[SystemSettings] StaticDecals=False DynamicDecals=False UnbatchedDecals=False DecalCullDistanceScale=1.000000 DynamicLights=False DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=False SHSecondaryLighting=False DirectionalLightmaps=False MotionBlur=False MotionBlurPause=False MotionBlurSkinning=0 DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False Distortion=False FilteredDistortion=False DropParticleDistortion=False bAllowDownsampledTranslucency=False SpeedTreeLeaves=False SpeedTreeFronds=False LensFlares=False FogVolumes=False FloatingPointRenderTargets=False UseVsync=False Fullscreen=True AllowD3D10=False AllowD3D11=False AllowRadialBlur=False AllowSubsurfaceScattering=False SkeletalMeshLODBias=10 ParticleLODBias=-1 DetailMode=0 ShadowFilterQualityBias=-1 MaxAnisotropy=0 MaxMultisamples=1 MinShadowResolution=4 MinPreShadowResolution=4 MaxShadowResolution=0 MaxWholeSceneDominantShadowResolution=0 ShadowFadeResolution=32 PreShadowFadeResolution=4 ShadowFadeExponent=0.100000 PlayerShadowFadeResolution=4 ResX=800 ResY=600 SceneCaptureStreamingMultiplier=1.000000 ShadowTexelsPerPixel=0.100000 PreShadowResolutionFactor=0.100000 bAllowBetterModulatedShadows=False bAllowWholeSceneDominantShadows=False Borderless=false TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) m_TrShadowLODGroup=0 m_TrTextureLODGroup=0 [TribesGame.TrAudioSettings] m_nVolumeMaster=40 m_nVolumeEffects=100 m_nVolumeMusic=75 m_nVolumeVoice=100 [WinDrv.WindowsClient] DisplayGamma=2.2 [TribesGame.TrGameEngine] bSmoothFrameRate=False MaxSmoothedFrameRate=90.000000 AllowScreenDoorFade=False AllowNvidiaStereo3d=False bForceStaticTerrain=True [Engine.GameViewportClient] bUseHardwareCursorWhenWindowed=TRUE [TribesGame.TrDevice] m_bTinyWeaponsEnabled=True [Engine.ISVHacks] bInitializeShadersOnDemand=False DisableATITextureFilterOptimizationChecks=True UseMinimalNVIDIADriverShaderOptimization=True PumpWindowMessagesWhenRenderThreadStalled=False [TextureStreaming] PoolSize=130 MemoryMargin=20 MemoryLoss=0 HysteresisLimit=20 DropMipLevelsLimit=4 StopIncreasingLimit=5 StopStreamingLimit=6 MinEvictSize=10 MinFudgeFactor=5.0 FudgeFactorIncreaseRateOfChange=1.0 FudgeFactorDecreaseRateOfChange=--1.0 MinRequestedMipsToConsider=0 MinTimeToGuaranteeMinMipCount=5 MaxTimeToGuaranteeMinMipCount=12 UseTextureFileCache=False LoadMapTimeLimit=10 LightmapStreamingFactor=0.09 ShadowmapStreamingFactor=0.09 MaxLightmapRadius=250.0 AllowStreamingLightmaps=True TextureFileCacheBulkDataAlignment=1 UsePriorityStreaming=True bAllowSwitchingStreamingSystem=False UseDynamicStreaming=True bEnableAsyncDefrag=False bEnableAsyncReallocation=False MaxDefragRelocations=256 MaxDefragDownShift=128 [XAudio2.XAudio2Device] MaxChannels=16 m_bEnableBassBoost=false [TribesGame.TrPlayerController] m_bEnableChatFilter=False m_bShowHUDObjectives=true m_bShowHUDNotifications=true m_bShowHUDFriendStateNotifications=True m_bEnableOverheadDamageIndicators=true m_bShowHUDObjectives=False m_bShowHUDReticule=true m_bShowHUDCredits=true m_bShowHUDAccolades=true m_bShowHUDBadges=true m_bShowHUDScores=true m_bShowHUDHealthBar=true m_bShowHUDVisor=true m_bShowHUDChat=true m_bShowHUDCombatLog=true m_bShowHUDKillbox=true m_bShowHUDDeathcam=true m_bShowHUDHeroText=true m_bShowHUDPromptPanel=true m_bShowHUDRespawnTimer=true m_bShowHUDSkiBars=true m_bShowHUDFriendColoring=true m_WhisperFilter=0 [TribesGame.TrEntryPlayerController] m_bEnableChatFilter=False m_bShowHUDObjectives=False m_bShowHUDNotifications=true m_bShowHUDFriendStateNotifications=False [Engine.Engine] bForceStaticTerrain=False