--[[ Here Are The KeyBinds K = Kill A Random Person H = Add Max Health G = Add Walk Speed J = Get Rid Of Some Walk Speed L = Add JumpPower/ Jump Height F = Get Rid Of Some JumpPower/ Jump Height N = Spawn A Random Part U = Generate Land R = Visulizer Scriptrun M =Make Small House P = Spawn SMall House --]] local Part = Instance.new('Part') local Player = game:GetService('Players') local Players = Player:GetChildren () local Pick = 0 -- Keys GHKJLFNUR local Roll = function () Pick = math.random(1,#Players) end local FadeOut = function () Part.Transparency =10 wait(0.5) Part.Transparency =9 wait(0.5) Part.Transparency =8 wait(0.5) Part.Transparency =7 wait(0.5) Part.Transparency =6 wait(0.5) Part.Transparency =5 wait(0.5) Part.Transparency =4 wait(0.5) Part.Transparency =3 wait(0.5) Part.Transparency =2 wait(0.5) Part.Transparency =1 wait(0.5) Part.Transparency =0 end function onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.K then Part.Color = Color3.fromRGB(255, 0, 0) Part.Material = 'Neon' Part.Size=Vector3.new(10,10,10) Roll() local FindPlayer = game.Workspace:WaitForChild(Players[Pick].Name) if FindPlayer.Name == game.Players.LocalPlayer.Name then return end FindPlayer:BreakJoints () FindPlayer:Destroy () end end function onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.M then local Model = Instance.new('Model') local Part = Instance.new('Part') local Part1 = Instance.new('Part') local Part2 = Instance.new('Part') local Part3 = Instance.new('Part') local Part4 = Instance.new('Part') local Part5 = Instance.new('Part') local Part6 = Instance.new('Part') local Part7 = Instance.new('Part') Model.Parent = game.Workspace Model.Name = 'SmallBadHouse' Part.Size = Vector3.new(25.4, 13.34, 1.49) Part.Position = Vector3.new(21.5, 213.458, -0.825) Part.Color = Color3.fromRGB(211, 190, 150) Part.Material = 'WoodPlanks' Part.Anchored = true Part.Name = 'Part' Part.Parent = Model Part1.Size = Vector3.new(25.4, 0.66, 24.9) Part1.Position = Vector3.new(21.5, 206.638, 10.88) Part1.Color = Color3.fromRGB(211, 190, 150) Part1.Material = 'WoodPlanks' Part1.Anchored = true Part1.Name = 'Part' Part1.Parent = Model Part2.Size = Vector3.new(25.4, 13.34, 1.49) Part2.Position = Vector3.new(21.5, 213.458, 22.465) Part2.Color = Color3.fromRGB(211, 190, 150) Part2.Material = 'WoodPlanks' Part2.Anchored = true Part2.Name = 'Part' Part2.Parent = Model Part3.Size = Vector3.new(1.61, 13.34, 22.11) Part3.Position = Vector3.new(33.395, 213.458, 10.725) Part3.Color = Color3.fromRGB(211, 190, 150) Part3.Material = 'WoodPlanks' Part3.Anchored = true Part3.Name = 'Part' Part3.Parent = Model Part4.Size = Vector3.new(1.04, 13.11, 8.48) Part4.Position = Vector3.new(9.51, 213.573, 3.91) Part4.Color = Color3.fromRGB(211, 190, 150) Part4.Material = 'WoodPlanks' Part4.Anchored = true Part4.Name = 'Part' Part4.Parent = Model Part5.Size = Vector3.new(1.04, 13.11, 8.48) Part5.Position = Vector3.new(9.51, 213.573, 17.5) Part5.Color = Color3.fromRGB(211, 190, 150) Part5.Material = 'WoodPlanks' Part5.Anchored = true Part5.Name = 'Part' Part5.Parent = Model Part6.Size = Vector3.new(1.04, 5.46, 5.24) Part6.Position = Vector3.new(9.51, 217.398, 10.69) Part6.Color = Color3.fromRGB(211, 190, 150) Part6.Material = 'WoodPlanks' Part6.Anchored = true Part6.Name = 'Part' Part6.Parent = Model Part7.Size = Vector3.new(25.17, 0.43, 23.63) Part7.Position = Vector3.new(21.575, 220.293, 10.745) Part7.Color = Color3.fromRGB(211, 190, 150) Part7.Material = 'WoodPlanks' Part7.Anchored = true Part7.Name = 'Part' Part7.Parent = Model Model.Parent = game.Lighting end end game:GetService("UserInputService").InputBegan:connect(onKeyPress) function onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.P then local House = game.Lighting:WaitForChild("SmallBadHouse") local HouseClone = House:Clone () HouseClone.Parent = game.Workspace HouseClone:MoveTo(Vector3.new(math.random(1,100),math.random(1,100),math.random(1,100))) end end game:GetService("UserInputService").InputBegan:connect(onKeyPress) game:GetService("UserInputService").InputBegan:connect(onKeyPress) function onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.H then local C = game.Workspace:WaitForChild(game.Players.LocalPlayer.Name) local Humanoid = C:WaitForChild ("Humanoid") Humanoid.MaxHealth = Humanoid.MaxHealth + 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Humanoid.Health = Humanoid.MaxHealth end end game:GetService("UserInputService").InputBegan:connect(onKeyPress) function onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.G then local C = game.Workspace:WaitForChild(game.Players.LocalPlayer.Name) local Humanoid = C:WaitForChild ("Humanoid") Humanoid.WalkSpeed = Humanoid.WalkSpeed + 10 end end--Z game:GetService("UserInputService").InputBegan:connect(onKeyPress) function onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.J then local C = game.Workspace:WaitForChild(game.Players.LocalPlayer.Name) local Humanoid = C:WaitForChild ("Humanoid") Humanoid.WalkSpeed = Humanoid.WalkSpeed - 10 end end game:GetService("UserInputService").InputBegan:connect(onKeyPress) game:GetService("UserInputService").InputBegan:connect(onKeyPress) function onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.L then local C = game.Workspace:WaitForChild(game.Players.LocalPlayer.Name) local Humanoid = C:WaitForChild ("Humanoid") Humanoid.JumpPower = Humanoid.JumpPower + 10 end end game:GetService("UserInputService").InputBegan:connect(onKeyPress) game:GetService("UserInputService").InputBegan:connect(onKeyPress) function onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.F then local C = game.Workspace:WaitForChild(game.Players.LocalPlayer.Name) local Humanoid = C:WaitForChild ("Humanoid") Humanoid.JumpPower = Humanoid.JumpPower -10 end end game:GetService("UserInputService").InputBegan:connect(onKeyPress) game:GetService("UserInputService").InputBegan:connect(onKeyPress) function onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.N then local P = Instance.new('Part') P.Material = 'Neon' P.Position = Vector3.new(math.random(1,255),math.random(100,200),math.random(1,255)) P.Color = Color3.fromRGB(math.random(1,255),math.random(1,255),math.random(1,255)) P.Parent = game.Workspace P.Size = Vector3.new(math.random(1,100),math.random(1,100),math.random(1,100)) end end function onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.Z then end end game:GetService("UserInputService").InputBegan:connect(onKeyPress) game:GetService("UserInputService").InputBegan:connect(onKeyPress) function onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.R then --Draw something, put your sound id in, and watch the light show!-- --Enjoy lads.-- Player=game:GetService("Players").LocalPlayer Character=Player.Character Character.Humanoid.Name = "noneofurbusiness" hum = Character.noneofurbusiness LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] Root=Character["HumanoidRootPart"] Head=Character["Head"] Torso=Character["Torso"] Neck=Torso["Neck"] mouse = Player:GetMouse() removeuseless = game:GetService("Debris") soundIsPlaying = false number = 0 stop = false flatt = false standingg = true tf = 0 idrewsomething = false tab2={} tab={} blue = false red = true green = false drawingallowed = true MseGuide = true RunSrv = game:GetService("RunService") RenderStepped = game:GetService("RunService").RenderStepped local HEADLERP = Instance.new("ManualWeld") HEADLERP.Parent = Head HEADLERP.Part0 = Head HEADLERP.Part1 = Head HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) OrgnC0 = Neck.C0 local movelimbs = coroutine.wrap(function() while RunSrv.RenderStepped:wait() do TrsoLV = Torso.CFrame.lookVector Dist = nil Diff = nil if not MseGuide then print("l") else local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true) Dist = (Head.CFrame.p-Point).magnitude Diff = Head.CFrame.Y-Point.Y local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true) Dist2 = (LeftArm.CFrame.p-Point).magnitude Diff2 = LeftArm.CFrame.Y-Point.Y HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1) end end end) movelimbs() godmode = coroutine.wrap(function()---- so you don't get killed by fucking random things while true do hum.MaxHealth = math.huge wait(0.0000001) hum.Health = math.huge wait() end end) godmode() ff = Instance.new("ForceField", Character) ff.Visible = false coroutine.wrap(function() mouse.Button1Down:connect(function() if drawingallowed then fo = false while true do if fo then break end idrewsomething = true brick = Instance.new("Part",Character) brick.Anchored = true brick.Material = "Neon" brick.CanCollide = false brick.BrickColor = BrickColor.new("Really black") brick.Size = Vector3.new(1,1,1) brick.CFrame = CFrame.new(mouse.Hit.p) table.insert(tab2,brick) light = Instance.new("PointLight", brick) light.Color = brick.BrickColor.Color light.Range = 0 light.Enabled = true light.Shadows = true light.Brightness = 0 table.insert(tab,light) wait() end end end) end)() coroutine.wrap(function() mouse.Button1Up:connect(function() if drawingallowed then fo = true end end) end)() ---GUI--- screenGui = Instance.new("ScreenGui") screenGui.Parent = script.Parent frame = Instance.new("Frame") frame.Parent = screenGui frame.Position = UDim2.new(0, 8, 0, 225) frame.Size = UDim2.new(0, 250, 0, 200) frame.BackgroundColor3 = BrickColor.new("White").Color frame.BackgroundTransparency = .5 textButton = Instance.new("TextButton") textButton.Parent = screenGui textButton.Position = UDim2.new(0, 12, 0, 400) textButton.Size = UDim2.new(0, 50, 0, 10) textButton.BackgroundColor3 = BrickColor.new("Really red").Color textButton.Text = "Red" textButton.MouseButton1Down:connect(function() red = true green = false blue = false rainbow = false smooth = false end) textButton2 = Instance.new("TextButton") textButton2.Parent = screenGui textButton2.Position = UDim2.new(0, 75, 0, 400) textButton2.Size = UDim2.new(0, 50, 0, 10) textButton2.BackgroundColor3 = BrickColor.new("Really blue").Color textButton2.Text = "Blue" textButton2.MouseButton1Down:connect(function() red = false green = false blue = true rainbow = false smooth = false end) textButton3 = Instance.new("TextButton") textButton3.Parent = screenGui textButton3.Position = UDim2.new(0, 138, 0, 400) textButton3.Size = UDim2.new(0, 50, 0, 10) textButton3.BackgroundColor3 = BrickColor.new("Lime green").Color textButton3.Text = "Green" textButton3.MouseButton1Down:connect(function() red = false green = true blue = false rainbow = false smooth = false end) textButton4 = Instance.new("TextButton") textButton4.Parent = screenGui textButton4.Position = UDim2.new(0, 201, 0, 400) textButton4.Size = UDim2.new(0, 50, 0, 10) coroutine.wrap(function() while true do textButton4.BackgroundColor3 = BrickColor.Random().Color wait(.05) end end)() textButton4.Text = "Rainbow" textButton4.MouseButton1Down:connect(function() red = false green = false blue = false rainbow = true smooth = false end) textBox = Instance.new("TextBox") textBox.Parent = screenGui textBox.Position = UDim2.new(0, 58, 0, 280) textBox.Size = UDim2.new(0, 150, 0, 20) textBox.BackgroundColor3 = BrickColor.new("White").Color textBox.Text = "Type Sound Id here" form = Instance.new("TextButton") form.Parent = screenGui form.TextScaled = true form.Position = UDim2.new(0, 114, 0, 305) form.Size = UDim2.new(0, 40, 0, 20) form.BackgroundColor3 = BrickColor.new("White").Color form.Text = "Up" form.MouseButton1Down:connect(function() if standingg then standingg = false flatt = true form.Text = "Flat" elseif flatt then flatt = false standingg = true form.Text = "Up" end end) coroutine.wrap(function() while wait() do sid = textBox.Text end end)() playbutton = Instance.new("TextButton") playbutton.Parent = screenGui playbutton.Position = UDim2.new(0, 58, 0, 305) playbutton.Size = UDim2.new(0, 50, 0, 20) playbutton.BackgroundColor3 = BrickColor.new("White").Color playbutton.Text = "Play" playbutton.MouseButton1Down:connect(function() if not idrewsomething then return end if soundIsPlaying then sound1:Remove() sound1 = Instance.new("Sound", Character) sound1.Looped = true sound1.SoundId = "http://www.roblox.com/asset/?id=" .. sid sound1:Play() else soundIsPlaying = true vol.Text = 1 pitch.Text = 1 sound1 = Instance.new("Sound", Character) coroutine.wrap(function() while soundIsPlaying do wait() sound1.Volume = svol end end)() sound1.Looped = true coroutine.wrap(function() while soundIsPlaying do sound1.Pitch = pitchh wait() end end)() sound1.SoundId = "http://www.roblox.com/asset/?id=" .. sid sound1:Play() coroutine.wrap(function() while sound1.IsPlaying and soundIsPlaying do for i,v in pairs(tab) do v.Enabled = true v.Brightness = sound1.PlaybackLoudness/19 v.Range = sound1.PlaybackLoudness/15 if red then v.Color = Color3.new(sound1.PlaybackLoudness/200, 0,0) elseif blue then v.Color = Color3.new(0, 0,sound1.PlaybackLoudness/200) elseif green then v.Color = Color3.new(0, sound1.PlaybackLoudness/200,0) elseif rainbow then v.Color = brick.BrickColor.Color end end wait() end end)() while sound1.IsPlaying and soundIsPlaying do workspace.CurrentCamera.FieldOfView = 70 - sound1.PlaybackLoudness/100 bcol = brick.BrickColor for _,v in pairs(tab2) do if standingg then v.Size = Vector3.new(1, sound1.PlaybackLoudness/math.random(10,25), 1) elseif flatt then v.Size = Vector3.new(sound1.PlaybackLoudness/math.random(10,25), 1, 1) end if red then v.BrickColor = BrickColor.new(Color3.new(sound1.PlaybackLoudness/200, 0,0)) elseif blue then v.BrickColor = BrickColor.new(Color3.new(0,0,sound1.PlaybackLoudness/200)) elseif green then v.BrickColor = BrickColor.new(Color3.new(0,sound1.PlaybackLoudness/200,0)) elseif rainbow then v.BrickColor = BrickColor.Random() end end wait() end end end) local stopbutton = Instance.new("TextButton") stopbutton.Parent = screenGui stopbutton.Position = UDim2.new(0, 158, 0, 305) stopbutton.Size = UDim2.new(0, 50, 0, 20) stopbutton.BackgroundColor3 = BrickColor.new("White").Color stopbutton.Text = "Stop" vol = Instance.new("TextBox") vol.Parent = screenGui vol.Position = UDim2.new(0, 58, 0, 330) vol.Size = UDim2.new(0, 50, 0, 20) vol.BackgroundColor3 = BrickColor.new("White").Color vol.Text = "Volume" coroutine.wrap(function() while wait() do svol = vol.Text end end)() local remove = Instance.new("TextButton") remove.Parent = screenGui remove.Position = UDim2.new(0, 108, 0, 370) remove.Size = UDim2.new(0, 50, 0, 20) remove.BackgroundColor3 = BrickColor.new("White").Color remove.Text = "Clean" pitch = Instance.new("TextBox") pitch.Parent = screenGui pitch.Position = UDim2.new(0, 158, 0, 330) pitch.Size = UDim2.new(0, 50, 0, 20) pitch.BackgroundColor3 = BrickColor.new("White").Color pitch.Text = "Pitch" coroutine.wrap(function() while wait() do pitchh = pitch.Text end end)() pitchup = Instance.new("ImageButton") pitchup.Parent = screenGui pitchup.Position = UDim2.new(0, 131, 0, 327) pitchup.BackgroundTransparency = 1 pitchup.Size = UDim2.new(0, 25, 0, 25) pitchup.Image = "rbxassetid://29563813" pitchup.MouseButton1Down:connect(function() if soundIsPlaying then pitch.Text = pitch.Text + .1 end end) pitchdown = Instance.new("ImageButton") pitchdown.Parent = screenGui pitchdown.Rotation = 180 pitchdown.Position = UDim2.new(0, 211, 0, 327) pitchdown.BackgroundTransparency = 1 pitchdown.Size = UDim2.new(0, 25, 0, 25) pitchdown.Image = "rbxassetid://29563813" pitchdown.MouseButton1Down:connect(function() if soundIsPlaying then pitch.Text = pitch.Text - .1 end end) remove.MouseButton1Down:connect(function() if idrewsomething then if soundIsPlaying then soundIsPlaying = false workspace.CurrentCamera.FieldOfView = 70 woosh = Instance.new("Sound",Character) woosh.Volume = 2 woosh.SoundId = "rbxasstid://215402014" woosh:Play() sound1:Stop() pitch.Text = "Pitch" vol.Text = "Volume" removeuseless:AddItem(woosh,2) for _,v in pairs(tab2) do v:Remove() end idrewsomething = false elseif not soundIsPlaying then soundIsPlaying = false woosh = Instance.new("Sound",Character) woosh.Volume = 2 woosh.SoundId = "rbxasstid://215402014" woosh:Play() for _,v in pairs(tab2) do v:Remove() end idrewsomething = false end end end) local day = Instance.new("TextButton") day.Parent = screenGui day.Position = UDim2.new(0, 50, 0, 370) day.Size = UDim2.new(0, 50, 0, 20) day.BackgroundColor3 = BrickColor.new("Bright yellow").Color day.Text = "Day" day.MouseButton1Down:connect(function() daytime = true nighttime = false turnon = Instance.new("Sound",Character) turnon.SoundId = "rbxassetid://858896518" turnon.Volume = 1 turnon.Pitch = 1.05 turnon:Play() removeuseless:AddItem(turnon,2) coroutine.wrap(function() while daytime do game.Lighting.TimeOfDay = 12 game.Lighting.GlobalShadows = true game.Lighting.Ambient = Color3.fromRGB(10,10,10) game.Lighting.Brightness = 1 wait() end end)() end) local night = Instance.new("TextButton") night.Parent = screenGui night.Position = UDim2.new(0, 165, 0, 370) night.Size = UDim2.new(0, 50, 0, 20) night.BackgroundColor3 = BrickColor.new("Really black").Color night.TextColor = BrickColor.new("White") night.Text = "Night" night.MouseButton1Down:connect(function() daytime = false nighttime = true turnoff = Instance.new("Sound",Character) turnoff.SoundId = "rbxassetid://858896518" turnoff.Volume = 1 turnoff.Pitch = .9 turnoff:Play() removeuseless:AddItem(turnoff,2) coroutine.wrap(function() while nighttime do game.Lighting.TimeOfDay = 0 game.Lighting.GlobalShadows = false game.Lighting.Ambient = Color3.new(0,0,0) game.Lighting.Brightness = 0 wait() end end)() end) volumeup = Instance.new("ImageButton") volumeup.Parent = screenGui volumeup.Position = UDim2.new(0, 29, 0, 327) volumeup.BackgroundTransparency = 1 volumeup.Size = UDim2.new(0, 25, 0, 25) volumeup.Image = "rbxassetid://29563813" volumeup.MouseButton1Down:connect(function() if soundIsPlaying then vol.Text = vol.Text + 1 end end) volumedown = Instance.new("ImageButton") volumedown.Parent = screenGui volumedown.Rotation = 180 volumedown.Position = UDim2.new(0, 111, 0, 327) volumedown.BackgroundTransparency = 1 volumedown.Size = UDim2.new(0, 25, 0, 25) volumedown.Image = "rbxassetid://29563813" Supr14 = Instance.new("ImageLabel") Supr14.Parent = screenGui Supr14.Rotation = 0 Supr14.Position = UDim2.new(0, 13, 0, 222) Supr14.BackgroundTransparency = 1 Supr14.Size = UDim2.new(0, 240, 0, 60) Supr14.Image = "rbxassetid://1815697653" volumedown.MouseButton1Down:connect(function() if soundIsPlaying then vol.Text = vol.Text - 1 end end) stopbutton.MouseButton1Down:connect(function() if idrewsomething then if soundIsPlaying then sound1:Remove() soundIsPlaying = false workspace.CurrentCamera.FieldOfView = 70 pitch.Text = "Pitch" vol.Text = "Volume" for i,v in pairs(tab) do v.Enabled = false end for i = 1, 10 do for _,v in pairs(tab2) do v.BrickColor = BrickColor.new("Really black") v.Size = v.Size - Vector3.new(0,15,0) end wait() end end end end) print("Drawing visualiser!, Made by Supr14") end end game:GetService("UserInputService").InputBegan:connect(onKeyPress) function onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.U then local W = math.random(1,50) -- The Generate Width Tip. Keep Value Below 100 Unless You Want Very Bad Lag local L = math.random(1,50) -- The Generate Lenght Tip. Keep Value Below 100 Unless You Want Very Bad Lag local Enable = true -- Random Color false for off true for on local Ran1 = 4 -- This is random size smallest local Ran2 = 20 -- This is random size Largest Part.Position = Vector3.new(math.random(1,100),math.random(1,100),math.random(1,100)) --- DO NOT CHANGE ANYTHING BEYOND THIS POINT local Folder = Instance.new('Folder') Folder.Name = "Blocks" Folder.Parent = game.Workspace local WValue = 0 local LValue = 0 local ValueID = false local A = 0 local B = 0 local First = false local Teller = false local Spawn = function() if WValue < W and ValueID == false and First == false then local Part = Instance.new('Part') local Size1 = math.random(Ran1,Ran2) Part.Size = Vector3.new(4, Size1, 4) --- Generate W Part.Position = Vector3.new(Part.Position.Z+A, 5+4, Part.Position.X+B) A = A + 4 Part.Parent = workspace WValue = WValue + 1 Part.Anchored = true Part.FrontSurface = "Smooth" Part.BackSurface = "Smooth" Part.BottomSurface = "Smooth" Part.TopSurface = "Smooth" if Enable == true then local C = math.random(1,255) local D = math.random(1,255) local E = math.random(1,255) Part.Color = Color3.new (C,D,E) Teller = false --- End end if First == false then game.Workspace.Part.Name = "A" First = true end end if WValue == W then ValueID = true end if WValue < W and ValueID == false then local Part = Instance.new('Part') local Size1 = math.random(Ran1,Ran2) Part.Size = Vector3.new(4, Size1, 4) --- Generate W Part.Position = Vector3.new(game.Workspace.A.Position.Z+A, 5+4,game.Workspace.A.Position.X +B) --game.Workspace.A.Position.X A = A + 4 Part.Parent = Folder WValue = WValue + 1 Part.Anchored = true Part.FrontSurface = "Smooth" Part.BackSurface = "Smooth" Part.BottomSurface = "Smooth" Part.TopSurface = "Smooth" Teller = false -- Random Color if Enable == true then local C = math.random(1,255) local D = math.random(1,255) local E = math.random(1,255) Part.Color = Color3.new (C,D,E) Teller = false --- End end end if WValue == W and LValue < L then print("_") B = B + 4 WValue = 0 ValueID = false First = true LValue = LValue + 1 Teller = true end if Teller == true then A = 0 end end repeat wait(0.01) Spawn() until false end end game:GetService("UserInputService").InputBegan:connect(onKeyPress)