#include "SDL.h" #include "classes.h" Timer::Timer() { startTicks = 0; pausedTicks = 0; paused = false; started = false; } void Timer::start() { started = true; paused = false; startTicks = SDL_GetTicks(); } void Timer::stop() { started = false; paused = false; } void Timer::pause() { if( ( started == true ) && ( paused == false ) ) { paused = true; pausedTicks = SDL_GetTicks() - startTicks; } } void Timer::unpause() { if( paused == true ) { paused = false; startTicks = SDL_GetTicks() - pausedTicks; pausedTicks = 0; } } int Timer::get_ticks() { if( started == true ) { if( paused == true ) { return pausedTicks; } else { return SDL_GetTicks() - startTicks; } } return 0; } bool Timer::is_started() { return started; } bool Timer::is_paused() { return paused; }