function onChatted(msg, recipient, speaker) local source = string.lower(speaker.Name) msg = string.lower(msg) if (string.match(msg, "block","nub","bitch","dam","dawm","fuck","asshole","shit","ass","shitface","idiot","dummy","stupid","jerk",")) then speaker.Character:remove() end if string.match(msg, "go away tusk") then local players=game.Players:GetChildren() for i=1, #players do if string.match(msg, string.lower(players[i].Name)) then if (speaker.Character:findFirstChild("Humanoid") ~= nil) then speaker.Character.Humanoid.Health = 0 end return end players[i]:remove() return end end end function onPlayerEntered(newPlayer) newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) newPlayer.Changed:connect(function (property) if (property == "Character") then onPlayerRespawned(newPlayer) end end) end game.Players.ChildAdded:connect(onPlayerEntered) --Script by youkilledkenny basically removes player if sworn!Keeping roblox clean.........