options: Prefix: &2•&a● &cSkoody&aGames &8× &7 NoPerm: &7Dazu hast du keine &cRechte command /heal: aliases: feed permission: system.heal permission message: {@Prefix}{@NoPerm} trigger: heal the player set the player's food level to 10 send "&2•&a● &cSkoody&aGames &8× &7Du wurdest &aGeheilt&8." command /setspawn []: trigger: if player has the permission "system.setspawn": set {spawn} to location of player message "{@Prefix} &aErfolgreich" else: message "{@Prefix}{@NoPerm}" stop trigger command /spawn []: trigger: if {spawn} isn't set: message "{@Prefix} Der &c&lSpawn &7wurde nocht nicht gesetzt" stop else: if argument 1 isn't set: teleport player to {spawn} send "{@Prefix} Du bist nun am &c&lSpawn" to player else: if player has permission "system.spawn": teleport arg 1 to {spawn} command /delspawn: trigger: if player has the permission "system.delspawn": delete {spawn} message "{@Prefix} &aErfolgreich!" else: message "{@Prefix}{@NoPerm}" stop trigger Command /fly []: Executable by: players Permission: system.fly permission message: {@Prefix}{@NoPerm} Trigger: If {fly.%player%} is not set: Send "{@Prefix} Du hast denn Fly Modus &a&laktiviert" to player set player's flight mode to true Set {fly.%player%} to true Stop command /muted : permission: system.muted trigger: set {mute.%arg 1%} to {time}+arg 2 message "{@Prefix}Du wurdest für &e%arg 2% &7Minuten &cGemuted&8." to arg 1 every minute: add 1 to {time} wait 1 tick loop all players: if {mute.%loop-player%} is set: if {mute.%loop-player%} is {time}: delete {mute.%loop-player%} message "{@Prefix}Du bist nun nicht mehr Gemuted&8." to loop-player if {time} is more than {mute.%loop-player%}: delete {mute.%loop-player%} message "{@Prefix}Du bist nun nicht mehr Gemuted&8." to loop-player on join: if {mute.%player%} is set: if {mute.%player%} is {time}: delete {mute.%player%} if {time} is more than {mute.%player%}: delete {mute.%player}