level.menuStack = []; levelMenu = createMenu( "levels" ); action = setupAction(::loadMap, "cqb_1"); description = spawnStruct(); description.display = &"MENU_1ST_PASS"; description.xPos = 240; description.yPos = 100; levelMenu addItem( &"MENU_CQB_TEST", action, "loadmap", description ); action = setupAction(::loadMap, "descent"); description = spawnStruct(); description.display = &"MENU_1ST_PASS"; description.xPos = 240; description.yPos = 100; levelMenu addItem( &"MENU_BUNKER", action, "loadmap", description ); action = setupAction(::loadMap, "aftermath"); description = spawnStruct(); description.display = &"MENU_100_INITIAL_GEO"; description.xPos = 240; description.yPos = 100; levelMenu addItem( &"MENU_AFTERMATH", action, "loadmap", description ); action = setupAction(::loadMap, "chechnya_escape"); description = spawnStruct(); description.display = &"MENU_40_INITIAL_GEO"; description.xPos = 240; description.yPos = 100; levelMenu addItem( &"MENU_CHECHNYA_ESCAPE", action, "loadmap", description ); action = setupAction(::loadMap, "marksman"); description = spawnStruct(); description.display = &"MENU_25_SCRIPTED"; description.xPos = 240; description.yPos = 100; levelMenu addItem( &"MENU_MARKSMAN", action, "loadmap", description ); action = setupAction(::loadMap, "seaknight_defend"); description = spawnStruct(); description.display = &"MENU_PROTOTYPE_LEVEL_30_SCRIPTED"; description.xPos = 240; description.yPos = 100; levelMenu addItem( &"MENU_SEAKNIGHT_DEFEND", action, "loadmap", description ); action = setupAction(::loadMap, "wetwork"); description = spawnStruct(); description.display = &"MENU_100_INITIAL_GEO"; description.xPos = 240; description.yPos = 100; levelMenu addItem( &"MENU_WETWORK", action, "loadmap", description ); action = setupAction(::loadMap, "cargoship"); description = spawnStruct(); description.display = &"MENU_10_SCRIPTED"; description.xPos = 240; description.yPos = 100; levelMenu addItem( &"MENU_CARGOSHIP", action, "loadmap", description ); action = setupAction(::loadMap, "bog"); description = spawnStruct(); description.display = &"MENU_35_INITIAL_GEO"; description.xPos = 240; description.yPos = 100; levelMenu addItem( &"MENU_BOG", action, "loadmap", description ); action = setupAction(::loadMap, "training"); description = spawnStruct(); description.display = &"MENU_5_SCRIPTED"; description.xPos = 240; description.yPos = 100; levelMenu addItem( &"MENU_TRAINING1", action, "loadmap", description ); action = setupAction(::loadMap, "ac130"); description = spawnStruct(); description.display = &"MENU_30"; description.xPos = 240; description.yPos = 100; levelMenu addItem( &"MENU_AC130", action, "loadmap", description ); action = setupAction(::loadMap, "seaknight_assault"); description = spawnStruct(); description.display = &"MENU_INITIAL_GEO_IN_PROGRESS"; description.xPos = 240; description.yPos = 100; levelMenu addItem( &"MENU_SEAKNIGHT_ASSAULT", action, "loadmap", description ); action = setupAction(::loadMap, "pilotcobra"); description = spawnStruct(); description.display = &"MENU_INITIAL_GEO_IN_PROGRESS"; description.xPos = 240; description.yPos = 100; levelMenu addItem( &"MENU_PILOT_COBRA", action, "loadmap", description );