[boundary] #This is how often the boundary drains mana #Range: 0 ~ 100000000 TANGIBLE_BARRIER_MANA_CYCLE = 3 #This is the mana cost per cycle #Range: 0 ~ 100000000 DISPLACEMENT_BARRIER_MANA_COST = 1 #The boundary does this much times its normal damage if the target has magic resistance #Range: 0.0 ~ 1.0E7 DRAIN_LIFE_PUNISH_RESIST = 1.8 #This is how often the boundary does it's thing #Range: 0 ~ 100000000 ENCLOSURE_BARRIER_CYCLE = 20 #This is how often the boundary drains mana #Range: 0 ~ 100000000 GRAVITY_BARRIER_MANA_CYCLE = 2 #This is how often the boundary drains mana #Range: 0 ~ 100000000 ALARM_BARRIER_MANA_CYCLE = 10 #This is how often the boundary drains mana #Range: 0 ~ 100000000 DISPLACEMENT_BARRIER_MANA_CYCLE = 5 #This is the range of the boundary #Range: 0 ~ 100000000 ALARM_BARRIER_RADIUS = 10 #This is how much mana the boundary restores #Range: 0 ~ 10000000 DRAIN_LIFE_MANA_REGEN = 1 #This is how much the boundary heals #Range: -1.0E7 ~ 1.0E7 DRAIN_LIFE_HEAL_FACTOR = 0.5 #This is the mana cost per cycle #Range: 0 ~ 100000000 TANGIBLE_BARRIER_MANA_COST = 1 #This is the mana cost per cycle #Range: 0 ~ 100000000 GRAVITY_BARRIER_MANA_COST = 1 #This is how often the boundary does it's thing #Range: 0 ~ 100000000 ALARM_BARRIER_CYCLE = 20 #Entities that won't be considered for the boundary DRAIN_LIFE_ENTITY_BLACKLIST = [] #This is the mana cost per cycle #Range: 0 ~ 100000000 ALARM_BARRIER_MANA_COST = 1 #This is the range of the boundary #Range: 0 ~ 100000000 ENCLOSURE_BARRIER_RADIUS = 5 #This is the range of the boundary #Range: 0 ~ 100000000 TANGIBLE_BARRIER_RADIUS = 10 #This is the range of the boundary #Range: 0 ~ 100000000 DISPLACEMENT_BARRIER_RADIUS = 11 #This is the mana cost per cycle #Range: 0 ~ 100000000 DRAIN_LIFE_BARRIER_MANA_COST = 5 #This is how often the boundary does it's thing #Range: 0 ~ 100000000 TANGIBLE_BARRIER_CYCLE = 20 #This is the mana cost per cycle #Range: 0 ~ 100000000 ENCLOSURE_BARRIER_MANA_COST = 20 #This is how often the boundary drains mana #Range: 0 ~ 100000000 DRAIN_LIFE_BARRIER_MANA_CYCLE = 1 #This is how often the boundary does it's thing #Range: 0 ~ 100000000 DRAIN_LIFE_BARRIER_CYCLE = 20 #This is the range of the boundary #Range: 0 ~ 100000000 DRAIN_LIFE_BARRIER_RADIUS = 10 #This is how often the boundary does it's thing #Range: 0 ~ 100000000 GRAVITY_BARRIER_CYCLE = 1 #This is whether the boundary ignores hunger when refilling DRAIN_LIFE_IGNORE_HUNGER = false #This is how often the boundary does it's thing #Range: 0 ~ 100000000 DISPLACEMENT_BARRIER_CYCLE = 4 #mahoutsukai.config.alarm_barrier_actionbar_messages.comment ALARM_ACTION_BAR_MESSAGES = true #This is the range of the boundary #Range: 0 ~ 100000000 GRAVITY_BARRIER_RADIUS = 10 #This is how much damage the boundary does #Range: 0.0 ~ 1.0E7 DRAIN_LIFE_DAMAGE = 2.0 [displacement] #Whether Equivalent Displacement can traverse dimensions EQUIVALENT_DISPLACEMENT_DIMENSIONAL_TRAVEL = true #This is the cost per teleport #Range: 0 ~ 100000000 ORDERED_DISPLACEMENT_MANA_COST = 40 #This is the cost of using the scroll #Range: 0 ~ 100000000 PROTECTIVE_DISPLACEMENT_MANA_COST = 50 #This is the cost of using the scroll #Range: 0 ~ 100000000 PROJECTILE_DISPLACEMENT_MANA_COST = 50 #This is how far you can go before being sent back to your body #Range: 0 ~ 100000000 MENTAL_DISPLACEMENT_RANGE = 20 #Max Distance for Equivalent Displacement #Range: -1.0E7 ~ 1.0E7 EQUIVALENT_DISPLACEMENT_MAX_DISTANCE = -1.0 #This is the cost of using the scroll #Range: 0 ~ 100000000 MENTAL_DISPLACEMENT_MANA_COST = 300 #This is the max distance between ordered displacement circles. #Range: 0 ~ 100000000 ORDERED_DISPLACEMENT_RADIUS = 20 #This is the cost per name tag #Range: 0 ~ 100000000 SCRYING_MANA_COST = 50 #This is how often a Scrying tile entity will send updates #Range: 0 ~ 100000000 SCRYING_BLOCK_CYCLE = 4 #This is the cost of using the scroll (also the cost per teleport if not a scroll) #Range: 0 ~ 100000000 ASCENSION_SCROLL_MANA_COST = 30 #This is the cost per teleport #Range: 0 ~ 100000000 EQUIVALENT_DISPLACEMENT_MANA_COST = 60 #This is the cooldown between teleports (so you don't get shot back and forth rapidly) #Range: 0 ~ 100000000 ORDERED_DISPLACEMENT_RECEIVE_COOLDOWN = 15 #This is how often the circle checks for things to teleport #Range: 0 ~ 100000000 ORDERED_DISPLACEMENT_BLOCK_CYCLE = 4 #This is how long (in ticks) before a single name tag use runs out #Range: 0 ~ 100000000 SCRYING_DURATION = 1200 #This is how often the circle checks for things to teleport #Range: 0 ~ 100000000 ASCENSION_BLOCK_CYCLE = 4 #This is how often the circle checks for things to teleport #Range: 0 ~ 100000000 EQUIVALENT_DISPLACEMENT_BLOCK_CYCLE = 4 #This is the cooldown between teleports (so you don't get shot back and forth rapidly) #Range: 0 ~ 100000000 EQUIVALENT_DISPLACEMENT_RECEIVE_COOLDOWN = 15 [projection] #This is the range for pulling undead mobs with Caliburn #Range: 0 ~ 100000000 POWER_CONSOLIDATION_PULL_RADIUS = 20 #Acts as a blacklist if the toggle is on POWER_CONSOLIDATION_BLACKLIST = ["mahoutsukai:clarent", "mahoutsukai:morgan"] #This is the min distance between the target and the projectile spawn #Range: 0 ~ 100000000 TREASURY_PROJECTION_MIN_DISTANCE = 8 #Entities must be this close to the wielder of Caliburn's look vector to be affected by the sweep. #Range: 0 ~ 100000000 POWER_CONSOLIDATION_SWEEP_LOOK_RADIUS = 3 #Staff of Emrys Mana Per Second #Range: 0 ~ 100000000 EMRYS_MANA_COST_FOCUSED = 200 #Weapon projectile bow durability #Range: 0 ~ 10000000 WEAPON_SHOOTER_DURABILITY = 30 #Projection Explicit Whitelist PROJECTION_EXPLICIT_WHITELIST = [] #Replica Friend Teleport Range #Range: 0.0 ~ 1.0E7 REPLICA_TELEPORT_FRIEND_RANGE = 6.0 #Max Strengthening Cap #Range: 0 ~ 100000000 STRENGTHENING_CAP = 15 #This is the number of initial chains spawned #Range: 0 ~ 100000000 TREASURY_PROJECTION_CHAINS_COUNT = 16 #Distance between swords spawned in the Marble Dimension #Range: 0 ~ 100000000 MARBLE_DIMENSION_SPAWN_RATE = 13 #Morgan Upgrade Mana Cost #Range: 0 ~ 10000000 MORGAN_UPGRADE_MANA_COST = 400 #Rhongomyniad Max Smites #Range: 0 ~ 10000000 RHONGOMYNIAD_MAX_SMITES = 10 #If you have dimension conflicts, change this to something else #Range: -1000000 ~ 100000000 MARBLE_DIMENSION = 0 #Caliburn Smite and Morgan Ball Mana Cost #Range: 0 ~ 100000000 CALIBURN_MORGAN_ABILITY_MANA_COST = 300 #Replica Friend Teleport Max Distance #Range: -1.0E7 ~ 1.0E7 REPLICA_TELEPORT_MAX_DISTANCE = -1.0 #Power Consolidation Damage Cap Tiers POWER_CONSOLIDATION_TIERS = [30.0, 35.0, 40.0, 45.0, 50.0, 55.0, 60.0] #Rhongomyniad Range #Range: 0 ~ 10000000 RHONGOMYNIAD_RANGE = 20 #Replica Shockwave Max Damage #Range: 0.0 ~ 1.0E7 REPLICA_MAX_DAMAGE = 40.0 #This is the cost per AOE projectile when using the gauntlet #Range: 0 ~ 100000000 TREASURY_PROJECTION_AOE_MANA_COST = 120 #Replica Shockwave Cooldown #Range: 0 ~ 1000000 REPLICA_SHOCKWAVE_COOLDOWN = 50 #How many hits the wound does each time it activates #Range: 0 ~ 100000000 CLARENT_WOUND_DAMAGE_HITS = 3 #Replica is disabled REPLICA_DISABLED = false #This is the cooldown between chain spawns #Range: 0 ~ 100000000 TREASURY_PROJECTION_CHAINS_COOLDOWN = 20 #This is the cost of using the scroll #Range: 0 ~ 100000000 TREASURY_PROJECTION_SCROLL_MANA_COST = 1000 #Staff of Emrys Damage Per Second #Range: 0.0 ~ 1.0E8 EMRYS_DAMAGE_FOCUSED_PER_SECOND = 4.0 #Toggles whether it water should attempt to create tile entities. Only needed for old worlds with murky water in them. POWER_CONSOLIDATION_RETRO_FOG_FIX = false #Clarent Blacklist Toggle CLARENT_BLACKLIST_TOGGLE = true #Replica Teleport Mana Cost #Range: 0 ~ 10000000 REPLICA_TELEPORT_MANA_COST = 300 #This is the max radius of the lake #Range: 0 ~ 100000000 POWER_CONSOLIDATION_LAKE_RADIUS = 12 #Rhongomyniad Mana Cost #Range: 0 ~ 10000000 RHONGOMYNIAD_MANA_COST = 300 #Power Consolidation Enchant Blacklist POWER_CONSOLIDATION_ENCHANT_BLACKLIST = ["minecraft:mending"] #This is the distance before the lake begins to generate fog. (Note: Higher values may decrease FPS) #Range: 0.0 ~ 1.0E8 POWER_CONSOLIDATION_FOG_RADIUS = 8.0 #Damage multiplier for projectiles shot from the weapon projectile bow #Range: 0.0 ~ 1.0E7 WEAPON_SHOOTER_DAMAGE_MULTIPLIER = 1.0 #Probability of sword spawn #Range: 0.0 ~ 1.0E8 MARBLE_DIMENSION_SPAWN_CHANCE = 0.5 #Replica Durability #Range: 0 ~ 10000000 REPLICA_DURABILITY = 10000 #Staff of Emrys Ignites EMRYS_BOLT_FIRE = false #Replica Teleport Stop Time #Range: 0 ~ 10000000 REPLICA_TELEPORT_STOP_TELEPORTING = 120 #Cooldown between special cast for Caliburn and Morgan #Range: 0 ~ 100000000 MORGAN_CALIBURN_POWER_COOLDOWN = 600 #This is the cost per sword transformation. #Range: 0 ~ 100000000 POWER_CONSOLIDATION_SWORD_MANA_COST = 5000 #This is the cost per projectile when using the gauntlet #Range: 0 ~ 100000000 TREASURY_PROJECTION_GAUNTLET_MANA_COST = 120 #If False, PROJECTION_BLACKLIST will be considered a whitelist PROJECTION_IS_BLACKLIST = true #Treasury Projection AOE Mode Max Spawns Per Tick #Range: 0.0 ~ 100000.0 TREASURY_PROJECTION_AOE_MAX_SPAWNS = 3.0 #Clarent Mana Per Damage #Range: 0.0 ~ 1.0E7 CLARENT_MANA_PER_DAMAGE = 10 #This is the wind up time each projectile has before firing. #Range: 0.0 ~ 1.0E8 TREASURY_PROJECTION_SPEED = 30.0 #This is the mana cost per chain spawned #Range: 0 ~ 100000000 TREASURY_PROJECTION_CHAINS_MANA_COST = 120 #Speed of projectiles shot from the weapon projectile bow #Range: 0.0 ~ 1.0E7 WEAPON_SHOOTER_PROJECTILE_SPEED = 3.0 #Durability of swords spawned in the Marble Dimension #Range: 0 ~ 100000000 MARBLE_DIMENSION_DURABILITY = 3 #This is the max distance between the target and the projectile spawn #Range: 0 ~ 100000000 TREASURY_PROJECTION_DISTANCE = 20 #Treasury Projection Only Uses Ender Chest TREASURY_PROJECTION_ENDER_CHEST_ONLY = false #This is how often the lake does it's thing to make a lake #Range: 0 ~ 100000000 POWER_CONSOLIDATION_LAKE_CYCLE = 20 #Treasury Projection Speed Increase Per Available Sword #Range: -10000.0 ~ 10000.0 TREASURY_PROJECTION_SPEED_INCREASE_PER_SWORD = 1.0 #This is the cost of using the scroll #Range: 0 ~ 100000000 MARBLE_MANA_COST = 4000 #Ignore whitelist & blacklist; allow everything TREASURY_PROJECTION_DENY_ALL = false #Highest damage possible for Caliburn #Range: 0 ~ 100000000 POWER_CONSOLIDATION_ATTACK_CAP = 60 #mahoutsukai.config.power_consolidation_fear_blacklist.comment POWER_CONSOLIDATION_FEAR_BLACKLIST = [] #Power Consolidation Tier Upgrade Items POWER_CONSOLIDATION_TIER_UPGRADE_ITEM = ["minecraft:nether_star"] #A list of enchantment names which cannot be projected. Such as minecraft:sharpness , for example. PROJECTION_ENCHANTMENT_BLACKLIST = [] #How much durability Morgan gains from killing villagers #Range: 0 ~ 100000000 MORGAN_HEAL_FACTOR = 30 #A list of item names which cannot be projected. Such as minecraft:diamond_sword , for example. PROJECTION_BLACKLIST = [] #How much Clarent's stored damage decreases per tick while blocking #Range: 0.0 ~ 1.0E8 CLARENT_DECREASE_PER_BLOCKING_TICK = 0.1 #Treasury Projection AOE Mode Swords Per Spawn #Range: 0.0 ~ 100000.0 TREASURY_PROJECTION_AOE_SWORDS_PER_SPAWN = 5.0 #Items that Strengthening won't work on STRENGTHENING_ITEM_BLACKLIST = [] #This is the cost per cycle for creating the lake. #Range: 0 ~ 100000000 POWER_CONSOLIDATION_LAKE_MANA_COST = 30 #Staff of Emrys Zap Damage #Range: 0.0 ~ 1.0E8 EMRYS_DAMAGE_ZAP = 1.5 #Entities must be this close to the wielder of Caliburn to be affected by the sweep. #Range: 0 ~ 100000000 POWER_CONSOLIDATION_SWEEP_RADIUS = 6 #Replica can Teleport across Dimensions REPLICA_TELEPORT_CROSS_DIMENSION = true #Nerf factor for damage stored by Clarent #Range: 0.0 ~ 1.0E8 CLARENT_STORED_FACTOR = 0.3 #How much durability Caliburn has. #Range: 0 ~ 100000000 POWER_CONSOLIDATION_DURABILITY = 1000 #Treasury Projection Speed Minimum #Range: 0.0 ~ 100000.0 TREASURY_PROJECTION_SPEED_MIN = 10.0 #These will spawn in the Reality Marble as entities.. No guarantees on functionality if you change this. MARBLE_SWORD_SPAWN_LIST = ["minecraft:iron_sword", "minecraft:diamond_sword", "minecraft:stone_sword"] #Replica Teleport Life #Range: 0 ~ 10000000 REPLICA_TELEPORT_LIFE = 140 #This is the delay between projectiles of the gauntlet #Range: 0 ~ 100000000 TREASURY_PROJECTION_COOLDOWN = 10 #Replica Teleport Start Time #Range: 0 ~ 10000000 REPLICA_TELEPORT_START_TELEPORTING = 110 #Replica Cover Move Range #Range: 0.0 ~ 1.0E7 REPLICA_COVER_MOVE_RANGE = 20.0 #Treasury Projection weapons despawn after hitting the ground TREASURY_PROJECTION_DESPAWN_AFTER_LAND = false #Clarent is Unbreakable CLARENT_UNBREAKABLE = false #Replica is Unbreakable REPLICA_IS_UNBREAKABLE = false #Either the amount of damage a projected item takes from its max, or the total durability of the projected item #Range: 0 ~ 100000000 PROJECTION_DURABILITY_FACTOR = 5 #Projection items cannot be used in anvil PROJECTION_ANVIL_CANCEL = true #Treasury Projection Increases Requires Unique Weapons TREASURY_PROJECTION_INCREASE_REQUIRES_UNIQUE = true #List of allowed pets that can be killed with Caliburn to create Morgan MORGAN_TRANSFORM_ENTITY_WHITELIST = ["minecraft:wolf"] #How much damage Morgan gains from killing children #Range: 0.0 ~ 1.0E8 MORGAN_CHILD_INCREASE = 0.5 #How much damage the wound does per hit #Range: 0.0 ~ 1.0E8 CLARENT_WOUND_DAMAGE = 0.2 #Treasury Projection Cooldown Minimum #Range: 0.0 ~ 100000.0 TREASURY_PROJECTION_COOLDOWN_MIN = 3.0 #Replica Shockwave Base Damage #Range: 0.0 ~ 1.0E7 REPLICA_BASE_DAMAGE = 4.0 #Ignore whitelist; allow everything TREASURY_PROJECTION_ALLOW_ALL = false #Clarent Durability #Range: 0 ~ 100000000 CLARENT_DURABILITY = 1500 #Morgan Max Ball Range #Range: 0 ~ 100000000 MORGAN_MAX_BALL_RANGE = 15 #Replica Shockwave Mana Cost #Range: 0 ~ 10000000 REPLICA_ATTACK_MANA_COST = 30 #Rhongomyniad Lake Nerf Factor #Range: -1.0E7 ~ 1.0E7 RHONGOMYNIAD_NERF_FACTOR = 0.6 #Staff of Emrys Max Range #Range: 0 ~ 100000000 EMRYS_MAX_RANGE = 22 #A blacklist for items which should not spawn extra drops with Strengthening STRENGTHENING_ITEM_SPAWN_BLACKLIST = [] #This is the cost of using the scroll #Range: 0 ~ 100000000 WEAPON_SHOOTER_MANA_COST = 100 #All pet wolves are allowed for transformation to Morgan MORGAN_TRANSFORM_WOLFS_ALLOWED = true #This is the cost of using the scroll #Range: 0 ~ 100000000 PROJECTION_MANA_COST = 8000 #This is the delay between AOE projectiles of the gauntlet #Range: 0 ~ 100000000 TREASURY_PROJECTION_AOE_COOLDOWN = 4 #Toggles the blacklist functionality POWER_CONSOLIDATION_CALIBURN_BLACKLIST_TOGGLE = true #A list of additional registry names which will be considered for selection in Treasury Projection TREASURY_PROJECTION_WHITELIST = [] #Rhongomyniad Speed Factor #Range: -1.0E7 ~ 1.0E7 RHONGOMYNIAD_SPEED_FACTOR = 1.4 #This is how much durability the proximity projection keys have #Range: 0 ~ 100000000 PROXIMITY_PROJECTION_MANA_COST = 30 #Duration for Morgan Rage ability #Range: 0 ~ 100000000 MORGAN_RAGE_TIME = 120 #Max stored damage for Clarent #Range: 0 ~ 100000000 CLARENT_ATTACK_CAP = 40 #Replica Shockwave Range #Range: 0.0 ~ 1.0E7 REPLICA_ATTACK_RANGE = 5.0 #Treasury Projection Cooldown Increase Per Available Sword #Range: -10000.0 ~ 10000.0 TREASURY_PROJECTION_COOLDOWN_INCREASE_PER_SWORD = 1.0 #This is the range for smiting undead mobs with Caliburn #Range: 0 ~ 100000000 POWER_CONSOLIDATION_SMITE_RADIUS = 10 #Disable Emrys DISABLE_EMRYS = false #This is the cost of using the scroll #Range: 0 ~ 100000000 STRENGTHENING_MANA_COST = 200 #This is a nerf factor applied to enchantments to reduce the amount of power that can be consolidated. Lower is less nerf. #Range: 0.0 ~ 1.0E8 POWER_CONSOLIDATION_NERF_FACTOR = 0.6 #How long Clarent's wound lasts #Range: 0 ~ 100000000 CLARENT_WOUND_TICKS = 600 #Morgan Max Spike Range #Range: 0 ~ 100000000 MORGAN_SPIKE_RANGE = 10 #Whether the projected durability is based on max damage (false) or just flat (true) PROJECTION_DURABILITY_FLAT = true #Reality Marble Mob Blacklist MARBLE_MOB_BLACKLIST = [] #How much damage Morgan gains from killing adult villagers #Range: 0.0 ~ 1.0E8 MORGAN_ADULT_INCREASE = 0.1 #A list of registry names which will be not considered for selection in Treasury Projection TREASURY_PROJECTION_BLACKLIST = [] #Staff of Emrys Mana Per Zap #Range: 0 ~ 100000000 EMRYS_MANA_COST_PASSIVE = 80 #Which swords cannot turn into Clarent CLARENT_SWORD_BLACKLIST = ["mahoutsukai:caliburn", "mahoutsukai:morgan"] #How much damage chains do on contact #Range: 0.0 ~ 1.0E8 TREASURY_PROJECTION_CHAINS_DAMAGE = 1.0 #This is the range for undead mobs to fear Caliburn #Range: 0 ~ 100000000 POWER_CONSOLIDATION_FEAR_RADIUS = 15 #Replica Banned Damage Types REPLICA_BANNED_DAMAGE_TYPES = [] #This is the minimum threshhold a lake needs to be to be able to transform a sword into Caliburn. #Range: 0 ~ 100000000 POWER_CONSOLIDATION_LAKE_THRESHHOLD = 150 [exchange] #How far down gets changed by the Alchemical Exchange #Range: 0 ~ 100000000 ALCHEMICAL_EXCHANGE_HEIGHT = 5 #This is a list of blocks available in the wood-class exchange. ALCHEMICAL_WOOD_CLASS = ["minecraft:oak_log", "minecraft:birch_log", "minecraft:acacia_log", "minecraft:jungle_log", "minecraft:spruce_log", "minecraft:dark_oak_log", "minecraft:cactus", "minecraft:pumpkin", "minecraft:melon", "minecraft:brown_mushroom_block", "minecraft:red_mushroom_block", "minecraft:hay_block", "minecraft:nether_wart_block"] #This is the max distance between contract circles. #Range: 0 ~ 100000000 CONTRACT_RADIUS = 10 #This is the cost of forming a contract with another player #Range: 0 ~ 100000000 CONTRACT_MANA_COST = 10 #This is a list of blocks available in the metal-class exchange. ALCHEMICAL_METAL_CLASS = ["minecraft:iron_ore", "minecraft:gold_ore", "minecraft:nether_quartz_ore"] #This is how often the circle restores mana #Range: 0 ~ 100000000 DURABILITY_EXCHANGE_BLOCK_CYCLE = 20 #This is the limit on mana restored per cycle #Range: 0 ~ 100000000 DURABILITY_EXCHANGE_MANA_GAIN_CAP = 10 #This is a list of blocks available in the gem-class exchange. ALCHEMICAL_GEM_CLASS = ["minecraft:diamond_ore", "minecraft:emerald_ore"] #This is a list of blocks available in the special-class exchange. ALCHEMICAL_SPECIAL_CLASS = ["minecraft:prismarine", "minecraft:glowstone", "minecraft:sea_lantern", "minecraft:obsidian", "minecraft:slime_block"] #This is how often the circle restores or deducts mana #Range: 0 ~ 100000000 CHRONAL_EXCHANGE_BLOCK_CYCLE = 20 #This is a list of blocks available in the fluid-class exchange. ALCHEMICAL_FLUID_CLASS = ["minecraft:lava", "minecraft:water"] #mahoutsukai.config.durability_exchange_blacklist.comment DURABILITY_EXCHANGE_BLACKLIST = [] #This is the new value of damage done while damage exchange is active #Range: 0.0 ~ 1.0E8 DAMAGE_EXCHANGE_REDUCE_TO = 1.0 #This is how much mana is gained or lost every cycle #Range: 0 ~ 100000000 CHRONAL_EXCHANGE_MANA_GAIN_LOSS = 7 #This is how much durability per mana restored #Range: 0 ~ 100000000 DURABILITY_EXCHANGE_EFFICIENCY = 4 #This is the cost for each catalyst exchanged by the circle #Range: 0 ~ 100000000 CATALYST_EXCHANGE_MANA_COST = 100 #This is how often the circle changes a layer underneath it #Range: 0 ~ 100000000 ALCHEMICAL_EXCHANGE_BLOCK_CYCLE = 20 #This is the mana cost per scroll #Range: 0 ~ 100000000 IMMUNITY_EXCHANGE_MANA_COST = 400 #Durability Exchange Tax Brackets DURABILITY_EXCHANGE_TAX_BRACKETS = [2000.0, 20000.0, 100000.0] #Durability Exchange Tax Rates DURABILITY_EXCHANGE_TAX_RATES = [0.02, 0.03, 0.04] #This is how long the buff/debuff lasts (in ticks) #Range: 0 ~ 100000000 IMMUNITY_EXCHANGE_TIME = 1200 #This is the how much mana you get back when you're injured #Range: 0 ~ 100000000 DAMAGE_EXCHANGE_MANA_GAIN = 5 #This is a list of blocks available in the moving-fluid-class exchange. ALCHEMICAL_MOVING_FLUID_CLASS = [] #This is a list of blocks available in the dirt-class exchange. ALCHEMICAL_DIRT_CLASS = ["minecraft:dirt", "minecraft:sand", "minecraft:soul_sand", "minecraft:snow_block"] #This is a list of blocks available in the clay-class exchange. ALCHEMICAL_CLAY_CLASS = ["minecraft:clay", "minecraft:coal_ore", "minecraft:redstone_ore", "minecraft:lapis_ore"] #This is a list of blocks available in the stone-class exchange. ALCHEMICAL_STONE_CLASS = ["minecraft:stone", "minecraft:ice", "minecraft:packed_ice", "minecraft:sandstone", "minecraft:red_sandstone", "minecraft:gravel", "minecraft:end_stone", "minecraft:purpur_block", "minecraft:magma_block", "minecraft:netherrack", "minecraft:terracotta"] #This is a list of blocks available in the grass-class exchange. ALCHEMICAL_GRASS_CLASS = ["minecraft:grass_block", "minecraft:mycelium"] #This is the cost for each block changed by the circle #Range: 0 ~ 100000000 ALCHEMICAL_EXCHANGE_MANA_COST = 16 #This is the cost of using the scroll #Range: 0 ~ 100000000 DAMAGE_EXCHANGE_MANA_COST = 40 #This is how often the block checks for players on top of it #Range: 0 ~ 100000000 CONTRACT_BLOCK_CYCLE = 4 #This is how often the circle checks for catalysts on top to change #Range: 0 ~ 100000000 CATALYST_EXCHANGE_BLOCK_CYCLE = 16 #Damage Exchange Cap #Range: 0 ~ 1000000000 DAMAGE_EXCHANGE_CAP = 5 [mystic] #Either a fraction of the max mana (if scaling) or a flat damage value #Range: 0.0 ~ 1.0E8 MYSTIC_STAFF_BIG_FACTOR = 0.002 #Whether Rho Aias boops all the time or just when caster sneaking RHO_AIAS_SNEAK_BOOP = true #This is the cost of using the scroll #Range: 0 ~ 100000000 RHO_AIAS_MANA_COST = 300 #Blocks with higher than this resistance will not be broken. Set to 0 for no breaking. #Range: 0 ~ 100000000 AUTHORITY_BLOCK_RESISTANCE_LIMIT = 45 #Mana cost per tick for Mystic Staff Beam #Range: 0 ~ 100000000 MYSTIC_STAFF_BEAM_MANA_PER_TICK = 800 #Delay between firing on AOE Mode of Explosion Staff #Range: 0 ~ 10000000 MYSTIC_STAFF_AOE_DELAY = 3 #Mystic Staff World Damage MYSTIC_STAFF_WORLD_DAMAGE = true #Entities which Rho Aias will delete if within range RHO_AIAS_ENTITY_KILL_LIST = ["mahoutsukai:gandr_entity"] #This is a flat cost of using the staff on an entity #Range: 0 ~ 100000000 SPATIAL_DISORIENTATION_MANA_COST_ST = 200 #Damage factor for Mystic Staff Beam #Range: -1.0E7 ~ 1.0E8 MYSTIC_STAFF_BEAM_DAMAGE_FACTOR = 0.001 #Whether the damage is flat or scales with caster's 'level' MYSTIC_STAFF_AOE_SCALES = true #How long Rho Aias lasts #Range: 0 ~ 100000000 RHO_AIAS_LIFE = 1200 #This is the cost of using the scroll #Range: 0 ~ 100000000 SPATIAL_DISORIENTATION_MANA_COST = 100 #Damage Acceleration Factor for Mystic Staff Beam #Range: 0.0 ~ 1.0E8 MYSTIC_STAFF_BEAM_DAMAGE_ACCELERATION = 1.02 #This is the cost of using the scroll #Range: 0 ~ 100000000 DAMAGE_REPLICATION_MANA_COST = 160 #Borrowed Authority Drops Blocks AUTHORITY_DROPS_BLOCKS = true #This is the maximum distance the player can be from a network to activate it #Range: 0 ~ 100000000 HEAVENS_CUP_START_DISTANCE = 20 #Mystic Staff Creates Rain and Thunder MYSTIC_STAFF_BIG_RAIN = true #Explosion Size for AOE Explosion #Range: 0 ~ 100000000 MYSTIC_STAFF_AOE_SIZE = 4 #This is the effect that is applied when the network has multiples of 2. HEAVENS_CUP_TWO_EFFECT = "poison" #This is how long potion generated by the network last. #Range: 0 ~ 100000000 HEAVENS_CUP_DURATION = 600 #This is the maximum distance between nodes for them to be counted as part of the network. #Range: 0 ~ 100000000 HEAVENS_CUP_NETWORK_DISTANCE = 30 #Logs detected entities from the kill list, for debug only RHO_AIAS_KILL_DEBUG = false #Either a fraction of the max mana (if scaling) or a flat damage value #Range: 0.0 ~ 1.0E8 MYSTIC_STAFF_AOE_FACTOR = 0.001 #This is multiplied by the square root of the area of the target network, and then multiplied by the sum of potion to get the mana cost. #Range: 0 ~ 100000000 HEAVENS_CUP_MANA_COST = 2 #This is the effect that is applied when the network has multiples of 11. HEAVENS_CUP_ELEVEN_EFFECT = "wither" #Mystic Staff Beam Block Whitelist MYSTIC_STAFF_BEAM_BLOCK_WHITELIST = [] #Spatial Disorientation AOE Mode Radius #Range: 0.0 ~ 1.0E7 SPATIAL_DISORIENTATION_AOE_RADIUS = 4.0 #How far away Rho Aias will delete entities #Range: 0 ~ 100000000 RHO_AIAS_KILL_RANGE = 30 #Mystic Staff Scaling Mana Factor #Range: 0.0 ~ 1.0E7 MYSTIC_STAFF_SCALING_MANA = 0.0 #This is the effect that is applied when the network has multiples of 13. HEAVENS_CUP_THIRTEEN_EFFECT = "levitation" #Entities which Rho Aias will delete if colliding with. RHO_AIAS_COLLIDE_KILL_LIST = ["mahoutsukai:gandr_entity"] #Whether the damage is flat or scales with caster's 'level' MYSTIC_STAFF_BIG_SCALES = true #This is the effect that is applied when the network has multiples of 3. HEAVENS_CUP_THREE_EFFECT = "weakness" #This is how much damage done to the player when attacking something #Range: 0.0 ~ 1.0E8 AUTHORITY_DAMAGE_TO_SELF = 1.5 #Explosion Size for Big Explosion #Range: 0 ~ 100000000 MYSTIC_STAFF_BIG_SIZE = 30 #Mystic Staff Beam Block Limit Per Tick #Range: 0 ~ 100000000 MYSTIC_STAFF_BEAM_MAX_BLOCK_BREAK_PER_TICK = 90 #This is the cost of using the scroll #Range: 0 ~ 100000000 AUTHORITY_MANA_COST = 900 #This is the cost of using the scroll #Range: 0 ~ 100000000 MYSTIC_STAFF_SUMMON_MANA_COST = 100 #This is the multiplier for speed when the buff is active. Lower is slower #Range: 0.0 ~ 1.0E8 AUTHORITY_SPEED_MULTIPLIER = 3.2 #This is how long the effect lasts (in ticks) #Range: 0 ~ 100000000 AUTHORITY_TIME = 400 #This is the cost of using the giant explosion #Range: 0 ~ 100000000 MYSTIC_STAFF_BIG_MANA_COST = 5000 #This is the slowdown factor when a punched thing hits a wall. Lower is slower #Range: 0.0 ~ 1.0E8 AUTHORITY_BREAK_SLOW_DOWN_FACTOR = 0.5 #This is the effect that is applied when the network has multiples of 5. HEAVENS_CUP_FIVE_EFFECT = "blindness" #This is the effect that is applied when the network has multiples of 7. HEAVENS_CUP_SEVEN_EFFECT = "slowness" #This is the slowdown factor when a punched thing is flying through the air normally. Lower is slower #Range: 0.0 ~ 1.0E8 AUTHORITY_NORMAL_SLOW_DOWN_FACTOR = 0.875 #This is the cost of using the multiple explosion mode #Range: 0 ~ 100000000 MYSTIC_STAFF_AOE_MANA_COST = 600 #Spatial Disorientation Launch Speed #Range: 0.0 ~ 1.0E7 SPATIAL_DISORIENTATION_SPEED = 7.0 #This is the cost of using the staff on a block (per second!) #Range: 0 ~ 100000000 SPATIAL_DISORIENTATION_MANA_COST_AOE = 20 #Damage scales with caster max mana for Beam MYSTIC_STAFF_BEAM_DAMAGE_SCALES = true #Spatial Disorientation Air Resistance SPATIAL_DISORIENTATION_AIR_RESISTANCE = true #This is how much damaqe is done when the player hits something #Range: 0.0 ~ 1.0E8 AUTHORITY_DAMAGE_TO_OTHER = 3.0 [eyes] #Mana drained per soul held #Range: -1.0E7 ~ 1.0E7 DEATH_COLLECTION_DRAIN_PER_SOUL = 5 #Entities must be this close to the user's look vector to be affected #Range: 0 ~ 100000000 MYSTIC_EYES_RANGE_FROM_LOOK_VEC = 4 #Player deaths will count this much to the next death prevention. #Range: 0.0 ~ 1.0E8 DEATH_COLLECTION_SOUL_VALUE_PLAYER = 1.0 #This is the cost of using the scroll #Range: 0 ~ 100000000 REVERSION_EYES_MANA_COST = 410 #This is how long the buff lasts #Range: 0 ~ 100000000 CLAIRVOYANCE_TIME = 1200 #Whitelist or blacklist of dimension IDs LEY_DIMENSION_LIST = [] #Souls drain with negative mana regen DEATH_COLLECTION_NEGATIVE_REGEN_PUNISHMENT = true #How often flames do an update (in ticks) #Range: 0 ~ 100000000 BLACK_FLAME_UPDATE_TICKS = 1 #If false, will show lines instead of runes. Lines not may not be compatible with shaders. LEY_RUNES = true #Entities must be this close to the user's look vector to be affected #Range: 0 ~ 100000000 REVERSION_EYES_RANGE_FROM_LOOK_VEC = 4 #This is how long the buff lasts #Range: 0 ~ 100000000 REVERSION_EYES_TIME = 600 #This is the cost of using the scroll #Range: 0 ~ 100000000 BLACK_FLAME_MANA_COST = 300 #Blocks and entities within this range will be ignited if the user looks at them #Range: 0 ~ 100000000 BLACK_FLAME_RANGE_FROM_USER = 30 #The Y value Ley Lines should render at #Range: 0 ~ 100000000 LEY_RENDER_HEIGHT = 70 #Mob deaths will count this much to the next death prevention. #Range: 0.0 ~ 1.0E8 DEATH_COLLECTION_SOUL_VALUE_MOB = 0.1 #This is how many ticks it lasts from the time of using the scroll. #Range: 0 ~ 100000000 INSIGHT_TIME = 1200 #Entities must be within this radius of the user to be affected #Range: 0 ~ 100000000 MYSTIC_EYES_RANGE_FROM_USER = 5 #Control the speed at which flames die (number between 0 and 3, probably) #Range: 0 ~ 100000000 BLACK_FLAME_DEATH_AGE = 6 #This value is added to mana regen. It is the floor for mana added by leylines. By default, you lose 1 mana from regen for not being near a leyline. #Range: -10000000 ~ 100000000 LEY_PUNISHMENT = 0 #If true, the dimension list is a blacklist. If false it is a whitelist. LEY_BLACKLIST = true #This is the cost of using the scroll #Range: 0 ~ 100000000 DEATH_COLLECTION_MANA_COST = 400 #Max Souls possible for Death Collection #Range: -1.0E7 ~ 1.0E7 DEATH_COLLECTION_MAX = 5 #This is how long the buff lasts #Range: 0 ~ 100000000 MYSTIC_EYES_TIME = 600 #This is how long the buff lasts #Range: 0 ~ 100000000 BLACK_FLAME_TIME = 100 #This is the cost of using the scroll #Range: 0 ~ 100000000 CLAIRVOYANCE_MANA_COST = 220 #Entities must be within this radius of the user to be affected #Range: 0 ~ 100000000 REVERSION_EYES_RANGE_FROM_USER = 10 #An offset in case you don't want 0,0 to be a leyline #Range: 0 ~ 100000000 LEY_OFFSET = 0 #Leyline Eytra boost limited to Fay Sight LEY_ELYTRA_LIMITED_TO_FAY_SIGHT = false #Entities must be within this radius of the user to be counted #Range: 0 ~ 100000000 DEATH_COLLECTION_RANGE_FROM_USER = 10 #The factor used in calculating the leyline bonus regen #Range: 0.0 ~ 1.0E8 LEY_FACTOR = 0.01 #Default revive health when triggering death collection. #Range: 0.0 ~ 1.0E8 DEATH_COLLECTION_REVIVE_VALUE = 12.0 #How far away ley points are from each other #Range: 0 ~ 100000000 LEY_DISTANCE = 300 #This is how much mana it costs to use the scroll. #Range: 0 ~ 100000000 INSIGHT_MANA_COST = 320 #This is the cost of using the scroll #Range: 0 ~ 100000000 MYSTIC_EYES_MANA_COST = 320 #Set this to false if you don't like ley lines affecting mana regen LEY_AFFECTS_MANA = true #Entities within this radius will have their movement predicted #Range: 0 ~ 100000000 CLAIRVOYANCE_RANGE = 30 #Modifier for Fae spawn rate #Range: 0.0 ~ 1.0E8 FAE_SPAWN_RATE = 1.0 #This is how long the buff lasts #Range: 0 ~ 100000000 DEATH_COLLECTION_TIME = 600 #This is the cost of using the scroll #Range: 0 ~ 100000000 FAY_SIGHT_MANA_COST = 100 #Whether the bonus regen is flat or based on max mana LEY_FLAT = false #This is how long the buff lasts #Range: 0 ~ 100000000 FAY_SIGHT_TIME = 600 #Something is lit on fire every this many ticks, from the player's eyes #Range: 0 ~ 100000000 BLACK_FLAME_IGNITION_TICKS = 1 [familiar] #This is whether the effect disappears once used BUTTERFLY_EFFECT_SINGLE_USE = false #This is the range of the effect from the familiar #Range: 0 ~ 100000000 FAMILIARS_GARDEN_RANGE = 7 #Whether people other than the caster can see the butterfly effect BUTTERFLY_EFFECT_VISIBLE_TO_OTHERS = false #This is how many ticks it lasts from the time of using the scroll. #Range: 0 ~ 100000000 FAMILIARS_GARDEN_TIME = 1200 #This is the cost of using the scroll #Range: 0 ~ 100000000 SUMMON_FAMILIAR_MANA_COST = 200 #This is the cost of using the scroll #Range: 0 ~ 100000000 RECALL_FAMILIAR_MANA_COST = 20 #This is the how long the effect lasts #Range: 0 ~ 100000000 BUTTERFLY_EFFECT_DURATION = 400 #This is the cost of using the scroll #Range: 0 ~ 100000000 FAMILIARS_GARDEN_MANA_COST = 200 #This is the cost of using the scroll #Range: 0 ~ 100000000 BUTTERFLY_EFFECT_MANA_COST = 100 #mahoutsukai.config.familiar_actionbar_messages.comment FAMILIAR_ACTION_BAR_MESSAGES = true #How often the familiar tries to talk to you #Range: 0 ~ 100000000 FAMILIAR_REPORT_SURROUNDINGS_TIME = 400 #This is the cost of using the scroll #Range: 0 ~ 100000000 SWAP_FAMILIAR_MANA_COST = 40 #How much health the familiar has #Range: 0 ~ 100000000 FAMILIAR_HEALTH = 10 #This is the cost of using the scroll #Range: 0 ~ 100000000 POSSESS_ENTITY_MANA_COST = 200 #The chance that a familiar will complain about being hurt. #Range: 0.0 ~ 1.0E8 FAMILIAR_OUCH_CHANCE = 0.3 [secret] #Gandr Effect Whitelist GANDR_EFFECT_WHITELIST = ["mahoutsukai:misfortune", "mahoutsukai:bound", "mahoutsukai:fear", "mahoutsukai:black_burning", "mahoutsukai:wounded", "mahoutsukai:confusion"] #Gandr Mana Cost Scales with Max Mana GANDR_MANA_SCALES = true #Gandr Min Damage #Range: 0.0 ~ 1.0E8 GANDR_MIN_DAMAGE = 2.0 #Cooldown of Fog Skill for Presence Concealment #Range: 0 ~ 100000000 RIPPER_COOLDOWN = 800 #Ripper Attack Bonus Scales With Mana RIPPER_DAMAGE_BONUS_SCALES_WITH_MANA = false #Gandr Max Damage #Range: 0.0 ~ 1.0E8 GANDR_MAX_DAMAGE = 20.0 #Fallen Down Beam Damage #Range: 0.0 ~ 1.0E9 FALLEN_DOWN_BEAM_DAMAGE = 2.0 #Fallen Down Beam Mode Blocks Out FALLEN_DOWN_BEAM_OUT = ["minecraft:dirt", "minecraft:glass", "minecraft:red_stained_glass", "minecraft:stone", "minecraft:terracotta", "minecraft:water", "minecraft:water", "minecraft:water"] #This is how much mana per percent or health costs. #Range: 0 ~ 100000000 RETRIBUTION_MANA_PER_DIFFERENCE = 40 #Ripper Fog Mana Cost #Range: 0 ~ 10000000 RIPPER_FOG_MANA_COST = 200 #Blacklist of mobs retribution won't work against RETRIBUTION_BLACKLIST = [] #Gandr Hit Radius #Range: 0.0 ~ 1.0E8 GANDR_HIT_RADIUS = 6.0 #Ripper Attack Bonus From Behind #Range: 0.0 ~ 1000000.0 RIPPER_DAMAGE_BONUS_FROM_BEHIND = 3.0 #Rule Breaker Item Whitelist RULE_BREAKER_ITEM_WHITELIST = ["minecraft:chorus_fruit"] #Geas Max Mana Regen #Range: 0.0 ~ 1.0E8 GEAS_MAX_MANA_REGEN = 1.0E7 #Ripper Durability #Range: 0 ~ 1000000000 RIPPER_DURABILITY = 1200 #Geas Mana Cost #Range: 0 ~ 100000000 GEAS_MANA_COST = 30 #Rule Breaker Duration #Range: 0 ~ 10000000 RULE_BREAKER_DURATION = 800 #Distance between Fog Particles #Range: 0 ~ 100000000 RIPPER_FOG_DISTANCE = 5 #Gandr Red Particles Spawned on Launch #Range: 0 ~ 100000000 GANDR_RED_PARTICLES_LAUNCH = 25 #Radius of Fog #Range: 0 ~ 100000000 RIPPER_FOG_RANGE = 20 #Fallen Down Radius #Range: 0 ~ 100000000 FALLEN_DOWN_RADIUS = 30 #Gandr Damage Factor #Range: 0.0 ~ 1.0E8 GANDR_DAMAGE_FACTOR = 0.004 #Fallen Down Beam Growth #Range: 0.0 ~ 1.0E9 FALLEN_DOWN_BEAM_GROWTH = 0.12 #Ripper Invis Mana Cost #Range: 0 ~ 10000000 RIPPER_INVIS_MANA_COST = 0 #Fallen Down Block Break Per Tick #Range: 0 ~ 100000000 FALLEN_DOWN_BLOCK_BREAK_PER_TICK = 800 #Ripper Attack Damage #Range: 0.0 ~ 1000000.0 RIPPER_DAMAGE = 2.5 #Gandr Projectile Speed #Range: 0.0 ~ 1.0E8 GANDR_SPEED = 1.0 #Rule Breaker Mana Cost #Range: 0 ~ 10000000 RULE_BREAKER_MANA_COST = 5000 #Fallen Down Mana Per Tick #Range: 0 ~ 100000000 FALLEN_DOWN_MANA_COST = 2000 #Gandr Mana Cost Factor #Range: 0.0 ~ 1.0E8 GANDR_MANA_COST_FACTOR = 0.05 #Geas Mana Regen #Range: 0.0 ~ 1.0E8 MANA_REGEN_PER_GEAS = 2 #Gandr Black Particles Spawned on Hit #Range: 0 ~ 100000000 GANDR_BLACK_PARTICLES_HIT = 150 #Cooldown of Invisibility on The Ripper after hitting someone #Range: 0 ~ 100000000 RIPPER_INVIS_COOLDOWN = 40 #Ripper Movement Speed #Range: -1.0E7 ~ 1000000.0 RIPPER_MOVEMENT_SPEED = 0.05 #Gandr Effect Blacklist GANDR_EFFECT_BLACKLIST = [] #Rule Breaker Range #Range: 0 ~ 10000000 RULE_BREAKER_RANGE = 20 #Fallen Down Beam Mode Blocks In FALLEN_DOWN_BEAM_IN = ["minecraft:grass_block", "minecraft:sand", "minecraft:red_sand", "minecraft:cobblestone", "minecraft:clay", "minecraft:ice", "minecraft:packed_ice", "minecraft:blue_ice"] #Gandr Red Particles Spawned on Hit #Range: 0 ~ 100000000 GANDR_RED_PARTICLES_HIT = 40 #Mana Cost of Presence Concealment #Range: 0 ~ 100000000 RIPPER_MANA_COST = 800 #Ripper Gives Invisibility RIPPER_GIVES_INVIS = true #Gandr Effect Cloud Duration #Range: 0 ~ 100000000 GANDR_CLOUD_DURATION = 200 #Ripper Attack Speed #Range: -1000000.0 ~ 1000000.0 RIPPER_SPEED = 3.0 #Gandr Damage Scales with Max Mana GANDR_DAMAGE_SCALES = true #If true, mana is charged per percent difference between caster and target, as opposed to per health point differeence. RETRIBUTION_MANA_CHARGED_PER_PERCENT = false #Rule Breaker Durability #Range: 0 ~ 10000000 RULE_BREAKER_DURABILITY = 40 [kodoku] #mahoutsukai.config.kodoku_tool_divisor.comment #Range: 0 ~ 100000000 KODOKU_TOOL_DIVISOR = 10 #mahoutsukai.config.kodoku_fire_chance.comment #Range: 0.0 ~ 1.0 KODOKU_FIRE_CHANCE = 0.1 #mahoutsukai.config.kodoku_trip_chance.comment #Range: 0.0 ~ 1.0 KODOKU_MISFORTUNE_TRIP_CHANCE = 4.0E-5 #mahoutsukai.config.kodoku_hunger_chance.comment #Range: 0.0 ~ 1.0 KODOKU_HUNGER_CHANCE = 0.15 #Multiplied by mob's health and added to kodoku value when killed #Range: -1.0E7 ~ 1.0E7 KODOKU_HEALTH_FACTOR = 0.1 #mahoutsukai.config.kodoku_hop_chance.comment #Range: 0.0 ~ 1.0 KODOKU_HOP_CHANCE = 0.08 #Multiplied by (hostile) mob's health and added to kodoku value when killed #Range: -1.0E7 ~ 1.0E7 KODOKU_HEALTH_FACTOR_MOB = 0.1 #mahoutsukai.config.kodoku_teleport_chance.comment #Range: 0.0 ~ 1.0 KODOKU_TELEPORT_CHANCE = 0.08 #mahoutsukai.config.kodoku_lightning_chance.comment #Range: 0.0 ~ 1.0 KODOKU_MISFORTUNE_LIGHTNING_CHANCE = 2.0E-5 #mahoutsukai.config.kodoku_splash_chance.comment #Range: 0.0 ~ 1.0 KODOKU_SPLASH_CHANCE = 0.05 #Multiplied by mob's armor and added to kodoku value when killed #Range: -1.0E7 ~ 1.0E7 KODOKU_ARMOR_FACTOR = 0.0 #mahoutsukai.config.kodoku_drop_chance.comment #Range: 0.0 ~ 1.0 KODOKU_MISFORTUNE_DROP_CHANCE = 7.142857142857143E-5 #Multiplied by (hostile) mob's armor and added to kodoku value when killed #Range: -1.0E7 ~ 1.0E7 KODOKU_ARMOR_FACTOR_MOB = 0.0 #mahoutsukai.config.kodoku_glow_chance.comment #Range: 0.0 ~ 1.0 KODOKU_GLOW_CHANCE = 0.02 #mahoutsukai.config.kodoku_confuse_chance.comment #Range: 0.0 ~ 1.0 KODOKU_CONFUSE_CHANCE = 0.01 #mahoutsukai.config.kodoku_aggro_chance.comment #Range: 0.0 ~ 1.0 KODOKU_MISFORTUNE_AGGRO_CHANCE = 4.0E-4 #mahoutsukai.config.kodoku_loot_divisor.comment #Range: 0 ~ 100000000 KODOKU_LOOT_DIVISOR = 10 [other] #Bleeding only occurs when using dagger BLEEDING_FROM_DAGGER_ONLY = false #mahoutsukai.config.magic_circles.comment MAGIC_CIRCLES = [] #mahoutsukai.config.projector_rot_speed.comment #Range: 0.0 ~ 1000000.0 PROJECTOR_DEFAULT_ROTATION_SPEED = 1.0 #How much mana fits into an attuned diamond #Range: 0 ~ 100000000 ATTUNED_DIAMOND_CAPACITY = 2000 #Percentage of max mana players get back by sleeping #Range: 0.0 ~ 1.0E8 MANA_RECOVERY_SLEEP = 0.4 #mahoutsukai.config.magic_runes.comment MAGIC_RUNES = [] #The block range value for any spells which use the player's line of sight #Range: 0 ~ 100000000 GLOBAL_LOOK_RANGE = 100 #How much durability the Mystic Code - First Sorcery item has #Range: 0 ~ 100000000 FIRST_SORCERY_DURABILITY = 15 #Projector Offset Cap #Range: -1.0E7 ~ 1.0E7 PROJECTOR_OFFSET_CAP = 60.0 #If damage is flat, this value is dealt to player's health. If not flat, this value is multiplied by mana used and rounded up. #Range: 0.0 ~ 1.0E8 MAGIC_DAMAGE_VALUE = 1.0 #Mystic Code Enchant Blacklist MYSTIC_CODE_ENCHANT_BLACKLIST = [] #Mystic Code First Sorcery Blacklist MYSTIC_CODE_FIRST_SORCERY_BLACKLIST = ["mahoutsukai:scroll_boundary_drain_life", "mahoutsukai:scroll_strengthening"] #If Magic damages the player, should it be flat damage or based on mana used MAGIC_DAMAGE_FLAT = true #What type of damage magic damage inflicts. MAGIC_DAMAGE_GENERIC = true #How much mana regen scaled with max mana is added to player regen #Range: 0.0 ~ 1.0E7 MANA_ADDED_SCALING_REGEN_PER_TICK = 0.0 #How much mana is spent before it increases #Range: 0 ~ 100000000 MANA_UP_COUNTER = 200 #How much this circuit can hold #Range: 0 ~ 100000000 MANA_CIRCUIT_CAPACITY = 20000 #Should magic damage the player MAGIC_DAMAGES_PLAYER = false #GameStages Enabled GAMESTAGES_ENABLED = false #How much this circuit can hold #Range: 0 ~ 100000000 MANA_CIRCUIT_MAGITECH_CAPACITY = 20000 #How much max mana increases every time it does #Range: 0 ~ 100000000 MANA_INCREASE = 1 #If false, scrolls will not disappear in creative. CREATIVE_MODE_SPELLS = false #If true, only allow blood circles on solid blocks BLOOD_CIRCLE_SOLID_ONLY = true #How far away things can be from a Mana Circuit to use it #Range: 0 ~ 100000000 MANA_CIRCUIT_RANGE = 10 #Spell Creation Blacklist SPELL_BLACKLIST = [] #mahoutsukai.config.creative_mana.comment CREATIVE_IGNORES_MANA_COSTS = true #How much mana fits into an attuned emerald #Range: 0 ~ 100000000 ATTUNED_EMERALD_CAPACITY = 1000 #How high a player's personal mana can go #Range: 0 ~ 100000000 MAX_MANA_CAP = 20000 #mahoutsukai.config.projector_off_spin.comment PROJECTOR_CONTINUES_ROTATE_WHEN_OFF = false #Scaling factor for how much hunger affects regen #Range: -1.0E7 ~ 1.0E7 MANA_REGEN_HUNGER_FACTOR = 1.0 #How much mana players regen per tick #Range: 0 ~ 100000000 MANA_REGEN_PER_TICK = 1