Latest log: [29.08.2015 12:07:24.061] Started new log on 29.08.2015 12:07:24.061 [29.08.2015 12:07:24.061] ==================================================================================================== [29.08.2015 12:07:24.057] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log [29.08.2015 12:07:24.061] Log verbosity: Verbose [29.08.2015 12:07:24.062] Initializing input system [29.08.2015 12:07:24.064] Initializing game console [29.08.2015 12:07:24.069] Console key has been set to F4 (key code: 115) [29.08.2015 12:07:24.089] Initializing console variable "SkipGameIntro". [29.08.2015 12:07:24.089] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro [29.08.2015 12:07:24.092] Read value: [29.08.2015 12:07:24.092] Initializing console variable "DisableRenderVersionText". [29.08.2015 12:07:24.092] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText [29.08.2015 12:07:24.095] Read value: False [29.08.2015 12:07:24.095] Setting value of console variable "DisableRenderVersionText" to stored value. [29.08.2015 12:07:24.095] Initializing console variable "DisableCustomLoadingScreen". [29.08.2015 12:07:24.095] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableCustomLoadingScreen [29.08.2015 12:07:24.096] Read value: True [29.08.2015 12:07:24.096] Setting value of console variable "DisableCustomLoadingScreen" to stored value. [29.08.2015 12:07:24.096] Initializing console variable "ConsoleKey". [29.08.2015 12:07:24.096] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [29.08.2015 12:07:24.096] Read value: [29.08.2015 12:07:24.096] Initializing console variable "PluginTimeoutThreshold". [29.08.2015 12:07:24.096] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [29.08.2015 12:07:24.096] Read value: 10000 [29.08.2015 12:07:24.096] Setting value of console variable "PluginTimeoutThreshold" to stored value. [29.08.2015 12:07:24.096] Initializing console variable "AlwaysShowConsoleOutput". [29.08.2015 12:07:24.096] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [29.08.2015 12:07:24.096] Read value: [29.08.2015 12:07:24.096] Initializing console variable "WarnOnPluginLoad". [29.08.2015 12:07:24.096] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad [29.08.2015 12:07:24.096] Read value: True [29.08.2015 12:07:24.096] Setting value of console variable "WarnOnPluginLoad" to stored value. [29.08.2015 12:07:24.096] Initializing console variable "ShowOnScreenWarnings". [29.08.2015 12:07:24.096] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [29.08.2015 12:07:24.097] Read value: [29.08.2015 12:07:24.097] Console initialized [29.08.2015 12:07:24.097] Initializing forms manager [29.08.2015 12:07:24.098] Version: RAGE Plugin Hook v0.22.681.4717 PUBLIC ALPHA for Grand Theft Auto V [29.08.2015 12:07:24.103] ================ RAGE Plugin Hook ================ [29.08.2015 12:07:24.105] Checking game support [29.08.2015 12:07:24.107] Product name: Grand Theft Auto V [29.08.2015 12:07:24.107] Product version: 1.0.393.4 [29.08.2015 12:07:24.107] Is steam version: False [29.08.2015 12:07:24.107] Initializing DirectX [29.08.2015 12:07:24.109] Initializing Direct3D [29.08.2015 12:07:24.109] Loading C:\WINDOWS\system32\d3d11.dll [29.08.2015 12:07:24.109] Loaded at 0x7FFCADE60000 [29.08.2015 12:07:24.109] D3D11CreateDeviceAndSwapChain at 0x7FFCADE78100 [29.08.2015 12:07:24.109] Creating Direct3D 11 device and swap chain [29.08.2015 12:07:24.116] Swap Chain created: 0x84FCE57460 [29.08.2015 12:07:24.116] Swap Chain VTable: 0x84FCE57460 [29.08.2015 12:07:24.116] Swap Chain VTable_2: 0x7FFCADDFEF40 [29.08.2015 12:07:24.116] 0x57565520245C8948;0x5741564155415441;0xEC8148D9246C8D48 [29.08.2015 12:07:24.116] D3D11Present: 0x7FFCADDB1DA0 [29.08.2015 12:07:24.116] D3D11ResizeBuffers: 0x7FFCADDB5D10 [29.08.2015 12:07:24.116] D3D11ResizeTarget: 0x7FFCADDF0E90 [29.08.2015 12:07:24.116] D3D11SetFullscreenState: 0x7FFCADDBC730 [29.08.2015 12:07:24.122] Direct3D initialized [29.08.2015 12:07:24.122] Initialized DirectX [29.08.2015 12:07:24.122] Direct3D watcher thread spawned [29.08.2015 12:07:24.138] Waiting for CurrentGame->ShouldInitializeNow() [29.08.2015 12:07:26.421] Getting device [29.08.2015 12:07:26.421] Retrieved device [29.08.2015 12:07:26.421] Creating wrapper [29.08.2015 12:07:26.468] Wrapper created [29.08.2015 12:07:26.472] Effect created [29.08.2015 12:07:26.472] Creating buffer [29.08.2015 12:07:26.472] Created buffer [29.08.2015 12:07:26.472] Creating blend state [29.08.2015 12:07:26.472] Created blend state [29.08.2015 12:07:26.472] Done with creation [29.08.2015 12:07:26.487] Initializing texture system. [29.08.2015 12:07:26.487] Initializing texture system; phase 1 [29.08.2015 12:07:26.487] Initializing texture system; phase 2 [29.08.2015 12:07:26.487] Initializing texture system; phase 3 [29.08.2015 12:07:26.488] Initializing texture system; phase 4 [29.08.2015 12:07:26.488] Initializing texture system; phase 5 [29.08.2015 12:07:26.488] Initializing texture system; phase 6 [29.08.2015 12:07:26.488] Initializing texture system; phase 7 [29.08.2015 12:07:26.490] Initializing texture system; phase 8 [29.08.2015 12:07:26.490] Initializing texture system; phase 9 [29.08.2015 12:07:26.490] Initializing texture system; phase 10 [29.08.2015 12:07:26.492] Initializing texture system; phase 11 [29.08.2015 12:07:26.492] Initializing texture system; phase 12 [29.08.2015 12:07:26.492] Initializing texture system; phase 13 [29.08.2015 12:07:26.492] Initializing texture system; phase 14 [29.08.2015 12:07:29.122] Direct3D watcher thread ended [29.08.2015 12:07:57.842] Initializing game support [29.08.2015 12:08:02.820] Compatibility level: 0 [29.08.2015 12:08:02.820] Supported version detected [29.08.2015 12:08:02.820] ================================================== [29.08.2015 12:08:03.071] Patched IsDebuggerPresent [29.08.2015 12:08:03.322] Waiting for game initialization [29.08.2015 12:08:03.674] Initializing hook [29.08.2015 12:08:03.924] Completing interoperability [29.08.2015 12:08:03.924] Initialization code 1. [29.08.2015 12:08:03.924] Initialization code 2. [29.08.2015 12:08:03.924] Initialization code 3. [29.08.2015 12:08:03.926] 1 Address: 0x00007FF6A078340C [29.08.2015 12:08:03.926] Calling func 1 [29.08.2015 12:08:03.930] 2 Address: 0x00007FF6A120DCB2 [29.08.2015 12:08:03.930] 3 Address: 0x00007FF69FDD5D0E [29.08.2015 12:08:03.933] Address: 0x00007FF6A120DC50 [29.08.2015 12:08:03.933] Unknown var: 0x00007FF6A20DD310 [29.08.2015 12:08:03.933] Initialization code 4. [29.08.2015 12:08:03.933] Completing interoperability, phase 1 [29.08.2015 12:08:03.933] Completing interoperability, phase 2 [29.08.2015 12:08:03.933] Completing interoperability, phase 3 [29.08.2015 12:08:03.933] Completing interoperability, phase 4 [29.08.2015 12:08:03.933] Completing interoperability, phase 5 [29.08.2015 12:08:03.933] Completing interoperability, phase 6 [29.08.2015 12:08:03.933] Completing interoperability, phase 7 [29.08.2015 12:08:41.925] Initializing console variable "IsDeveloperModeEnabled". [29.08.2015 12:08:41.925] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [29.08.2015 12:08:41.925] Read value: True [29.08.2015 12:08:41.925] Setting value of console variable "IsDeveloperModeEnabled" to stored value. [29.08.2015 12:08:41.942] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled. [29.08.2015 12:08:41.942] Initializing console variable "TimeScale". [29.08.2015 12:08:41.942] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [29.08.2015 12:08:41.942] Read value: [29.08.2015 12:08:42.021] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled. [29.08.2015 12:09:04.238] Game is shutting down [29.08.2015 12:09:34.639] [29.08.2015 12:09:34.639] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load. [29.08.2015 12:09:34.640] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll [29.08.2015 12:09:35.502] : Initializing input system [29.08.2015 12:09:35.504] : Initializing game console [29.08.2015 12:09:35.506] : Initializing forms manager [29.08.2015 12:09:35.548] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [29.08.2015 12:09:35.563] --------------------------------------------------------------------- [29.08.2015 12:09:35.563] LSPD FIRST RESPONSE [29.08.2015 12:09:35.563] Version 0.2b [29.08.2015 12:09:35.563] A G17 Media Modification [29.08.2015 12:09:35.563] - Developed by LMS & Sam [29.08.2015 12:09:35.563] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19 [29.08.2015 12:09:35.563] � Copyright 2015, G17 Media, www.lspdfr.com [29.08.2015 12:09:35.563] --------------------------------------------------------------------- [29.08.2015 12:09:35.563] LSPD First Response: Running LSPD First Response 0.2b [29.08.2015 12:09:35.563] LSPD First Response: Copyright � 2015, G17 Media, www.lspdfr.com [29.08.2015 12:09:35.675] Cached police [29.08.2015 12:09:35.675] Cached police2 [29.08.2015 12:09:35.675] Cached policet [29.08.2015 12:09:35.675] Cached sheriff2 [29.08.2015 12:09:35.675] Cached sheriff [29.08.2015 12:09:35.675] Cached police4 [29.08.2015 12:09:35.675] Cached policeb [29.08.2015 12:09:35.675] Cached policeb [29.08.2015 12:09:35.675] Cached policeb [29.08.2015 12:09:35.675] Cached fbi2 [29.08.2015 12:09:35.675] Cached policeold1 [29.08.2015 12:09:35.675] Cached policeold2 [29.08.2015 12:09:35.675] Cached policeold2 [29.08.2015 12:09:35.676] Cached buzzard [29.08.2015 12:09:35.676] Cached polmav [29.08.2015 12:09:35.676] Cached frogger2 [29.08.2015 12:09:35.676] Cached ambulance [29.08.2015 12:09:35.676] Cached firetruk [29.08.2015 12:09:35.719] LSPD First Response: Folder is C:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr [29.08.2015 12:09:35.720] LSPD First Response: We have 1 callouts registered [29.08.2015 12:09:35.720] LSPD First Response: CalloutManager initialized [29.08.2015 12:09:49.744] Compilation successful. [29.08.2015 12:09:50.573] : Initializing input system [29.08.2015 12:09:50.575] : Initializing game console [29.08.2015 12:09:50.577] : Initializing forms manager [29.08.2015 12:11:03.757] LSPD First Response: Creating ? [29.08.2015 12:11:03.877] [29.08.2015 12:11:03.877] ============================== [29.08.2015 12:11:03.877] UNHANDLED EXCEPTION OCCURRED [29.08.2015 12:11:03.877] ------------------------------ [29.08.2015 12:11:03.877] Origin: HOOK [29.08.2015 12:11:03.877] ------------------------------ [29.08.2015 12:11:03.877] Exception type: System.Runtime.Serialization.SerializationException [29.08.2015 12:11:03.877] Exception message: Der Typ "SlimDX.Result" in Assembly "SlimDX, Version=4.0.13.43, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9" ist nicht als serialisierbar gekennzeichnet. [29.08.2015 12:11:03.877] ------------------------------ [29.08.2015 12:11:03.877] Inner exceptions: [29.08.2015 12:11:03.877] ------------------------------ [29.08.2015 12:11:03.877] Stack trace: [29.08.2015 12:11:03.878] bei System.Runtime.Serialization.FormatterServices.InternalGetSerializableMembers(RuntimeType type) [29.08.2015 12:11:03.878] bei System.Runtime.Serialization.FormatterServices.GetSerializableMembers(Type type, StreamingContext context) [29.08.2015 12:11:03.878] bei System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitMemberInfo() [29.08.2015 12:11:03.878] bei System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitSerialize(Object obj, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, ObjectWriter objectWriter, SerializationBinder binder) [29.08.2015 12:11:03.878] bei System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo) [29.08.2015 12:11:03.878] bei System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck) [29.08.2015 12:11:03.878] bei System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph, Header[] headers, Boolean fCheck) [29.08.2015 12:11:03.878] bei System.Runtime.Remoting.Channels.CrossAppDomainSerializer.SerializeObject(Object obj, MemoryStream stm) [29.08.2015 12:11:03.878] bei System.AppDomain.Serialize(Object o) [29.08.2015 12:11:03.878] bei System.AppDomain.MarshalObject(Object o) [29.08.2015 12:11:03.878] ============================== [29.08.2015 12:11:03.878]