local player = game:GetService("Players").LocalPlayer repeat wait() until player.Character local char = player.Character local torso = char:WaitForChild("Torso") local mouse = player:GetMouse() local color = BrickColor.new("Really black") local material = "Neon" local trans = 0.5 local debounce = false for u,c in pairs(player.Character:GetChildren()) do if c.className == "Hat" and c.Name ~= "Hybrid Goggles" then c.Handle.BrickColor = BrickColor.new("Really black") c.Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=0" end end blast = function() local b = Instance.new("Part", workspace) game.Debris:AddItem(b, 2) b.Size = Vector3.new(5, 5, 5) b.CFrame = torso.CFrame * CFrame.new(0, 0, -5) b.TopSurface = "Smooth" b.BottomSurface = "Smooth" b.CanCollide = false b.BrickColor = color b.Transparency = trans b.Material = material local v = Instance.new("BodyVelocity", b) v.MaxForce = Vector3.new(math.huge, math.huge, math.huge) v.Velocity = torso.CFrame.lookVector * 50 r = Instance.new("BodyAngularVelocity", b) r.AngularVelocity = Vector3.new(25, 25, 25) b.Touched:connect(function(hit) p = hit.Parent if p and p:FindFirstChild("Humanoid") and p.Name ~= player.Name then b:Remove() p.Humanoid:TakeDamage(35) end end ) end death = function() local b = Instance.new("Part", workspace) game.Debris:AddItem(b, 2) b.Size = Vector3.new(5, 5, 5) b.CFrame = torso.CFrame * CFrame.new(0, 0, -5) b.TopSurface = "Smooth" b.BottomSurface = "Smooth" b.CanCollide = false b.BrickColor = color b.Transparency = trans b.Material = material local v = Instance.new("BodyVelocity", b) v.MaxForce = Vector3.new(math.huge, math.huge, math.huge) v.Velocity = torso.CFrame.lookVector * 50 r = Instance.new("BodyAngularVelocity", b) r.AngularVelocity = Vector3.new(25, 25, 25) b.Touched:connect(function(hit) p = hit if p and p.Name ~= "Base" and p.Name ~= player.Name then p:Remove() end end ) end wall = function() local b = Instance.new("Part", workspace) game.Debris:AddItem(b, 5) b.Size = Vector3.new(1, 1, 1) b.CFrame = torso.CFrame * CFrame.new(0, 0, -5) b.TopSurface = "Smooth" b.BottomSurface = "Smooth" b.CanCollide = false b.Anchored = true b.BrickColor = color b.Transparency = trans b.Material = material for i = 1, 50 do wait() b.CFrame = torso.CFrame * CFrame.new(0, 0, -5) b.Size = b.Size + Vector3.new(0.5, 0.5, 0) end b.CanCollide = true b.Touched:connect(function(hit) p = hit.Parent if p and p:FindFirstChild("Humanoid") and p.Name ~= player.Name then p.Humanoid:TakeDamage(5) end end ) end fade = function() for i,v in pairs(char:GetChildren()) do if v.className == "Part" and v.Name ~= "HumanoidRootPart" then v.Transparency = 0.5 end end for i,v in pairs(char:GetChildren()) do if v.className == "Hat" then v.Handle.Transparency = 0.5 end end end unfade = function() for i,v in pairs(char:GetChildren()) do if v.className == "Part" and v.Name ~= "HumanoidRootPart" then v.Transparency = 0 end end for i,v in pairs(char:GetChildren()) do if v.className == "Hat" then v.Handle.Transparency = 0 end end end dash = function(x) b = Instance.new("Part", workspace) game.Debris:AddItem(b, 0.7) b.Size = Vector3.new(3, 3, 3) b.BrickColor = color b.Material = material b.CanCollide = false b.CFrame = torso.CFrame * x t = Instance.new("BodyVelocity", b) r = Instance.new("BodyAngularVelocity", b) r.AngularVelocity = Vector3.new(15, 15, 15) for i = 1, 5 do wait() b.Transparency = b.Transparency + 0.1 torso.CFrame = torso.CFrame * CFrame.new(0, 0, -1) end end mouse.KeyDown:connect(function(key) if key == "v" then holding = true fade() while holding and wait(0.01) do dash(CFrame.new(2, 1, 0)) dash(CFrame.new(-2, -1, 1)) dash(CFrame.new(0, 1, 3)) end end end ) mouse.KeyUp:connect(function(key) if key == "v" then unfade() holding = false end end ) mouse.KeyDown:connect(function(key) if key == "e" and debounce == false then debounce = true blast() wait(0.5) debounce = false end end ) mouse.KeyDown:connect(function(key) if key == "q" and debounce == false then debounce = true wall() wait(0.5) debounce = false end end ) mouse.KeyDown:connect(function(key) if key == "t" and debounce == false then debounce = true death() wait(0.5) debounce = false end end ) local player = game.Players.LocalPlayer repeat wait() until player.Character; local rs = game:GetService("RunService").RenderStepped local char = player.Character local HRP = char.HumanoidRootPart local Head = char.Head local tents = {} function getValue(p, x) return p[2] + 0.5 * x*(p[3] - p[1] + x*(2.0*p[1] - 5.0*p[2] + 4.0*p[3] - p[4] + x*(3.0*(p[2] - p[3]) + p[4] - p[1]))) end function getV3Cubic(tabl,perc) local x,y,z = {},{},{} if perc >= 2 then perc = perc %1 for i = 3, 6 do table.insert(x,tabl[i].x) table.insert(y,tabl[i].y) table.insert(z,tabl[i].z) end elseif perc >= 1 then perc = perc %1 for i = 2, 5 do table.insert(x,tabl[i].x) table.insert(y,tabl[i].y) table.insert(z,tabl[i].z) end else for i = 1, 4 do table.insert(x,tabl[i].x) table.insert(y,tabl[i].y) table.insert(z,tabl[i].z) end end local X,Y,Z = getValue(x,perc),getValue(y,perc),getValue(z,perc) return Vector3.new(X,Y,Z) end local rainbow = {"Institutional white","Institutional white","Institutional white","Institutional white","Institutional white","Institutional white","Institutional white","Institutional white","Institutional white"} local rainbowCount = 1 local isRainbow = true for i = 0, 4 do local m = Instance.new("Model",char) m.Name = "Tentac00l" local parts = {} local lastpart = Head local defC0 rainbowCount = 1 for j = 0, 8 do local sizex = 0.25 - 0.2 * (j/8) local sizey = (15/8) - (9/8) * (j/8) local p = Instance.new("Part") p.Size = Vector3.new(0.2,0.2,0.2) p.BrickColor = BrickColor.new("Really black") p.TopSurface = 0 p.BottomSurface = 0 p.CanCollide = false p.Material = "SmoothPlastic" p.TopSurface = 0 p.BottomSurface = 0 local mesh = Instance.new("CylinderMesh",p) mesh.Name = "CyMesh" mesh.Scale = Vector3.new(sizex,sizey,sizex) *5 p.Parent = m local p2 = p:Clone() p2.Parent = m p2.CyMesh.Scale = p2.CyMesh.Scale + Vector3.new(0.075,0.001,0.075) * 5 p2.Material = "Neon" if isRainbow then p2.BrickColor = BrickColor.new(tostring(rainbow[rainbowCount])) else p2.BrickColor = BrickColor.new(j%2 == 1 and "Toothpaste" or "Electric blue") end rainbowCount = rainbowCount + 1 p2.Transparency = 0.35 local w2 = Instance.new("Weld",p) w2.Parent = p2 w2.Part0 = p w2.Part1 = p2 local w = Instance.new("Weld",p) w.Parent = p w.Part0 = lastpart w.Part1 = p if j == 0 then w.C0 = CFrame.Angles(0,math.rad(-10 + 200 * i/4),math.rad(-30 + (i%2==0 and 96 or 70))) * CFrame.new(0,0.6,0) w.C1 = CFrame.new(0,-0.125,0) defC0 = w.C0 else w.C0 = CFrame.new(0,lastpart.CyMesh.Scale.y/10,0) w.C1 = CFrame.new(0,-sizey/2,0) end table.insert(parts,{p,w,p2}) lastpart = p rs:wait() end local randoms = {Vector3.new(0,0,0), Vector3.new(math.random(-28,28)/100,math.random(-42,42)/100,math.random(-28,28)/100), Vector3.new(math.random(-28,28)/100,math.random(-42,42)/100,math.random(-28,28)/100), Vector3.new(math.random(-28,28)/100,math.random(-42,42)/100,math.random(-28,28)/100); Vector3.new(math.random(-28,28)/100,math.random(-42,42)/100,math.random(-28,28)/100); Vector3.new(math.random(-28,28)/100,math.random(-42,42)/100,math.random(-28,28)/100); } table.insert(tents,{0,randoms,parts,defC0}) end player.Chatted:connect(function(msg) if string.sub(msg:lower(),1,4) == "col/" then for i, v in pairs(tents) do for j, o in pairs(v[3]) do o[3].BrickColor = BrickColor.new(string.sub(msg,5)) end end elseif string.sub(msg:lower(),1,7) == "/e col/" then for i, v in pairs(tents) do for j, o in pairs(v[3]) do o[3].BrickColor = BrickColor.new(string.sub(msg,8)) end end end end) rs:connect(function() for i, v in pairs(tents) do v[1] = v[1] %200 + 1 if v[1] == 1 then v[2][1] = v[2][2] v[2][2] = v[2][3] v[2][3] = v[2][4] v[2][4] = v[2][5] v[2][5] = v[2][6] v[2][6] = Vector3.new(math.random(-28,28)/100,math.random(-42,42)/100,math.random(-28,28)/100) end local p0 = v[2][1] local p1 = v[2][2] local p2 = v[2][3] local p3 = v[2][4] local p4 = v[2][5] local p5 = v[2][6] local arr = {p0,p1,p2,p3,p4,p5} local dir = i%2 == 0 and 1 or -1 for j, V in pairs(v[3]) do local val = math.sin(math.pi/2 * 2 * (((v[1] + (100 * j/#v[3])*dir) % 100)/100)) local off = getV3Cubic(arr,(v[1] + 340*(j/#v[3]))/200) V[3].Transparency = 0.12 + val * 0.65 if j == 1 then V[2].C0 = v[4] * CFrame.Angles(off.x*2,off.y*2,off.z*2) else V[2].C0 = CFrame.new(0,V[2].C0.y,0) * CFrame.Angles(off.x*2 * (1 + 0.75 * (j/#v[3])),off.y*2 * (1 + 0.75 * (j/#v[3])),off.z*2 * (1 + 0.75 * (j/#v[3]))) end end end end) -- params : ... Model = Instance.new("Model", game.Workspace) Model.Name = "ShadowFigs" Model.ChildAdded:connect(function(Child) wait(0.2) if Child.Name == "ShadowClone" and Child.Name ~= "HoverBlocks" then local Light = Instance.new("PointLight", Child.Torso) Light.Color = Color3.new(1, 1, 1) Light.Range = 10 Light.Brightness = 2 Light.Shadows = true for t = 1, 5 do wait(0.1) for i = 1, #Child:GetChildren() do Child:GetChildren()[i].Transparency = t / 10 + 0.5 end end Child:remove() end end ) Parts = {"Head", "Torso", "Left Arm", "Left Leg", "Right Arm", "Right Leg"} repeat wait() until game.Players.LocalPlayer Plr = game.Players.LocalPlayer PlrChildren = Plr:GetChildren() Plr.Character.Humanoid.WalkSpeed = 32 for i = 1, #PlrChildren do print(PlrChildren[i]) end do while 1 do Posit = Plr.Character.HumanoidRootPart.Position wait(0.1) if Plr.Character.HumanoidRootPart.Position == Posit or Plr.Character.Humanoid.WalkSpeed == 32 then Set = Instance.new("Model", game.Workspace.ShadowFigs) Set.Name = "ShadowClone" for i = 1, #Parts do PartClone = Plr.Character[Parts[i]]:Clone() RotationX = math.rad(Plr.Character[Parts[i]].Rotation.X) RotationY = math.rad(Plr.Character[Parts[i]].Rotation.Y) RotationZ = math.rad(Plr.Character[Parts[i]].Rotation.Z) PartClone.CFrame = CFrame.new(Plr.Character[Parts[i]].Position) * CFrame.Angles(RotationX, RotationY, RotationZ) PartClone.Parent = Set PartClone.Anchored = true PartClone.CanCollide = false PartClone.Transparency = 0.7 PartClone.Material = "Neon" PartClone.BrickColor = BrickColor.new("White") if PartClone.Name == "Head" or PartClone.Name == "Torso" then Children = PartClone:GetChildren() for i = 1, #Children do if Children[i].ClassName ~= "Mesh" and Children[i].ClassName ~= "SpecialMesh" then Children[i]:remove() end end end end end end end