lp=game.Players.LocalPlayer pl=lp.Character tol=Instance.new("HopperBin",lp.Backpack) tol.Name="Gyro_Gun" for _,v in pairs(pl:GetChildren()) do if v.ClassName=="CharacterMesh" then v:remove() end end Part = function(x,y,z,color,tr,cc,an,parent) local p = Instance.new('Part',parent or Weapon) p.formFactor = 'Custom' p.Size = Vector3.new(x,y,z) p.BrickColor = BrickColor.new(color) p.CanCollide = cc p.Transparency = tr p.Anchored = an p.TopSurface,p.BottomSurface = 0,0 return p end Weld = function(p0,p1,x,y,z,rx,ry,rz,par) p0.Position = p1.Position local w = Instance.new('Motor',par or p0) w.Part0 = p0 w.Part1 = p1 w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz) return w end Mesh = function(par,num,x,y,z) local msh = _ if num == 1 then msh = Instance.new("CylinderMesh",par) elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3 elseif num == 3 then msh = Instance.new("BlockMesh",par) elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num end msh.Scale = Vector3.new(x,y,z) return msh end wPart = function(x,y,z,color,tr,cc,an,parent) local wp = Instance.new('WedgePart',parent or Weapon) wp.formFactor = 'Custom' wp.Size = Vector3.new(x,y,z) wp.BrickColor = BrickColor.new(color) wp.CanCollide = cc wp.Transparency = tr wp.Anchored = an wp.TopSurface,wp.BottomSurface = 0,0 return wp end function c1(mouse) f=true ft=false lo=true lop=false speed=50 thro=1 dmg= Part(1,1,1,'',1,false,false,wep) dmgwl= Weld(dmg,wep24,0,0,0,0,0,0,wep) function touch(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil then hit.Parent:BreakJoints() end end dmg.Touched:connect(touch) coroutine.wrap(function() for i=1,10 do wait() ma.Scale=ma.Scale+Vector3.new(.2,.2,.2) ma1.Scale=ma1.Scale+Vector3.new(.3,.3,.3) end end)() coroutine.wrap(function() while wait()do for i=1,speed do wait() if ft==true then break end spin1w= Weld(spin1,pl['Right Arm'],0,-3,-.75,0,i/thro,0,wep) spin2w= Weld(spin2,pl['Right Arm'],0,-3,-.75,i/thro,0,0,wep) end if ft==true then break end end end)() m=lp:GetMouse() coroutine.wrap(function() while wait(1) do if lop==true then break end bpos.position=m.Hit.p wait(.5) coroutine.wrap(function() for i=1,10 do wait() bpos.position=wep23.Position end end)() end end)() end function c2(mouse) ft=true f=false lo=false lop=true speed=360 thro=10 dmg:remove() coroutine.wrap(function() while wait()do if lo==true then break end bpos.position=wep23.Position end end)() coroutine.wrap(function() for i=1,10 do wait() ma.Scale=ma.Scale-Vector3.new(.2,.2,.2) ma1.Scale=ma1.Scale-Vector3.new(.3,.3,.3) end end)() coroutine.wrap(function() while wait()do for i=1,speed do wait() if f==true then break end spin1w= Weld(spin1,pl['Right Arm'],0,-3,-.75,0,i/thro,0,wep) spin2w= Weld(spin2,pl['Right Arm'],0,-3,-.75,i/thro,0,0,wep) end if f==true then break end end end)() end tol.Selected:connect(function(mouse) mouse.Button1Down:connect(function() c1(mouse) end) mouse.Button1Up:connect(function() c2(mouse) end) f=false lo=false wep=Instance.new("Model",pl) bas = Part(1,1,1,'',1,false,false,wep) bas:BreakJoints() wep1= Part(.1,.3,1,'Really black',0,false,false,wep) wl1= Weld(wep1,pl['Right Arm'],0,-1,0,0,0,0,wep) wep2= Part(.5,2,.5,'Really black',0,false,false,wep) wl2= Weld(wep2,pl['Right Arm'],0,-1,-.75,0,0,0,wep) wep3= Part(.1,.2,1.5,'Really black',0,false,false,wep) wl3= Weld(wep3,pl['Right Arm'],0,-1.5,-.25,-math.pi/5,0,0,wep) wep4= Part(.3,1,.3,'Institutional white',0,false,false,wep)m=Mesh(wep4,1,1,1,1) wl4= Weld(wep4,pl['Right Arm'],0,-2,-.75,0,0,0,wep) wep5= Part(.2,.35,.2,'Really black',0,false,false,wep)m=Mesh(wep5,1,1,1,1) wl5= Weld(wep5,pl['Right Arm'],0,-2.25,-.75,math.pi/2,0,0,wep) wep6= Part(.2,.35,.2,'Really black',0,false,false,wep)m=Mesh(wep6,1,1,1,1) wl6= Weld(wep6,pl['Right Arm'],0,-2.25,-.75,math.pi/2,0,math.pi/2,wep) wep7= Part(.2,.2,.2,'Really black',0,false,false,wep) m=Mesh(wep7,'http://www.roblox.com/asset/?id=3270017',2.25,2.25,.1) wl7= Weld(wep7,pl['Right Arm'],0,-3,-.75,0,math.pi/3,0,wep) --spinners-- spin1= Part(.2,.2,.2,'Institutional white',0,false,false,wep) m=Mesh(spin1,'http://www.roblox.com/asset/?id=3270017',1.75,1.75,.1) spin2= Part(.2,.2,.2,'Really black',0,false,false,wep) m=Mesh(spin2,'http://www.roblox.com/asset/?id=3270017',1.25,1.25,.1) --derrize wep8= Part(1,1,1,'Really black',0,false,false,wep) m=Mesh(wep8,1,.1,2,.1) wl8= Weld(wep8,pl['Right Arm'],0,-3,-.75,0,math.pi/3,0,wep) wep8= Part(1,1,1,'Really black',0,false,false,wep) m=Mesh(wep8,1,.3,1,.3) wl8= Weld(wep8,pl['Right Arm'],0,-3,-.75,0,math.pi/3,0,wep) wep8.Material='Granite' wep9= Part(1,1,1,'Lime green',0,false,false,wep) m=Mesh(wep9,1,.4,.3,.4) wl9= Weld(wep9,pl['Right Arm'],0,-3,-.75,0,math.pi/3,0,wep) wep9.Material='Granite' wep9= Part(1,1,1,'Really black',0,false,false,wep) m=Mesh(wep9,1,.41,.27,.41) wl9= Weld(wep9,pl['Right Arm'],0,-3,-.75,0,math.pi/3,0,wep) wep9.Material='Granite' wep10= Part(1,1,1,'Really black',0,false,false,wep) m=Mesh(wep10,1,.2,.5,.2) wl10= Weld(wep10,pl['Right Arm'],0,-4,-.75,0,math.pi/3,0,wep) wep11= Part(1,1,1,'Institutional white',0,false,false,wep) m=Mesh(wep11,1,.2,.5,.2) wl11= Weld(wep11,pl['Right Arm'],0,-4.5,-.75,0,math.pi/3,0,wep) wep12= Part(.2,.35,.2,'Really black',0,false,false,wep)m=Mesh(wep12,1,1,1,1) wl12= Weld(wep12,pl['Right Arm'],0,-4.25,-.75,math.pi/2,0,0,wep) wep13= Part(.2,.35,.2,'Really black',0,false,false,wep)m=Mesh(wep13,1,1,1,1) wl13= Weld(wep13,pl['Right Arm'],0,-4.25,-.75,math.pi/2,0,math.pi/2,wep) wep14= Part(.2,.35,.2,'Really black',0,false,false,wep)m=Mesh(wep14,1,1,1,1) wl14= Weld(wep14,pl['Right Arm'],0,-4.5,-.75,math.pi/2,0,0,wep) wep15= Part(.2,.35,.2,'Really black',0,false,false,wep)m=Mesh(wep15,1,1,1,1) wl15= Weld(wep15,pl['Right Arm'],0,-4.5,-.75,math.pi/2,0,math.pi/2,wep) wep16= Part(1,1,1,'Really black',0,false,false,wep) m=Mesh(wep16,3,2,.1,.1) wl16= Weld(wep16,pl['Right Arm'],0,-4.7,-.75,math.pi/2,0,0,wep) wep17= Part(1,1,1,'Really black',0,false,false,wep) m=Mesh(wep17,3,.1,2,.1) wl17= Weld(wep17,pl['Right Arm'],0,-4.7,-.75,math.pi/2,0,0,wep) wep18= Part(1,1,1,'Really black',0,false,false,wep) m=Mesh(wep18,3,.1,1,.1) wl18= Weld(wep18,pl['Right Arm'],0,-5.1,-2,math.pi/5,0,0,wep) wep19= Part(1,1,1,'Really black',0,false,false,wep) m=Mesh(wep19,3,.1,1,.1) wl19= Weld(wep19,pl['Right Arm'],0,-5.1,.5,-math.pi/5,0,0,wep) wep20= Part(1,1,1,'Really black',0,false,false,wep) m=Mesh(wep20,3,1,.1,.1) wl20= Weld(wep20,pl['Right Arm'],1.35,-5,-.75,0,0,-math.pi/5,wep) wep21= Part(1,1,1,'Really black',0,false,false,wep) m=Mesh(wep21,3,1,.1,.1) wl21= Weld(wep21,pl['Right Arm'],-1.35,-5,-.75,0,0,math.pi/5,wep) wep22= Part(1,1,1,'Really black',0,false,false,wep) m=Mesh(wep22,'http://www.roblox.com/asset/?id=95387759',5,5,5) wl22= Weld(wep22,pl['Right Arm'],0,-4.7,-.75,-math.pi/2,0,0,wep) wep23= Part(.1,.1,.1,'Really black',1,false,false,wep) wl23= Weld(wep23,pl['Right Arm'],0,-6,-.75,-math.pi/2,0,0,wep) wep24= Part(.1,.1,.1,'Camo',0,false,false,wep) ma=Mesh(wep24,'http://www.roblox.com/asset/?id=1185246',0,0,0) wep25= Part(.1,.1,.1,'Lime green',.5,false,false,wep) ma1=Mesh(wep25,'http://www.roblox.com/asset/?id=1185246',0,0,0) wl25= Weld(wep25,wep24,0,0,0,-0,0,0,wep) bpos=Instance.new("BodyPosition",wep24) bpos.maxForce=Vector3.new(1e1000,1e1000,1e1000) coroutine.wrap(function() while wait()do if lo==true then break end bpos.position=wep23.Position end end)() la1= Part(.1,.1,.1,'Lime green',.6,false,true,wep) coroutine.wrap(function() while wait() do Pos1 = wep18.Position Pos2 = wep24.Position Dist = (Pos1-Pos2).magnitude la1.Size = Vector3.new(0.1,0.1,Dist) la1.CFrame = CFrame.new(Pos1,Pos2)*CFrame.new(0,0,-Dist/2) end end)() la2= Part(.1,.1,.1,'Lime green',.6,false,true,wep) coroutine.wrap(function() while wait() do Pos1 = wep19.Position Pos2 = wep24.Position Dist = (Pos1-Pos2).magnitude la2.Size = Vector3.new(0.1,0.1,Dist) la2.CFrame = CFrame.new(Pos1,Pos2)*CFrame.new(0,0,-Dist/2) end end)() la3= Part(.1,.1,.1,'Lime green',.6,false,true,wep) coroutine.wrap(function() while wait() do Pos1 = wep20.Position Pos2 = wep24.Position Dist = (Pos1-Pos2).magnitude la3.Size = Vector3.new(0.1,0.1,Dist) la3.CFrame = CFrame.new(Pos1,Pos2)*CFrame.new(0,0,-Dist/2) end end)() la4= Part(.1,.1,.1,'Lime green',.6,false,true,wep) coroutine.wrap(function() while wait() do Pos1 = wep21.Position Pos2 = wep24.Position Dist = (Pos1-Pos2).magnitude la4.Size = Vector3.new(0.1,0.1,Dist) la4.CFrame = CFrame.new(Pos1,Pos2)*CFrame.new(0,0,-Dist/2) end end)() speed=360 thro=10 coroutine.wrap(function() while wait()do for i=1,speed do wait() if f==true then break end spin1w= Weld(spin1,pl['Right Arm'],0,-3,-.75,0,i/thro,0,wep) spin2w= Weld(spin2,pl['Right Arm'],0,-3,-.75,i/thro,0,0,wep) end if ft==true then break end end end)() fakel = Instance.new("Weld",wep) fakel.Part0 = pl.Torso fakel.Part1 = bas coroutine.wrap(function() for angle = 0, 45, 5 do if fakel == nil then return end fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle*2), math.rad(0--[[angle*.3]]), math.rad(0)) wait() end end)() welditbro = Instance.new("Weld", wep) welditbro.C0 = CFrame.new(0, 0.5, 0) welditbro.Part0 = pl['Right Arm'] welditbro.Part1 = bas end) tol.Deselected:connect(function(_) f=true lo=true wep:remove() end)