on damage of a player: set {lastAttacker::%victim's uuid%} to name of attacker on death of a player: if event-damagecause is void: if {lastAttacker::%player's uuid%} is set: send action bar "%{lastAttacker::%player's uuid%}% vous a poussé dans le vide !" to player clear {lastAttacker::%player's uuid%} else: send action bar "Quelqu'un vous a poussé dans le vide... o.O" to player