local players = game:GetService("Players") return function(player, message) if message == nil or message == "" or not message then return {player} elseif message:lower() == "me" then return {player} elseif message:lower() == "all" then return players:GetPlayers() elseif message:lower() == "others" then local list = {} for _, v in pairs(players:GetPlayers()) do if v ~= player then table.insert(list, v) end end return list elseif message:lower() == "random" then return {players:GetPlayers()[math.random(1, #players:GetPlayers())]} else for _, v in pairs(players:GetPlayers()) do if v.Name:lower():sub(1, #message) == message:lower() then return {v} end end end end