OnRoundStart()
{
VariableFloat.Set("radius", 50.0);
VariableInt.Set("revTime", 5);
VariableInt.Set("deathTime", 120);
VariableInt.Set("cooldown", 30);
VariableInt.Set("counterMain", 0);
VariableInt.Set("cooldown0", 0);
VariableInt.Set("cooldown1", 0);
VariableInt.Set("cooldown2", 0);
VariableInt.Set("cooldown3", 0);
VariableInt.Set("cooldown4", 0);
VariableInt.Set("cooldown5", 0);
VariableInt.Set("cooldown6", 0);
VariableInt.Set("cooldown7", 0);
VariableInt.Set("cooldown8", 0);
VariableInt.Set("cooldown9", 0);
VariableInt.Set("cooldown10", 0);
VariableInt.Set("cooldown11", 0);
VariableInt.Set("cooldown12", 0);
VariableInt.Set("cooldown13", 0);
VariableInt.Set("cooldown14", 0);
VariableInt.Set("cooldown15", 0);
VariableInt.Set("cooldown16", 0);
VariableInt.Set("cooldown17", 0);
VariableInt.Set("cooldown18", 0);
VariableInt.Set("cooldown19", 0);
VariableInt.Set("cooldown20", 0);
VariableInt.Set("cooldown21", 0);
VariableInt.Set("cooldown22", 0);
VariableInt.Set("cooldown23", 0);
VariableInt.Set("cooldown24", 0);
VariableInt.Set("cooldown25", 0);
VariableInt.Set("cooldown26", 0);
VariableInt.Set("cooldown27", 0);
VariableInt.Set("cooldown28", 0);
VariableInt.Set("cooldown29", 0);
VariableString.Concat("radiusWhat", "revive___radius___is___","", VariableFloat("radius").ConvertToString(),"", "___meters");
Game.PrintMessage(VariableString("radiusWhat"));
VariableString.Concat("revTimeWhat", "revive___time___is___","", VariableInt("revTime").ConvertToString(),"", "___seconds");
Game.PrintMessage(VariableString("revTimeWhat"));
VariableString.Concat("deathWhat", "death___time___is___","", VariableInt("deathTime").ConvertToString(),"", "___seconds");
Game.PrintMessage(VariableString("deathWhat"));
VariableString.Concat("cooldownWhat", "cooldown___time___is___","", VariableInt("cooldown").ConvertToString(),"", "___seconds");
Game.PrintMessage(VariableString("cooldownWhat"));
}
OnUpdate()
{
VariableInt.Set("counterPlayer", 0);
VariablePlayer.Set("player", VariablePlayer("null"));
ForeachPlayer("player")
{
VariableString.Concat("xDir","x",VariableInt("counterPlayer").ConvertToString());
VariableString.Concat("yDir","y",VariableInt("counterPlayer").ConvertToString());
VariableString.Concat("zDir","z",VariableInt("counterPlayer").ConvertToString());
VariableString.Concat("revDir","rev",VariableInt("counterPlayer").ConvertToString());
VariableString.Concat("deathDir","death",VariableInt("counterPlayer").ConvertToString());
VariableString.Concat("cooldownDirMain","cooldown",VariableInt("counterPlayer").ConvertToString());
If(Bool.Equals(VariablePlayer("player").GetIsAlive(), true))
{
VariableFloat.Set("x", VariablePlayer("player").GetPositionX());
VariableFloat.Set("y", VariablePlayer("player").GetPositionY());
VariableFloat.Set("z", VariablePlayer("player").GetPositionZ());
VariableFloat.Set(VariableString("xDir"), VariableFloat("x"));
VariableFloat.Set(VariableString("yDir"), VariableFloat("y"));
VariableFloat.Set(VariableString("zDir"), VariableFloat("z"));
VariableInt.Set(VariableString("revDir"), 0);
VariableInt.Set(VariableString("deathDir"), 0);
}
If(Bool.Equals(VariablePlayer("player").GetIsAlive(), false))
{
If(Int.LessThan(VariableInt(VariableString("deathDir")), VariableInt("deathTime")))
{
VariableInt.Set("counterPlayerMedic", 0);
VariablePlayer.Set("playerMedic", VariablePlayer("null"));
ForeachPlayer("playerMedic")
{
VariableString.Concat("cooldownDirSub","cooldown",VariableInt("counterPlayer").ConvertToString());
If(Player.NotEquals(VariablePlayer("player"), VariablePlayer("playerMedic")))
{
If(String.Equals(VariablePlayer("playerMedic").GetGuildName(), "[ffffff][ffffff]Medic"))
{
If(Bool.Equals(VariablePlayer("playerMedic").GetIsAlive(), true))
{
If(Int.LessThanOrEqual(VariableInt(VariableString("cooldownDirSub")), 0))
{
VariableFloat.Set("xgreater", VariableFloat(VariableString("xDir")));
VariableFloat.Add("xgreater", VariableFloat("radius"));
If(Float.LessThan(VariablePlayer("playerMedic").GetPositionX(), VariableFloat("xgreater")))
{
VariableFloat.Set("xless", VariableFloat(VariableString("xDir")));
VariableFloat.Subtract("xless", VariableFloat("radius"));
If(Float.GreaterThan(VariablePlayer("playerMedic").GetPositionX(), VariableFloat("xless")))
{
VariableFloat.Set("zgreater", VariableFloat(VariableString("zDir")));
VariableFloat.Add("zgreater", VariableFloat("radius"));
If(Float.LessThan(VariablePlayer("playerMedic").GetPositionZ(), VariableFloat("zgreater")))
{
VariableFloat.Set("zless", VariableFloat(VariableString("zDir")));
VariableFloat.Subtract("zless", VariableFloat("radius"));
If(Float.GreaterThan(VariablePlayer("playerMedic").GetPositionZ(), VariableFloat("zless")))
{
VariableInt.Add(VariableString("revDir"), 1);
If(Int.Equals(VariableInt(VariableString("revDir")), 1))
{
VariableString.Concat("reviveWho", "reviving___player___wait___","", VariableInt("revTime").ConvertToString(),"", "___seconds");
Game.PrintMessage(VariableString("reviveWho"));
}
If(Int.GreaterThanOrEqual(VariableInt(VariableString("revDir")), VariableInt("revTime")))
{
Player.SpawnPlayerAt(VariablePlayer("player"), VariablePlayer("playerMedic").GetPositionX(), VariablePlayer("playerMedic").GetPositionY(), VariablePlayer("playerMedic").GetPositionZ());
VariableInt.Set(VariableString("revDir"), 0);
VariableInt.Set(VariableString("cooldownDirSub"), VariableInt("cooldown"));
}
}
}
}
}
}
}
}
}
VariableInt.Add("counterPlayerMedic", 1);
}
}
If(Int.Equals(VariableInt(VariableString("deathDir")), VariableInt("deathTime")))
{
Game.PrintMessage("a___soldier___has___been___lost")
}
VariableInt.Add(VariableString("deathDir"), 1);
}
VariableInt.Add("counterPlayer", 1);
VariableInt.Subtract(VariableString("cooldownDirMain"), 1);
}
VariableInt.Add("counterMain", 1);
}
OnChatInput("chatInput")
{
If(String.StartsWith(VariableString("chatInput"), "/medic"))
{
VariableString.Remove("chatInput", "/medic");
VariablePlayer.Set("player", VariablePlayer("null"));
ForeachPlayer("player")
{
VariableBool.Set("passNotMedic", false);
If(String.Contains(VariablePlayer("player").GetName(), VariableString("chatInput")))
{
If(String.NotEquals(VariablePlayer("player").GetGuildName(), "[ffffff][ffffff]Medic"))
{
Player.SetGuildName(VariablePlayer("player"), "[ffffff][ffffff]Medic");
VariableString.Concat("AM", VariableString("chatInput"), "_is_now_medic");
Game.PrintMessage(VariableString("AM"));
VariableBool.Set("passNotMedic", true);
}
If(Bool.Equals(VariableBool("passNotMedic"), false))
{
If(String.Equals(VariablePlayer("player").GetGuildName(), "[ffffff][ffffff]Medic"))
{
Player.SetGuildName(VariablePlayer("player"), "");
VariableString.Concat("ANM", VariableString("chatInput"), "_is_not_medic");
Game.PrintMessage(VariableString("ANM"));
}
}
}
}
}
If(String.StartsWith(VariableString("chatInput"), "/revtime"))
{
VariableString.Remove("chatInput", "/revtime");
VariableInt.Set("revTime", VariableString("chatInput").ConvertToInt());
VariableString.Concat("revTimeWhat", "revive___time___is___","", VariableInt("revTime").ConvertToString(),"", "___seconds");
Game.PrintMessage(VariableString("revTimeWhat"));
}
If(String.StartsWith(VariableString("chatInput"), "/revradius"))
{
VariableString.Remove("chatInput", "/revradius");
VariableFloat.Set("radius", VariableString("chatInput").ConvertToInt().ConvertToFloat());
VariableString.Concat("radiusWhat", "revive___radius___is___","", VariableFloat("radius").ConvertToString(),"", "___meters");
Game.PrintMessage(VariableString("radiusWhat"));
}
If(String.StartsWith(VariableString("chatInput"), "/deathtime"))
{
VariableString.Remove("chatInput", "/deathtime");
VariableInt.Set("deathTime", VariableString("chatInput").ConvertToInt());
VariableString.Concat("deathWhat", "death___time___is___","", VariableInt("deathTime").ConvertToString(),"", "___seconds");
Game.PrintMessage(VariableString("deathWhat"));
}
If(String.StartsWith(VariableString("chatInput"), "/cooldown"))
{
VariableString.Remove("chatInput", "/cooldown");
VariableInt.Set("cooldown", VariableString("chatInput").ConvertToInt());
VariableString.Concat("cooldownWhat", "cooldown___time___is___","", VariableInt("cooldown").ConvertToString(),"", "___seconds");
Game.PrintMessage(VariableString("cooldownWhat"));
}
}