/* native GetOffset(Float:x, Float:y, Float:, Float:angle, Float:offx, Float:offy, Float:offz, &Float:outx, &Float:outy, &Float:outz); native GetOffsets(Float:x, Float:y, Float:, Float:angle, Float:offx, Float:offy, Float:offz, &Float:outx, &Float:outy, &Float:outz); */ #define GetOffset GetOffsets stock GetOffsets(Float:x, Float:y, Float:z, Float:angle, Float:offx, Float:offy, Float:offz, &Float:outx, &Float:outy, &Float:outz) { outx = x + (floatcos(angle, degrees) * offx) - (floatsin(angle, degrees) * offy); outy = y + (floatsin(angle, degrees) * offx) + (floatcos(angle, degrees) * offy); outz = z+offz; return 1; }