or X = 1, math.huge, 0.1 do wait() game.Workspace.Tabby_Cxttorso.Neck.C0 = CFrame.new(0,1.5,0) * CFrame.fromAxisAngle(Vector3.new(0,1,0), X) game.Workspace.Tabby_Cxt.Torso.Neck.C1 = CFrame.new(0,0,0) end