-- Variable local player = game.Players.LocalPlayer -- Skeet while wait(.25) do local players = game.Players:GetPlayers() for i = 1, #players do local v = players[i] if v ~= player then pcall(function() game.ReplicatedStorage.BurnTarget:FireServer(nil, player, v.Character.Humanoid, v.Character.Head, math.huge) end) end end end