--https://github.com/Mokiros/roblox-FE-compatibility if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,game,owner = owner,game local RealPlayer = Player do print("FE Compatibility code V2 by Mokiros") local RealPlayer = RealPlayer script.Parent = RealPlayer.Character --Fake event to make stuff like Mouse.KeyDown work local Disconnect_Function = function(this) this[1].Functions[this[2]] = nil end local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} local FakeEvent_Metatable = {__index={ Connect = function(this,f) local i = tostring(math.random(0,10000)) while this.Functions[i] do i = tostring(math.random(0,10000)) end this.Functions[i] = f return setmetatable({this,i},Disconnect_Metatable) end }} FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect local function fakeEvent() return setmetatable({Functions={}},FakeEvent_Metatable) end --Creating fake input objects with fake variables local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} FakeMouse.keyUp = FakeMouse.KeyUp FakeMouse.keyDown = FakeMouse.KeyDown local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} --Merged 2 functions into one by checking amount of arguments CAS.UnbindAction = CAS.BindAction --This function will trigger the events that have been :Connect()'ed local function TriggerEvent(self,ev,...) for _,f in pairs(self[ev].Functions) do f(...) end end FakeMouse.TriggerEvent = TriggerEvent UIS.TriggerEvent = TriggerEvent --Client communication local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" Event.OnServerEvent:Connect(function(plr,io) if plr~=RealPlayer then return end FakeMouse.Target = io.Target FakeMouse.Hit = io.Hit if not io.isMouse then local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") end if io.UserInputType == Enum.UserInputType.MouseButton2 then return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") local Mouse = owner:GetMouse() local UIS = game:GetService("UserInputService") local input = function(io,RobloxHandled) if RobloxHandled then return end --Since InputObject is a client-side instance, we create and pass table instead Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local h,t --Give the server mouse data every second frame, but only if the values changed --If player is not moving their mouse, client won't fire events local HB = game:GetService("RunService").Heartbeat while true do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end --Wait 2 frames for i=1,2 do HB:Wait() end end]==],script) ----Sandboxed game object that allows the usage of client-side methods and services --Real game object local RealGame = game --Metatable for fake service local FakeService_Metatable = { __index = function(self,k) local s = rawget(self,"_RealService") if s then return typeof(s[k])=="function" and function(_,...)return s[k](s,...)end or s[k] end end, __newindex = function(self,k,v) local s = rawget(self,"_RealService") if s then s[k]=v end end } local function FakeService(t,RealService) t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService return setmetatable(t,FakeService_Metatable) end --Fake game object local FakeGame = { GetService = function(self,s) return rawget(self,s) or RealGame:GetService(s) end, Players = FakeService({ LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) },"Players"), UserInputService = FakeService(UIS,"UserInputService"), ContextActionService = FakeService(CAS,"ContextActionService"), RunService = FakeService({ _btrs = {}, RenderStepped = RealGame:GetService("RunService").Heartbeat, BindToRenderStep = function(self,name,_,fun) self._btrs[name] = self.Heartbeat:Connect(fun) end, UnbindFromRenderStep = function(self,name) self._btrs[name]:Disconnect() end, },"RunService") } rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) FakeGame.service = FakeGame.GetService FakeService(FakeGame,game) --Changing owner to fake player object to support owner:GetMouse() game,owner = FakeGame,FakeGame.Players.LocalPlayer end wait(1/64) print("--[[By Ietahuoy]]--") print("--[[ Creeper ]]--") local Plrr = game.Players.LocalPlayer local Mouse = Plrr:GetMouse() local Sinn = 0 Plrr.Character.Animate.Parent = nil Plrr.Character.Humanoid.Animator.Parent = nil Plrr.Character.Humanoid.MaxHealth = 200 Plrr.Character.Humanoid.Health = 200 local Boom = false local E = Instance.new("Folder",Plrr.Character) local ws = 18 function InstanceNW(typp,anth) local part = Instance.new(typp) if anth then for i,v in next, anth do pcall(function() part[i] = v end) end end return part end function Damage(what) if what.Parent ~= Plrr.Character and what ~= Plrr.Character and what.Parent ~= E then what:BreakJoints() local P1 = InstanceNW("Part",{Parent=E,Material=what.Material,Transparency=what.Transparency,BrickColor=what.BrickColor,Size=Vector3.new(what.Size.X,what.Size.Y/2,what.Size.Z),Anchored=false,CanCollide=true,CFrame = what.CFrame*CFrame.new(what.Size.X,what.Size.Y/4,0),RotVelocity=Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15)),Velocity=Vector3.new(math.random(-60,60),math.random(-60,60),math.random(-60,60))}) local P2 = InstanceNW("Part",{Parent=E,Material=what.Material,Transparency=what.Transparency,BrickColor=what.BrickColor,Size=Vector3.new(what.Size.X,what.Size.Y/2,what.Size.Z),Anchored=false,CanCollide=true,CFrame = what.CFrame*CFrame.new(what.Size.X,-what.Size.Y/4,0),RotVelocity=Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15)),Velocity=Vector3.new(math.random(-60,60),math.random(-60,60),math.random(-60,60))}) what:Destroy() coroutine.resume(coroutine.create(function() wait(math.random(6,24)) local num = math.random(50,250) for i = 1, num do wait() P1.Transparency = P1.Transparency+1/num P2.Transparency = P2.Transparency+1/num end P1:Destroy() P2:Destroy() end)) end end function Aoe(Where,Range) for index, a in pairs(workspace:GetDescendants()) do if a.Parent ~= Plrr.Character and a ~= Plrr.Character and a.Parent ~= E and a.Name ~= "Base" and a.Name ~= "Baseplate" and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "SpawnLocation" then if (a.Position - Where).Magnitude <= Range+(a.Size/2).Magnitude then Damage(a) end end end end function Explosion() Boom = true local a = Instance.new("Sound",Plrr.Character) a.SoundId="http://www.roblox.com/asset/?id=301924340" a.Volume = 3 a:Play() ws = 22 for i = 1, 7 do wait(0.2) for i,v in pairs(Plrr.Character:children()) do if v:IsA("BasePart") and v.Parent ~= E then v.BrickColor = BrickColor.new("Institutional white") v.Material = "Neon" end end wait(0.2) for i,v in pairs(Plrr.Character:children()) do if v:IsA("BasePart") and v.Parent ~= E then v.BrickColor = BrickColor.new("Shamrock") v.Material = "Marble" end end end for i = 1, 15 do wait() for i,v in pairs(Plrr.Character:children()) do if v:IsA("BasePart") and v.Parent ~= E then v.BrickColor = BrickColor.new("Institutional white") v.Material = "Neon" v.Size = v.Size*1.015 end end end for i,v in pairs(Plrr.Character:children()) do if v:IsA("BasePart") and v.Parent ~= E and v ~= Plrr.Character.HumanoidRootPart then v.Transparency = 1 end end Plrr.Character.Head.face.Transparency = 1 for i = 1, 15 do for i,v in pairs(Plrr.Character:children()) do if v:IsA("BasePart") and v.Parent ~= E then v.BrickColor = BrickColor.new("Shamrock") v.Material = "Marble" v.Size = v.Size/1.015 end end end ws = 0 Aoe(Plrr.Character.HumanoidRootPart.Position,14) ParticleEmitter0 = Instance.new("ParticleEmitter") ParticleEmitter0.Parent = Plrr.Character.HumanoidRootPart ParticleEmitter0.Rotation = NumberRange.new(-50, 50) ParticleEmitter0.Size = NumberSequence.new(0.18750011920929,2.9375,1.1874997615814,0) ParticleEmitter0.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)}) ParticleEmitter0.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 0, 0)) ParticleEmitter0.LightEmission = 0.60000002384186 ParticleEmitter0.Texture = "rbxassetid://941626301" ParticleEmitter0.Lifetime = NumberRange.new(2, 3) ParticleEmitter0.Rate = 2000 ParticleEmitter0.RotSpeed = NumberRange.new(-110, 110) ParticleEmitter0.Speed = NumberRange.new(9, 9) ParticleEmitter0.VelocitySpread = 360 ParticleEmitter0.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 0, 0)) ParticleEmitter0.Drag = 0.75 coroutine.resume(coroutine.create(function() wait(1) ParticleEmitter0.Enabled = false wait(3) ParticleEmitter0:Destroy() end)) for i = 1, 5 do coroutine.resume(coroutine.create(function() local Cframe = Plrr.Character.HumanoidRootPart.CFrame*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) local effectpart = Instance.new("Part",E)Instance.new("SpecialMesh",effectpart).MeshType = "Sphere" effectpart.Size = Vector3.new(2,2,2) effectpart.CFrame = Cframe effectpart.Anchored = true effectpart.CanCollide = false effectpart.Massless = true effectpart.Material = "Neon" effectpart.Color = Color3.fromRGB(255/(i/5),255/(i/5),255/(i/5)) for i = 1, 50 do wait() effectpart.Size = effectpart.Size*Vector3.new(1.1,1.1,1.1) effectpart.Transparency = effectpart.Transparency + 1/25 effectpart.CFrame = Cframe end effectpart:destroy() end)) end coroutine.resume(coroutine.create(function() local effectpart = Instance.new("Part",E)Instance.new("SpecialMesh",effectpart).MeshType = "Sphere" effectpart.Size = Vector3.new(4,4,4) effectpart.CFrame = Plrr.Character.HumanoidRootPart.CFrame effectpart.Anchored = true effectpart.CanCollide = false effectpart.Massless = true effectpart.Material = "Neon" effectpart.Color = Color3.fromRGB(255,255,255) for i = 1, 75 do wait() effectpart.Size = effectpart.Size*Vector3.new(1.05,1.05,1.05) effectpart.Transparency = effectpart.Transparency + 1/50 effectpart.CFrame = Plrr.Character.HumanoidRootPart.CFrame end effectpart:destroy() end)) local fakehead = Instance.new("Part",E) fakehead.Anchored = false fakehead.BrickColor = BrickColor.new("Shamrock") fakehead.Material = "Marble" fakehead.CanCollide = true fakehead.Size = Plrr.Character.Head.Size fakehead.CFrame = Plrr.Character.Head.CFrame fakehead.Velocity = Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40)) local fakeface = Instance.new("Decal",fakehead) fakeface.Face = "Front" fakeface.Texture = "http://www.roblox.com/asset/?id=2582561835" local faketorso = Instance.new("Part",E) faketorso.Anchored = false faketorso.BrickColor = BrickColor.new("Shamrock") faketorso.Material = "Marble" faketorso.CanCollide = true faketorso.Size = Plrr.Character.Torso.Size faketorso.CFrame = Plrr.Character.Torso.CFrame faketorso.Velocity = Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40)) local fakerarm = Instance.new("Part",E) fakerarm.Anchored = false fakerarm.BrickColor = BrickColor.new("Shamrock") fakerarm.Material = "Marble" fakerarm.CanCollide = true fakerarm.Size = Plrr.Character:FindFirstChild("Right Arm").Size fakerarm.CFrame = Plrr.Character:FindFirstChild("Right Arm").CFrame fakerarm.Velocity = Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40)) local fakelarm = Instance.new("Part",E) fakelarm.Anchored = false fakelarm.BrickColor = BrickColor.new("Shamrock") fakelarm.Material = "Marble" fakelarm.CanCollide = true fakelarm.Size = Plrr.Character:FindFirstChild("Left Arm").Size fakelarm.CFrame = Plrr.Character:FindFirstChild("Left Arm").CFrame fakelarm.Velocity = Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40)) local fakerleg = Instance.new("Part",E) fakerleg.Anchored = false fakerleg.BrickColor = BrickColor.new("Shamrock") fakerleg.Material = "Marble" fakerleg.CanCollide = true fakerleg.Size = Plrr.Character:FindFirstChild("Right Leg").Size fakerleg.CFrame = Plrr.Character:FindFirstChild("Right Leg").CFrame fakerleg.Velocity = Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40)) local fakelleg = Instance.new("Part",E) fakelleg.Anchored = false fakelleg.BrickColor = BrickColor.new("Shamrock") fakelleg.Material = "Marble" fakelleg.CanCollide = true fakelleg.Size = Plrr.Character:FindFirstChild("Left Leg").Size fakelleg.CFrame = Plrr.Character:FindFirstChild("Left Leg").CFrame fakelleg.Velocity = Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40)) wait(4) fakehead.CanCollide = false fakehead.Anchored = true faketorso.CanCollide = false faketorso.Anchored = true fakerarm.CanCollide = false fakerarm.Anchored = true fakelarm.CanCollide = false fakelarm.Anchored = true fakerleg.CanCollide = false fakerleg.Anchored = true fakelleg.CanCollide = false fakelleg.Anchored = true for i = 1, 50 do wait() fakehead.CFrame = fakehead.CFrame:lerp(Plrr.Character.Head.CFrame,0.125) faketorso.CFrame = faketorso.CFrame:lerp(Plrr.Character.Torso.CFrame,0.125) fakerarm.CFrame = fakerarm.CFrame:lerp(Plrr.Character:FindFirstChild("Right Arm").CFrame,0.125) fakelarm.CFrame = fakelarm.CFrame:lerp(Plrr.Character:FindFirstChild("Left Arm").CFrame,0.125) fakerleg.CFrame = fakerleg.CFrame:lerp(Plrr.Character:FindFirstChild("Right Leg").CFrame,0.125) fakelleg.CFrame = fakelleg.CFrame:lerp(Plrr.Character:FindFirstChild("Left Leg").CFrame,0.125) end fakehead:Destroy() faketorso:Destroy() fakerarm:Destroy() fakelarm:Destroy() fakerleg:Destroy() fakelleg:Destroy() for i,v in pairs(Plrr.Character:children()) do if v:IsA("BasePart") and v.Parent ~= E and v ~= Plrr.Character.HumanoidRootPart then v.Transparency = 0 end end Plrr.Character.Head.face.Transparency = 0 ws = 18 Boom = false end Mouse.KeyDown:Connect(function(kkk) if kkk == "e" and Boom == false then Explosion() end end) while true do wait() for i,v in pairs(Plrr.Character:children()) do if v:IsA("Hat") or v:IsA("Accessory") or v:IsA("Hair") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("Graphic Shirt") then v:Destroy() end end for i,v in pairs(Plrr.Character:children()) do if v:IsA("BasePart") and v.Parent ~= E and Boom == false then v.BrickColor = BrickColor.new("Shamrock") v.Material = "Marble" end end if Plrr.Character.Head.face.Texture ~= "http://www.roblox.com/asset/?id=2582561835" then Plrr.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=2582561835" end if Plrr.Character.Head:FindFirstChild("Mesh") ~= nil then Plrr.Character.Head:FindFirstChild("Mesh"):Destroy() Plrr.Character.Head.Size = Vector3.new(1.25,1.25,1.25) end Sinn=Sinn+(2/3) local h,p = workspace:FindPartOnRay(Ray.new(Plrr.Character.HumanoidRootPart.Position, (CFrame.new(Plrr.Character.HumanoidRootPart.Position,Plrr.Character.HumanoidRootPart.Position+Vector3.new(0,-1,0))).lookVector.unit * 4), Plrr.Character) if (Plrr.Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude < 1 and h ~= nil then Plrr.Character.Torso["Neck"].C0 = Plrr.Character.Torso["Neck"].C0:lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(95-5*math.sin(Sinn/12)),math.rad(180),0),1/3) Plrr.Character.HumanoidRootPart.RootJoint.C0 = Plrr.Character.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,0+0.075*math.sin(Sinn/12),0)*CFrame.Angles(math.rad(80),math.rad(180),0),1/3) Plrr.Character.Torso["Right Hip"].C0 = Plrr.Character.Torso["Right Hip"].C0:lerp(CFrame.new(1,-1-0.075*math.sin(Sinn/12),-0.5)*CFrame.Angles(math.rad(10),math.rad(80),0),1/3) Plrr.Character.Torso["Left Hip"].C0 = Plrr.Character.Torso["Left Hip"].C0:lerp(CFrame.new(-1,-1-0.075*math.sin(Sinn/12),-0.5)*CFrame.Angles(math.rad(10),math.rad(-80),0),1/3) Plrr.Character.Torso["Right Shoulder"].C0 = Plrr.Character.Torso["Right Shoulder"].C0:lerp(CFrame.new(1,-1.65-0.075*math.sin(Sinn/12),0.4)*CFrame.Angles(math.rad(10),math.rad(-80),0),1/3) Plrr.Character.Torso["Left Shoulder"].C0 = Plrr.Character.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1,-1.65-0.075*math.sin(Sinn/12),0.4)*CFrame.Angles(math.rad(10),math.rad(80),0),1/3) elseif (Plrr.Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude > 2 and h ~= nil then Plrr.Character.Torso["Neck"].C0 = Plrr.Character.Torso["Neck"].C0:lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(95-5*math.sin(Sinn/12)),math.rad(180+2.5*math.sin(Sinn/12)),math.rad(0-2.5*math.sin(Sinn/12))),1/3) Plrr.Character.HumanoidRootPart.RootJoint.C0 = Plrr.Character.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,0+0.025*math.sin(Sinn/12),0)*CFrame.Angles(math.rad(80+2.5*math.sin(Sinn/12)),math.rad(180-2.5*math.sin(Sinn/12)),math.rad(0+2.5*math.sin(Sinn/12))),1/3) Plrr.Character.Torso["Right Hip"].C0 = Plrr.Character.Torso["Right Hip"].C0:lerp(CFrame.new(1,-1-0.025*math.sin(Sinn/12),-0.5)*CFrame.Angles(math.rad(10-25*math.sin(Sinn/3)),math.rad(80-5*math.sin(Sinn/3)),0),1/3) Plrr.Character.Torso["Left Hip"].C0 = Plrr.Character.Torso["Left Hip"].C0:lerp(CFrame.new(-1,-1-0.025*math.sin(Sinn/12),-0.5)*CFrame.Angles(math.rad(10+25*math.sin(Sinn/3)),math.rad(-80+5*math.sin(Sinn/3)),0),1/3) Plrr.Character.Torso["Right Shoulder"].C0 = Plrr.Character.Torso["Right Shoulder"].C0:lerp(CFrame.new(1,-1.65-0.025*math.sin(Sinn/12),0.4)*CFrame.Angles(math.rad(10+25*math.sin(Sinn/3)),math.rad(-80+5*math.sin(Sinn/3)),0),1/3) Plrr.Character.Torso["Left Shoulder"].C0 = Plrr.Character.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1,-1.65-0.025*math.sin(Sinn/12),0.4)*CFrame.Angles(math.rad(10-25*math.sin(Sinn/3)),math.rad(80-5*math.sin(Sinn/3)),0),1/3) elseif Plrr.Character.HumanoidRootPart.Velocity.y > 1 and h == nil then Plrr.Character.Torso["Neck"].C0 = Plrr.Character.Torso["Neck"].C0:lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(85-5*math.sin(Sinn/12)),math.rad(180),math.rad(0)),1/3) Plrr.Character.HumanoidRootPart.RootJoint.C0 = Plrr.Character.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,0+0.025*math.sin(Sinn/12),0)*CFrame.Angles(math.rad(90+2.5*math.sin(Sinn/12)),math.rad(180),math.rad(0)),1/3) Plrr.Character.Torso["Right Hip"].C0 = Plrr.Character.Torso["Right Hip"].C0:lerp(CFrame.new(1,-1-0.025*math.sin(Sinn/12),-0.5)*CFrame.Angles(math.rad(0+5*math.sin(Sinn/3)),math.rad(70),0),1/3) Plrr.Character.Torso["Left Hip"].C0 = Plrr.Character.Torso["Left Hip"].C0:lerp(CFrame.new(-1,-1-0.025*math.sin(Sinn/12),-0.5)*CFrame.Angles(math.rad(0+5*math.sin(Sinn/3)),math.rad(-70),0),1/3) Plrr.Character.Torso["Right Shoulder"].C0 = Plrr.Character.Torso["Right Shoulder"].C0:lerp(CFrame.new(1,-1.65-0.025*math.sin(Sinn/12),0.4)*CFrame.Angles(math.rad(20-5*math.sin(Sinn/3)),math.rad(-70),0),1/3) Plrr.Character.Torso["Left Shoulder"].C0 = Plrr.Character.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1,-1.65-0.025*math.sin(Sinn/12),0.4)*CFrame.Angles(math.rad(20-5*math.sin(Sinn/3)),math.rad(70),0),1/3) elseif Plrr.Character.HumanoidRootPart.Velocity.y < -1 and h == nil then Plrr.Character.Torso["Neck"].C0 = Plrr.Character.Torso["Neck"].C0:lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(90-5*math.sin(Sinn/12)),math.rad(180),math.rad(0)),1/3) Plrr.Character.HumanoidRootPart.RootJoint.C0 = Plrr.Character.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,0+0.025*math.sin(Sinn/12),0)*CFrame.Angles(math.rad(85+2.5*math.sin(Sinn/12)),math.rad(180),math.rad(0)),1/3) Plrr.Character.Torso["Right Hip"].C0 = Plrr.Character.Torso["Right Hip"].C0:lerp(CFrame.new(1,-1-0.025*math.sin(Sinn/12),-0.5)*CFrame.Angles(math.rad(35+5*math.sin(Sinn/3)),math.rad(85),0),1/3) Plrr.Character.Torso["Left Hip"].C0 = Plrr.Character.Torso["Left Hip"].C0:lerp(CFrame.new(-1,-1-0.025*math.sin(Sinn/12),-0.5)*CFrame.Angles(math.rad(35+5*math.sin(Sinn/3)),math.rad(-85),0),1/3) Plrr.Character.Torso["Right Shoulder"].C0 = Plrr.Character.Torso["Right Shoulder"].C0:lerp(CFrame.new(1,-1.65-0.025*math.sin(Sinn/12),0.4)*CFrame.Angles(math.rad(-35-5*math.sin(Sinn/3)),math.rad(-85),0),1/3) Plrr.Character.Torso["Left Shoulder"].C0 = Plrr.Character.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1,-1.65-0.025*math.sin(Sinn/12),0.4)*CFrame.Angles(math.rad(-35-5*math.sin(Sinn/3)),math.rad(85),0),1/3) end for _, c in pairs(Plrr.Character:GetChildren()) do if c:IsA("BasePart") and c ~= Plrr.Character.HumanoidRootPart then c.Anchored = false end end Plrr.Character.Humanoid.WalkSpeed = ws Plrr.Character.Humanoid.PlatformStand=false Plrr.Character.Humanoid.MaxHealth = 200 Plrr.Character.Humanoid.DisplayDistanceType = "None" if Plrr.Character:FindFirstChildOfClass("ForceField")then Plrr.Character:FindFirstChildOfClass("ForceField").Visible=false else InstanceNW("ForceField",{Parent=Plrr.Character,Name=""})end Plrr.Character.Humanoid:SetStateEnabled("GettingUp",true)Plrr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, true)Plrr.Character.Humanoid:SetStateEnabled("Ragdoll",false) Plrr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false) end