for _, v in next, {'AutoShaman', 'AutoNewGame', 'AutoTimeLeft', 'PhysicalConsumables','AfkDeath','AutoScore'} do tfm.exec['disable' .. v]() end data = {} function eventNewPlayer(name) data[name] = { life = 100 } status(name) system.bindKeyboard(name,32,true) -- Tecla Espaço -- end function status(name) ui.addTextArea(0,"",name,6,28,200,16,0x930000,0x930000,1,true) ui.addTextArea(1,"",name,6,28,math.floor(data[name].life*2),16,0xFF0000,0xFF0000,70,true) ui.addTextArea(2,"

"..data[name].life.."/100",name,6,28,200,16,0,0,0,true) end function subLife(name,life) data[name].life = data[name].life - life if data[name].life <= 0 then -- Quando a vida for igual a 0 o jogador morre.-- data[name].life = 0 tfm.exec.killPlayer(name) end status(name) end function eventKeyboard(name,key,down,x,y) if key == 32 then for k,v in pairs(tfm.get.room.playerList) do if k ~= name then if not v.isDead then if math.sqrt((x-v.x)^2 + (y-v.y)^2) <= 20 then subLife(k,3) -- Aqui você pode mudar o numero de dano que vai dar| Exemplos : "subLife(k,10); subLife(k,5); subLife(k,20) -- break end end end end end end for all in pairs(tfm.get.room.playerList) do eventNewPlayer(all) end