2016-01-18 19:23:38: ERROR[Main]: ServerError: Lua: Runtime error from mod 'giants' in callback luaentity_Step(): ...projects/minetest_0.4.11/bin/../mods/giants/behavior.lua:185: bad argument #2 to 'find_node_near' (number expected, got nil) 2016-01-18 19:23:38: ERROR[Main]: stack traceback: 2016-01-18 19:23:38: ERROR[Main]: [C]: in function 'find_node_near' 2016-01-18 19:23:38: ERROR[Main]: ...projects/minetest_0.4.11/bin/../mods/giants/behavior.lua:185: in function 'reset' 2016-01-18 19:23:38: ERROR[Main]: ...projects/minetest_0.4.11/bin/../mods/giants/behavior.lua:136: in function 'tick' ------------------------ code --------------------- function mkFindNodeNear(sel, _dist) return { name="find node near", kind="action", reset= function(node, data) -- tprint(data) print("\n\nlol----------------------\n\n") print(data) print(sel) tprint(data) tprint(sel) local targetpos = minetest.find_node_near(data.pos, 20, sel) <--- now line 190, in lol.lua tprint(targetpos) data.targetPos = targetpos end, tick= function(node, data) if data.targetPos == nil then print("could not find node near") return "failed" end return "success" end, } end