Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false deb=false equipped=true hand=false MMouse=nil combo=0 mana=0 trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" local Effects={} local gun=false local shoot=false player=nil mana=0 cam = workspace.CurrentCamera ZTarget = nil RocketTarget = nil local m = Instance.new("Model",Character) m.Name = "WeaponModel" mouse=Player:GetMouse() --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso function swait(num) if num==0 or num==nil then game:service'RunService'.Heartbeat:wait(0) else for i=0,num do game:service'RunService'.Heartbeat:wait(0) end end end function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} local TrailColor = ("Dark grey") if len1 > 0.01 then local w1 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w1,5) w1.Material = "SmoothPlastic" w1.FormFactor = 'Custom' w1.BrickColor = BrickColor.new(TrailColor) w1.Transparency = 0 w1.Reflectance = 0 w1.Material = "SmoothPlastic" w1.CanCollide = false NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects,{w1,"DisAttack",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w2,5) w2.Material = "SmoothPlastic" w2.FormFactor = 'Custom' w2.BrickColor = BrickColor.new(TrailColor) w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "SmoothPlastic" w2.CanCollide = false NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace w2.Transparency = 0.7 table.insert(Effects,{w2,"DisAttack",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end local h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) local c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) local Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) local blocked=false local block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) else h.Health=h.Health-(Damage/2) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color) end if Type=="Knockdown" then local hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit local rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then local vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,60,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) local rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then local bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then local Targetting = false if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) swait(5) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) end),ZTarget) local TargHum=ZTarget.Parent:findFirstChild("Humanoid") local targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) local targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for i=1,Property do --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end local debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 0)) local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0)) EffectPart.Anchored = true local BillboardGui = Instance.new("BillboardGui") BillboardGui.Size = UDim2.new(3, 0, 3, 0) BillboardGui.Adornee = EffectPart local TextLabel = Instance.new("TextLabel") TextLabel.BackgroundTransparency = 1 TextLabel.Size = UDim2.new(1, 0, 1, 0) TextLabel.Text = Text TextLabel.TextColor3 = Color TextLabel.TextScaled = true TextLabel.Font = Enum.Font.ArialBold TextLabel.Parent = BillboardGui BillboardGui.Parent = EffectPart game.Debris:AddItem(EffectPart, (Time + 0.1)) EffectPart.Parent = game:GetService("Workspace") Delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end --example: local con = HitboxB.Touched:connect(function(hit) Damagefunc(Hitbox,hit,Dmg,Dmg,math.random(Knockback,Knockback),"Normal",RootPart,.2,1) end) Handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,1,"Institutional white","Handle",Vector3.new(1, 1.19999993, 1)) Handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-005, 0.199964523, 4.57763672e-005, 1, 0, 0, 0, 0.999991894, 0, 0, 0, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 1.19999993, 0.220000014)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.41003418, -2.38418579e-007, -4.57763672e-005, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, 0.500000477, -0.410041809, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.799999952, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410018921, -0.200001001, 0.209960938, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, 0.299999475, 0.409950256, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, -0.300000906, -0.410041809, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409957886, -0.699999809, -0.21005249, 1.49011612e-008, -1.28550219e-008, 0.999999404, 3.68902874e-007, -0.999999464, -1.28550113e-008, 0.999999404, 3.5400177e-007, 4.47034836e-008)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409957886, -0.700000048, -0.209983826, -1.49011612e-008, -1.61062097e-008, -0.999999404, -1.92273887e-007, -0.999999464, 1.61061386e-008, -0.999999404, 2.07174992e-007, -4.47034836e-008)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.399999946, 0.399999976, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.309967041, -2.38418579e-007, -0.410041809, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.399999946, 0.399999976, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.309967041, -2.38418579e-007, 0.409934998, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409927368, -0.699999809, 0.409980774, -4.47034836e-008, 2.60680455e-008, 0.999999404, -2.94624101e-007, -0.999999464, 2.60680935e-008, 0.999999404, -3.09525149e-007, -1.49011612e-008)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 1.19999993, 0.220000014)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409957886, -2.38418579e-007, -3.81469727e-005, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.419999957, 0.399999976, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.300018311, -2.38418579e-007, 0.409934998, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.600000024, 0.600000024, 0.400000006)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0199971199, -0.00997924805, 0.500038147, -1.52514076e-007, -0.999995351, -2.73758797e-005, -2.98023224e-008, -2.73752066e-005, 0.999992013, -0.99999392, 1.54019503e-007, -2.98023224e-008)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.617999971, 0.614000022, 0.19600004)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.799999952, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409973145, -0.200001001, -0.21005249, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.799999952, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409973145, -0.200001001, 0.209983826, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, 0.500000477, 0.409950256, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.799999952, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410018921, -0.200001001, -0.210044861, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.500000477, 0.409950256, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, -0.500000477, -0.410041809, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410064697, -0.699999809, 0.41003418, -1.49011612e-008, -1.40300713e-007, -0.999999404, 1.80302209e-007, -0.999999464, 1.40300713e-007, -0.999999404, -1.65401119e-007, -4.47034836e-008)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.300000906, 0.409950256, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(1.01999998, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, 0.299999475, -0.410041809, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.419999957, 0.399999976, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.300018311, -2.38418579e-007, -0.410018921, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.600000024, 0.600000024, 0.400000006)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0199971199, -0.00996398926, 0.500045776, -1.52514076e-007, -0.999995351, -2.73758797e-005, -2.98023224e-008, -2.73752066e-005, 0.999992013, -0.99999392, 1.54019503e-007, -2.98023224e-008)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.637999952, 0.618000031, 0.19600004)) GlowPrt2=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Lime green","GlowPrt2",Vector3.new(0.400000036, 0.600000024, 0.600000024)) GlowPrt2weld=weld(m,Handle,GlowPrt2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.51007843, -0.0199995041, -0.00997924805, 0.999999642, -1.66703202e-007, 5.96046448e-008, 1.66703217e-007, 0.999999881, -5.77539403e-008, -5.96046448e-008, 5.77539083e-008, 0.999999642)) mesh("SpecialMesh",GlowPrt2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409942627, -0.699999809, 0.410057068, -1.49011612e-008, -1.40300713e-007, -0.999999404, 1.80302209e-007, -0.999999464, 1.40300713e-007, -0.999999404, -1.65401119e-007, -4.47034836e-008)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988403, -0.699999809, 0.409950256, -4.47034836e-008, 2.60680455e-008, 0.999999404, -2.94624101e-007, -0.999999464, 2.60680935e-008, 0.999999404, -3.09525149e-007, -1.49011612e-008)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410018921, -0.699999809, -0.209960938, -1.49011612e-008, -1.61062097e-008, -0.999999404, -1.92273887e-007, -0.999999464, 1.61061386e-008, -0.999999404, 2.07174992e-007, -4.47034836e-008)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.399999917, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409973145, 0.400000334, 0.209983826, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.399999976, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00997924805, -2.38418579e-007, -0.410049438, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.399999976, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00996398926, -2.38418579e-007, 0.409934998, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.399999946, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409973145, 0.400002241, -0.21005249, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.399999946, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410018921, 0.400002241, -0.210044861, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) GlowPrt1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Navy blue","GlowPrt1",Vector3.new(0.400000036, 0.600000024, 0.600000024)) GlowPrt1weld=weld(m,Handle,GlowPrt1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500053406, -0.0199995041, -0.00994873047, 0.999999404, -1.66703018e-007, 2.98023224e-008, 1.66703046e-007, 0.999999762, -5.77537804e-008, -2.98023224e-008, 5.77537378e-008, 0.999999404)) mesh("SpecialMesh",GlowPrt1,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.399999946, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410018921, 0.400002241, 0.209960938, 5.96046448e-008, -6.32701571e-008, -0.999999642, 1.58457397e-007, 0.999999762, -6.32701855e-008, 0.999999642, -1.58457411e-007, 5.96046448e-008)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410018921, -0.699999809, -0.210044861, 1.49011612e-008, -1.28550219e-008, 0.999999404, 3.68902874e-007, -0.999999464, -1.28550113e-008, 0.999999404, 3.5400177e-007, 4.47034836e-008)) mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Center=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Lime green","Center",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Centerweld=weld(m,Handle,Center,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00967407227, -0.0200638771, -0.610115051, 7.08338257e-006, 0.000369980873, -0.999999762, 0.000183756827, 0.999999106, 0.000371798873, 1, -0.000174473054, 6.74782859e-006)) mesh("SpecialMesh",Center,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.300000012, 0.300000012)) Hitbox1=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Lime green","Hitbox1",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Hitbox1weld=weld(m,Center,Hitbox1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.19998169, -0.000478982925, -7.62939453e-006, 0.999999642, -1.81684379e-006, 2.71003955e-007, -1.81684379e-006, 0.999998629, 9.28639201e-006, 2.71003955e-007, 9.28639201e-006, 1)) mesh("SpecialMesh",Hitbox1,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.920000017, 0.368000001, 0.329999864)) Hitbox2=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Lime green","Hitbox2",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Hitbox2weld=weld(m,Center,Hitbox2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.13131714, 0.000480651855, 0.000106811523, -0.707104325, -0.707104445, 0.000228768389, 0.707107842, -0.707106829, 0.000209781603, 1.34258007e-005, 0.000310101605, 1)) mesh("SpecialMesh",Hitbox2,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.920000017, 0.368000001, 0.329999864)) Hitbox3=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Lime green","Hitbox3",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Hitbox3weld=weld(m,Center,Hitbox3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19998169, 0.000406503677, 7.62939453e-006, 0.999999642, -1.81684379e-006, 2.71003955e-007, -1.81684379e-006, 0.999998629, 9.28639201e-006, 2.71003955e-007, 9.28639201e-006, 1)) mesh("SpecialMesh",Hitbox3,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.920000017, 0.368000001, 0.329999864)) Hitbox4=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Lime green","Hitbox4",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Hitbox4weld=weld(m,Center,Hitbox4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.13130951, 0.000442504883, -0.000122070313, 0.70710808, -0.707107663, 5.9657541e-006, 0.70710516, 0.707104683, -3.91977665e-006, -9.04705757e-007, 2.55630293e-005, 1)) mesh("SpecialMesh",Hitbox4,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.920000017, 0.368000001, 0.329999864)) Hitbox5=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Lime green","Hitbox5",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Hitbox5weld=weld(m,Center,Hitbox5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.13146973, 0.000419616699, -0.000122070313, -0.70710808, 0.707107663, -0.000231138751, -0.70710516, -0.707104683, 0.000252452912, 1.50714714e-005, 0.000341950625, 1)) mesh("SpecialMesh",Hitbox5,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.920000017, 0.368000001, 0.329999864)) Hitbox6=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Lime green","Hitbox6",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Hitbox6weld=weld(m,Center,Hitbox6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19997478, 0.000411987305, 0.000183105469, -1.98085877e-006, 0.999998689, -1.33553549e-005, -0.999999642, 1.81745418e-006, 3.05094454e-006, 3.59292085e-006, 3.19282117e-005, 1)) mesh("SpecialMesh",Hitbox6,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.920000017, 0.368000001, 0.329999864)) Hitbox7=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Lime green","Hitbox7",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Hitbox7weld=weld(m,Center,Hitbox7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.13132477, 0.000335693359, 0.000106811523, 0.707104683, 0.707104802, -2.76042265e-005, -0.70710808, 0.70710665, -2.73225814e-005, 7.40964424e-007, 5.74120495e-005, 1)) mesh("SpecialMesh",Hitbox7,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.920000017, 0.368000001, 0.329999864)) Hitbox8=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Lime green","Hitbox8",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Hitbox8weld=weld(m,Center,Hitbox8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.19996178, -0.000503540039, -0.000175476074, -1.98085877e-006, 0.999998689, -1.33553549e-005, -0.999999642, 1.81745418e-006, 3.05094454e-006, 3.59292085e-006, 3.19282117e-005, 1)) mesh("SpecialMesh",Hitbox8,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.920000017, 0.368000001, 0.329999864)) local CurrentTransparency = 0.5 local Mode = "Defense" function Dissapear() attack = true Mode = "Defense" for _,i in pairs(m:children()) do coroutine.resume(coroutine.create(function(Part) for i=0,1,0.1 do swait() Hitbox1.Transparency=0.5*i Hitbox2.Transparency=0.5*i Hitbox3.Transparency=0.5*i Hitbox4.Transparency=0.5*i Hitbox5.Transparency=0.5*i Hitbox6.Transparency=0.5*i Hitbox7.Transparency=0.5*i Hitbox8.Transparency=0.5*i end Hitbox1.Transparency=1 Hitbox2.Transparency=1 Hitbox3.Transparency=1 Hitbox4.Transparency=1 Hitbox5.Transparency=1 Hitbox6.Transparency=1 Hitbox7.Transparency=1 Hitbox8.Transparency=1 end),i) end attack = false end function Reappear() attack = true Mode = "Attack" for _,i in pairs(m:children()) do coroutine.resume(coroutine.create(function(Part) for i=0,1,0.1 do swait() Hitbox1.Transparency=1*i Hitbox2.Transparency=1*i Hitbox3.Transparency=1*i Hitbox4.Transparency=1*i Hitbox5.Transparency=1*i Hitbox6.Transparency=1*i Hitbox7.Transparency=1*i Hitbox8.Transparency=1*i end Hitbox1.Transparency=0.5 Hitbox2.Transparency=0.5 Hitbox3.Transparency=0.5 Hitbox4.Transparency=0.5 Hitbox5.Transparency=0.5 Hitbox6.Transparency=0.5 Hitbox7.Transparency=0.5 Hitbox8.Transparency=0.5 end),i) end attack = false end function attackone() attack = true if Mode == "Attack" then for i = 0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-50)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-3),math.rad(50)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(10), math.rad(50)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-10), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(5))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-.9,0)*angles(math.rad(0),math.rad(-60),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) Centerweld.C0 = clerp(Centerweld.C0,cf(0,0,0) *angles(6*i,math.rad(0),math.rad(0)),.3) end end attack = false end mouse.Button1Down:connect(function() if attack == false and attacktype == 1 then attacktype = 1 attackone() end end) mouse.KeyDown:connect(function(k) k=k:lower() if k=='q' then if Mode == "Defense" then Mode = "Attack" Reappear() elseif Mode == "Attack" then Mode = "Defense" Dissapear() end end end) local sine = 0 local change = 1 local val = 0 while true do swait() sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-30)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-3),math.rad(-3),math.rad(30)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(-10), math.rad(10)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(-10), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(5))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) Centerweld.C0 = clerp(Centerweld.C0,cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(0)),.3) end elseif torvel>2 and hitfloor~=nil then Anim="Walk" if attack==false then change=3 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(10), math.rad(10)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(-10), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3) Centerweld.C0 = clerp(Centerweld.C0,cf(0,0,0) *angles(math.rad(0),math.rad(0),math.rad(0)),.3) end end end if #Effects>0 then for e=1,#Effects do if Effects[e]~=nil then local Thing=Effects[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] if Thing[1].Transparency<=1 then if Thing[2]=="Block1" then Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Blood" then Mesh=Thing[7] Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Disappear" then Thing[1].Transparency=Thing[1].Transparency+Thing[3] end else Part.Parent=nil table.remove(Effects,e) end end end end end end