import vapoursynth as vs; import Oyster as Oyster; import vsTAAmbk as taa; core = vs.get_core(); clip = core.lsmas.LWLibavSource("D:\games\iso\MAKINGOF.MOV"); yuv = core.resize.Point(clip,format=vs.YUV444P8,matrix_s="170m") luma = core.std.ShufflePlanes(yuv, [0], vs.GRAY) luma = core.fmtc.bitdepth(luma,bits=32,fulls=False,fulld=True) luma = Oyster.Basic(luma,radius=4,pel=4,sad=2000,short_time=False); luma = core.resize.Point(luma,format=vs.GRAY8); luma = taa.TAAmbk(luma,aatype=1,sharp=-1,stabilize=2,mtype=0,strength=0,preaa=0,cycle=2); clip = core.std.ShufflePlanes([luma,yuv], [0,1,2], vs.YUV); clip = core.resize.Spline36(clip,640,480); clip.set_output();