--By Ruffles14 mouse = game.Players.LocalPlayer:GetMouse() local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone() local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"] rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1) local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone() local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"] lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1) local rootjointclone = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone() game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Remove() local humanoidrootpart = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) humanoidrootpart.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart humanoidrootpart.Part1 = game.Players.LocalPlayer.Character.Torso local heed = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone() local headweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) headweld.Part0 = game.Players.LocalPlayer.Character.Torso headweld.Part1 = game.Players.LocalPlayer.Character.Head headweld.C0 = headweld.C0 * CFrame.new(0,1.5,0) game.Players.LocalPlayer.Character.Torso.Neck:Remove() using = false --Converted with ttyyuu12345's model to script plugin v4 function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Part0 = Instance.new("Part") SpecialMesh1 = Instance.new("SpecialMesh") Part0.Parent = mas Part0.Rotation = Vector3.new(-17.039999, 72.0800018, -73.7399979) Part0.Size = Vector3.new(0.48999998, 2.96999931, 1.94999981) Part0.CFrame = CFrame.new(1.99671245, 4.08856773, -0.616976917, 0.0861581191, 0.29545939, 0.95146209, -0.99592489, 0, 0.090184398, 0.0266458243, -0.955355108, 0.294255406) Part0.BottomSurface = Enum.SurfaceType.Smooth Part0.TopSurface = Enum.SurfaceType.Smooth Part0.Position = Vector3.new(1.99671245, 4.08856773, -0.616976917) Part0.Orientation = Vector3.new(-5.17000008, 72.8099976, -90) Part0.CanCollide = false SpecialMesh1.Parent = Part0 SpecialMesh1.MeshId = "rbxassetid://441572308" SpecialMesh1.Scale = Vector3.new(0.0209999997, 0.0209999997, 0.0209999997) SpecialMesh1.TextureId = "rbxassetid://441572332" SpecialMesh1.MeshType = Enum.MeshType.FileMesh SpecialMesh1.Scale = Vector3.new(0.0209999997, 0.0209999997, 0.0209999997) for i,v in pairs(mas:GetChildren()) do v.Parent = game:GetService("Players").LocalPlayer.Character pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end Part0:BreakJoints() cananimate = true canhit = false local weld = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Arm"]) weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] weld.Part1 = Part0 weld.C0 = CFrame.new(0.0769970417, -1.17027426, -1.17937994, 0, 0, 1, -0.999999881, 0, 0, 0, -1, 0) for i = 0,1 , 0.03 do headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.962374032, 0, 0.271727562, 0, 1, 0, -0.271727562, 0, 0.962374032),i) humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.955355227, 0, -0.295459419, 0, 1, 0, 0.295459419, 0, 0.955355227),i) lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.53559077, 0.0383267403, 0, 0.997264206, 0.0739177391, 0, -0.0739177391, 0.997264266, 0, 2.98023224e-08, 1.86264515e-09, 0.999999881),i) rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.54305458, 0.047129631, 2.98023224e-08, 0.99592495, -0.0901843905, 0, 0.090184398, 0.995925009, 0, 0, 0, 0.999999881),i) game:GetService("RunService").RenderStepped:wait() end function swing() if not using then using = true cananimate = false for i = 0,1 , 0.045 do weld.C0 = weld.C0:lerp(CFrame.new(0.958130836, -0.815908253, -0.0419664383, 0.379335552, 0.92491132, -0.0253674984, -0.913223445, 0.378668189, 0.150445476, 0.148754537, -0.0339030921, 0.988292694),i) headweld.C0 = headweld.C0:lerp(CFrame.new(-4.65661287e-10, 1.49999952, 0, 0.601507425, -2.32830644e-10, 0.798867226, 3.0559022e-10, 1, 0, -0.798867226, -4.65661287e-10, 0.601507425),i) humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.63088727, -0.00573391188, -0.775853336, 0, 0.999972701, -0.00739025697, 0.775874496, 0.00466241874, 0.630870044),i) lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(0.0363237262, 0.350219727, -1.1563791, 0.495106995, -0.857149601, 0.1419992, 0.110766649, -0.0998312235, -0.988819599, 0.861742377, 0.505300522, 0.0455164276),i) rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.50056481, 0.516354084, -0.499166548, 0.995925009, -0.00520473719, 0.09003409, 0.0901844054, 0.0574772507, -0.994265079, -2.98023224e-08, 0.998333335, 0.057712432),i) game:GetService("RunService").RenderStepped:wait() end canhit = true for i = 0,1 , 0.08 do weld.C0 = weld.C0:lerp(CFrame.new(0.968596578, -1.15575922, 0.178524971, 0.0531506836, 0.988890588, -0.13881819, -0.988834679, 0.0327400565, -0.145376131, -0.13921617, 0.144995078, 0.979589343),i) headweld.C0 = headweld.C0:lerp(CFrame.new(-0.0249017328, 1.48724031, 2.04332173e-06, 0.499998868, 0, -0.866026163, 0, 1, 0, 0.866026163, 0, 0.499998868),i) humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.305942208, 0, -0.952050149, 0, 1, 0, 0.952050149, 0, 0.305942208):inverse(),i) lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.07653618, 0.305679321, -0.818206966, 0.707105398, -0.707108259, 4.32133675e-07, 0.122787982, 0.122786887, -0.984807909, 0.696365714, 0.696363032, 0.173647687),i) rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.74788636, 0.363031864, -0.7663396, 0.70710665, 0.707106948, -2.23517418e-08, -0.0616280138, 0.061627958, -0.99619478, -0.704416275, 0.704416037, 0.0871551335),i) game:GetService("RunService").RenderStepped:wait() end canhit = false using = false cananimate = true end end mouse.Button1Down:connect(swing) function hittie(part) if canhit then local humanoid = part.Parent:findFirstChildOfClass("Humanoid") if humanoid then canhit = false using = false local uptor = humanoid.Parent:findFirstChild("UpperTorso") if uptor and uptor.Parent.Name ~= game.Players.LocalPlayer.Name then humanoid.Parent:BreakJoints() while humanoid.Health >= 0.001 do game:GetService("RunService").RenderStepped:wait() end if humanoid.Parent:findFirstChild("HumanoidRootPart") then humanoid.Parent.HumanoidRootPart.CanCollide = false end local function makeballlimb(attachone, attachtwo, upperang, lowang, twist) local constraint = Instance.new("BallSocketConstraint", humanoid.Parent) constraint.Attachment0 = attachone constraint.Attachment1 = attachtwo constraint.LimitsEnabled = true constraint.TwistLimitsEnabled = true constraint.TwistLowerAngle = lowang constraint.TwistUpperAngle = upperang constraint.UpperAngle = twist end local function makehingelimb(attachone, attachtwo, upperang, lowang) local constraint = Instance.new("HingeConstraint", humanoid.Parent) constraint.Attachment0 = attachone constraint.Attachment1 = attachtwo constraint.LimitsEnabled = true constraint.LowerAngle = lowang constraint.UpperAngle = upperang end for i,v in pairs(humanoid.Parent:GetChildren()) do --scan player if v.ClassName == "Accessory" then local findhandle = v:findFirstChild("Handle") --finding handle in accesorry if findhandle then local attach = findhandle:findFirstChildOfClass("Attachment") for q,w in pairs(humanoid.Parent:GetChildren()) do --scan player if w.Name == "UpperTorso" or w.Name == "Head" then attach1 = w:findFirstChild(attach.Name) --finding attachment in head/uppertorso end end if attach and attach1 then local constraint = Instance.new("HingeConstraint", humanoid.Parent) --making fake weld constraint.Attachment0 = attach constraint.Attachment1 = attach1 constraint.LimitsEnabled = true constraint.LowerAngle = 0 constraint.UpperAngle = 0 end end end end if humanoid.Parent:findFirstChild("Head") and humanoid.Parent:findFirstChild("UpperTorso") then local attachment = Instance.new("Attachment", humanoid.Parent.Head) attachment.Position = Vector3.new(0, -0.5, 0) attachment.Name = "lol" attachment.Visible = false humanoid.Parent.UpperTorso.NeckAttachment.Visible = false humanoid.Parent.UpperTorso.NeckAttachment.Position = humanoid.Parent.UpperTorso.NeckAttachment.Position + Vector3.new(0,0,0) local ball = Instance.new("BallSocketConstraint", humanoid.Parent) ball.Attachment0 = humanoid.Parent.UpperTorso.NeckAttachment ball.Attachment1 = attachment ball.LimitsEnabled = true ball.TwistLimitsEnabled = true ball.UpperAngle = 40 ball.Restitution = 0.5 ball.TwistUpperAngle = 40 ball.TwistLowerAngle = -40 local collidepartofleftleg = Instance.new("Part", humanoid.Parent.UpperTorso) collidepartofleftleg.Name = "Bone" collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) collidepartofleftleg.Transparency = 1 collidepartofleftleg:BreakJoints() local weeld = Instance.new("Weld", collidepartofleftleg) weeld.Part0 = collidepartofleftleg weeld.Part1 = humanoid.Parent["Head"] if humanoid.Parent.Head:findFirstChild("Neck") then humanoid.Parent.Head.Neck:destroy() end if humanoid.Parent.Head:findFirstChild("face") then humanoid.Parent.Head.face.Texture = "http://www.roblox.com/asset/?id=345986261" end end local LeftUpperLeg = humanoid.Parent:findFirstChild("LeftUpperLeg") local LeftLowerLeg = humanoid.Parent:findFirstChild("LeftLowerLeg") -- local RightUpperLeg = humanoid.Parent:findFirstChild("RightUpperLeg") local RightLowerLeg = humanoid.Parent:findFirstChild("RightLowerLeg") -- local RightUpperArm = humanoid.Parent:findFirstChild("RightUpperArm") local RightLowerArm = humanoid.Parent:findFirstChild("RightLowerArm") -- local LeftUpperArm = humanoid.Parent:findFirstChild("LeftUpperArm") local LeftLowerArm = humanoid.Parent:findFirstChild("LeftLowerArm") --Foot & Hands-- local LeftFoot = humanoid.Parent:findFirstChild("LeftFoot") local RightFoot = humanoid.Parent:findFirstChild("RightFoot") -- local LeftHand = humanoid.Parent:findFirstChild("LeftHand") local RightHand = humanoid.Parent:findFirstChild("RightHand") --END-- --TORSOS-- local UpperTorso = humanoid.Parent:findFirstChild("UpperTorso") local LowerTorso = humanoid.Parent:findFirstChild("LowerTorso") --END-- if LowerTorso then if LeftUpperLeg then makeballlimb(LowerTorso["LeftHipRigAttachment"], LeftUpperLeg["LeftHipRigAttachment"], 50,-50, 90) end if RightUpperLeg then makeballlimb(LowerTorso["RightHipRigAttachment"], RightUpperLeg["RightHipRigAttachment"], 50,-50, 90) end if LeftLowerLeg then makehingelimb(LeftUpperLeg["LeftKneeRigAttachment"], LeftLowerLeg["LeftKneeRigAttachment"], 0,-90) end if RightLowerLeg then makehingelimb(RightUpperLeg["RightKneeRigAttachment"], RightLowerLeg["RightKneeRigAttachment"], 0,-90) end if LeftFoot then makehingelimb(LeftLowerLeg["LeftAnkleRigAttachment"], LeftFoot["LeftAnkleRigAttachment"], 30, -30) end if RightFoot then makehingelimb(RightLowerLeg["RightAnkleRigAttachment"], RightFoot["RightAnkleRigAttachment"], 30, -30) end if UpperTorso then makehingelimb(UpperTorso["WaistRigAttachment"], LowerTorso["WaistRigAttachment"], 30, -30) end end if UpperTorso then local vel = Instance.new("BodyVelocity", UpperTorso) vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 10 game.Debris:AddItem(vel, 0.1) local hitsound = Instance.new("Sound", UpperTorso) hitsound.SoundId = "http://www.roblox.com/asset/?id=1132647884" hitsound:Play() hitsound.Volume = math.random(5,10) local canhit = true local hitval = 15 local uptor = humanoid.Parent.UpperTorso if RightUpperArm then makeballlimb(RightUpperArm["RightShoulderRigAttachment"], UpperTorso["RightShoulderRigAttachment"], 90,-50, 180) end if RightLowerArm then makehingelimb(RightLowerArm["RightElbowRigAttachment"], RightUpperArm["RightElbowRigAttachment"], 0,-90) end if RightHand then makehingelimb(RightHand["RightWristRigAttachment"], RightLowerArm["RightWristRigAttachment"], 30,30) end if LeftUpperArm then makeballlimb(LeftUpperArm["LeftShoulderRigAttachment"], UpperTorso["LeftShoulderRigAttachment"], 90,-50, 180) end if LeftLowerArm then makehingelimb(LeftLowerArm["LeftElbowRigAttachment"], LeftUpperArm["LeftElbowRigAttachment"], 0,-90) end if LeftHand then makehingelimb(LeftHand["LeftWristRigAttachment"], LeftLowerArm["LeftWristRigAttachment"], 30,30) end end else humanoid.Parent.Archivable = true humanoid.PlatformStand = true local clone = humanoid.Parent:Clone() clone.Parent = workspace game.Debris:AddItem(clone, 60) for i,v in pairs(clone:GetChildren()) do if v.ClassName == "Script" or v.ClassName == "LocalScript" then v:Remove() end for i,p in pairs(v:GetChildren()) do if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then p:Remove() end end end for i,t in pairs(humanoid.Parent:GetChildren()) do if t.ClassName == "Accessory" or t.ClassName == "ForceField" then t:Remove() end end local vel = Instance.new("BodyVelocity", clone.Torso) vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 15 game.Debris:AddItem(vel, 0.1) local hitsound = Instance.new("Sound", clone.Torso) hitsound.SoundId = "http://www.roblox.com/asset/?id=1132647884" hitsound:Play() hitsound.Volume = math.random(5,10) vel = Instance.new("BodyVelocity", clone.Torso) vel.Velocity = clone.Torso.CFrame.lookVector * -5 vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) using = false hit = Instance.new("Sound", clone.Torso) hit.SoundId = "rbxassetid://1489924400" hit.Volume = 0 hit1 = Instance.new("Sound", clone.Torso) hit1.SoundId = "rbxassetid://296102734" hit1.Volume = 0 hit2 = Instance.new("Sound", clone.Torso) hit2.SoundId = "rbxassetid://553325070" hit2.Volume = 0 hit3 = Instance.new("Sound", clone.Torso) hit3.SoundId = "rbxassetid://1132647884" hit3.Volume = 0 hit3.TimePosition = 0.33 ded = Instance.new("Sound", clone.Torso) ded.SoundId = "rbxassetid://418892870" ded.Volume = 0 local leftarm = clone:findFirstChild("Left Arm") local rightrm = clone:findFirstChild("Right Arm") local leftleg = clone:findFirstChild("Left Leg") local rightleg = clone:findFirstChild("Right Leg") local head = clone:findFirstChild("Head") for i, g in pairs(humanoid.Parent:GetChildren()) do if g.ClassName == "Part" then g:destroy() end end for i, h in pairs(humanoid.Parent:GetChildren()) do if h.ClassName == "Accesory" then h:destroy() end end for z,x in pairs(clone:GetChildren()) do if x.ClassName == "Accessory" then local handle = x:findFirstChild("Handle") if handle then local attachment = handle:findFirstChildOfClass("Attachment") if attachment then for q,w in pairs(clone:GetChildren()) do if w.Name == "Torso" or w.Name == "Head" then local anotherone = w:findFirstChild(attachment.Name) if attachment and anotherone then local constraint = Instance.new("HingeConstraint", clone) --making fake weld constraint.Attachment0 = attachment constraint.Attachment1 = anotherone constraint.LimitsEnabled = true constraint.LowerAngle = 0 constraint.UpperAngle = 0 end end end end end end end if head and clone.Torso:findFirstChild("NeckAttachment") then local attachment = Instance.new("Attachment", clone.Head) attachment.Position = Vector3.new(0, -0.5, 0) attachment.Name = "lol" attachment.Visible = false clone.Torso.NeckAttachment.Visible = false clone.Torso.NeckAttachment.Position = clone.Torso.NeckAttachment.Position + Vector3.new(0,0,0) local ball = Instance.new("BallSocketConstraint", clone) ball.Attachment0 = clone.Torso.NeckAttachment ball.Attachment1 = attachment ball.LimitsEnabled = true ball.TwistLimitsEnabled = true ball.UpperAngle = 90 ball.Restitution = 0.5 ball.TwistUpperAngle = 90 ball.TwistLowerAngle = -90 local collidepartofleftleg = Instance.new("Part", clone.Torso) collidepartofleftleg.Name = "Bone" collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) collidepartofleftleg.Transparency = 1 collidepartofleftleg:BreakJoints() local weeld = Instance.new("Weld", collidepartofleftleg) weeld.Part0 = collidepartofleftleg weeld.Part1 = clone["Head"] end if leftleg ~= nil then leftleg:BreakJoints() local glue = Instance.new("Glue", clone.Torso) glue.Part0 = clone.Torso glue.Part1 = leftleg glue.Name = "Left leg" local collider = Instance.new("Part", leftleg) collider.Position = Vector3.new(0,999,0) collider.Size = Vector3.new(1.5, 1, 1) collider.Shape = "Cylinder" local weld = Instance.new("Weld", collider) weld.Part0 = leftleg weld.Part1 = collider weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider.TopSurface = "Smooth" collider.BottomSurface = "Smooth" collider.formFactor = "Symmetric" glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) collider.Transparency = 1 end ------------ if rightleg ~= nil then rightleg:BreakJoints() local glue1 = Instance.new("Glue", clone.Torso) glue1.Part0 = clone.Torso glue1.Part1 = rightleg glue1.Name = "Right leg" local collider1 = Instance.new("Part", rightleg) collider1.Position = Vector3.new(0,999,0) collider1.Size = Vector3.new(1.5, 1, 1) collider1.Shape = "Cylinder" local weld1 = Instance.new("Weld", collider1) weld1.Part0 = rightleg weld1.Part1 = collider1 weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider1.TopSurface = "Smooth" collider1.BottomSurface = "Smooth" collider1.formFactor = "Symmetric" glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) collider1.Transparency = 1 end ------------ if rightrm ~= nil then rightrm:BreakJoints() rightrm.CFrame = clone.Torso.CFrame * CFrame.new(1.7,0,0) local glue11 = Instance.new("Glue", clone.Torso) glue11.Part0 = clone.Torso glue11.Part1 = rightrm glue11.Name = "Right shoulder" local collider11 = Instance.new("Part", rightrm) collider11.Position = Vector3.new(0,9999,0) collider11.Size = Vector3.new(1.5,1,1) collider11.Shape = "Cylinder" local weld11 = Instance.new("Weld", collider11) weld11.Part0 = rightrm weld11.Part1 = collider11 weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider11.TopSurface = "Smooth" collider11.BottomSurface = "Smooth" collider11.formFactor = "Symmetric" glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) collider11.Transparency = 1 end ------------ if leftarm ~= nil then leftarm.CFrame = clone.Torso.CFrame * CFrame.new(-1.7,0,0) leftarm:BreakJoints() local glue111 = Instance.new("Glue", clone.Torso) glue111.Part0 = clone.Torso glue111.Part1 = leftarm glue111.Name = "Left shoulder" local collider111 = Instance.new("Part", leftarm) collider111.Position = Vector3.new(0,9999,0) collider111.Size = Vector3.new(1.5,1,1) collider111.Shape = "Cylinder" local weld111 = Instance.new("Weld", collider111) weld111.Part0 = leftarm weld111.Part1 = collider111 weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider111.TopSurface = "Smooth" collider111.BottomSurface = "Smooth" collider111.formFactor = "Symmetric" glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) collider111.Transparency = 1 ---------------- sensoring = Instance.new("Part", clone.Torso) sensoring.Size = Vector3.new(1.2,1.1,0.8) sensoring.CanCollide = false sensoring.Position = clone.Torso.Position local welder = Instance.new("Weld", sensoring) welder.Part0 = clone.Torso welder.Part1 = sensoring welder.C0 = welder.C0 * CFrame.new(0,0,1.05) sensoring.Transparency = 1 ----------------- sensoring1 = Instance.new("Part", clone.Torso) sensoring1.Size = Vector3.new(1.2,1.1,0.8) sensoring1.CanCollide = false sensoring1.Position = clone.Torso.Position local welder1 = Instance.new("Weld", sensoring) welder1.Part0 = clone.Torso welder1.Part1 = sensoring1 welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05) sensoring1.Transparency = 1 end clone.Name = humanoid.Parent.Name.." (oofed by a pan)" ded:Play() vel:destroy() wait(0.5) local function touch() if not using then using = true local Math = math.random(1,4) if Math == 1 then hit:Play() end if Math == 2 then hit1:Play() end if Math == 3 then hit2:Play() end if Math == 4 then hit3:Play() end wait(0.1) using = false end end sensoring.Touched:connect(touch) sensoring1.Touched:connect(touch) while true do if clone:findFirstChild("Head") then clone.Head.CanCollide = false end game:GetService("RunService").Stepped:wait() end end end end end Part0.Touched:connect(hittie) function ragdoll() game.Players.LocalPlayer.Character.Archivable = true clone = game.Players.LocalPlayer.Character:Clone() clone.Parent = workspace for i,v in pairs(clone:GetChildren()) do if v.ClassName == "Script" or v.ClassName == "LocalScript" then v:Remove() end for i,p in pairs(v:GetChildren()) do if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then p:Remove() end end end for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if t.ClassName == "Accessory" or t.ClassName == "ForceField" then t:Remove() end end vel = Instance.new("BodyVelocity", clone.Torso) vel.Velocity = clone.Torso.CFrame.lookVector * -5 vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) clone.Head.face.Texture = "http://www.roblox.com/asset/?id=246990342" using = false hit = Instance.new("Sound", clone.Torso) hit.SoundId = "rbxassetid://1489924400" hit.Volume = 0 hit1 = Instance.new("Sound", clone.Torso) hit1.SoundId = "rbxassetid://296102734" hit1.Volume = 0 hit2 = Instance.new("Sound", clone.Torso) hit2.SoundId = "rbxassetid://553325070" hit2.Volume = 0 hit3 = Instance.new("Sound", clone.Torso) hit3.SoundId = "rbxassetid://1132647884" hit3.Volume = 0 hit3.TimePosition = 0.33 ded = Instance.new("Sound", clone.Torso) ded.SoundId = "rbxassetid://337800380" ded.Volume = 5 local leftarm = clone:findFirstChild("Left Arm") local rightrm = clone:findFirstChild("Right Arm") local leftleg = clone:findFirstChild("Left Leg") local rightleg = clone:findFirstChild("Right Leg") local head = clone:findFirstChild("Head") for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if g.ClassName == "Part" then g:destroy() end end for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if h.ClassName == "Accesory" then h:destroy() end end game.Workspace.CurrentCamera.CameraSubject = head if head then local attachment = Instance.new("Attachment", clone.Head) attachment.Position = Vector3.new(0, -0.5, 0) attachment.Name = "lol" attachment.Visible = false clone.Torso.NeckAttachment.Visible = false clone.Torso.NeckAttachment.Position = clone.Torso.NeckAttachment.Position + Vector3.new(0,0,0) local ball = Instance.new("BallSocketConstraint", clone) ball.Attachment0 = clone.Torso.NeckAttachment ball.Attachment1 = attachment ball.LimitsEnabled = true ball.TwistLimitsEnabled = true ball.UpperAngle = 90 ball.Restitution = 0.5 ball.TwistUpperAngle = 90 ball.TwistLowerAngle = -90 local collidepartofleftleg = Instance.new("Part", clone.Torso) collidepartofleftleg.Name = "Bone" collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) collidepartofleftleg.Transparency = 1 collidepartofleftleg:BreakJoints() local weeld = Instance.new("Weld", collidepartofleftleg) weeld.Part0 = collidepartofleftleg weeld.Part1 = clone["Head"] end if leftleg ~= nil then local glue = Instance.new("Glue", clone.Torso) glue.Part0 = clone.Torso glue.Part1 = leftleg glue.Name = "Left leg" local collider = Instance.new("Part", leftleg) collider.Position = Vector3.new(0,999,0) collider.Size = Vector3.new(1.5, 1, 1) collider.Shape = "Cylinder" local weld = Instance.new("Weld", collider) weld.Part0 = leftleg weld.Part1 = collider weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider.TopSurface = "Smooth" collider.BottomSurface = "Smooth" collider.formFactor = "Symmetric" glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) collider.Transparency = 1 end ------------ if rightleg ~= nil then local glue1 = Instance.new("Glue", clone.Torso) glue1.Part0 = clone.Torso glue1.Part1 = rightleg glue1.Name = "Right leg" local collider1 = Instance.new("Part", rightleg) collider1.Position = Vector3.new(0,999,0) collider1.Size = Vector3.new(1.5, 1, 1) collider1.Shape = "Cylinder" local weld1 = Instance.new("Weld", collider1) weld1.Part0 = rightleg weld1.Part1 = collider1 weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider1.TopSurface = "Smooth" collider1.BottomSurface = "Smooth" collider1.formFactor = "Symmetric" glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) collider1.Transparency = 1 end ------------ if rightrm ~= nil then local glue11 = Instance.new("Glue", clone.Torso) glue11.Part0 = clone.Torso glue11.Part1 = rightrm glue11.Name = "Right shoulder" local collider11 = Instance.new("Part", rightrm) collider11.Position = Vector3.new(0,9999,0) collider11.Size = Vector3.new(1.5,1,1) collider11.Shape = "Cylinder" local weld11 = Instance.new("Weld", collider11) weld11.Part0 = rightrm weld11.Part1 = collider11 weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider11.TopSurface = "Smooth" collider11.BottomSurface = "Smooth" collider11.formFactor = "Symmetric" glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) collider11.Transparency = 1 end ------------ if leftarm ~= nil then local glue111 = Instance.new("Glue", clone.Torso) glue111.Part0 = clone.Torso glue111.Part1 = leftarm glue111.Name = "Left shoulder" local collider111 = Instance.new("Part", leftarm) collider111.Position = Vector3.new(0,9999,0) collider111.Size = Vector3.new(1.5,1,1) collider111.Shape = "Cylinder" local weld111 = Instance.new("Weld", collider111) weld111.Part0 = leftarm weld111.Part1 = collider111 weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider111.TopSurface = "Smooth" collider111.BottomSurface = "Smooth" collider111.formFactor = "Symmetric" glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) collider111.Transparency = 1 ---------------- sensoring = Instance.new("Part", clone.Torso) sensoring.Size = Vector3.new(1.2,1.1,0.8) sensoring.CanCollide = false sensoring.Position = clone.Torso.Position local welder = Instance.new("Weld", sensoring) welder.Part0 = clone.Torso welder.Part1 = sensoring welder.C0 = welder.C0 * CFrame.new(0,0,1.05) sensoring.Transparency = 1 ----------------- sensoring1 = Instance.new("Part", clone.Torso) sensoring1.Size = Vector3.new(1.2,1.1,0.8) sensoring1.CanCollide = false sensoring1.Position = clone.Torso.Position local welder1 = Instance.new("Weld", sensoring) welder1.Part0 = clone.Torso welder1.Part1 = sensoring1 welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05) sensoring1.Transparency = 1 end clone.Name = game.Players.LocalPlayer.Character.Name.." (r.i.p)" ded:Play() vel:destroy() wait(0.2) game.Debris:AddItem(clone,60) local function touch() if not using then using = true local Math = math.random(1,4) if Math == 1 then hit:Play() end if Math == 2 then hit1:Play() end if Math == 3 then hit2:Play() end if Math == 4 then hit3:Play() end wait(0.1) using = false end end sensoring.Touched:connect(touch) sensoring1.Touched:connect(touch) while true do clone.Head.CanCollide = false game:GetService("RunService").Stepped:wait() end end game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll) --di ent while true do if cananimate then if game.Players.LocalPlayer.Character.Torso.Velocity.x < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x > 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > 0.5 and cananimate then for i = 0.1,0.3 , 0.008 do if cananimate and game.Players.LocalPlayer.Character.Torso.Velocity.x < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x > 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > 0.5 and cananimate then lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.53402293, 0.0594797134, 0.144087285, 0.997264206, 0.0707819909, 0.0213012099, -0.0739177391, 0.9549582, 0.287386209, 2.98023224e-08, -0.28817457, 0.957577825),i) rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.54035091, 0.0769848824, -0.170524538, 0.99592495, -0.0847774297, 0.0307573378, 0.090184398, 0.936214805, -0.339659303, 0, 0.341049016, 0.940045416),i) game:GetService("RunService").Stepped:wait() end end for i = 0.1,0.3 , 0.008 do if cananimate and game.Players.LocalPlayer.Character.Torso.Velocity.x < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x > 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > 0.5 and cananimate then lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.53173375, 0.0903658867, -0.222393572, 0.997264206, 0.0662034005, -0.0328776538, -0.0739177391, 0.893185973, -0.443570435, 2.98023224e-08, 0.444787204, 0.895636141),i) rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.54079688, 0.0720610619, 0.156226337, 0.99592495, -0.085669145, -0.0281783342, 0.090184398, 0.946062148, 0.311179608, 0, -0.312452823, 0.949932992),i) game:GetService("RunService").Stepped:wait() end end elseif game.Players.LocalPlayer.Character.Torso.Velocity.x > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x < 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < 0.5 then for i = 0,1 , 0.1 do if cananimate and game.Players.LocalPlayer.Character.Torso.Velocity.x > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.x < 0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z > -0.5 or game.Players.LocalPlayer.Character.Torso.Velocity.z < 0.5 and cananimate then weld.C0 = weld.C0:lerp(CFrame.new(0.0769970417, -1.17027426, -1.17937994, 0, 0, 1, -0.999999881, 0, 0, 0, -1, 0),i) headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.962374032, 0, 0.271727562, 0, 1, 0, -0.271727562, 0, 0.962374032),i) humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.955355227, 0, -0.295459419, 0, 1, 0, 0.295459419, 0, 0.955355227),i) lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.53559077, 0.0383267403, 0, 0.997264206, 0.0739177391, 0, -0.0739177391, 0.997264266, 0, 2.98023224e-08, 1.86264515e-09, 0.999999881),i) rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.54305458, 0.047129631, 2.98023224e-08, 0.99592495, -0.0901843905, 0, 0.090184398, 0.995925009, 0, 0, 0, 0.999999881),i) game:GetService("RunService").RenderStepped:wait() end end end end wait() end