on death: {niewazne.cotu.jest} is 1 or 2 or 3 or 4 or 5: send "xxx" to player loop all players: send "xxx" to loop-player execute console command "/playsound random.classic_hurt %loop-player%" {niewazne.cotu.jest} is smaller than 1: execute console command "/playsound random.anvil_break %player%" send "xxx" set {_nic} to 30 every 1 second: execute console command "/playsound mob.ghast.affectionate_scream %player%" remove 1 from {_nic} wait 1 second while {_nic} is between 1 and -1: set {cos} to true kick player due to "niewazne" loop all players: send "czaaary" to loop-player execute console command "/playsound ambient.weather.thunder %loop-player%" exit loops