-- Auto Gun local LocalPlayer = game.Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() Mouse.KeyDown:connect(function(KeyPressed) if KeyPressed == "x" then local props = game:GetService("Workspace").Debris.Props:GetDescendants() -- Grab everything in Folder. for i = 1, #props do -- Loop through everything to find what we need. local prop = props[i] if prop.Name == "Green" then -- GUI we are looking for. local PlayerCFrame = LocalPlayer.Character.HumanoidRootPart.CFrame if prop.Parent.Orientation.Y > -3162 then -- Bellow map check.. LocalPlayer.Character.HumanoidRootPart.CFrame = prop.Parent.CFrame + Vector3.new(0, 3, 0) -- Teleport Player to Prop (Their new check forces you to be near it to pick it up..) wait(0.5) -- Wait for us to teleport. game:GetService("ReplicatedStorage").Events.Loot:FireServer(prop.Parent) -- Parent of Green end end end end end) -- Arsenal Murder function CreateESPPart(BodyPart,color) local ESPPartparent = BodyPart local Box = Instance.new("BoxHandleAdornment") Box.Size = BodyPart.Size + Vector3.new(0.1, 0.1, 0.1) Box.Name = "ESPPart" Box.Adornee = ESPPartparent Box.Color3 = color Box.AlwaysOnTop = true Box.ZIndex = 5 Box.Parent = BodyPart end while wait(0.1) do for i,v in pairs(game.Players:GetChildren()) do if v.Character ~= nil then if v.Character:FindFirstChild("Head") then if v.Character.Head:FindFirstChild("ESPPart") then v.Character.Head.ESPPart:Destroy() end end end end for i,v in pairs(game.Workspace.Debris:GetChildren()) do if v.Name == "Revolver" then if v.Handle.Handle:FindFirstChild("ESPPart") then v.Handle.Handle.ESPPart:Destroy() end end end for i,v in pairs(game.Workspace.Debris.Props:GetChildren()) do if v:FindFirstChild("ESPPart") then v.ESPPart:Destroy() end end for i,v in pairs(game.Workspace.Debris:GetChildren()) do if v.Name == "Revolver" then CreateESPPart(v.Handle.Handle, Color3.fromRGB(255,255,255)) end end for i,v in pairs(game.Workspace.Debris.Props:GetChildren()) do if v:FindFirstChild("Green2") then CreateESPPart(v, Color3.fromRGB(255,0,255)) end end for i,v in pairs(game.Players:GetDescendants()) do if v.Name == "Role" then if tostring(v.Value) == "Murderer" then Enemy = v.Parent.Parent.Name if game.Players[Enemy].Character ~= nil then if game.Players[Enemy].Character:FindFirstChild("Head") then CreateESPPart(game.Players[Enemy].Character.Head, Color3.fromRGB(255,0,0)) end end end end end for i,v in pairs(game.Players:GetDescendants()) do if v.Name == "HasRevolver" then if v.Value == true then Gunner = v.Parent.Parent.Name if game.Players[Gunner].Character ~= nil then if game.Players[Gunner].Character:FindFirstChild("Head") then CreateESPPart(game.Players[Gunner].Character.Head, Color3.fromRGB(0,0,255)) end end end end end for i,v in pairs(game.Players:GetDescendants()) do if v.Name == "Role" then if tostring(v.Value) == "Bystander" then if v.Parent.HasRevolver.Value == false then Friend = v.Parent.Parent.Name if game.Players[Friend].Character ~= nil then if game.Players[Friend].Character:FindFirstChild("Head") then CreateESPPart(game.Players[Friend].Character.Head, Color3.fromRGB(0,255,0)) end end end end end end if game.Players.LocalPlayer.Character ~= nil then if game.Players.LocalPlayer.Character:FindFirstChild("Head") then if game.Players.LocalPlayer.Character.Head:FindFirstChild("ESPPart") then game.Players.LocalPlayer.Character.Head.ESPPart:Destroy() end end end end