World: ## This is a creative world? This option will not do anything if "ChangeGameMode" is false. Creative: false ## Should this world be ignored by this plugin? It means any protection will work. Exclude: false ## ChangeGameMode, If true, this plugin will handle the gamemode per world, ## So if you set Creative to true, your gamemode will be Creative, if false will be Survival in that world. ## To bypass this, add the permission "CreativeControl.World.Keep" ChangeGameMode: false ## Obs: Use Block ID Only, ID:DATA is not supported yet, [] means the list is empty BlackList: ## Commands, Every command who start with what have defined here, e.g /sell hand, will be blocked to use with creative. Commands: /buy, /sell, /logout ## BlockPlace, Creative players will be unable to place those blocks BlockPlace: 130 ## BlockBreak, Creative players will be unable to break those blocks BlockBreak: [] ## ItemUse, Creative players will be unable to use those Items, this means right/left click ItemUse: 384, 385 ## ItemInteract, Creative payers will be unable to interact with those Items/Blocks, this means right click only ItemInteract: 23, 47, 54, 58, 61, 62, 84, 116, 117, 118, 130, 138, 145, ## Inventory, Creative players will be unable to have those items in their inventory Inventory: [] ## EconomySign, List here, the first line of all signs that creative players will be unable to interact with. ## Obs: DONT INCLUDE [] or color codes, ONLY letter from A to Z or Numbers!, use _ for spaces! LOWER CASE ONLY! EconomySigns: buy, sell, trade ## To any option in "MiscProtection" Works, Events.MiscProtection has to be "true" in config.yml. MiscProtection: ## NoTNTExplosion, if true, TNT placed by creative players will not explode. NoTNTExplosion: false ## IceMelt, if true, ICE placed by creative players will not melt IceMelt: false ## LiquidControl, if true, liquids placed by creative players will not flow [CPU INTENCIVE] LiquidControl: false ## Fire, if true, Blocks placed by creative players will not burn. Fire: false BlockProtection: ## WorldEdit, if true, blocks generated by WorldEdit will also not drop when breaked. WorldEdit: true ## OwnBlocks, if true, Blocks placed by creative players will be protected, and just the owner will be able to break it, but when this block is breaked, he also not drop OwnBlocks: false ## NoDrop, if true, Blocks placed by creative players will not drop when breaked ## NoDrop use less resources than OwnBlocks. NoDrop: true ## Explosions, if true, Creative blocks [NoDrop and OwnBlocks] Will be protected against explosions ## When NoDrop is activated, the explosion will not drop creative blocks, ## If OwnBlocks is activated, the explosion will be cancelled. Explosions: true ## CreativeOnly, if true, only creative players area ble to break creative blocks. [REQUIRE NoDrop or OwnBlocks Activated] CreativeOnly: false ## Pistons, if true, Creative blocks [NoDrop and OwnBlocks] Will be protected against pistons. ## If this is false, when a piston push a block, he will be unprotected. Pistons: true ## Physics, if true, protected blocks will not be affected by physics, if NoDrop is true the block will disapear, if OwnBlock is true the block will no fall Physics: true ## BlockAgainst, if true, the OwnBlock protection will check if the block against is protected BlockAgainst: false ## CheckAttached, if true, attached blocks like torches will be protected, disable this to save cpu CheckAttached: true ## inverted, if true, the exclude list will work as a include list, so, the block will only be protected if he is listed here. inverted: false ## exclud, Blocks listed here, will be ignored on NoDrop/OwnBlocks protections, more blocks you list here, better will be the performance. exclude: 0, 8, 9, 10, 11 Preventions: ##ItemDrop, if true, Creative players will be unable to drop items ItemDrop: true ##ItemPickup, if true, Creative players will be unable to pickup items ItemPickup: false ## PvP, if true, Creative players will be unable to attack other players PvP: true ## Mobs, if true, Creative players will be unable to attack mobs Mobs: false ## Eggs, if true, Creative players will be unable to use Monster/Chicken eggs. Eggs: false ## Target, if true, Creative players will not be target by mobs Target: false ## MobsDrop, if true, when a creative player kills an mob, will not drop items/exp MobsDrop: true ## IronGolem, if true, prevent Creative players from creating Iron Golems IronGolem: false ## SnowGolem, if true, prevent Creative players from creating Snow Golems SnowGolem: false ## Wither, if true, prevent Creative players from creating Wither Wither: false ## ClearDrops, if true, when a Creative player die, the drops will be removed [E.g on /suicide] ClearDrops: true ## Enchantments, if true, Creative players will be unable to enchant items. [Useless if InvInteract is true] Enchantments: false ## MineCartStorage, if true, Creative players will be unable to use chest/furnaces in minecarts [Set to false if InvInteract is true] MineCartStorage: true ## BreakBedRock, if true, Creative players will be unable to break the 'bottom' of the world BreakBedRock: false ## InvInteract, if true, Creative players will be unable to interact with any type of inventory. InvInteract: true ## Bonemeal, if true, Creative players will be unable to use Bone meal. Bonemeal: false ## InteractVillagers, if true, Creative players will be unable to interact with villagers. InteractVillagers: false ## PotionSplash, if true, Creative players will be unable to use potions PotionSplash: true ## ItemFrame, if true, Creative players will be unable to use itemframes ItemFrame: true ## VehicleDrop, if trus, This plugin will try to prevent minecarts and boats created by creative player to drop! VehicleDrop: true ## VehicleLimit, set a limit of how much vehicles a creative player can create without destroying the old one VehicleLimit: -1 ## StackLimit, set the limit of amount per item that a creative player can have StackLimit: 64 ## InventoryOpen, if true, Creative players will be unable to open any inventory apart from the creative inventory. InventoryOpen: false # End of the file -->