AddCSLuaFile() local Guns = {} local RandomStats = {} RandomStats[1] = {class = "weapon_ttt_m16", dmg = 40, recoil = math.random(1.3,1.8) } --RandomStats = {dmg = math.random(8, 16), recoil = math.random(0.7,1.2) } --RandomStats = {dmg = math.random(8, 16), recoil = math.random(0.7,1.2) } local function WeaponStatChanger() timer.Simple(3, function() for k, v in pairs( ents.GetAll() ) do local class = string.lower(v:GetClass()) if string.sub( class, 1, 10 ) == "weapon_ttt" or "weapon_zm" then --print("Inserted weapon into the TTT table "..v:GetClass()) table.insert(Guns, v) end end for k, wep in pairs(Guns) do if wep.Primary then print("YUUUP ITS A WEAPON "..wep:GetClass()) print(tostring(wep.Primary.Damage)) wep.Primary.Damage = 50 print(tostring(wep.Primary.Damage)) print("CHANGED DAMAGE") end end end) end hook.Add( "InitPostEntity", "Thing2", WeaponStatChanger ) --hook.Add( "TTTPrepareRound", "Thing3", function() -- hook.Call( "InitPostEntity" ) --end)