#================================# #=====Recorded Round Skript======# #================================# options: Pre: &b[&2Brotherhood&b]&3 PreMess: &b[&2Brotherhood&b]&c PreImpo: &b[&2Brotherhood&b]&6 OpPerm: skript.rr PermMess: &cYou don't have permission to do that! command /startrr: permission: {@OpPerm} permission message: {@PermMess} trigger: command "/sk disable all" command "/sk enable recordedround" broadcast "{@PreImpo} Welcome to The Brotherhood UHC Season 1" wait 1 second broadcast "{@PreImpo} Brothers in Arms!" wait 5 seconds broadcast "{@Pre} Episodes are 20 minutes long" wait 5 seconds broadcast "{@Pre} Match starting in 10" command "/playsoundrr note.pling" wait 1 second broadcast "{@Pre} Match starting in 9" command "/playsoundrr note.pling" wait 1 second broadcast "{@Pre} Match starting in 8" command "/playsoundrr note.pling" wait 1 second broadcast "{@Pre} Match starting in 7" command "/playsoundrr note.pling" wait 1 second broadcast "{@Pre} Match starting in 6" command "/playsoundrr note.pling" wait 1 second broadcast "{@Pre} Match starting in 5" command "/playsoundrr note.pling" wait 1 second broadcast "{@Pre} Match starting in 4" command "/playsoundrr note.pling" wait 1 second broadcast "{@Pre} Match starting in 3" command "/playsoundrr note.pling" wait 1 second broadcast "{@Pre} Match starting in 2" command "/playsoundrr note.pling" wait 1 second broadcast "{@Pre} Match starting in 1" command "/playsoundrr note.pling" command "/freeze" wait 1 second broadcast "{@Pre} Match Starting Now!" command "/unfreezerr" set {RR.continue} to true set {episode} to 1 while {RR.continue} is true: broadcast "{@Pre} Episode %{episode}% has begun!" command "/playsoundrr random.explode 2" add 1 to {episode} command "/timer 1200 Time to Episode %{episode}%" wait 20 minutes command /endrr: permission: {@OpPerm} permission message: {@PermMess} trigger: set {RR.continue} to false broadcast "{@PreImpo} Recorded Round Ended!" command /unfreezerr: permission: {@OpPerm} permission message: {@PermMess} trigger: loop all players: command "/effect %loop-player% clear" command /playsoundrr []: permission: operator usage: "/playsoundrr [pitch]" trigger: loop all players: if arg 2 is not set: command "/playsound %arg 1% %loop-player%" else: set {_xloc} to loop-player's x coordinate set {_yloc} to loop-player's y coordinate set {_zloc} to loop-player's z coordinate command "/playsound %arg 1% %loop-player% %{_xloc}% %{_yloc}% %{_zloc}% 1 %arg 2%"