local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local ShootHotdog = ReplicatedStorage:WaitForChild("ShootHotdog") local Tool = script.Parent local player = game.Players.LocalPlayer local mouse = player:GetMouse() local debounce = true Tool.Activated:Connect(function() if debounce then debounce = false ShootHotdog:FireServer(mouse.Hit, Tool) wait(1) debounce = true end end)