--https://github.com/Mokiros/roblox-FE-compatibility if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,Mouse,mouse,UserInputService,ContextActionService = owner local RealPlayer = Player do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},Soundscape=r:GetService("RunService").Heartbeat,BindToSoundscape=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --Made by N3xul local runDummyScript = function(f,scri) local oldenv = getfenv(f) local newenv = setmetatable({}, { __index = function(_, k) if k:lower() == 'script' then return scri else return oldenv[k] end end }) setfenv(f, newenv) ypcall(function() f() end) end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) mas.Name = "CompiledModel" o1 = Instance.new("Tool") o2 = Instance.new("Part") o3 = Instance.new("Sound") o4 = Instance.new("Sound") o6 = Instance.new("Part") o7 = Instance.new("CylinderMesh") o8 = Instance.new("Part") o9 = Instance.new("BlockMesh") o10 = Instance.new("Part") o11 = Instance.new("BlockMesh") o12 = Instance.new("Part") o13 = Instance.new("Part") o14 = Instance.new("CylinderMesh") o15 = Instance.new("Part") o16 = Instance.new("SpecialMesh") o17 = Instance.new("Part") o18 = Instance.new("SpecialMesh") o19 = Instance.new("Part") o20 = Instance.new("IntValue") o21 = Instance.new("BlockMesh") o22 = Instance.new("Part") o23 = Instance.new("BlockMesh") o24 = Instance.new("Part") o25 = Instance.new("SpecialMesh") o26 = Instance.new("Part") o27 = Instance.new("SpecialMesh") o28 = Instance.new("Part") o29 = Instance.new("CylinderMesh") o30 = Instance.new("Part") o31 = Instance.new("CylinderMesh") o32 = Instance.new("Part") o33 = Instance.new("BlockMesh") o34 = Instance.new("Part") o35 = Instance.new("SpecialMesh") o36 = Instance.new("Part") o37 = Instance.new("CylinderMesh") o38 = Instance.new("Part") o39 = Instance.new("Sound") o40 = Instance.new("Sound") o41 = Instance.new("Part") o42 = Instance.new("CylinderMesh") o43 = Instance.new("Part") o44 = Instance.new("BlockMesh") o45 = Instance.new("Part") o46 = Instance.new("BlockMesh") o47 = Instance.new("ManualWeld") o48 = Instance.new("Part") o49 = Instance.new("BlockMesh") o50 = Instance.new("Part") o51 = Instance.new("CylinderMesh") o52 = Instance.new("ManualWeld") o53 = Instance.new("Part") o54 = Instance.new("BlockMesh") o55 = Instance.new("Part") o56 = Instance.new("BlockMesh") o57 = Instance.new("Part") o58 = Instance.new("BlockMesh") o59 = Instance.new("Part") o60 = Instance.new("BlockMesh") o61 = Instance.new("Part") o62 = Instance.new("CylinderMesh") o63 = Instance.new("Part") o64 = Instance.new("SpecialMesh") o65 = Instance.new("Part") o66 = Instance.new("SpecialMesh") o67 = Instance.new("Part") o68 = Instance.new("CylinderMesh") o69 = Instance.new("Part") o70 = Instance.new("BlockMesh") o71 = Instance.new("Part") o72 = Instance.new("CylinderMesh") o73 = Instance.new("Part") o74 = Instance.new("SpecialMesh") o75 = Instance.new("Part") o76 = Instance.new("SpecialMesh") o77 = Instance.new("Part") o78 = Instance.new("SpecialMesh") o79 = Instance.new("Part") o80 = Instance.new("CylinderMesh") o81 = Instance.new("Part") o82 = Instance.new("BlockMesh") o83 = Instance.new("Part") o84 = Instance.new("BlockMesh") o85 = Instance.new("Part") o86 = Instance.new("BlockMesh") o87 = Instance.new("Part") o88 = Instance.new("BlockMesh") o89 = Instance.new("Part") o90 = Instance.new("BlockMesh") o91 = Instance.new("Part") o92 = Instance.new("CylinderMesh") o93 = Instance.new("LocalScript") o94 = Instance.new("LocalScript") o95 = Instance.new("NumberValue") o96 = Instance.new("NumberValue") o97 = Instance.new("ScreenGui") o98 = Instance.new("Frame") o99 = Instance.new("TextLabel") o100 = Instance.new("Smoke") o101 = Instance.new("Smoke") o1.Name = "SUzi" o1.Parent = mas o2.Name = "Handle" o2.Parent = o1 o2.BrickColor = BrickColor.new("Black") o2.Transparency = 1 o2.Position = Vector3.new(59.75, 0.909995973, 191.800018) o2.Rotation = Vector3.new(-180, 1.23782713e-023, -180) o2.Anchored = true o2.CanCollide = false o2.FormFactor = Enum.FormFactor.Custom o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o2.CFrame = CFrame.new(59.75, 0.909995973, 191.800018, -1, 2.55505469e-013, 2.16041589e-025, -2.55505469e-013, 0.999998093, 1.93267321e-012, 2.16041589e-025, -1.93267321e-012, -0.999998093) o2.BottomSurface = Enum.SurfaceType.Smooth o2.TopSurface = Enum.SurfaceType.Smooth o2.Color = Color3.new(0.105882, 0.164706, 0.207843) o2.Position = Vector3.new(59.75, 0.909995973, 191.800018) o3.Name = "Reload" o3.Parent = o2 o3.SoundId = "http://www.roblox.com/asset/?id=95309699" o3.Volume = 1 o4.Name = "Shoot" o4.Parent = o2 o4.Pitch = 3 o4.SoundId = "http://www.roblox.com/asset/?id=97852331" o6.Name = "Sil" o6.Parent = o1 o6.Material = Enum.Material.SmoothPlastic o6.BrickColor = BrickColor.new("Black") o6.Position = Vector3.new(59.7909775, 1.38277197, 193.245148) o6.Rotation = Vector3.new(-90, 0, -0) o6.Anchored = true o6.FormFactor = Enum.FormFactor.Custom o6.Size = Vector3.new(0.200000048, 0.800000012, 0.200000003) o6.CFrame = CFrame.new(59.7909775, 1.38277197, 193.245148, 1, 0, 0, 0, 0, 1, 0, -1, -4.37113883e-008) o6.Color = Color3.new(0.105882, 0.164706, 0.207843) o6.Position = Vector3.new(59.7909775, 1.38277197, 193.245148) o7.Parent = o6 o8.Name = "Mag2" o8.Parent = o1 o8.BrickColor = BrickColor.new("Dark stone grey") o8.Position = Vector3.new(59.7968826, 0.367808998, 191.748718) o8.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033) o8.Anchored = true o8.CanCollide = false o8.Elasticity = 0 o8.FormFactor = Enum.FormFactor.Custom o8.Size = Vector3.new(0.200000003, 0.638095081, 0.200000003) o8.CFrame = CFrame.new(59.7968826, 0.367808998, 191.748718, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005) o8.BottomSurface = Enum.SurfaceType.Smooth o8.TopSurface = Enum.SurfaceType.Smooth o8.Color = Color3.new(0.388235, 0.372549, 0.384314) o8.Position = Vector3.new(59.7968826, 0.367808998, 191.748718) o9.Parent = o8 o9.Scale = Vector3.new(0.809523821, 1, 0.714285731) o10.Parent = o1 o10.BrickColor = BrickColor.new("Black") o10.Position = Vector3.new(59.7963982, 0.963775992, 191.12471) o10.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033) o10.Anchored = true o10.CanCollide = false o10.Elasticity = 0 o10.FormFactor = Enum.FormFactor.Symmetric o10.Size = Vector3.new(1, 1, 1) o10.CFrame = CFrame.new(59.7963982, 0.963775992, 191.12471, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005) o10.BottomSurface = Enum.SurfaceType.Smooth o10.TopSurface = Enum.SurfaceType.Smooth o10.Color = Color3.new(0.105882, 0.164706, 0.207843) o10.Position = Vector3.new(59.7963982, 0.963775992, 191.12471) o11.Parent = o10 o11.Scale = Vector3.new(0.0476190485, 0.380952388, 0.190476194) o12.Name = "AimPart" o12.Parent = o1 o12.BrickColor = BrickColor.new("Black") o12.Transparency = 1 o12.Position = Vector3.new(59.7963028, 1.51867104, 190.408508) o12.Rotation = Vector3.new(-180, 1.23782713e-023, -180) o12.Anchored = true o12.CanCollide = false o12.FormFactor = Enum.FormFactor.Custom o12.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o12.CFrame = CFrame.new(59.7963028, 1.51867104, 190.408508, -1, 2.55505469e-013, 2.16041589e-025, -2.55505469e-013, 0.999998093, 1.93267321e-012, 2.16041589e-025, -1.93267321e-012, -0.999998093) o12.BottomSurface = Enum.SurfaceType.Smooth o12.TopSurface = Enum.SurfaceType.Smooth o12.Color = Color3.new(0.105882, 0.164706, 0.207843) o12.Position = Vector3.new(59.7963028, 1.51867104, 190.408508) o13.Name = "SmokePart" o13.Parent = o1 o13.BrickColor = BrickColor.new("Black") o13.Transparency = 1 o13.Position = Vector3.new(59.7909317, 1.37609601, 193.662384) o13.Rotation = Vector3.new(90, -90, 0) o13.Anchored = true o13.CanCollide = false o13.FormFactor = Enum.FormFactor.Custom o13.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o13.CFrame = CFrame.new(59.7909317, 1.37609601, 193.662384, -2.55505469e-013, -2.16041589e-025, -1, -0.999998093, -1.93267321e-012, -2.55505469e-013, 1.93267321e-012, 0.999998093, 2.16041589e-025) o13.BottomSurface = Enum.SurfaceType.Smooth o13.TopSurface = Enum.SurfaceType.Smooth o13.Color = Color3.new(0.105882, 0.164706, 0.207843) o13.Position = Vector3.new(59.7909317, 1.37609601, 193.662384) o14.Parent = o13 o14.Scale = Vector3.new(0.600000024, 1, 0.600000024) o15.Name = "NoSight" o15.Parent = o1 o15.BrickColor = BrickColor.new("Black") o15.Position = Vector3.new(59.7685661, 1.52071798, 192.186493) o15.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033) o15.Anchored = true o15.CanCollide = false o15.Elasticity = 0 o15.FormFactor = Enum.FormFactor.Custom o15.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o15.CFrame = CFrame.new(59.7685661, 1.52071798, 192.186493, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005) o15.BottomSurface = Enum.SurfaceType.Smooth o15.TopSurface = Enum.SurfaceType.Smooth o15.Color = Color3.new(0.105882, 0.164706, 0.207843) o15.Position = Vector3.new(59.7685661, 1.52071798, 192.186493) o16.Parent = o15 o16.Scale = Vector3.new(0.333333343, 0.142857149, 0.095238097) o16.MeshType = Enum.MeshType.Wedge o17.Name = "NoSight" o17.Parent = o1 o17.BrickColor = BrickColor.new("Black") o17.Position = Vector3.new(59.7963982, 1.486812, 192.186615) o17.Rotation = Vector3.new(-0.00321958517, 0.00275059137, -179.978378) o17.Anchored = true o17.CanCollide = false o17.Elasticity = 0 o17.FormFactor = Enum.FormFactor.Custom o17.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o17.CFrame = CFrame.new(59.7963982, 1.486812, 192.186615, -0.999998569, 0.000377276359, 4.80068738e-005, -0.000377273187, -0.99999845, 5.61921843e-005, 4.80578747e-005, 5.65051087e-005, 0.999996841) o17.BottomSurface = Enum.SurfaceType.Smooth o17.TopSurface = Enum.SurfaceType.Smooth o17.Color = Color3.new(0.105882, 0.164706, 0.207843) o17.Position = Vector3.new(59.7963982, 1.486812, 192.186615) o18.Parent = o17 o18.Scale = Vector3.new(0.380952358, 0.190476194, 0.333333343) o18.MeshType = Enum.MeshType.Torso o19.Name = "NoSight" o19.Parent = o1 o19.BrickColor = BrickColor.new("White") o19.Transparency = 1 o19.Position = Vector3.new(59.7963982, 1.52467203, 192.476547) o19.Rotation = Vector3.new(-0.00322641456, -0.000993201276, 0.0216163192) o19.Anchored = true o19.CanCollide = false o19.Elasticity = 0 o19.FormFactor = Enum.FormFactor.Custom o19.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o19.CFrame = CFrame.new(59.7963982, 1.52467203, 192.476547, 0.999998569, -0.000377275399, -1.73346325e-005, 0.000377275835, 0.99999845, 5.63113936e-005, 1.73282169e-005, -5.65051087e-005, 0.999997079) o19.BottomSurface = Enum.SurfaceType.Smooth o19.TopSurface = Enum.SurfaceType.Smooth o19.Color = Color3.new(0.94902, 0.952941, 0.952941) o19.Position = Vector3.new(59.7963982, 1.52467203, 192.476547) o20.Name = "lenspart" o20.Parent = o19 o21.Parent = o19 o21.Scale = Vector3.new(0.095238097, 0.0476190485, 0.0476190485) o22.Name = "NoSight" o22.Parent = o1 o22.BrickColor = BrickColor.new("Black") o22.Position = Vector3.new(59.7963982, 1.50163996, 192.528473) o22.Rotation = Vector3.new(-92.0970917, 89.9051285, 2.09262466) o22.Anchored = true o22.CanCollide = false o22.Elasticity = 0 o22.FormFactor = Enum.FormFactor.Custom o22.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o22.CFrame = CFrame.new(59.7963982, 1.50163996, 192.528473, 0.000420434255, -1.53624314e-005, 0.999998629, -0.999998271, -4.57315873e-005, 0.000420432887, 4.59104012e-005, -0.999996901, -1.53951878e-005) o22.BottomSurface = Enum.SurfaceType.Smooth o22.TopSurface = Enum.SurfaceType.Smooth o22.Color = Color3.new(0.105882, 0.164706, 0.207843) o22.Position = Vector3.new(59.7963982, 1.50163996, 192.528473) o23.Parent = o22 o23.Scale = Vector3.new(0.285714269, 0.476190478, 0.095238097) o24.Name = "NoSight" o24.Parent = o1 o24.BrickColor = BrickColor.new("Black") o24.Position = Vector3.new(59.8252106, 1.52071798, 192.186493) o24.Rotation = Vector3.new(-87.8741455, 89.9072189, 87.8717728) o24.Anchored = true o24.CanCollide = false o24.Elasticity = 0 o24.FormFactor = Enum.FormFactor.Custom o24.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o24.CFrame = CFrame.new(59.8252106, 1.52071798, 192.186493, 1.51542945e-005, -0.000407792773, 0.999998689, -4.36454284e-005, 0.999998331, 0.000407792832, -0.99999696, -4.38391435e-005, 1.51373351e-005) o24.BottomSurface = Enum.SurfaceType.Smooth o24.TopSurface = Enum.SurfaceType.Smooth o24.Color = Color3.new(0.105882, 0.164706, 0.207843) o24.Position = Vector3.new(59.8252106, 1.52071798, 192.186493) o25.Parent = o24 o25.Scale = Vector3.new(0.333333343, 0.142857149, 0.095238097) o25.MeshType = Enum.MeshType.Wedge o26.Name = "NoSight" o26.Parent = o1 o26.BrickColor = BrickColor.new("Black") o26.Position = Vector3.new(59.7963982, 1.52480197, 191.219437) o26.Rotation = Vector3.new(179.999252, 0.000992268557, -0.0240890589) o26.Anchored = true o26.CanCollide = false o26.Elasticity = 0 o26.FormFactor = Enum.FormFactor.Custom o26.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o26.CFrame = CFrame.new(59.7963982, 1.52480197, 191.219437, 0.999998629, 0.000420432829, 1.73183525e-005, 0.000420432421, -0.999998331, -1.31428005e-005, 1.73127555e-005, 1.33365193e-005, -0.99999696) o26.BottomSurface = Enum.SurfaceType.Smooth o26.TopSurface = Enum.SurfaceType.Smooth o26.Color = Color3.new(0.105882, 0.164706, 0.207843) o26.Position = Vector3.new(59.7963982, 1.52480197, 191.219437) o27.Parent = o26 o27.MeshId = "http://www.roblox.com/asset/?id=3270017" o27.Scale = Vector3.new(0.0571428612, 0.0571428612, 0.0571428612) o27.MeshType = Enum.MeshType.FileMesh o28.Name = "NoSight" o28.Parent = o1 o28.BrickColor = BrickColor.new("Black") o28.Position = Vector3.new(59.7202454, 1.47276294, 191.243576) o28.Rotation = Vector3.new(179.997513, -0.000881102751, 89.9818802) o28.Anchored = true o28.CanCollide = false o28.Elasticity = 0 o28.FormFactor = Enum.FormFactor.Plate o28.Size = Vector3.new(1, 0.400000006, 1) o28.CFrame = CFrame.new(59.7202454, 1.47276294, 191.243576, 0.000316242484, -0.999998629, -1.53781439e-005, -0.999998331, -0.000316241261, -4.36454284e-005, 4.38391435e-005, 1.5393849e-005, -0.99999696) o28.BottomSurface = Enum.SurfaceType.Smooth o28.TopSurface = Enum.SurfaceType.Smooth o28.Color = Color3.new(0.105882, 0.164706, 0.207843) o28.Position = Vector3.new(59.7202454, 1.47276294, 191.243576) o29.Parent = o28 o29.Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194) o30.Name = "NoSight" o30.Parent = o1 o30.BrickColor = BrickColor.new("Black") o30.Position = Vector3.new(59.7202454, 1.47264397, 192.52829) o30.Rotation = Vector3.new(179.997513, -0.000881102751, 89.9818802) o30.Anchored = true o30.CanCollide = false o30.Elasticity = 0 o30.FormFactor = Enum.FormFactor.Plate o30.Size = Vector3.new(1, 0.400000006, 1) o30.CFrame = CFrame.new(59.7202454, 1.47264397, 192.52829, 0.000316242484, -0.999998629, -1.53781439e-005, -0.999998331, -0.000316241261, -4.36454284e-005, 4.38391435e-005, 1.5393849e-005, -0.99999696) o30.BottomSurface = Enum.SurfaceType.Smooth o30.TopSurface = Enum.SurfaceType.Smooth o30.Color = Color3.new(0.105882, 0.164706, 0.207843) o30.Position = Vector3.new(59.7202454, 1.47264397, 192.52829) o31.Parent = o30 o31.Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194) o32.Parent = o1 o32.BrickColor = BrickColor.new("Black") o32.Position = Vector3.new(59.7963982, 1.20182598, 191.338531) o32.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033) o32.Anchored = true o32.CanCollide = false o32.Elasticity = 0 o32.FormFactor = Enum.FormFactor.Symmetric o32.Size = Vector3.new(1, 1, 1) o32.CFrame = CFrame.new(59.7963982, 1.20182598, 191.338531, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005) o32.BottomSurface = Enum.SurfaceType.Smooth o32.TopSurface = Enum.SurfaceType.Smooth o32.Color = Color3.new(0.105882, 0.164706, 0.207843) o32.Position = Vector3.new(59.7963982, 1.20182598, 191.338531) o33.Parent = o32 o33.Scale = Vector3.new(0.571428597, 0.095238097, 0.190476194) o34.Parent = o1 o34.BrickColor = BrickColor.new("Black") o34.Position = Vector3.new(59.7963982, 0.96371001, 191.076248) o34.Rotation = Vector3.new(-0.00321958517, 0.00275059137, -179.978378) o34.Anchored = true o34.CanCollide = false o34.Elasticity = 0 o34.FormFactor = Enum.FormFactor.Symmetric o34.Size = Vector3.new(1, 1, 1) o34.CFrame = CFrame.new(59.7963982, 0.96371001, 191.076248, -0.999998569, 0.000377276359, 4.80068738e-005, -0.000377273187, -0.99999845, 5.61921843e-005, 4.80578747e-005, 5.65051087e-005, 0.999996841) o34.BottomSurface = Enum.SurfaceType.Smooth o34.TopSurface = Enum.SurfaceType.Smooth o34.Color = Color3.new(0.105882, 0.164706, 0.207843) o34.Position = Vector3.new(59.7963982, 0.96371001, 191.076248) o35.Parent = o34 o35.Scale = Vector3.new(0.190476194, 0.380952388, 0.0476190485) o35.MeshType = Enum.MeshType.Wedge o36.Parent = o1 o36.BrickColor = BrickColor.new("Black") o36.Position = Vector3.new(59.7963982, 1.37784398, 192.862396) o36.Rotation = Vector3.new(-92.0970917, 89.9051285, 2.09262466) o36.Anchored = true o36.CanCollide = false o36.Elasticity = 0 o36.FormFactor = Enum.FormFactor.Symmetric o36.Size = Vector3.new(1, 1, 1) o36.CFrame = CFrame.new(59.7963982, 1.37784398, 192.862396, 0.000420434255, -1.53624314e-005, 0.999998629, -0.999998271, -4.57315873e-005, 0.000420432887, 4.59104012e-005, -0.999996901, -1.53951878e-005) o36.BottomSurface = Enum.SurfaceType.Smooth o36.TopSurface = Enum.SurfaceType.Smooth o36.Color = Color3.new(0.105882, 0.164706, 0.207843) o36.Position = Vector3.new(59.7963982, 1.37784398, 192.862396) o37.Parent = o36 o37.Scale = Vector3.new(0.095238097, 0.285714298, 0.095238097) o38.Name = "HandleD" o38.Parent = o1 o38.Transparency = 1 o38.Position = Vector3.new(59.7963982, 0.924808025, 191.510574) o38.Rotation = Vector3.new(179.999252, -0.000881762127, 179.978378) o38.Anchored = true o38.CanCollide = false o38.Elasticity = 0 o38.FormFactor = Enum.FormFactor.Plate o38.Size = Vector3.new(1, 0.400000006, 1) o38.CFrame = CFrame.new(59.7963982, 0.924808025, 191.510574, -0.999998629, -0.000377275224, -1.53896526e-005, -0.00037727438, 0.999998331, -1.31278994e-005, 1.53945912e-005, -1.33365193e-005, -0.99999696) o38.BottomSurface = Enum.SurfaceType.Smooth o38.FrontSurface = Enum.SurfaceType.Universal o38.TopSurface = Enum.SurfaceType.Smooth o38.Position = Vector3.new(59.7963982, 0.924808025, 191.510574) o39.Name = "Fire" o39.Parent = o38 o39.Pitch = 1.3500000238419 o39.SoundId = "http://www.roblox.com/asset/?id=97852331" o39.Volume = 0.25 o40.Name = "Reload" o40.Parent = o38 o40.SoundId = "http://www.roblox.com/asset/?id=95309699" o40.Volume = 0.10000000149012 o41.Name = "Cylinder" o41.Parent = o1 o41.BrickColor = BrickColor.new("Really black") o41.Position = Vector3.new(59.7963982, 1.37777805, 193.014389) o41.Rotation = Vector3.new(87.36203, -89.9051285, -2.63255858) o41.Anchored = true o41.CanCollide = false o41.Elasticity = 0 o41.FormFactor = Enum.FormFactor.Plate o41.Size = Vector3.new(1, 0.400000006, 1) o41.CFrame = CFrame.new(59.7963982, 1.37777805, 193.014389, 0.000334117154, 1.53624314e-005, -0.999998629, -0.999998271, 4.57315873e-005, -0.000334115815, 4.59104012e-005, 0.999996901, 1.53940309e-005) o41.BottomSurface = Enum.SurfaceType.Smooth o41.TopSurface = Enum.SurfaceType.Smooth o41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o41.Position = Vector3.new(59.7963982, 1.37777805, 193.014389) o42.Parent = o41 o42.Offset = Vector3.new(0, -0.0185714271, 0) o42.Scale = Vector3.new(0.0666666627, 0.0476190485, 0.0666666627) o43.Name = "Mag1" o43.Parent = o1 o43.BrickColor = BrickColor.new("Dark stone grey") o43.Position = Vector3.new(59.7968826, 0.520928979, 191.74855) o43.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033) o43.Anchored = true o43.CanCollide = false o43.Elasticity = 0 o43.FormFactor = Enum.FormFactor.Custom o43.Size = Vector3.new(0.200000003, 0.476190478, 0.200000003) o43.CFrame = CFrame.new(59.7968826, 0.520928979, 191.74855, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005) o43.BottomSurface = Enum.SurfaceType.Smooth o43.TopSurface = Enum.SurfaceType.Smooth o43.Color = Color3.new(0.388235, 0.372549, 0.384314) o43.Position = Vector3.new(59.7968826, 0.520928979, 191.74855) o44.Parent = o43 o44.Scale = Vector3.new(0.809523821, 1, 0.714285731) o45.Parent = o1 o45.BrickColor = BrickColor.new("Black") o45.Position = Vector3.new(59.7963982, 1.28275597, 192.362503) o45.Rotation = Vector3.new(-92.0970917, 89.9051285, 2.09262466) o45.Anchored = true o45.CanCollide = false o45.Elasticity = 0 o45.FormFactor = Enum.FormFactor.Symmetric o45.Size = Vector3.new(1, 1, 1) o45.CFrame = CFrame.new(59.7963982, 1.28275597, 192.362503, 0.000420434255, -1.53624314e-005, 0.999998629, -0.999998271, -4.57315873e-005, 0.000420432887, 4.59104012e-005, -0.999996901, -1.53951878e-005) o45.BottomSurface = Enum.SurfaceType.Smooth o45.TopSurface = Enum.SurfaceType.Smooth o45.Color = Color3.new(0.105882, 0.164706, 0.207843) o45.Position = Vector3.new(59.7963982, 1.28275597, 192.362503) o46.Parent = o45 o46.Scale = Vector3.new(0.095238097, 0.523809552, 0.238095239) o47.Name = "Part-to-Port Strong Joint" o47.Parent = o45 o47.C0 = CFrame.new(-0.5, 0.5, 0.5, -1, 0, 0, 0, 0, 1, 0, 1, -0) o47.C1 = CFrame.new(-0.567365646, 0.454582214, 0.15675354, -0.965815187, -0.259224743, 4.81826173e-005, -0.259224653, 0.965815544, -3.01207638e-006, -4.59400871e-005, -1.53690817e-005, -0.999996901) o47.Part0 = o45 o47.Part1 = o87 o48.Parent = o1 o48.BrickColor = BrickColor.new("Black") o48.Position = Vector3.new(59.7963982, 1.35372806, 191.88652) o48.Rotation = Vector3.new(87.36203, -89.9051285, -2.63255858) o48.Anchored = true o48.CanCollide = false o48.Elasticity = 0 o48.FormFactor = Enum.FormFactor.Symmetric o48.Size = Vector3.new(1, 1, 1) o48.CFrame = CFrame.new(59.7963982, 1.35372806, 191.88652, 0.000334117154, 1.53624314e-005, -0.999998629, -0.999998271, 4.57315873e-005, -0.000334115815, 4.59104012e-005, 0.999996901, 1.53940309e-005) o48.BottomSurface = Enum.SurfaceType.Smooth o48.TopSurface = Enum.SurfaceType.Smooth o48.Color = Color3.new(0.105882, 0.164706, 0.207843) o48.Position = Vector3.new(59.7963982, 1.35372806, 191.88652) o49.Parent = o48 o49.Scale = Vector3.new(0.238095239, 1.47619045, 0.190476194) o50.Parent = o1 o50.BrickColor = BrickColor.new("Black") o50.Position = Vector3.new(59.7963982, 1.23474205, 192.362595) o50.Rotation = Vector3.new(-92.0970917, 89.9051285, 2.09262466) o50.Anchored = true o50.CanCollide = false o50.Elasticity = 0 o50.FormFactor = Enum.FormFactor.Symmetric o50.Size = Vector3.new(1, 1, 1) o50.CFrame = CFrame.new(59.7963982, 1.23474205, 192.362595, 0.000420434255, -1.53624314e-005, 0.999998629, -0.999998271, -4.57315873e-005, 0.000420432887, 4.59104012e-005, -0.999996901, -1.53951878e-005) o50.BottomSurface = Enum.SurfaceType.Smooth o50.TopSurface = Enum.SurfaceType.Smooth o50.Color = Color3.new(0.105882, 0.164706, 0.207843) o50.Position = Vector3.new(59.7963982, 1.23474205, 192.362595) o51.Parent = o50 o51.Scale = Vector3.new(0.285714298, 0.523809552, 0.238095239) o52.Name = "Part-to-Port Strong Joint" o52.Parent = o50 o52.C0 = CFrame.new(-0.5, 0.5, 0.5, -1, 0, 0, 0, 0, 1, 0, 1, -0) o52.C1 = CFrame.new(-0.520986557, 0.467010498, 0.156845093, -0.965815187, -0.259224743, 4.81826173e-005, -0.259224653, 0.965815544, -3.01207638e-006, -4.59400871e-005, -1.53690817e-005, -0.999996901) o52.Part0 = o50 o52.Part1 = o87 o53.Parent = o1 o53.BrickColor = BrickColor.new("Black") o53.Position = Vector3.new(59.7963982, 0.901830018, 191.743729) o53.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033) o53.Anchored = true o53.CanCollide = false o53.Elasticity = 0 o53.FormFactor = Enum.FormFactor.Symmetric o53.Size = Vector3.new(1, 1, 1) o53.CFrame = CFrame.new(59.7963982, 0.901830018, 191.743729, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005) o53.BottomSurface = Enum.SurfaceType.Smooth o53.TopSurface = Enum.SurfaceType.Smooth o53.Color = Color3.new(0.105882, 0.164706, 0.207843) o53.Position = Vector3.new(59.7963982, 0.901830018, 191.743729) o54.Parent = o53 o54.Scale = Vector3.new(0.238095239, 0.476190478, 0.190476194) o55.Parent = o1 o55.BrickColor = BrickColor.new("Black") o55.Position = Vector3.new(59.7963982, 0.734970987, 191.600723) o55.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033) o55.Anchored = true o55.CanCollide = false o55.Elasticity = 0 o55.FormFactor = Enum.FormFactor.Symmetric o55.Size = Vector3.new(1, 1, 1) o55.CFrame = CFrame.new(59.7963982, 0.734970987, 191.600723, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005) o55.BottomSurface = Enum.SurfaceType.Smooth o55.TopSurface = Enum.SurfaceType.Smooth o55.Color = Color3.new(0.105882, 0.164706, 0.207843) o55.Position = Vector3.new(59.7963982, 0.734970987, 191.600723) o56.Parent = o55 o56.Scale = Vector3.new(0.0476190485, 0.142857149, 0.190476194) o57.Parent = o1 o57.BrickColor = BrickColor.new("Black") o57.Position = Vector3.new(59.7963982, 1.18677402, 191.862274) o57.Rotation = Vector3.new(87.36203, -89.9051285, -2.63255858) o57.Anchored = true o57.CanCollide = false o57.Elasticity = 0 o57.FormFactor = Enum.FormFactor.Symmetric o57.Size = Vector3.new(1, 1, 1) o57.CFrame = CFrame.new(59.7963982, 1.18677402, 191.862274, 0.000334117154, 1.53624314e-005, -0.999998629, -0.999998271, 4.57315873e-005, -0.000334115815, 4.59104012e-005, 0.999996901, 1.53940309e-005) o57.BottomSurface = Enum.SurfaceType.Smooth o57.TopSurface = Enum.SurfaceType.Smooth o57.Color = Color3.new(0.105882, 0.164706, 0.207843) o57.Position = Vector3.new(59.7963982, 1.18677402, 191.862274) o58.Parent = o57 o58.Scale = Vector3.new(0.095238097, 0.476190478, 0.190476194) o59.Parent = o1 o59.BrickColor = BrickColor.new("Black") o59.Position = Vector3.new(59.7963982, 1.02874994, 191.2724) o59.Rotation = Vector3.new(90.1920929, -89.9115295, 45.1911354) o59.Anchored = true o59.CanCollide = false o59.Elasticity = 0 o59.FormFactor = Enum.FormFactor.Symmetric o59.Size = Vector3.new(1, 1, 1) o59.CFrame = CFrame.new(59.7963982, 1.02874994, 191.2724, 0.00023777863, -0.000239370362, -0.999998808, -0.707081556, 0.707129419, -0.000337401696, 0.707128465, 0.707080603, -1.13121314e-006) o59.BottomSurface = Enum.SurfaceType.Smooth o59.TopSurface = Enum.SurfaceType.Smooth o59.Color = Color3.new(0.105882, 0.164706, 0.207843) o59.Position = Vector3.new(59.7963982, 1.02874994, 191.2724) o60.Parent = o59 o60.Scale = Vector3.new(0.0476190485, 0.428571433, 0.095238097) o61.Parent = o1 o61.BrickColor = BrickColor.new("Black") o61.Position = Vector3.new(59.7963982, 1.24872303, 191.148514) o61.Rotation = Vector3.new(-90.0032425, -0.0197449103, -89.9991226) o61.Anchored = true o61.CanCollide = false o61.Elasticity = 0 o61.FormFactor = Enum.FormFactor.Symmetric o61.Size = Vector3.new(1, 1, 1) o61.CFrame = CFrame.new(59.7963982, 1.24872303, 191.148514, 1.53733763e-005, 0.999998629, -0.000344613683, 5.61921843e-005, 0.000344612228, 0.99999845, 0.999996841, -1.53942347e-005, -5.65051087e-005) o61.BottomSurface = Enum.SurfaceType.Smooth o61.TopSurface = Enum.SurfaceType.Smooth o61.Color = Color3.new(0.105882, 0.164706, 0.207843) o61.Position = Vector3.new(59.7963982, 1.24872303, 191.148514) o62.Parent = o61 o62.Scale = Vector3.new(0.190476194, 0.190476194, 0.190476194) o63.Parent = o1 o63.BrickColor = BrickColor.new("Black") o63.Position = Vector3.new(59.7963982, 0.972872019, 191.600677) o63.Rotation = Vector3.new(89.9974899, 0.0233648326, 179.997375) o63.Anchored = true o63.CanCollide = false o63.Elasticity = 0 o63.FormFactor = Enum.FormFactor.Symmetric o63.Size = Vector3.new(1, 1, 1) o63.CFrame = CFrame.new(59.7963982, 0.972872019, 191.600677, -0.999998629, -4.58807735e-005, 0.000407793239, -0.000407791493, -4.36752307e-005, -0.999998331, 4.58976283e-005, -0.999996901, 4.38391435e-005) o63.BottomSurface = Enum.SurfaceType.Smooth o63.TopSurface = Enum.SurfaceType.Smooth o63.Color = Color3.new(0.105882, 0.164706, 0.207843) o63.Position = Vector3.new(59.7963982, 0.972872019, 191.600677) o64.Parent = o63 o64.Scale = Vector3.new(0.190476194, 0.0476190485, 0.333333343) o64.MeshType = Enum.MeshType.Wedge o65.Parent = o1 o65.BrickColor = BrickColor.new("Black") o65.Position = Vector3.new(59.7963982, 1.18680406, 191.600357) o65.Rotation = Vector3.new(-90.006012, -0.023364298, -0.00436579948) o65.Anchored = true o65.CanCollide = false o65.Elasticity = 0 o65.FormFactor = Enum.FormFactor.Symmetric o65.Size = Vector3.new(1, 1, 1) o65.CFrame = CFrame.new(59.7963982, 1.18680406, 191.600357, 0.999998808, 7.61974879e-005, -0.000407783926, 0.000407791376, -0.000104665582, 0.999998271, 7.61573901e-005, -0.99999702, -0.000104889099) o65.BottomSurface = Enum.SurfaceType.Smooth o65.TopSurface = Enum.SurfaceType.Smooth o65.Color = Color3.new(0.105882, 0.164706, 0.207843) o65.Position = Vector3.new(59.7963982, 1.18680406, 191.600357) o66.Parent = o65 o66.Scale = Vector3.new(0.190476194, 0.0476190485, 0.095238097) o66.MeshType = Enum.MeshType.Wedge o67.Parent = o1 o67.BrickColor = BrickColor.new("Black") o67.Position = Vector3.new(59.7963982, 1.37776804, 192.671585) o67.Rotation = Vector3.new(-92.0970917, 89.9051285, 2.09262466) o67.Anchored = true o67.CanCollide = false o67.Elasticity = 0 o67.FormFactor = Enum.FormFactor.Symmetric o67.Size = Vector3.new(1, 1, 1) o67.CFrame = CFrame.new(59.7963982, 1.37776804, 192.671585, 0.000420434255, -1.53624314e-005, 0.999998629, -0.999998271, -4.57315873e-005, 0.000420432887, 4.59104012e-005, -0.999996901, -1.53951878e-005) o67.BottomSurface = Enum.SurfaceType.Smooth o67.TopSurface = Enum.SurfaceType.Smooth o67.Color = Color3.new(0.105882, 0.164706, 0.207843) o67.Position = Vector3.new(59.7963982, 1.37776804, 192.671585) o68.Parent = o67 o68.Scale = Vector3.new(0.142857149, 0.095238097, 0.142857149) o69.Name = "Block" o69.Parent = o1 o69.BrickColor = BrickColor.new("Black") o69.Position = Vector3.new(59.7963982, 1.09186399, 191.906616) o69.Rotation = Vector3.new(93.8753433, -89.9072189, -146.128876) o69.Anchored = true o69.CanCollide = false o69.Elasticity = 0 o69.FormFactor = Enum.FormFactor.Plate o69.Size = Vector3.new(1, 0.400000006, 1) o69.CFrame = CFrame.new(59.7963982, 1.09186399, 191.906616, -0.000323262677, 0.000216987115, -0.999998689, 0.866047204, -0.499958873, -0.000388443208, -0.499958366, -0.866046071, -2.63134498e-005) o69.BottomSurface = Enum.SurfaceType.Smooth o69.TopSurface = Enum.SurfaceType.Smooth o69.Color = Color3.new(0.105882, 0.164706, 0.207843) o69.Position = Vector3.new(59.7963982, 1.09186399, 191.906616) o70.Parent = o69 o70.Scale = Vector3.new(0.142857149, 0.0952381045, 0.0476190485) o71.Name = "NoSight" o71.Parent = o1 o71.BrickColor = BrickColor.new("Black") o71.Position = Vector3.new(59.8725815, 1.47276294, 191.243576) o71.Rotation = Vector3.new(179.997513, -0.000881102751, 89.9818802) o71.Anchored = true o71.CanCollide = false o71.Elasticity = 0 o71.FormFactor = Enum.FormFactor.Plate o71.Size = Vector3.new(1, 0.400000006, 1) o71.CFrame = CFrame.new(59.8725815, 1.47276294, 191.243576, 0.000316242484, -0.999998629, -1.53781439e-005, -0.999998331, -0.000316241261, -4.36454284e-005, 4.38391435e-005, 1.5393849e-005, -0.99999696) o71.BottomSurface = Enum.SurfaceType.Smooth o71.TopSurface = Enum.SurfaceType.Smooth o71.Color = Color3.new(0.105882, 0.164706, 0.207843) o71.Position = Vector3.new(59.8725815, 1.47276294, 191.243576) o72.Parent = o71 o72.Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194) o73.Name = "NoSight" o73.Parent = o1 o73.BrickColor = BrickColor.new("Black") o73.Position = Vector3.new(59.8105545, 1.51075399, 192.186325) o73.Rotation = Vector3.new(-87.8741455, 89.9072189, 87.8717728) o73.Anchored = true o73.CanCollide = false o73.Elasticity = 0 o73.FormFactor = Enum.FormFactor.Custom o73.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o73.CFrame = CFrame.new(59.8105545, 1.51075399, 192.186325, 1.51542945e-005, -0.000407792773, 0.999998689, -4.36454284e-005, 0.999998331, 0.000407792832, -0.99999696, -4.38391435e-005, 1.51373351e-005) o73.BottomSurface = Enum.SurfaceType.Smooth o73.TopSurface = Enum.SurfaceType.Smooth o73.Color = Color3.new(0.105882, 0.164706, 0.207843) o73.Position = Vector3.new(59.8105545, 1.51075399, 192.186325) o74.Parent = o73 o74.Scale = Vector3.new(0.333333224, 0.0476190485, 0.142857105) o74.MeshType = Enum.MeshType.Wedge o75.Name = "Ring" o75.Parent = o1 o75.BrickColor = BrickColor.new("Black") o75.Position = Vector3.new(59.7963982, 1.11583996, 191.910538) o75.Rotation = Vector3.new(-96.4217224, 89.9051285, -83.5806656) o75.Anchored = true o75.CanCollide = false o75.Elasticity = 0 o75.FormFactor = Enum.FormFactor.Symmetric o75.Size = Vector3.new(1, 1, 1) o75.CFrame = CFrame.new(59.7963982, 1.11583996, 191.910538, 4.58807735e-005, 0.000407793676, 0.999998629, 4.36752307e-005, -0.999998331, 0.000407791085, 0.999996901, 4.38391435e-005, -4.58976101e-005) o75.BottomSurface = Enum.SurfaceType.Smooth o75.TopSurface = Enum.SurfaceType.Smooth o75.Color = Color3.new(0.105882, 0.164706, 0.207843) o75.Position = Vector3.new(59.7963982, 1.11583996, 191.910538) o76.Parent = o75 o76.MeshId = "http://www.roblox.com/asset/?id=3270017" o76.Scale = Vector3.new(0.285714298, 0.238095239, 0.238095239) o76.MeshType = Enum.MeshType.FileMesh o77.Name = "NoSight" o77.Parent = o1 o77.BrickColor = BrickColor.new("Black") o77.Position = Vector3.new(59.782238, 1.51075399, 192.186325) o77.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033) o77.Anchored = true o77.CanCollide = false o77.Elasticity = 0 o77.FormFactor = Enum.FormFactor.Custom o77.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o77.CFrame = CFrame.new(59.782238, 1.51075399, 192.186325, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005) o77.BottomSurface = Enum.SurfaceType.Smooth o77.TopSurface = Enum.SurfaceType.Smooth o77.Color = Color3.new(0.105882, 0.164706, 0.207843) o77.Position = Vector3.new(59.782238, 1.51075399, 192.186325) o78.Parent = o77 o78.Scale = Vector3.new(0.333333224, 0.0476190485, 0.142857105) o78.MeshType = Enum.MeshType.Wedge o79.Name = "NoSight" o79.Parent = o1 o79.BrickColor = BrickColor.new("Black") o79.Position = Vector3.new(59.8725815, 1.47264397, 192.52829) o79.Rotation = Vector3.new(179.997513, -0.000881102751, 89.9818802) o79.Anchored = true o79.CanCollide = false o79.Elasticity = 0 o79.FormFactor = Enum.FormFactor.Plate o79.Size = Vector3.new(1, 0.400000006, 1) o79.CFrame = CFrame.new(59.8725815, 1.47264397, 192.52829, 0.000316242484, -0.999998629, -1.53781439e-005, -0.999998331, -0.000316241261, -4.36454284e-005, 4.38391435e-005, 1.5393849e-005, -0.99999696) o79.BottomSurface = Enum.SurfaceType.Smooth o79.TopSurface = Enum.SurfaceType.Smooth o79.Color = Color3.new(0.105882, 0.164706, 0.207843) o79.Position = Vector3.new(59.8725815, 1.47264397, 192.52829) o80.Parent = o79 o80.Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194) o81.Name = "NoSight" o81.Parent = o1 o81.BrickColor = BrickColor.new("Black") o81.Position = Vector3.new(59.7963982, 1.48673594, 191.219437) o81.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033) o81.Anchored = true o81.CanCollide = false o81.Elasticity = 0 o81.FormFactor = Enum.FormFactor.Custom o81.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o81.CFrame = CFrame.new(59.7963982, 1.48673594, 191.219437, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005) o81.BottomSurface = Enum.SurfaceType.Smooth o81.TopSurface = Enum.SurfaceType.Smooth o81.Color = Color3.new(0.105882, 0.164706, 0.207843) o81.Position = Vector3.new(59.7963982, 1.48673594, 191.219437) o82.Parent = o81 o82.Scale = Vector3.new(0.0476190522, 0.190476194, 0.19047603) o83.Name = "A2" o83.Parent = o1 o83.BrickColor = BrickColor.new("Dark stone grey") o83.Position = Vector3.new(59.6102676, 1.37655604, 191.886581) o83.Rotation = Vector3.new(-91.287262, 89.9010925, 1.29019773) o83.Anchored = true o83.CanCollide = false o83.Elasticity = 0 o83.FormFactor = Enum.FormFactor.Custom o83.Size = Vector3.new(0.200000003, 0.200000003, 1.20000005) o83.CFrame = CFrame.new(59.6102676, 1.37655604, 191.886581, 3.04579735e-005, -6.85974669e-007, 0.99999851, -0.999999583, -1.38607647e-005, 3.04281712e-005, 1.41282026e-005, -0.999998152, -6.83742883e-007) o83.BottomSurface = Enum.SurfaceType.Smooth o83.TopSurface = Enum.SurfaceType.Smooth o83.Color = Color3.new(0.388235, 0.372549, 0.384314) o83.Position = Vector3.new(59.6102676, 1.37655604, 191.886581) o84.Parent = o83 o84.Offset = Vector3.new(0, 0, 0.0599999987) o84.Scale = Vector3.new(0.200000003, 0.200000003, 0.0480000004) o85.Name = "A1" o85.Parent = o1 o85.BrickColor = BrickColor.new("Black") o85.Position = Vector3.new(59.7102661, 1.37155795, 191.736572) o85.Rotation = Vector3.new(-91.287262, 89.9010925, 1.29019773) o85.Anchored = true o85.CanCollide = false o85.Elasticity = 0 o85.FormFactor = Enum.FormFactor.Custom o85.Size = Vector3.new(0.409999967, 0.480000019, 1) o85.CFrame = CFrame.new(59.7102661, 1.37155795, 191.736572, 3.04579735e-005, -6.85974669e-007, 0.99999851, -0.999999583, -1.38607647e-005, 3.04281712e-005, 1.41282026e-005, -0.999998152, -6.83742883e-007) o85.BottomSurface = Enum.SurfaceType.Smooth o85.TopSurface = Enum.SurfaceType.Smooth o85.Color = Color3.new(0.105882, 0.164706, 0.207843) o85.Position = Vector3.new(59.7102661, 1.37155795, 191.736572) o86.Parent = o85 o86.Scale = Vector3.new(0.238000005, 1, 0.0480000004) o87.Name = "Port" o87.Parent = o1 o87.Material = Enum.Material.SmoothPlastic o87.BrickColor = BrickColor.new("Dark stone grey") o87.Transparency = 1 o87.Position = Vector3.new(59.7102661, 1.35256398, 191.705719) o87.Rotation = Vector3.new(1.70019246e-006, 1.49652749e-006, -105) o87.Anchored = true o87.CanCollide = false o87.FormFactor = Enum.FormFactor.Custom o87.Size = Vector3.new(0.200000003, 0.200000003, 0.338461548) o87.CFrame = CFrame.new(59.7102661, 1.35256398, 191.705719, -0.258818984, 0.965925694, 2.61193325e-008, -0.965925694, -0.258818984, -2.96739557e-008, -3.32160077e-008, 9.31242816e-009, 1) o87.BackSurface = Enum.SurfaceType.SmoothNoOutlines o87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o87.RightSurface = Enum.SurfaceType.SmoothNoOutlines o87.TopSurface = Enum.SurfaceType.SmoothNoOutlines o87.Color = Color3.new(0.388235, 0.372549, 0.384314) o87.Position = Vector3.new(59.7102661, 1.35256398, 191.705719) o88.Parent = o87 o88.Scale = Vector3.new(0.0769230723, 0.538461506, 1) o89.Name = "Hole" o89.Parent = o1 o89.BrickColor = BrickColor.new("Really black") o89.Position = Vector3.new(59.7102661, 1.36658394, 191.736557) o89.Rotation = Vector3.new(-91.287262, 89.9010925, 1.29019773) o89.Anchored = true o89.CanCollide = false o89.Elasticity = 0 o89.FormFactor = Enum.FormFactor.Custom o89.Size = Vector3.new(0.399999976, 0.400000036, 1) o89.CFrame = CFrame.new(59.7102661, 1.36658394, 191.736557, 3.04579735e-005, -6.85974669e-007, 0.99999851, -0.999999583, -1.38607647e-005, 3.04281712e-005, 1.41282026e-005, -0.999998152, -6.83742883e-007) o89.BottomSurface = Enum.SurfaceType.Smooth o89.TopSurface = Enum.SurfaceType.Smooth o89.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o89.Position = Vector3.new(59.7102661, 1.36658394, 191.736557) o90.Parent = o89 o90.Scale = Vector3.new(0.238095239, 1.19047618, 0.0476190485) o91.Name = "Sil" o91.Parent = o1 o91.Material = Enum.Material.SmoothPlastic o91.BrickColor = BrickColor.new("Really black") o91.Position = Vector3.new(59.7909775, 1.38277197, 193.745148) o91.Rotation = Vector3.new(-90, 0, -0) o91.Anchored = true o91.FormFactor = Enum.FormFactor.Custom o91.Size = Vector3.new(0.200000048, 0.200000003, 0.200000003) o91.CFrame = CFrame.new(59.7909775, 1.38277197, 193.745148, 1, 0, 0, 0, 0, 1, 0, -1, -4.37113883e-008) o91.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o91.Position = Vector3.new(59.7909775, 1.38277197, 193.745148) o92.Parent = o91 o92.Offset = Vector3.new(0, 0.199000001, 0) o92.Scale = Vector3.new(0.5, 1, 1) o93.Name = "Coloring" o93.Parent = o1 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() repeat wait() until script.Parent.Parent.Parent.ClassName == "Player" g = script.Parent:GetChildren() for i = 1,#g do if g[i].Name == "Color" then g[i].BrickColor = script.Parent.Parent.Parent.TeamColor end end end,o93) end)) o94.Name = "Gun_Script" o94.Parent = o1 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() wait(0.5) --Edit settings below-- local Tool = script.Parent local Settings = { Range = 700 ,Spread = 5 ,Damage = {16, 20} ,HeadShotDamage = {13, 14} ,Bullets = 1 ,FireRate = 0.10 ,Automatic = true ,AntiTK = false ,ImpactDuration = 3 --Reload ,ReloadKey = "R" ,ReloadTime = 3 ,Ammo = 30 ,IncludeChamberedBullet = true --Gui ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale) --Arms ,OneHanded = false ,FakeArms = true ,FakeArmTransparency = 1 ,RightPos = CFrame.new(-0.75, -0.25, 0.5) * CFrame.Angles(math.rad(-90), 0, 0) ,LeftPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(45), 0) ,AimPart = Tool.AimPart ,AimPartOffset = CFrame.new() ,AimGripOffset = Vector3.new(0, 0, 0) ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0) ,AimAnim = { Enabled = false ,Frames = 50 ,Time = 0.1 } ,ChangeFOV = {true, 60} ,SpreadReduction = 3 --Weld ,Weld = true --Mouse ,Icons = { Idle = "rbxassetid://70288585" ,Fire1 = "rbxassetid://70288578" ,Fire2 = "rbxassetid://70288572" ,Fire3 = "rbxassetid://70288578" ,Reload = "rbxassetid://70288599" ,Aim = "rbxasset://textures/Blank.png" } ,FireMouseAnimTime = 0.15 --Recoil ,Recoil = math.rad(1.2) --Smoke ,Smoke = true ,SmokePart = Tool.SmokePart ,Smokes = {{script.Smoke, 6, 0.1}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}} --Sprint ,Sprint = true ,SprintSpeed = 25 ,SprintKey = "0" ,SprintSpreadIncrease = 40 ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0) --Other ,DropHats = false } --Do not edit below this lign-- local Orig_Spread = Settings.Spread local Orig_Grip = Tool.GripPos local Player = game.Players.LocalPlayer local Character = Player.Character local Camera = Workspace.CurrentCamera local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo local Gui, CanUpdateGui = nil, true local Sprinting, Equipped function Update_Gui() if Gui and CanUpdateGui then Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value end end local Welded if Settings.Weld then Delay(0, function() local weldC0s = {} for i, v in pairs(Tool:GetChildren()) do if v:IsA("BasePart") and v ~= Tool.Handle then table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)}) v.Anchored = false end end Tool.Handle.Anchored = false local welds = {} Tool.Equipped:connect(function() for i, v in ipairs(welds) do v.Part1 = nil v:Destroy() end for i, v in ipairs(weldC0s) do if v[1] and v[2] then local w = Instance.new("Weld", Tool.Handle) w.Part0 = Tool.Handle w.Part1 = v[1] w.C0 = v[2] table.insert(welds, w) end end end) wait() Welded = true end) end local Left_Weld, Right_Weld Ammo.Changed:connect(Update_Gui) StoredAmmo.Changed:connect(Update_Gui) Settings.Range = math.min(Settings.Range, 999) local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace) Ignore_Model.Name = "Ray_Ignore" local Ray_Ignore = {Character, Ignore_Model, Camera} Character.Humanoid.Died:connect(function() Tool.Parent = Player.Backpack end) function Fire(Mouse) local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10)) local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range) local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore) if Hit and Hit.Parent:FindFirstChild("Humanoid") then local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent) if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then return end local Humanoid = Hit.Parent.Humanoid local c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player game.Debris:AddItem(c, 3) c.Parent = Humanoid if Hit.Name == "Head" then Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2]) else Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2]) end elseif Hit then local Hit_Part = Instance.new("Part", Ignore_Model) Hit_Part.FormFactor = "Custom" Hit_Part.TopSurface = 0 Hit_Part.BottomSurface = 0 Hit_Part.Anchored = true Hit_Part.CanCollide = false Hit_Part.Size = Vector3.new() Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360)) Hit_Part.BrickColor = BrickColor.new("Black") game.Debris:AddItem(Hit_Part, Settings.ImpactDuration) if not Hit.Anchored then local w = Instance.new("Weld", Hit_Part) w.Part0 = Hit w.Part1 = Hit_Part w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame) Hit_Part.Anchored = false end if Hit.Parent:IsA("Hat") and Settings.DropHats then Hit.Parent.Parent = workspace game.Debris:AddItem(Hit, 3) end end end local Can_Shoot = true local Reloading = false local First_Person = false local Mouse_Held Tool.Equipped:connect(function(Mouse) Equipped = true if Settings.Weld and not Welded then wait() Tool.Parent = Player.Backpack end Character = Player.Character if Gui then return end Ray_Ignore = {Character, Ignore_Model, Camera} Mouse.Icon = Settings.Icons.Idle Gui = script.Gui:Clone() Gui.Parent = Player.PlayerGui Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset) Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1) CanUpdateGui = true Update_Gui() Mouse.Button1Down:connect(function() if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then Mouse_Held = true while true do Can_Shoot = false Delay(0, function() local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3) if not Aiming then Mouse.Icon = Settings.Icons.Fire1 end wait(t) if not Aiming then if Reloading then return end Mouse.Icon = Settings.Icons.Fire2 end wait(t) if not Aiming then if Reloading then return end Mouse.Icon = Settings.Icons.Fire3 end wait(t) if not Aiming then if Reloading then return end Mouse.Icon = Settings.Icons.Idle end end) if Settings.Smoke then for i, v in pairs(Settings.Smokes) do local s = v[1]:Clone() s.Parent = Settings.SmokePart s.Enabled = true game.Debris:AddItem(s, v[2]) if v[3] then Delay(v[3], function() s.Enabled = false end) end end end for _ = 1, Settings.Bullets do Fire(Mouse) end Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude) if Tool.Handle:FindFirstChild("Shoot") then Tool.Handle.Shoot:Play() end Ammo.Value = Ammo.Value - 1 wait(Settings.FireRate) if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then break end end Can_Shoot = true elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then Tool.Handle.Click:Play() end end) Mouse.Button1Up:connect(function() Mouse_Held = false end) Mouse.KeyDown:connect(function(Key) if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then return end Can_Shoot = false Reloading = true local TextLabel = Gui.Frame.AmmoDisplay Delay(0, function() CanUpdateGui = false TextLabel.Text = "Reloading." wait(Settings.ReloadTime/3) if TextLabel then TextLabel.Text = "Reloading.." end wait(Settings.ReloadTime/3) if TextLabel then TextLabel.Text = "Reloading..." end end) if Tool.Handle:FindFirstChild("Reload") then Tool.Handle.Reload:Play() end Mouse.Icon = Settings.Icons.Reload wait(Settings.ReloadTime) Mouse.Icon = Settings.Icons.Idle CanUpdateGui = true local m = Settings.Ammo if Ammo.Value > 0 and Settings.IncludeChamberedBullet then m = m + 1 end if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then Ammo.Value = Ammo.Value + StoredAmmo.Value StoredAmmo.Value = 0 else StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value) Ammo.Value = m end Can_Shoot = true Reloading = false elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then Sprinting = true Character.Humanoid.WalkSpeed = Settings.SprintSpeed Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease end end) Mouse.KeyUp:connect(function(Key) if Key:upper() == Settings.SprintKey:upper() and Sprinting then Sprinting = false Character.Humanoid.WalkSpeed = 16 Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease Right_Weld.C0 = CFrame.new(0, -1.5, 0) end end) Mouse.Button2Down:connect(function() if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then Aiming = true Mouse.Icon = Settings.Icons.Aim if Settings.AimAnim.Enabled then Right_Weld.C1 = CFrame.new() Right_Weld.C0 = CFrame.new() Delay(0, function() Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)) end) Delay(0, function() Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftAimPos) end) Delay(0, function() if Settings.ChangeFOV[1] then Camera.FieldOfView = 70 local Cam_Dif, T_F = 70 - Settings.ChangeFOV[2], Settings.AimAnim.Time * Settings.AimAnim.Frames for i = 1, T_F do local FOV = 70 - Cam_Dif/T_F * i Camera.FieldOfView = FOV wait(Settings.AimAnim.Time/Settings.AimAnim.Frames) if not Aiming then return end end Camera.FieldOfView = Settings.ChangeFOV[2] end end) else Right_Weld.C1 = CFrame.new() Right_Weld.C0 = CFrame.new() Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame) Left_Weld.C1 = Settings.LeftAimPos if Settings.ChangeFOV[1] then Camera.FieldOfView = Settings.ChangeFOV[2] end end Tool.GripPos = Orig_Grip + Settings.AimGripOffset Settings.Spread = Settings.Spread - Settings.SpreadReduction end end) Mouse.Button2Up:connect(function() if Aiming then Mouse.Icon = Settings.Icons.Idle Tool.GripPos = Orig_Grip if Settings.AimAnim.Enabled then Delay(0, function() Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, CFrame.new(0, -1.5, 0)) end) Delay(0, function() Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftPos) end) else Right_Weld.C1 = Settings.RightPos Right_Weld.C0 = CFrame.new(0, -1.5, 0) Left_Weld.C1 = Settings.LeftPos end if Settings.ChangeFOV[1] then Camera.FieldOfView = 70 end Settings.Spread = Settings.Spread + Settings.SpreadReduction Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) wait(0.25) Aiming = false end end) wait() Camera.Changed:connect(function() if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then Mouse.TargetFilter = workspace Character.Torso.Neck.C1 = CFrame.new() Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0) end end) Mouse.Idle:connect(function() if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then Mouse.TargetFilter = workspace Character.Torso.Neck.C1 = CFrame.new() Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0) end end) while wait() and Equipped do if Sprinting then Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset elseif not Aiming then Left_Weld.C0 = CFrame.new(0, -1.5, 0) end if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then Mouse.TargetFilter = nil Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) end end end) local Arms_Made local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model Tool.Equipped:connect(function(Mouse) if Character and not Arms_Made then Arms_Made = true local Torso = Character.Torso Torso["Right Shoulder"].Part1 = nil Left_Weld = Instance.new("Weld", Torso) Left_Weld.Name = "Left_Weld" Left_Weld.Part0 = Character.Head Left_Weld.C0 = CFrame.new(0, -1.5, 0) if not Settings.OneHanded then Torso["Left Shoulder"].Part1 = nil Left_Weld.Part1 = Character["Left Arm"] end Right_Weld = Instance.new("Weld", Torso) Right_Weld.Name = "Right_Weld" Right_Weld.Part0 = Character.Head Right_Weld.Part1 = Character["Right Arm"] Right_Weld.C0 = CFrame.new(0, -1.5, 0) Left_Weld.C1 = Settings.LeftPos Right_Weld.C1 = Settings.RightPos end if Settings.FakeArms and not Fake_Arm_Right then Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone() Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom" Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new() local fakeArms = {Fake_Arm_Right, Fake_Arm_Left} for i = 1, 2 do local w = Instance.new("Weld", fakeArms[i]) w.Part0 = Character[fakeArms[i].Name] w.Part1 = fakeArms[i] fakeArms[i].Transparency = Settings.FakeArmTransparency end Fake_Arm_Model = Instance.new("Model", Camera) Fake_Arm_Right.Parent = Fake_Arm_Model if not Settings.OneHanded then Fake_Arm_Left.Parent = Fake_Arm_Model end Fake_Arm_Model.Name = "FakeArms" if Settings.CharacterMeshes then for i, v in pairs(Character:GetChildren()) do if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then v:Clone().Parent = Fake_Arm_Model end end end if Character:FindFirstChild("Shirt") then Instance.new("Humanoid", Fake_Arm_Model) Character.Shirt:Clone().Parent = Fake_Arm_Model else local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right) Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5) local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left) Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5) end end end) Tool.Unequipped:connect(function() Equipped = false Tool.GripPos = Orig_Grip Aiming = false Settings.Spread = Orig_Spread if Settings.ChangeFOV[1] then Camera.FieldOfView = 70 end if Gui then Gui:Destroy() Gui = nil end for i, v in pairs(Tool.Handle:GetChildren()) do if v:IsA("Sound") then v:Stop() end end if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then Fake_Arm_Model:Destroy() Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil end if Character and Left_Weld and Right_Weld then Arms_Made = false local Torso = Character.Torso Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"] Left_Weld:Destroy() Right_Weld:Destroy() end Sprinting = false Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Character.Humanoid.WalkSpeed = 16 end) end,o94) end)) o95.Name = "Ammo" o95.Parent = o94 o95.Value = 30 o96.Name = "StoredAmmo" o96.Parent = o94 o96.Value = 1200 o97.Name = "Gui" o97.Parent = o94 o98.Parent = o97 o98.Position = UDim2.new(1,-200,1,-100) o98.Size = UDim2.new(0,100,0,100) o98.Position = UDim2.new(1,-200,1,-100) o98.BackgroundColor3 = Color3.new(1, 1, 1) o98.BackgroundTransparency = 1 o98.BorderSizePixel = 0 o99.Name = "AmmoDisplay" o99.Parent = o98 o99.Size = UDim2.new(1,0,1,0) o99.Text = "" o99.BackgroundTransparency = 1 o99.FontSize = Enum.FontSize.Size24 o99.TextColor3 = Color3.new(0.917647, 0.917647, 0.917647) o99.TextStrokeTransparency = 0.5 o99.TextXAlignment = Enum.TextXAlignment.Right o100.Parent = o94 o100.Size = 0.30000001192093 o100.Color = Color3.new(0.372549, 0.372549, 0.372549) o100.Enabled = false o100.Opacity = 0.30000001192093 o100.RiseVelocity = 15 o101.Name = "Smoke1" o101.Parent = o94 o101.Size = 0.10000000149012 o101.Color = Color3.new(1, 0.6, 0.2) o101.Enabled = false o101.Opacity = 0.40000000596046 o101.RiseVelocity = 3 mas.Parent = workspace mas:MakeJoints() local mas1 = mas:GetChildren() for i=1,#mas1 do mas1[i].Parent = game:GetService("Players").LocalPlayer.Backpack ypcall(function() mas1[i]:MakeJoints() end) end mas:Destroy() for i=1,#cors do coroutine.resume(cors[i]) end