(20:10) Bliss: The council is very biased. (20:10) Fegelein: Explain (20:10) Bliss: That is why half of these themes are terrible, and make it through. (20:10) Fegelein: As a member of QC, I'd like to hear user feedback (20:10) Bliss: I honestly wanted to kill myself when Garden made it through. (20:11) Fegelein: Still, people have different opinions than just you (20:11) Bliss: No, it's just the council that has very biased opinions. (20:11) Bliss: Just look at the amount of times these themes are being played, and it should say enough. (20:11) Fegelein: I will admit there is one or 2 themes that I dislike, but I keep those to myself (20:12) Fegelein: How are they biased? (20:12) Fegelein: Give examples, sources. Your argument is invalid without them (20:12) Bliss: You can see that it literally is a circlejerk as soon as Steel says that a theme is bad, and the rest follow in. (20:13) Bliss: Water is the only one in the council who seemed to have a valid reason as to why each theme was bad, or good, etc. (20:13) Fegelein: No, there isn't (20:13) Fegelein: I give the author a chance to improve their theme, as does BC and others (20:13) Fegelein: That is why they are QC (20:14) Bliss: SSBB was the most played theme before the revamp. (20:14) Bliss: It took well over a month for it to be implemented into the game. (20:14) Fegelein: Your point is? (20:15) Bliss: What makes a good theme isn't the in's and out's of the theme. (20:15) Bliss: It's how much it is played. (20:15) Fegelein: No it doesn't (20:15) Bliss: Yeah, it does. (20:15) Fegelein: There is VERY underrated themes on the channel which are very good (20:15) Bliss: You could literally make the perfect theme, but if nobody plays it it will be taken out, correct? (20:16) Fegelein: No (20:16) Bliss: But then there are very questionable ones that made it through due to some sort of random logic you guys had. (20:16) Bliss: Ex. Garden. (20:16) Bliss: Space Invaders. (20:16) Bliss: Etc. (20:16) Bliss: etc. (20:16) Fegelein: Which we hae deleted (Garden) and which are actually good (SI) (20:16) Fegelein: have* (20:17) Bliss: SI is good waehofen. (20:17) Bliss: It's not a good theme, and on its initial release, it took more than twenty minutes per game. (20:18) Bliss: It has changed since then, but it is a very bland theme. (20:18) Bliss: If you're a bunker, you don't really do much at all. (20:18) Fegelein: I hate how cramped this windows is, so come to #The Netherrealm (20:18) Fegelein: window* (20:18) Fegelein: It's a private channel (20:19:00) Fegelein: Alright (20:19:21) Fegelein: On its intial release, aka it's been fixed (20:19:34) Bliss: But it is still a very boring theme. (20:19:39) Fegelein: And? (20:19:40) Bliss: As a bunker, you don't even do anything. (20:19:45) Fegelein: It's a strategic theme (20:19:46) ±Dratini: ミ●﹏☉ミ|Pine was mysteriously kicked by ShowMeTheMankey! (20:19:57) Fegelein: It requires precision and deep analysis (20:20:01) Bliss: It requires little to no strategy. (20:20:20) Fegelein: Yes it does, it requires more strategy than most actually (20:20:33) Fegelein: You need to be able to analyse behaviour during the game ミ●﹏☉ミ|Pine was banned by Elements for 1 day! (20:22:09) Bliss: Analyze what? All I ever see is if nobody is speaking, they immediately think they're Alien. (20:22:15) Bliss: In most cases, I don't say anything at all. (20:22:22) Bliss: I watch everyone, and everything. (20:23:11) Fegelein: Analyze suspicious behaviour during the game that might be considered scummy (20:25:25) Bliss: I barely ever say a thing, and I'm winning like 70% of the games. (20:25:28) Bliss: Good, or bad. (20:25:41) Bliss: I usually have a good grasp of whoever is good, and bad within night 2. (20:26:01) Bliss: I'm just saying though, there are some very bad themes in Mafia. (20:26:12) Bliss: The council needs a complete revamp to be honest. (20:26:58) Bliss: Even Ozma believes it is in order. (20:27:09) Bliss: And with that I'm going to leave for work. Good day to you, Fegelein.