00:01:35: Annwvyn - OGRE Object-Oriented Graphical Rendering Engine initialized 00:01:35: Annwvyn - Setup event system 00:01:35: DefaultWorkQueue('Root')::WorkerFunc - thread 1120 starting. 00:01:35: Annwvyn - Detected joystick : Controller (XBOX 360 For Windows) 00:01:35: Annwvyn - Setup physics engine 00:01:35: Annwvyn - Init Bullet physics 00:01:35: Annwvyn - Gravity vector = (0,-9.81f,0) 00:01:35: Creating resource group BtOgre 00:01:35: Annwvyn - Setup audio engine 00:01:35: Initialize OpenAL based sound system 00:01:35: --------------------------------------------------- 00:01:35: Annwvyn Game Engine - Step into the Other World 00:01:35: Desinged for Virtual Reality 00:01:35: --------------------------------------------------- 00:01:35: Annwvyn - Loading resources from Filesystem directory : 00:01:35: GUI 00:01:35: Creating resource group ANNWVYN_DEFAULT 00:01:35: Added resource location 'GUI' of type 'FileSystem' to resource group 'ANNWVYN_DEFAULT' 00:01:35: Annwvyn - Loading resources from Filesystem directory : 00:01:35: media/sky 00:01:35: Added resource location 'media/sky' of type 'FileSystem' to resource group 'ANNWVYN_DEFAULT' 00:01:35: Annwvyn - Loading resources from Filesystem directory : 00:01:35: media 00:01:35: Added resource location 'media' of type 'FileSystem' to resource group 'ANNWVYN_DEFAULT' 00:01:35: Annwvyn - Loading resources from Zip archive : 00:01:35: media/CORE.zip 00:01:35: Added resource location 'media/CORE.zip' of type 'Zip' to resource group 'ANNWVYN_DEFAULT' 00:01:35: Parsing scripts for resource group ANNWVYN_DEFAULT 00:01:35: Parsing script sky.material 00:01:35: Parsing script blinn4.material 00:01:35: Parsing script House.material 00:01:35: Parsing script Material.001.material 00:01:35: Parsing script Material.material 00:01:35: Parsing script Oculus.material 00:01:35: Finished parsing scripts for resource group ANNWVYN_DEFAULT 00:01:35: Creating resources for group ANNWVYN_DEFAULT 00:01:35: All done 00:01:35: Parsing scripts for resource group Autodetect 00:01:35: Finished parsing scripts for resource group Autodetect 00:01:35: Creating resources for group Autodetect 00:01:35: All done 00:01:35: Parsing scripts for resource group BtOgre 00:01:35: Finished parsing scripts for resource group BtOgre 00:01:35: Creating resources for group BtOgre 00:01:35: All done 00:01:35: Parsing scripts for resource group General 00:01:35: Finished parsing scripts for resource group General 00:01:35: Creating resources for group General 00:01:35: All done 00:01:35: Parsing scripts for resource group Internal 00:01:35: Finished parsing scripts for resource group Internal 00:01:35: Creating resources for group Internal 00:01:35: All done 00:01:35: Annwvyn - Resources initialized 00:01:35: Annwvyn - Setting the ambiant light to color ColourValue(0.2, 0.2, 0.2, 1) 00:01:35: Annwvyn - Setting skydome from material 00:01:35: Sky/dome1 00:01:35: Texture: clouds.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 00:01:35: AnnLeapInterface Initialized 00:01:35: Annwvyn - Creatig a game object from the entity 00:01:35: hand.left.mesh 00:01:35: Mesh: Loading hand.left.mesh. 00:01:35: Skeleton: Loading hand.left.skeleton 00:01:35: WARNING: the mesh 'hand.left.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 00:01:35: Annwvyn - The object hand.left.meshhas been created. Annwvyn memory address 065FD668 00:01:35: Annwvyn - Creatig a game object from the entity 00:01:35: hand.right.mesh 00:01:35: Mesh: Loading hand.right.mesh. 00:01:35: Skeleton: Loading hand.right.skeleton 00:01:35: WARNING: the mesh 'hand.right.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 00:01:35: Annwvyn - The object hand.right.meshhas been created. Annwvyn memory address 065FCD68 00:01:35: Annwvyn - Creating a light 00:01:35: Annwvyn - Creating a light 00:01:35: Annwvyn - Level Manager created 00:01:35: Annwvyn - A level has been created 00:01:35: Annwvyn - Demo0 level loaded 00:01:35: Annwvyn - Creatig a game object from the entity 00:01:35: house.mesh 00:01:35: Mesh: Loading house.mesh. 00:01:36: Texture: housetex.png: Loading 1 faces(PF_A8R8G8B8,4096x4096x1) with 12 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,4096x4096x1. 00:01:36: Annwvyn - The object house.meshhas been created. Annwvyn memory address 065FC768 00:01:36: Annwvyn - Creatig a game object from the entity 00:01:36: Plane.mesh 00:01:36: Mesh: Loading Plane.mesh. 00:01:36: Can't assign material to SubEntity of Ogre/MO6 because this Material does not exist. Have you forgotten to define it in a .material script? 00:01:36: Annwvyn - The object Plane.meshhas been created. Annwvyn memory address 065FCFA8 00:01:36: Annwvyn - Creatig a game object from the entity 00:01:36: Table.mesh 00:01:36: Mesh: Loading Table.mesh. 00:01:36: Can't assign material to SubEntity of Ogre/MO7 because this Material does not exist. Have you forgotten to define it in a .material script? 00:01:36: Annwvyn - The object Table.meshhas been created. Annwvyn memory address 065FCA08 00:01:36: Annwvyn - player's physics is resseting 00:01:36: Annwvyn - Reconfiguring the engine to use the default event listener 00:01:36: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 00:01:36: GLSL compiling: OculusDistortionVertex 00:01:36: GLSL compiled: 0(4) : warning C7555: 'attribute' is deprecated, use 'in/out' instead 0(5) : warning C7555: 'attribute' is deprecated, use 'in/out' instead 0(6) : warning C7555: 'attribute' is deprecated, use 'in/out' instead 0(7) : warning C7555: 'attribute' is deprecated, use 'in/out' instead 0(8) : warning C7555: 'attribute' is deprecated, use 'in/out' instead 0(17) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(37) : warning C7533: global variable gl_TexCoord is deprecated after version 120 00:01:36: GLSL compiling: OculusDistortionFragment 00:01:36: GLSL compiled: 00:01:36: Vertex Program:OculusDistortionVertex Fragment Program:OculusDistortionFragment GLSL link result : 00:01:37: Annwvyn - Deleting the Level Manager. Destroing every level known by the Level Manager before. 00:01:37: Annwvyn - Destroying object065FC768 00:01:37: Annwvyn - Object 065FD668 stop collision test 00:01:37: Annwvyn - Object 065FD668 stop collision testObject 065FCD68 stop collision test 00:01:37: Annwvyn - Object 065FD668 stop collision testObject 065FCD68 stop collision testObject 065FC768 stop collision test 00:01:37: Annwvyn - Object found 00:01:37: Annwvyn - Object foundObject 065FCA08 stop collision test 00:01:37: Annwvyn - Destroying object065FCFA8 00:01:37: Annwvyn - Object 065FD668 stop collision test 00:01:37: Annwvyn - Object 065FD668 stop collision testObject 065FCD68 stop collision test 00:01:37: Annwvyn - Object 065FD668 stop collision testObject 065FCD68 stop collision testObject 065FCFA8 stop collision test 00:01:37: Annwvyn - Object found 00:01:37: Annwvyn - Destroying object065FCA08 00:01:37: Annwvyn - Object 065FD668 stop collision test 00:01:37: Annwvyn - Object 065FD668 stop collision testObject 065FCD68 stop collision test 00:01:37: Annwvyn - Object 065FD668 stop collision testObject 065FCD68 stop collision testObject 065FCA08 stop collision test 00:01:37: Annwvyn - Object found 00:01:37: Annwvyn - Destroying a level 00:01:37: Destroying the LeapMotion Interface. No longer can get data form LeapMotion controller