already fletching... 00:03:37 DEBUG CHECK Combat 00:03:37 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:37 DEBUG CHECK Waiting 00:03:37 DEBUG CHECK Eating 00:03:37 DEBUG CHECK Chopping 00:03:37 DEBUG CHECK Fletching 00:03:37 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:37 DEBUG Executing node: Fletch 00:03:37 TRACE Already fletching... 00:03:37 DEBUG CHECK Combat 00:03:37 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:37 DEBUG CHECK Waiting 00:03:37 DEBUG CHECK Eating 00:03:37 DEBUG CHECK Chopping 00:03:37 DEBUG CHECK Fletching 00:03:37 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:37 DEBUG Executing node: Fletch 00:03:37 TRACE Already fletching... 00:03:37 DEBUG CHECK Combat 00:03:38 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:38 DEBUG CHECK Waiting 00:03:38 DEBUG CHECK Eating 00:03:38 DEBUG CHECK Chopping 00:03:38 DEBUG CHECK Fletching 00:03:38 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:38 DEBUG Executing node: Fletch 00:03:38 TRACE Already fletching... 00:03:38 DEBUG CHECK Combat 00:03:38 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:38 DEBUG CHECK Waiting 00:03:38 DEBUG CHECK Eating 00:03:38 DEBUG CHECK Chopping 00:03:38 DEBUG CHECK Fletching 00:03:38 DEBUG [ItemEvent] 1 Bruma root removed 00:03:38 DEBUG [ItemEvent] 1 Bruma kindling added 00:03:38 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:38 DEBUG Executing node: Fletch 00:03:38 TRACE Already fletching... 00:03:38 DEBUG CHECK Combat 00:03:38 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:38 DEBUG CHECK Waiting 00:03:38 DEBUG CHECK Eating 00:03:38 DEBUG CHECK Chopping 00:03:39 DEBUG CHECK Fletching 00:03:39 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:39 DEBUG Executing node: Fletch 00:03:39 TRACE Already fletching... 00:03:39 DEBUG CHECK Combat 00:03:39 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:39 DEBUG CHECK Waiting 00:03:39 DEBUG CHECK Eating 00:03:39 DEBUG CHECK Chopping 00:03:39 DEBUG CHECK Fletching 00:03:39 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:39 DEBUG Executing node: Fletch 00:03:39 TRACE Already fletching... 00:03:39 DEBUG CHECK Combat 00:03:39 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:39 DEBUG CHECK Waiting 00:03:39 DEBUG CHECK Eating 00:03:39 DEBUG CHECK Chopping 00:03:39 DEBUG CHECK Fletching 00:03:39 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:39 DEBUG Executing node: Fletch 00:03:39 TRACE Already fletching... 00:03:40 DEBUG CHECK Combat 00:03:40 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:40 DEBUG CHECK Waiting 00:03:40 DEBUG CHECK Eating 00:03:40 DEBUG CHECK Chopping 00:03:40 DEBUG CHECK Fletching 00:03:40 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:40 DEBUG Executing node: Fletch 00:03:40 TRACE Already fletching... 00:03:40 DEBUG CHECK Combat 00:03:40 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:40 DEBUG CHECK Waiting 00:03:40 DEBUG CHECK Eating 00:03:40 DEBUG CHECK Chopping 00:03:40 DEBUG CHECK Fletching 00:03:40 DEBUG [ItemEvent] 1 Bruma root removed 00:03:40 DEBUG [ItemEvent] 1 Bruma kindling added 00:03:40 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:40 DEBUG Executing node: Fletch 00:03:40 TRACE Already fletching... 00:03:41 DEBUG CHECK Combat 00:03:41 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:41 DEBUG CHECK Waiting 00:03:41 DEBUG CHECK Eating 00:03:41 DEBUG CHECK Chopping 00:03:41 DEBUG CHECK Fletching 00:03:41 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:41 DEBUG Executing node: Fletch 00:03:41 TRACE Already fletching... 00:03:41 DEBUG CHECK Combat 00:03:41 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:41 DEBUG CHECK Waiting 00:03:41 DEBUG CHECK Eating 00:03:41 DEBUG CHECK Chopping 00:03:41 DEBUG CHECK Fletching 00:03:41 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:41 DEBUG Executing node: Fletch 00:03:41 TRACE Already fletching... 00:03:42 DEBUG CHECK Combat 00:03:42 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:42 DEBUG CHECK Waiting 00:03:42 DEBUG CHECK Eating 00:03:42 DEBUG CHECK Chopping 00:03:42 DEBUG CHECK Fletching 00:03:42 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:42 DEBUG Executing node: Fletch 00:03:42 TRACE Already fletching... 00:03:42 DEBUG CHECK Combat 00:03:42 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:42 DEBUG CHECK Waiting 00:03:42 DEBUG CHECK Eating 00:03:42 DEBUG CHECK Chopping 00:03:42 DEBUG CHECK Fletching 00:03:42 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:42 DEBUG Executing node: Fletch 00:03:42 TRACE Already fletching... 00:03:42 DEBUG CHECK Combat 00:03:43 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:43 DEBUG CHECK Waiting 00:03:43 DEBUG CHECK Eating 00:03:43 DEBUG CHECK Chopping 00:03:43 DEBUG CHECK Fletching 00:03:43 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:43 DEBUG Executing node: Fletch 00:03:43 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:43 INFO Using knife on Bruma logs 00:03:43 DEBUG [ItemEvent] 1 Bruma root removed 00:03:43 DEBUG [ItemEvent] 1 Bruma kindling added 00:03:43 DEBUG CHECK Combat 00:03:43 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:43 DEBUG CHECK Waiting 00:03:43 DEBUG CHECK Eating 00:03:43 DEBUG CHECK Chopping 00:03:43 DEBUG CHECK Fletching 00:03:43 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:43 DEBUG Executing node: Fletch 00:03:43 TRACE Already fletching... 00:03:43 INFO Fletching 00:03:43 DEBUG CHECK Combat 00:03:44 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:44 DEBUG CHECK Waiting 00:03:44 DEBUG CHECK Eating 00:03:44 DEBUG CHECK Chopping 00:03:44 DEBUG CHECK Fletching 00:03:44 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:44 DEBUG Executing node: Fletch 00:03:44 TRACE Already fletching... 00:03:44 DEBUG CHECK Combat 00:03:44 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:44 DEBUG CHECK Waiting 00:03:44 DEBUG CHECK Eating 00:03:44 DEBUG CHECK Chopping 00:03:44 DEBUG CHECK Fletching 00:03:44 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:44 DEBUG Executing node: Fletch 00:03:44 TRACE Already fletching... 00:03:44 DEBUG CHECK Combat 00:03:44 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:44 DEBUG CHECK Waiting 00:03:44 DEBUG CHECK Eating 00:03:44 DEBUG CHECK Chopping 00:03:45 DEBUG CHECK Fletching 00:03:45 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:45 DEBUG Executing node: Fletch 00:03:45 TRACE Already fletching... 00:03:45 DEBUG CHECK Combat 00:03:45 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:45 DEBUG CHECK Waiting 00:03:45 DEBUG CHECK Eating 00:03:45 DEBUG CHECK Chopping 00:03:45 DEBUG CHECK Fletching 00:03:45 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:45 DEBUG Executing node: Fletch 00:03:45 TRACE Already fletching... 00:03:45 DEBUG [ItemEvent] 1 Bruma root removed 00:03:45 DEBUG [ItemEvent] 1 Bruma kindling added 00:03:45 DEBUG CHECK Combat 00:03:45 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:45 DEBUG CHECK Waiting 00:03:45 DEBUG CHECK Eating 00:03:45 DEBUG CHECK Chopping 00:03:45 DEBUG CHECK Fletching 00:03:46 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:46 DEBUG Executing node: Fletch 00:03:46 TRACE Already fletching... 00:03:46 DEBUG CHECK Combat 00:03:46 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:46 DEBUG CHECK Waiting 00:03:46 DEBUG CHECK Eating 00:03:46 DEBUG CHECK Chopping 00:03:46 DEBUG CHECK Fletching 00:03:46 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:46 DEBUG Executing node: Fletch 00:03:46 TRACE Already fletching... 00:03:46 DEBUG CHECK Combat 00:03:46 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:46 DEBUG CHECK Waiting 00:03:46 DEBUG CHECK Eating 00:03:46 DEBUG CHECK Chopping 00:03:46 DEBUG CHECK Fletching 00:03:46 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:46 DEBUG Executing node: Fletch 00:03:46 TRACE Already fletching... 00:03:47 DEBUG CHECK Combat 00:03:47 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:47 DEBUG CHECK Waiting 00:03:47 DEBUG CHECK Eating 00:03:47 DEBUG CHECK Chopping 00:03:47 DEBUG CHECK Fletching 00:03:47 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:47 DEBUG Executing node: Fletch 00:03:47 TRACE Already fletching... 00:03:47 DEBUG CHECK Combat 00:03:47 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:47 DEBUG CHECK Waiting 00:03:47 DEBUG CHECK Eating 00:03:47 DEBUG CHECK Chopping 00:03:47 DEBUG CHECK Fletching 00:03:47 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:47 DEBUG Executing node: Fletch 00:03:47 TRACE Already fletching... 00:03:47 DEBUG CHECK Combat 00:03:48 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:48 DEBUG CHECK Waiting 00:03:48 DEBUG CHECK Eating 00:03:48 DEBUG CHECK Chopping 00:03:48 DEBUG CHECK Fletching 00:03:48 DEBUG [ItemEvent] 1 Bruma root removed 00:03:48 DEBUG [ItemEvent] 1 Bruma kindling added 00:03:48 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:48 DEBUG Executing node: Fletch 00:03:48 TRACE Already fletching... 00:03:48 DEBUG CHECK Combat 00:03:48 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:48 DEBUG CHECK Waiting 00:03:48 DEBUG CHECK Eating 00:03:48 DEBUG CHECK Chopping 00:03:48 DEBUG CHECK Fletching 00:03:48 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:48 DEBUG Executing node: Fletch 00:03:48 TRACE Already fletching... 00:03:48 DEBUG CHECK Combat 00:03:48 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:48 DEBUG CHECK Waiting 00:03:48 DEBUG CHECK Eating 00:03:48 INFO Eating food 00:03:49 DEBUG [ItemEvent] 1 Tuna removed 00:03:50 DEBUG CHECK Combat 00:03:50 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:50 DEBUG CHECK Waiting 00:03:50 DEBUG CHECK Eating 00:03:50 DEBUG CHECK Chopping 00:03:50 DEBUG CHECK Fletching 00:03:50 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:50 DEBUG Executing node: Fletch 00:03:50 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:50 INFO Using knife on Bruma logs 00:03:54 DEBUG CHECK Combat 00:03:54 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:54 DEBUG CHECK Waiting 00:03:54 DEBUG CHECK Eating 00:03:54 INFO Eating food 00:03:54 DEBUG [ItemEvent] 1 Bruma root removed 00:03:54 DEBUG [ItemEvent] 1 Bruma kindling added 00:03:55 DEBUG [ItemEvent] 1 Tuna removed 00:03:55 DEBUG CHECK Combat 00:03:55 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:55 DEBUG CHECK Waiting 00:03:55 DEBUG CHECK Eating 00:03:55 DEBUG CHECK Chopping 00:03:55 DEBUG CHECK Fletching 00:03:55 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:55 DEBUG Executing node: Fletch 00:03:55 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:55 INFO Using knife on Bruma logs 00:03:59 DEBUG CHECK Combat 00:03:59 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:03:59 DEBUG CHECK Waiting 00:03:59 DEBUG CHECK Eating 00:03:59 INFO Eating food 00:04:00 DEBUG [ItemEvent] 1 Tuna removed 00:04:00 DEBUG CHECK Combat 00:04:01 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:01 DEBUG CHECK Waiting 00:04:01 DEBUG CHECK Eating 00:04:01 DEBUG CHECK Chopping 00:04:01 DEBUG CHECK Fletching 00:04:01 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:01 DEBUG Executing node: Fletch 00:04:01 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:01 INFO Using knife on Bruma logs 00:04:04 DEBUG CHECK Combat 00:04:04 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:04 DEBUG CHECK Waiting 00:04:04 DEBUG CHECK Eating 00:04:04 DEBUG CHECK Chopping 00:04:05 DEBUG [ItemEvent] 1 Bruma root removed 00:04:05 DEBUG [ItemEvent] 1 Bruma kindling added 00:04:05 DEBUG CHECK Fletching 00:04:05 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:05 DEBUG Executing node: Fletch 00:04:05 TRACE Already fletching... 00:04:05 INFO Fletching 00:04:05 DEBUG CHECK Combat 00:04:05 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:05 DEBUG CHECK Waiting 00:04:05 DEBUG CHECK Eating 00:04:05 DEBUG CHECK Chopping 00:04:05 DEBUG CHECK Fletching 00:04:05 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:05 DEBUG Executing node: Fletch 00:04:05 TRACE Already fletching... 00:04:05 DEBUG CHECK Combat 00:04:05 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:05 DEBUG CHECK Waiting 00:04:05 DEBUG CHECK Eating 00:04:05 DEBUG CHECK Chopping 00:04:05 DEBUG CHECK Fletching 00:04:05 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:05 DEBUG Executing node: Fletch 00:04:05 TRACE Already fletching... 00:04:06 DEBUG CHECK Combat 00:04:06 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:06 DEBUG CHECK Waiting 00:04:06 DEBUG CHECK Eating 00:04:06 DEBUG CHECK Chopping 00:04:06 DEBUG CHECK Fletching 00:04:06 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:06 DEBUG Executing node: Fletch 00:04:06 TRACE Already fletching... 00:04:06 DEBUG CHECK Combat 00:04:06 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:06 DEBUG CHECK Waiting 00:04:06 DEBUG CHECK Eating 00:04:06 DEBUG CHECK Chopping 00:04:06 DEBUG CHECK Fletching 00:04:06 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:06 DEBUG Executing node: Fletch 00:04:06 TRACE Already fletching... 00:04:07 DEBUG CHECK Combat 00:04:07 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:07 DEBUG CHECK Waiting 00:04:07 DEBUG CHECK Eating 00:04:07 DEBUG CHECK Chopping 00:04:07 DEBUG CHECK Fletching 00:04:07 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:07 DEBUG Executing node: Fletch 00:04:07 TRACE Already fletching... 00:04:07 DEBUG [ItemEvent] 1 Bruma root removed 00:04:07 DEBUG [ItemEvent] 1 Bruma kindling added 00:04:07 DEBUG CHECK Combat 00:04:07 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:07 DEBUG CHECK Waiting 00:04:07 DEBUG CHECK Eating 00:04:07 DEBUG CHECK Chopping 00:04:07 DEBUG CHECK Fletching 00:04:07 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:07 DEBUG Executing node: Fletch 00:04:07 TRACE Already fletching... 00:04:08 DEBUG CHECK Combat 00:04:08 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:08 DEBUG CHECK Waiting 00:04:08 DEBUG CHECK Eating 00:04:08 DEBUG CHECK Chopping 00:04:08 DEBUG CHECK Fletching 00:04:08 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:08 DEBUG Executing node: Fletch 00:04:08 TRACE Already fletching... 00:04:08 DEBUG CHECK Combat 00:04:08 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:08 DEBUG CHECK Waiting 00:04:08 DEBUG CHECK Eating 00:04:08 DEBUG CHECK Chopping 00:04:08 DEBUG CHECK Fletching 00:04:08 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:08 DEBUG Executing node: Fletch 00:04:08 TRACE Already fletching... 00:04:08 DEBUG CHECK Combat 00:04:08 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:08 DEBUG CHECK Waiting 00:04:08 DEBUG CHECK Eating 00:04:08 DEBUG CHECK Chopping 00:04:09 DEBUG CHECK Fletching 00:04:09 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:09 DEBUG Executing node: Fletch 00:04:09 TRACE Already fletching... 00:04:09 DEBUG CHECK Combat 00:04:09 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:09 DEBUG CHECK Waiting 00:04:09 DEBUG CHECK Eating 00:04:09 DEBUG CHECK Chopping 00:04:09 DEBUG CHECK Fletching 00:04:09 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:09 DEBUG Executing node: Fletch 00:04:09 TRACE Already fletching... 00:04:09 DEBUG CHECK Combat 00:04:09 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:09 DEBUG CHECK Waiting 00:04:09 DEBUG CHECK Eating 00:04:09 INFO Retreating to bank 00:04:09 WARN RegionPath was null, reverting to BresenhamPath 00:04:11 DEBUG CHECK Combat 00:04:11 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:11 DEBUG CHECK Waiting 00:04:11 DEBUG CHECK Eating 00:04:11 WARN RegionPath was null, reverting to BresenhamPath 00:04:11 DEBUG CHECK Combat 00:04:11 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:11 DEBUG CHECK Waiting 00:04:11 DEBUG CHECK Eating 00:04:12 WARN RegionPath was null, reverting to BresenhamPath 00:04:12 DEBUG CHECK Combat 00:04:12 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:12 DEBUG CHECK Waiting 00:04:12 DEBUG CHECK Eating 00:04:12 WARN RegionPath was null, reverting to BresenhamPath 00:04:12 DEBUG CHECK Combat 00:04:12 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:12 DEBUG CHECK Waiting 00:04:12 DEBUG CHECK Eating 00:04:12 WARN RegionPath was null, reverting to BresenhamPath 00:04:13 DEBUG CHECK Combat 00:04:13 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:13 DEBUG CHECK Waiting 00:04:13 DEBUG CHECK Eating 00:04:13 WARN RegionPath was null, reverting to BresenhamPath 00:04:13 DEBUG CHECK Combat 00:04:13 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:13 DEBUG CHECK Waiting 00:04:13 DEBUG CHECK Eating 00:04:13 WARN RegionPath was null, reverting to BresenhamPath 00:04:13 DEBUG CHECK Combat 00:04:13 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:13 DEBUG CHECK Waiting 00:04:13 DEBUG CHECK Eating 00:04:13 WARN RegionPath was null, reverting to BresenhamPath 00:04:14 DEBUG CHECK Combat 00:04:14 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:14 DEBUG CHECK Waiting 00:04:14 DEBUG CHECK Eating 00:04:14 WARN RegionPath was null, reverting to BresenhamPath 00:04:14 DEBUG CHECK Combat 00:04:14 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:14 DEBUG CHECK Waiting 00:04:14 DEBUG CHECK Eating 00:04:14 WARN RegionPath was null, reverting to BresenhamPath 00:04:15 DEBUG CHECK Combat 00:04:15 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:15 DEBUG CHECK Waiting 00:04:15 DEBUG CHECK Eating 00:04:15 WARN RegionPath was null, reverting to BresenhamPath 00:04:15 DEBUG CHECK Combat 00:04:15 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:15 DEBUG CHECK Waiting 00:04:15 DEBUG CHECK Eating 00:04:15 WARN RegionPath was null, reverting to BresenhamPath 00:04:15 DEBUG CHECK Combat 00:04:16 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:16 DEBUG CHECK Waiting 00:04:16 DEBUG CHECK Eating 00:04:16 WARN RegionPath was null, reverting to BresenhamPath 00:04:16 DEBUG CHECK Combat 00:04:16 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:16 DEBUG CHECK Waiting 00:04:16 DEBUG CHECK Eating 00:04:16 WARN RegionPath was null, reverting to BresenhamPath 00:04:16 DEBUG CHECK Combat 00:04:16 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:16 DEBUG CHECK Waiting 00:04:16 DEBUG CHECK Eating 00:04:17 WARN RegionPath was null, reverting to BresenhamPath 00:04:17 DEBUG CHECK Combat 00:04:17 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:17 DEBUG CHECK Waiting 00:04:17 DEBUG CHECK Eating 00:04:17 WARN RegionPath was null, reverting to BresenhamPath 00:04:17 DEBUG CHECK Combat 00:04:17 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:17 DEBUG CHECK Waiting 00:04:17 DEBUG CHECK Eating 00:04:17 TRACE [Camera] Start: 33, Goal: 180 00:04:17 TRACE [Camera] Camera turn direction: RIGHT / UP 00:04:17 TRACE [Camera] Pressing keys 00:04:17 TRACE [Camera] Start: 33, Goal: 180 00:04:17 TRACE [Camera] Start: 38, Goal: 180 00:04:17 TRACE [Camera] Start: 42, Goal: 180 00:04:17 TRACE [Camera] Start: 45, Goal: 180 00:04:17 TRACE [Camera] Start: 51, Goal: 180 00:04:18 DEBUG CHECK Combat 00:04:18 TRACE [Camera] Start: 55, Goal: 180 00:04:18 TRACE [Camera] Start: 59, Goal: 180 00:04:18 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:18 DEBUG CHECK Waiting 00:04:18 DEBUG CHECK Eating 00:04:18 TRACE [Camera] Start: 63, Goal: 180 00:04:18 TRACE [Camera] Releasing keys 00:04:18 TRACE [Camera] Start: 69, Goal: 180 00:04:18 TRACE [Camera] Start: 69, Goal: 176 00:04:18 TRACE [Camera] Camera turn direction: RIGHT / UP 00:04:18 TRACE [Camera] Pressing keys 00:04:18 TRACE [Camera] Start: 69, Goal: 176 00:04:18 TRACE [Camera] Start: 69, Goal: 176 00:04:18 TRACE [Camera] Start: 70, Goal: 176 00:04:18 TRACE [Camera] Start: 70, Goal: 176 00:04:18 TRACE [Camera] Start: 70, Goal: 176 00:04:18 DEBUG CHECK Combat 00:04:18 TRACE [Camera] Start: 70, Goal: 176 00:04:18 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:18 DEBUG CHECK Waiting 00:04:18 DEBUG CHECK Eating 00:04:18 TRACE [Camera] Start: 70, Goal: 176 00:04:18 TRACE [Camera] Start: 70, Goal: 176 00:04:18 TRACE [Camera] Releasing keys 00:04:18 TRACE [Camera] Start: 70, Goal: 176 00:04:18 TRACE [Camera] Start: 70, Goal: 175 00:04:18 TRACE [Camera] Camera turn direction: RIGHT / UP 00:04:18 TRACE [Camera] Pressing keys 00:04:18 TRACE [Camera] Start: 70, Goal: 175 00:04:18 TRACE [Camera] Start: 76, Goal: 175 00:04:18 TRACE [Camera] Start: 82, Goal: 175 00:04:18 TRACE [Camera] Start: 88, Goal: 175 00:04:18 DEBUG CHECK Combat 00:04:18 TRACE [Camera] Start: 94, Goal: 175 00:04:18 TRACE [Camera] Start: 98, Goal: 175 00:04:18 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:18 DEBUG CHECK Waiting 00:04:18 DEBUG CHECK Eating 00:04:18 TRACE [Camera] Start: 101, Goal: 175 00:04:18 TRACE [Camera] Start: 105, Goal: 175 00:04:18 TRACE [Camera] Releasing keys 00:04:18 TRACE [Camera] Start: 105, Goal: 175 00:04:18 TRACE [Camera] Start: 105, Goal: 175 00:04:18 TRACE [Camera] Camera turn direction: RIGHT / UP 00:04:18 TRACE [Camera] Pressing keys 00:04:18 TRACE [Camera] Start: 105, Goal: 175 00:04:18 TRACE [Camera] Start: 107, Goal: 175 00:04:19 TRACE [Camera] Start: 107, Goal: 175 00:04:19 TRACE [Camera] Start: 107, Goal: 175 00:04:19 TRACE [Camera] Releasing key UP 00:04:19 TRACE [Camera] Start: 107, Goal: 175 00:04:19 TRACE [Camera] Start: 107, Goal: 175 00:04:19 TRACE [Camera] Start: 107, Goal: 175 00:04:19 TRACE [Camera] Start: 107, Goal: 175 00:04:19 TRACE [Camera] Start: 107, Goal: 175 00:04:19 TRACE [Camera] Start: 107, Goal: 175 00:04:19 TRACE [Camera] Start: 107, Goal: 175 00:04:19 TRACE [Camera] Start: 107, Goal: 175 00:04:19 TRACE [Camera] Start: 107, Goal: 175 00:04:19 TRACE [Camera] Start: 107, Goal: 175 00:04:19 TRACE [Camera] Start: 107, Goal: 175 00:04:19 TRACE [Camera] Start: 107, Goal: 175 00:04:19 TRACE [Camera] Start: 107, Goal: 175 00:04:19 TRACE [Camera] Start: 107, Goal: 175 00:04:19 TRACE [Camera] Start: 107, Goal: 175 00:04:19 TRACE [Camera] Start: 107, Goal: 175 00:04:19 TRACE [Camera] Start: 107, Goal: 175 00:04:20 TRACE [Camera] Start: 107, Goal: 175 00:04:20 TRACE [Camera] Start: 107, Goal: 175 00:04:20 TRACE [Camera] Start: 107, Goal: 175 00:04:20 TRACE [Camera] Start: 107, Goal: 175 00:04:20 TRACE [Camera] Start: 107, Goal: 175 00:04:20 TRACE [Camera] Start: 107, Goal: 175 00:04:20 TRACE [Camera] Start: 107, Goal: 175 00:04:20 TRACE [Camera] Start: 107, Goal: 175 00:04:20 TRACE [Camera] Start: 107, Goal: 175 00:04:20 TRACE [Camera] Start: 107, Goal: 175 00:04:20 TRACE [Camera] Start: 107, Goal: 175 00:04:20 TRACE [Camera] Start: 107, Goal: 175 00:04:20 TRACE [Camera] Start: 107, Goal: 175 00:04:20 TRACE [Camera] Start: 107, Goal: 175 00:04:20 TRACE [Camera] Start: 107, Goal: 175 00:04:20 TRACE [Camera] Start: 107, Goal: 175 00:04:20 TRACE [Camera] Start: 107, Goal: 175 00:04:20 TRACE [Camera] Start: 107, Goal: 175 00:04:20 TRACE [Camera] Start: 107, Goal: 175 00:04:21 TRACE [Camera] Start: 107, Goal: 175 00:04:21 TRACE [Camera] Start: 107, Goal: 175 00:04:21 TRACE [Camera] Start: 107, Goal: 175 00:04:21 TRACE [Camera] Start: 107, Goal: 175 00:04:21 TRACE [Camera] Start: 107, Goal: 175 00:04:21 TRACE [Camera] Start: 107, Goal: 175 00:04:21 TRACE [Camera] Start: 107, Goal: 175 00:04:21 TRACE [Camera] Start: 107, Goal: 175 00:04:21 TRACE [Camera] Start: 107, Goal: 175 00:04:21 TRACE [Camera] Start: 107, Goal: 175 00:04:21 TRACE [Camera] Start: 107, Goal: 175 00:04:21 TRACE [Camera] Start: 107, Goal: 175 00:04:21 TRACE [Camera] Start: 107, Goal: 175 00:04:21 TRACE [Camera] Start: 107, Goal: 175 00:04:21 TRACE [Camera] Start: 107, Goal: 175 00:04:21 TRACE [Camera] Start: 107, Goal: 175 00:04:21 TRACE [Camera] Start: 107, Goal: 175 00:04:21 TRACE [Camera] Start: 107, Goal: 175 00:04:22 TRACE [Camera] Start: 107, Goal: 175 00:04:22 TRACE [Camera] Start: 107, Goal: 175 00:04:22 TRACE [Camera] Start: 107, Goal: 175 00:04:22 TRACE [Camera] Start: 107, Goal: 175 00:04:22 TRACE [Camera] Start: 107, Goal: 175 00:04:22 TRACE [Camera] Start: 107, Goal: 175 00:04:22 TRACE [Camera] Start: 107, Goal: 175 00:04:22 TRACE [Camera] Releasing keys 00:04:22 TRACE [Camera] Start: 107, Goal: 175 00:04:23 DEBUG CHECK Combat 00:04:23 TRACE Assigning GameObject Burning brazier [1620, 3997, 0] a state of GOOD 00:04:23 DEBUG CHECK Waiting 00:04:23 DEBUG CHECK Eating 00:04:23 INFO Continuing dialog 00:04:25 DEBUG CHECK Combat 00:04:25 DEBUG CHECK Waiting 00:04:25 DEBUG CHECK Eating 00:04:25 INFO Retreating to bank 00:04:25 TRACE [Camera] Start: 107, Goal: 180 00:04:25 TRACE [Camera] Camera turn direction: RIGHT / DOWN 00:04:25 TRACE [Camera] Pressing keys 00:04:25 TRACE [Camera] Start: 107, Goal: 180 00:04:25 TRACE [Camera] Start: 113, Goal: 180 00:04:25 TRACE [Camera] Start: 123, Goal: 180 00:04:25 TRACE [Camera] Start: 125, Goal: 180 00:04:26 TRACE [Camera] Start: 130, Goal: 180 00:04:26 TRACE [Camera] Start: 136, Goal: 180 00:04:26 TRACE [Camera] Start: 140, Goal: 180 00:04:26 TRACE [Camera] Start: 144, Goal: 180 00:04:26 TRACE [Camera] Start: 150, Goal: 180 00:04:26 TRACE [Camera] Start: 152, Goal: 180 00:04:26 TRACE [Camera] Releasing key RIGHT 00:04:26 TRACE [Camera] Start: 153, Goal: 180