CONVEYOR-Set_State: Skills: - setvariable{var=skill.left ;type=STRING;value="false"} - setvariable{var=skill.right ;type=STRING;value="false"} - skill{s=[ - skill{s=[ - skill{s=[ - setvariable{var=skill.right;type=STRING;value="true"} ?targets{a=>0} ];sync=true} @Furniture{conditions=[ - furnitureDirection{dir=EAST} ]} ];sync=true} @Origin{xOffset=1} - skill{s=[ - skill{s=[ - setvariable{var=skill.left ;type=STRING;value="true"} ?targets{a=>0} ];sync=true} @Furniture{conditions=[ - furnitureDirection{dir=WEST} ]} ];sync=true} @Origin{xOffset=-1} - setFurnitureState{state=LEFT_INPUT } ?stringequals{val1="";val2="true" } ?stringequals{val1="";val2="false"} - setFurnitureState{state=RIGHT_INPUT} ?stringequals{val1="";val2="false"} ?stringequals{val1="";val2="true" } - setFurnitureState{state=BOTH_INPUT } ?stringequals{val1="";val2="true" } ?stringequals{val1="";val2="true" } - setFurnitureState{state=NO_INPUT } ?stringequals{val1="";val2="false"} ?stringequals{val1="";val2="false"} ]} ?furnitureDirection{dir=NORTH} - skill{s=[ - skill{s=[ - skill{s=[ - setvariable{var=skill.right;type=STRING;value="true"} ?targets{a=>0} ];sync=true} @Furniture ];sync=true} @Origin{xOffset=-1} - skill{s=[ - skill{s=[ - setvariable{var=skill.left ;type=STRING;value="true"} ?targets{a=>0} ];sync=true} @Furniture ];sync=true} @Origin{xOffset=1} - setFurnitureState{state=LEFT_INPUT } ?stringequals{val1="";val2="true" } ?stringequals{val1="";val2="false"} - setFurnitureState{state=RIGHT_INPUT} ?stringequals{val1="";val2="false"} ?stringequals{val1="";val2="true" } - setFurnitureState{state=BOTH_INPUT } ?stringequals{val1="";val2="true" } ?stringequals{val1="";val2="true" } - setFurnitureState{state=NO_INPUT } ?stringequals{val1="";val2="false"} ?stringequals{val1="";val2="false"} ]} ?furnitureDirection{dir=SOUTH} - skill{s=[ - skill{s=[ - skill{s=[ - setvariable{var=skill.right;type=STRING;value="true"} ?targets{a=>0} ];sync=true} @Furniture ];sync=true} @Origin{zOffset=1} - skill{s=[ - skill{s=[ - setvariable{var=skill.left ;type=STRING;value="true"} ?targets{a=>0} ];sync=true} @Furniture ];sync=true} @Origin{zOffset=-1} - setFurnitureState{state=LEFT_INPUT } ?stringequals{val1="";val2="true" } ?stringequals{val1="";val2="false"} - setFurnitureState{state=RIGHT_INPUT} ?stringequals{val1="";val2="false"} ?stringequals{val1="";val2="true" } - setFurnitureState{state=BOTH_INPUT } ?stringequals{val1="";val2="true" } ?stringequals{val1="";val2="true" } - setFurnitureState{state=NO_INPUT } ?stringequals{val1="";val2="false"} ?stringequals{val1="";val2="false"} ]} ?furnitureDirection{dir=EAST} - skill{s=[ - skill{s=[ - skill{s=[ - setvariable{var=skill.right;type=STRING;value="true"} ?targets{a=>0} ];sync=true} @Furniture ];sync=true} @Origin{zOffset=-1} - skill{s=[ - skill{s=[ - setvariable{var=skill.left ;type=STRING;value="true"} ?targets{a=>0} ];sync=true} @Furniture ];sync=true} @Origin{zOffset=1} - setFurnitureState{state=LEFT_INPUT } ?stringequals{val1="";val2="true" } ?stringequals{val1="";val2="false"} - setFurnitureState{state=RIGHT_INPUT} ?stringequals{val1="";val2="false"} ?stringequals{val1="";val2="true" } - setFurnitureState{state=BOTH_INPUT } ?stringequals{val1="";val2="true" } ?stringequals{val1="";val2="true" } - setFurnitureState{state=NO_INPUT } ?stringequals{val1="";val2="false"} ?stringequals{val1="";val2="false"} ]} ?furnitureDirection{dir=WEST}