-- Thanks for using Mod2S by NopeUsername local functions = {} function sandbox(script, func) local OldEnv = getfenv(func) local NewEnv = setmetatable({}, { __index = function(self,k) if k == "script" then return script else return OldEnv[k] end end, }) setfenv(func, NewEnv) return func end local mas = Instance.new("Model", game:GetService("Lighting")) -- DECLARING VARIABLES" local Tool = Instance.new("Tool") local Baseplate = Instance.new("Part") -- SETTING PROPERTIES Tool.Parent = mas Baseplate.Color = Color3.new(0.388235, 0.372549, 0.384314) Baseplate.CFrame = CFrame.new(0, -10, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Baseplate.Name = "Baseplate" Baseplate.Locked = true Baseplate.Size = Vector3.new(512, 20, 512) Baseplate.BrickColor = BrickColor.new("Dark stone grey") Baseplate.Position = Vector3.new(0, -10, 0) Baseplate.Parent = Tool for i,v in ipairs(functions) do spawn(function() pcall(v) end) end for i,v in ipairs(mas:GetChildren()) do v.Parent = workspace end mas:Destroy()