#include #if defined FILTERSCRIPT public OnFilterScriptInit() { print(" OG Killos Anti Gun Running."); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print(" OG Killos Anti Gun Running."); } #endif stock IsRunning(weaponID) { switch(weaponID) { case 22,26,28,32: return true; // Not Allowed to Run with these guns. } return false; } stock GetPlayerSpeed(playerid, bool:kmh) { new Float:Vx,Float:Vy,Float:Vz,Float:rtn; if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid),Vx,Vy,Vz); else GetPlayerVelocity(playerid,Vx,Vy,Vz); rtn = floatsqroot(floatabs(floatpower(Vx + Vy + Vz,2))); return kmh?floatround(rtn * 100 * 1.61):floatround(rtn * 100); } public OnPlayerUpdate(playerid) { new keyo, Float:speed = GetPlayerSpeed(playerid, false); if(keyo & KEY_FIRE && speed > 6.0 && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT && GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK && IsRunning(GetPlayerWeapon(playerid))) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~DONT RUN AND SHOOT!",5000,5); SetPlayerArmedWeapon(playerid,0); return 0; } return 1; }