shaders = "5" shader0 = "E:\Emulation\Emulators\RetroArch\shaders/shaders_cg/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass1.cg" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" mipmap_input0 = "false" alias0 = "" float_framebuffer0 = "false" srgb_framebuffer0 = "false" scale_type_x0 = "source" scale_x0 = "1.000000" scale_type_y0 = "source" scale_y0 = "1.000000" shader1 = "E:\Emulation\Emulators\RetroArch\shaders/shaders_cg/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass2.cg" filter_linear1 = "false" wrap_mode1 = "clamp_to_border" mipmap_input1 = "false" alias1 = "" float_framebuffer1 = "false" srgb_framebuffer1 = "false" scale_type_x1 = "source" scale_x1 = "1.000000" scale_type_y1 = "source" scale_y1 = "1.000000" shader2 = "E:\Emulation\Emulators\RetroArch\shaders/shaders_cg/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.cg" filter_linear2 = "false" wrap_mode2 = "clamp_to_border" mipmap_input2 = "false" alias2 = "" float_framebuffer2 = "false" srgb_framebuffer2 = "false" scale_type_x2 = "source" scale_x2 = "2.000000" scale_type_y2 = "source" scale_y2 = "2.000000" shader3 = "E:\Emulation\Emulators\RetroArch\shaders/shaders_cg/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass4.cg" filter_linear3 = "false" wrap_mode3 = "clamp_to_border" mipmap_input3 = "false" alias3 = "" float_framebuffer3 = "false" srgb_framebuffer3 = "false" shader4 = "E:\Emulation\Emulators\RetroArch\shaders/shaders_cg/crt/shaders/crt-lottes-halation.cg" wrap_mode4 = "clamp_to_border" mipmap_input4 = "false" alias4 = "" float_framebuffer4 = "false" srgb_framebuffer4 = "false" parameters = "hardScan;hardPix;warpX;warpY;maskDark;maskLight;scaleInLinearGamma;shadowMask;brightboost;hardBloomPix;hardBloomScan;bloomAmount" hardScan = "-8.000000" hardPix = "-1.000000" warpX = "0.001000" warpY = "0.001000" maskDark = "0.500000" maskLight = "1.500000" scaleInLinearGamma = "1.000000" shadowMask = "1.000000" brightboost = "1.150000" hardBloomPix = "-1.500000" hardBloomScan = "-2.000000" bloomAmount = "0.150000"