***************************************** Commands: 0.) /init i.e. type /init and one whitespace afterwards, "/init " initializes script is needed for player name stuff 1.) /medic i.e. /medic Player 2 (NOT ID #2!!!) /medic Erwin makes player a medic typing commands again will retire a medic 2.) /revradius put radius (is not actually radius, but don't worry) after command i.e. /revradius50 /revradius 50 it will be the distance from the death a medic has to be to revive 3.) /revtime put time after command i.e. /revtime10 /revtime 10 it will be the amount of time in seconds a medic has to stay next to a death to revive 4.) /deathtime put time after command i.e. /deathtime120 /deathtime 120 after this time in seconds, a player can no longer be revived 5.) /cooldown put time after command i.e. /cooldown300 /cooldown 300 a medic won't be able to revive again until this amount of time (in seconds) passes 6.) /players i.e. /players will print list of players in game with an attempt at integrating their hex codes into the chat this function has been implemented into the script whenever particular players are being processed and info if being sent to chat requires further testing & development **************************************** Bugs: -if players share a certain part of their name, they may be assigned medic roles via one command i.e. /medic Player would make both Player 2 and Player 3 medic (NOT ID #2 & #3!!!) -player titans break the logic -initiating a revive on multiple players simultaneously break the cooldown system -many text characters will not be detected by the name script, so it's only 100% effective when player names are limited to "ABC abc 123", etc. . .