every 2 minute: set {_pos1} to location(-11, 81, -18, world "hub") set {_pos2} to location(-10, 81, -19, world "hub") set {_pos3} to location(-10, 81, -23, world "hub") set {_pos4} to location(-11, 81, -22, world "hub") set {_pos5} to location(-6, 81, -18, world "hub") set {_pos6} to location(-5, 81, -19, world "hub") set {_pos11} to location(-5, 81, -23, world "hub") set {_pos12} to location(-6, 81, -22, world "hub") set {_pos13} to location(0, 81, -18, world "hub") set {_pos14} to location(-1, 81, -19, world "hub") set {_pos15} to location(0, 81, -23, world "hub") set {_pos16} to location(-1, 81, -22, world "hub") set {_pos111} to location(5, 81, -18, world "hub") set {_pos122} to location(4, 81, -19, world "hub") set {_pos133} to location(5, 81, -23, world "hub") set {_pos144} to location(4, 81, -22, world "hub") set {_pos155} to location(10, 81, -18, world "hub") set {_pos166} to location(9, 81, -19, world "hub") set {_pos117} to location(10, 81, -23, world "hub") set {_pos128} to location(9, 81, -22, world "hub") set {_pos139} to location(15, 81, -18, world "hub") set {_pos140} to location(14, 81, -19, world "hub") set {_pos1551} to location(15, 81, -23, world "hub") set {_pos1661} to location(14, 81, -22, world "hub") set blocks within {_pos1} and {_pos2} to tinted glass # 1 set blocks within {_pos3} and {_pos4} to tinted glass # 1 set blocks within {_pos5} and {_pos6} to tinted glass # 2 set blocks within {_pos11} and {_pos12} to tinted glass # 2 set blocks within {_pos13} and {_pos14} to tinted glass # 3 set blocks within {_pos15} and {_pos16} to tinted glass # 3 set blocks within {_pos111} and {_pos122} to tinted glass # 4 set blocks within {_pos133} and {_pos144} to tinted glass # 4 set blocks within {_pos155} and {_pos166} to tinted glass # 5 set blocks within {_pos117} and {_pos128} to tinted glass # 4 set blocks within {_pos139} and {_pos140} to tinted glass # 6 set blocks within {_pos1551} and {_pos1661} to tinted glass # 6 on walking on tinted glass: if player's world is "hub": set {_pos1} to location(-11, 81, -18, world "hub") set {_pos2} to location(-10, 81, -19, world "hub") set {_pos3} to location(-10, 81, -23, world "hub") set {_pos4} to location(-11, 81, -22, world "hub") set {_pos5} to location(-6, 81, -18, world "hub") set {_pos6} to location(-5, 81, -19, world "hub") set {_pos11} to location(-5, 81, -23, world "hub") set {_pos12} to location(-6, 81, -22, world "hub") set {_pos13} to location(0, 81, -18, world "hub") set {_pos14} to location(-1, 81, -19, world "hub") set {_pos15} to location(0, 81, -23, world "hub") set {_pos16} to location(-1, 81, -22, world "hub") set {_pos111} to location(5, 81, -18, world "hub") set {_pos122} to location(4, 81, -19, world "hub") set {_pos133} to location(5, 81, -23, world "hub") set {_pos144} to location(4, 81, -22, world "hub") set {_pos155} to location(10, 81, -18, world "hub") set {_pos166} to location(9, 81, -19, world "hub") set {_pos117} to location(10, 81, -23, world "hub") set {_pos128} to location(9, 81, -22, world "hub") set {_pos139} to location(15, 81, -18, world "hub") set {_pos140} to location(14, 81, -19, world "hub") set {_pos1551} to location(15, 81, -23, world "hub") set {_pos1661} to location(14, 81, -22, world "hub") if {_random1} is 1: set blocks within {_pos1} and {_pos2} to air # 1 else if {_random1} is 2: set blocks within {_pos3} and {_pos4} to air # 1 if {_random2} is 1: set blocks within {_pos5} and {_pos6} to air # 2 else if {_random2} is 2: set blocks within {_pos11} and {_pos12} to air # 2 if {_random3} is 1: set blocks within {_pos13} and {_pos14} to air # 3 else if {_random3} is 2: set blocks within {_pos15} and {_pos16} to air # 3 if {_random4} is 1: set blocks within {_pos111} and {_pos122} to air # 4 else if {_random4} is 2: set blocks within {_pos133} and {_pos144} to air # 4 if {_random5} is 1: set blocks within {_pos155} and {_pos166} to air # 5 else if {_random5} is 2: set blocks within {_pos117} and {_pos128} to air # 4 if {_random6} is 1: set blocks within {_pos139} and {_pos140} to air # 6 else if {_random6} is 2: set blocks within {_pos1551} and {_pos1661} to air # 6